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KalSpiro

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Everything posted by KalSpiro

  1. Here's a handful of mine. I'm got an unreasonable number. Once I get back from work I'll probably start compiling them more thoroughly
  2. Consistently, the mission I dread most is "Clear out Igneous in cave" in the Hollows Igneous are some of most obnoxious enemies in the game. Massive damage, knockbacks, and they will chase forever so you can't pull back from them. Sure it's a low level mission, that just makes it worse because your arsonal is limited.
  3. Yeah, I found it after posting this, it appears to no longer be compatible with capes and wings, for some reason, just like trenchcoats. It's kind of annoying, I know for a fact that it clipped with capes, but so what, it still looked really good.
  4. I discovered that I still have a set of save files for costumes. I guess I was hoping that someday someone might make something so I could at least look at them, if not play them, now it turns out I can actually use them. Unfortunately most of them are super broken, which is weird because they display fine in the load a costume area, but then the system takes exception to them and strips them down. One of my favorites includes a fancy coat with tails that could be worn with wings and even capes, but I can't for the life of me find it in the creator in order to fix the file. I'm adding a picture of the design in question. If anyone knows where this is hiding, please let me know. I have a couple designs I'd like to bring back with this one.
  5. I was honestly looking forward to Gadgetry as it was written, jetpack and all. Sure, anyone can buy a jetpack, but you can't buy a jetpack with enhanceable slots and an Afterburner-like click power built in. For example, I wanted the set for my mad scientist who uses high-tech inventions but doesn't actually have any "cybernetic enhancements". The characters I'd use "Gadgetry" on are not the same characters I'd use "Cybernetic Enhancements" on. And I don't see why Gadgetry is somehow redundant due to Utility Belt. UB's attacks are distinctly low-tech - bolas, a dagger, and a running punch, with only Life Support System being possibly high-tech - compared to Gadgetry's drones, nanotech, and forcefields. Those are very different conceptually. I do wonder what Paragon Studios originally had in mind for the "drone" attacks, though. Were they intended to visually summon a drone to shoot the target and then disappear? (That's a rhetorical question, of course) I'm definitely finding drones to be problematic as a term. I have an AR/Dev cyborg, but only some of him is actually cybernetic, no foot boosters. His original build included hover, because he's a teleporter and that stopped him from falling out of the sky all the time. My RP for it was that he retrofitted a gravity engine off a Sky Raider shield drone. Just having a jet pack would be great, though. But the other reason I was interested in it was he has actual drones: Targeting Drone and Gun Drone from Devices, as well as the Power Drone pet, so if he could summon some more combat drones that would totally make sense for him. Firing things from his wrists, though, is less inspiring, especially if it means he puts away his gun every time. Anyway, I hope these make/are making progress because I started building around them not realizing they weren't things yet and it will halt character progress not having them. That's fine, though, because I have a lot of characters to remake still.
  6. CO never managed to keep my attention. It was too easy. And it all just felt slapdash. The world, which has so much actually going on in it, felt dead, slow, and unemotional. Freeform allowed for exceptionally broken character designs. I recreated my AR/Dev blaster in CO, he had the Robot shield, Regen and bunch of gun powers. He was effectively invulnerable. The shield could mitigate most damage and anything it couldn't he regenned in an instant, then he'd go into gun kata and be able to fight indefinitely because most of his hits procced energy return. Just keep doing that indefinitely. It's cool, for a little bit, then it's not anymore. The missions always felt too impersonal, even though they're meant to put you into the action more. I had over 20 CoH characters, doing the same content over and over, and I would enjoy it each time because the combat feels meaningful. When I do something it's concrete, the maps are similar but different each time, even for the same mission, they're not even in the same place each time. Hes, there are still some fairly broken builds, but it's much easier to balance one set on a handful of classes than a power across all possible combinations of powers.
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