I was honestly looking forward to Gadgetry as it was written, jetpack and all. Sure, anyone can buy a jetpack, but you can't buy a jetpack with enhanceable slots and an Afterburner-like click power built in. For example, I wanted the set for my mad scientist who uses high-tech inventions but doesn't actually have any "cybernetic enhancements". The characters I'd use "Gadgetry" on are not the same characters I'd use "Cybernetic Enhancements" on.
And I don't see why Gadgetry is somehow redundant due to Utility Belt. UB's attacks are distinctly low-tech - bolas, a dagger, and a running punch, with only Life Support System being possibly high-tech - compared to Gadgetry's drones, nanotech, and forcefields. Those are very different conceptually.
I do wonder what Paragon Studios originally had in mind for the "drone" attacks, though. Were they intended to visually summon a drone to shoot the target and then disappear? (That's a rhetorical question, of course)
I'm definitely finding drones to be problematic as a term. I have an AR/Dev cyborg, but only some of him is actually cybernetic, no foot boosters. His original build included hover, because he's a teleporter and that stopped him from falling out of the sky all the time. My RP for it was that he retrofitted a gravity engine off a Sky Raider shield drone. Just having a jet pack would be great, though. But the other reason I was interested in it was he has actual drones: Targeting Drone and Gun Drone from Devices, as well as the Power Drone pet, so if he could summon some more combat drones that would totally make sense for him. Firing things from his wrists, though, is less inspiring, especially if it means he puts away his gun every time.
Anyway, I hope these make/are making progress because I started building around them not realizing they weren't things yet and it will halt character progress not having them. That's fine, though, because I have a lot of characters to remake still.