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amagi

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  1. Unsure if this may be a glitch related to recent Ouro tinkering. I was in an Ouro Flashback with another player (Maria Jenkins - A Hero's Epic) I zoned into the mission and a random L24 player was in the mission. He was on a Faultline flashback mission. The other player could exit the mission via the red square area.
  2. No I thought if the power was available, the IO was available.
  3. I slotted 2 Blessings of the Zephyr in TP Target and TP. Both available when Exemplared. Not getting the protection and getting knocked around silly. IT also doesn't activate after use. Submitted a ticket.
  4. I'm not a member of Veracity, but I've been on several of the WR speed runs with the members. The 6:18 Keyes was my favorite. We took down Anti-Matter so quickly that the game mechanic dropped a 10K mag hold on us for DPSing too quickly. We never knew it even existed the first time it hit us. Even if you got whacked, we found out it kept us held inside the hospital at Keyes. Even on different COH servers (gasp), I worked with them, because I wanna go fast. On another server (Tspy), there was thought that the speed teams were only good because of X, Y, or Z. Then, we did an enhancement-suppressed ITF in 20 minutes or so. I don't recall the exact time. No boost from IO sets or even enhancements to damage, acc, etc. There's a lot of skill involved that gets overlooked because the eye-opening performances makes folks naturally credit IOs or gimmicks. Even though not a member, we've shared build concepts, but most of the time we practiced, practiced, practiced. And you learn to appreciate game concepts and methods to work around obstacles. Mostly, you learn it's about the team. My favorite playstyle is TW/Bio scrapper (proving "When in doubt, nerf something they enjoy" is alive and well as a dev philosophy). I don't bring that to speed teams. I bring edge-of-the-seat DPS and speed/recharge, because it's not about what I want - its what helps the team succeed. I've developed Fire/Rad, Fire/Cold, etc corruptors just for use during one mission in speed runs - then rarely play them after. I developed a Rad/TW tank for an eight man Hami experiment on two different servers...and they sit. I'd rather sit out on XP/Inf from a boss defeat if it means I can sit a toon at a contact for the next talkie mission or pre-position to open a door and start the cutscene while others move into zone. Also, I think you avoid AM's speech if everyone on the team already went through the trial that day. Could be wrong.
  5. No Badgey McBadgeface? You sold out.
  6. I've been back for about a year. In that year, the market prices were pretty stable. There was some increase, but not a heck of a lot. So, ask yourself. Why the change? It ain't about the market. There are FAR EASIER fixes if the target was market fairness. Put a million of each recipe on the market, like they did with salvage. Set values for things on the market and no longer let there be bids. They chose to hit farming, because....
  7. I think this goes back to other observations. They want to discourage farming as a playstyle. They just don't want to say it.
  8. LOL You literally took away incentive for folks who generate IO recipes and enhancements and think there will be nothing but sunshine and lollipops. Put another way, what happens to non-purple recipes? Anyone willing to spend 50 reward merits for a Mako, when the market sells it for 2 million crafted? When they dry up, because farmers stop dropping them on the market for barely above cost (cost of recipe+500K or so for components + cost of crafting - WW commission), what will happen?
  9. Hey, it's all good for me. My toons are IOd. I have 30 or so. I can melt any down for rerolls. New players are hosed by this nerf, not me. The number of recipes will necessarily drop. The number of crafted IOs will drop. Crafting and selling an IO I got from merit rewards? Merit rewards that take more effort to generate? That'll cost ya. Recipes that I got with less effort? I was willing to post on the market for under market value to sell more quickly.
  10. This assumes all Inf gained from farming is spent in the market.
  11. I don't know about that, but I ain't selling for 1 Inf anymore.
  12. To what end, though? What's the rationale? For the person with gobs of Inf to dry up the market and no longer get gobs of Inf? I think there's a reason that situation never ocurred. The massive inflation during Live was from the Inf farming from Chinese farms and selling of Inf. I haven't seen those spammers in AP selling Inf like before. Actually, I've never seen those people selling Inf in HC. I farm. I literally give away billions. I give away sets of purples. I put hundreds of IO recipes on the market for 1 Inf. But now? Now, I have to consider if my largess is really worth it.
  13. Disincentive the farming and you disincentive a lot of activity that puts IO recipes and enhancements in the market. So, what happens when there are fewer items for sale in the marketplace?
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