
Cossatot
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Did anyone know this was possible with Chatgpt?
Cossatot replied to kjetilstorm's topic in PvP Build Discussion
yeah, post the build I've considered how to set up a character building algorithm but have yet to get further than that -
Architect Entertainment - Content Ideas
Cossatot replied to Arcanum's topic in Suggestions & Feedback
What would be improved if that were done? -
Dr. Meinst Ally Powers -- How did he do that?
Cossatot replied to eugee's topic in Mission Architect
@Tbuki I think you only need the word 'Power' once. 'Power' 'space' 'your list of powers each separated by a comma and a space' e.g. Power Mission_Maker_Secondary.Regeneration.Fast_Healing, Mission_Maker_Secondary.Regeneration.Quick_Recovery, Mission_Maker_Secondary.Regeneration.Resilience, Mission_Maker_Secondary.Invulnerability.Resist_Physical_Damage, Mission_Maker_Secondary.Invulnerability.Resist_Energies, Mission_Maker_Secondary.Invulnerability.Tough_Hide, Mission_Maker_Secondary.Willpower.High_Pain_Tolerance, Mission_Maker_Secondary.Super_Reflexes.Agile, Mission_Maker_Secondary.Super_Reflexes.Dodge, Mission_Maker_Secondary.Super_Reflexes.Quickness, Mission_Maker_Secondary.Super_Reflexes.Lucky, Mission_Maker_Secondary.Stone_Armor.Stone_Skin, Mission_Maker_Secondary.Electric_Armor.Grounded, Mission_Maker_Secondary.Electric_Armor.Lightning_Reflexes, Mission_Maker_Secondary.Bio_Armor.Inexhaustible_, Mission_Maker_Secondary.Energy_Aura.Energy_Drain_, Mission_Maker_Secondary.Energy_Aura.Dampening_Field_, Mission_Maker_Secondary.Fiery_Aura.Temperature_Protection_, Mission_Maker_Secondary.Ice_Armor.Permafrost_, Mission_Maker_Secondary.Radiation_Armor.Gamma_Boost_, Mission_Maker_Secondary.Shield_Defense.Phalanx_Fighting_, Mission_Maker_Secondary.Shield_Defense.True_Grit_, Mission_Maker_Secondary.Temporal_Manipulation.Time_Lord -
For reference: Reward scale - https://homecoming.wiki/wiki/Reward_scale Does this mechanic / Do these formulas have any bearing on the rewards—xp, inf, or drops—in AE missions? ( I think drop rates are independent of the xp and inf rates. But I forget exactly why I think that. ) iow: If an AE mission is populated with standard enemies with a reward scale multiplier greater than 1, is it expected that there would there be a measurable difference in the rate any of the rewards were earned vs an AE mission is populated with standard enemies with a reward scale multiplier equal to 1 vs an AE mission is populated with any variation of a custom enemy? Thank you for your time. Before I learned about the reward scale, I tested to verify that I could get custom AE mobs to be worth the same amount of xp and inf as standard mobs. Since then I have learned that the standard mobs I tested against had a reward scale greater than 1.
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Thank you for your help. Since the process is known to still be functional, I will take a look at the process again when I get a moment. I will incorporate your suggestions into my testing scenarios. ____________________________________________ tangentially related item of curiosity Do either of you use chat logging? If so, have you noticed any bindload issues while chat logging is turned on? While chat logging was on I received this error / debug message whenever the taunt bind was executed: Keybinds file loaded: d:/Games/HC/accounts/<toon name>/Logs/chatlog 2025-01-10
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Cossatot started following is bindloadfile broken?
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I had a set up where I rotated insults for use with my taunt. Now it only works inconsistently. A script ran in the background which periodically change the insult in a single bind text file. When I executed taunt, the character would say the insult, execute the taunt power, and load the next new insult from the single bind text file which the script periodically edited. Similar to what is discussed here: https://forums.homecomingservers.com/topic/14350-coh-bindstxt-v422/#findComment-698374 When I came back to the game recently, I noticed the process no longer worked. So, I spent a while playing with the process. Originally, I was originally loading a small bindfile which has only a single line in it. The bind in the file executed the taunt power, said the taunt aloud in local, and then loaded the next taunt to read aloud. When I tried this recently, the taunt executes, the insult is said, but the new insult bindfile is rarely loaded. So, then I tried switching to loading a whole bindfile instead of just a single line file. Then I tried switching everything I was doing over to the default keybinds.txt so I could see if plain old /bindload worked any better than bindloadfile. It didn't I did notice that turning off logging changed one of the error and debug messages I was gettin when I tried using this rotating insults scrip bind process. While chat logging was on I received this error / debug message whenever the taunt bind was executed: Keybinds file loaded: d:/Games/HC/accounts/<toon name>/Logs/chatlog 2025-01-10 I'd love to get this rotation working again. I hope the issue is something simple I just haven't tried yet. If anyone knows what to do to make the rotating dialog option work again, or if you know the process so broken that I should just give up on the project, please let me know. thank you for you time.
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Does this still work for you? T "l More XP for me!$$powexecname Confront$$powexecname Taunt$$bind_load_file taunt0.txt" I have a similar bind which used to work a couple of years back on Homecoming. But now that I have returned, the bind seems to fail to load the file. Do I need to add that UnBindAll thing at the top of the file with my toon's keybinds to get the bindloadfile command to load the new keybind? I spent a while playing with the process. Originally, I was originally loading a bindfile which has only a single line in it. And much like what you are doing, the bind in the file executed the taunt power, said the taunt aloud in local, and then loaded the next taunt to read aloud. Then I tried switching to loading a whole bindfile instead of just a single line file. Then I tried switching everything I was doing over to the default keybinds.txt so I could see if plain old /bindload worked any better. It didn't I did notice that turning off logging changed one of the error and debug messages. While logging was on I received this message Keybinds file loaded: d:/Games/HC/accounts/<toon name>/Logs/chatlog 2025-01-10 I'd love to get this working again. I hope the issue is something simple I just haven't tried yet.
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w00t! I made it in time to donate this month!
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☺ ty ☻
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lol you guys remember about as much as I do
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IIrc, people would bring a dominator and put the heroes to sleep and then pick them off one by one. What magnitude of sleep is necessary to put one of those heroes to sleep? Is it the same magnitude for other mezzes and heroes/AVs?