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arcane

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Posts posted by arcane

  1. 8 hours ago, MJB said:

    Curious in the list of powers that have had their mez duration fixed in pvp, there doesn't seem to be mention of corruptor > beam rifle > lancer shot? Though we've had a few games on the test server with beam corruptors and am 98% sure it is actually fixed.

    Also doesn’t mention defender paralytic poison but I believe someone here told me that was fixed too.

  2. On 9/10/2019 at 6:47 PM, barrier said:

    " Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects. "

     

    This has major implications in PVP and it's effectively taking a sledgehammer to a problem. I have zero reason whatsoever to continue to play my grav/poison/pb or grav/cold/pb controllers. The change further pushes the game into "damage race" and "jump vs. jump" territory. I am kind of not ok with this. Specific attributes in the -special should have been targeted, not just -special overall.

    I know you have way more experience than me, but is it really as bad as you say? You've still got the -Special in the first place, albeit un-boosted, and your power boost can still do good things for your other debuffs and mezzing, no? 

     

    I also haven't done any 8v8's since live and have predominantly only done 1v1's and 2v2's on homecoming so far, so perhaps that's the difference maker? I've been working on incarnates for my own Grav/Poison/Primal though, so I'd like to hear more of your thoughts. 

     

    I would also assume this doesn't really affect your opinion of, say, Ice/Poison corruptors nearly as much, right? 

     

    Poison's one of my favorite sets since my other favorites (Storm, Cold) all got wrecked by slow changes and offensive toggles dropping. Have a Poison/Dark and a Grav/Poison and eventually want an Ice/Poison corruptor too.

  3. On 9/10/2019 at 7:49 PM, Dan Petro said:

    the PvE formula for damage proc type powers is largely based around cycle time of a power (recharge + cast time) where as the PvP damage formula is heavily influenced by cast time and less so on power recharge time.

    Two questions so far from reading this thread on my phone.

     

    First of all, does PPM for damage proc IO’s have a separate formula for pvp too or is that just a powers thing?

     

    Second, I don’t see Defender Paralytic Poison here. Do I get to keep my 4 second hold? 🙂 

  4. So, to preface this question, I need to say that I use a Mac and thus have yet to have any luck porting any sort of Pines/Mids software successfully. Therefore, a lot of the resources on, say, the official discord, are useless to me in instances where people are just linking data chunks. I've pretty much had to build exclusively from forum comments, in game data, etc.

     

    I am leveling a Nature/Ice defender and was curious which Nature power choices are standard for the current meta? I am likely to do both arena and zone, but more arena than zone. 

     

    My current assumptions are that you would definitely want Corrosive Enzymes, Regrowth, Wild Growth, Spore Cloud, Wild Bastion, and Overgrowth and definitely NOT want Rebirth or Entangling Aura. And I'm totally on the fence about Lifegiving Spores.

     

    Thoughts?

     

    Any comments on typical nature playstyle/role/etc. welcome as well.

  5. On 7/19/2019 at 11:11 PM, vinnie_ said:

    I would suggest expanding this into an actual tier list instead of the two classifications of "top tier" and "viable" (ie: S, A, B, C) and list out every actual set. As it stands, there are a lot of inaccuracies in terms of what is actually top tier versus what isn't on this list.

    vinnie, you being someone with a lot of experience here, maybe you could take a stab at this yourself? And perhaps an arena-oriented version too? I'm curious as to what inaccuracies you'd point out.

  6. Been trying to figure this out all evening. Managed to install brew and wine. But then I click play in Island Rum, it says "Launching" for about 5 seconds, and then goes back to "Ready To Play" and nothing happens.

     

    I feel like I've tried everything over the last three hours. Probably just not going to be able to play this weekend at this rate. 

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