
Dragonfire
Members-
Posts
49 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Dragonfire
-
Female Santa hat that can be worn with long hair please.
Dragonfire replied to Jacktar's topic in Suggestions & Feedback
If the hair is fixed to the hat, then how about a Santa hat (short hair), Santa hat (shoulder-length hair), Santa hat (mid-back length hair), Santa hat (really long hair), and Santa hat (braids) and Santa hat (low ponytail)? -
I have a claw/regen hero at level 50, and I'd like to max out my health regen, attack, accuracy, and blue stuff (forgot the name for a sec). Set bonuses are great, but I'm a bit out of practice on the IO/HO enhancements. I'm just wondering if anyone else here has a claw/regen scrapper and what they've done to max their hero out, and maybe I can take some lessons from that. Thanks!
-
Great info guys, thanks! I have a claw/regen scrapper and I'm needing this kind of info myself.
-
Just the first one. I restarted and Tequila started working again. No idea what might've happened. But I'm logged in and enjoying some good times again.
-
Weird. Same manifest?
-
Is anyone else having issues with Tequila? It's trying to fetch the manifest but it's been doing that for a good while now. It's pointing to http://patch.savecoh.com/manifest.html
-
I agree. The steampunk faces are really pretty on the ladies, and only a few of the older faces are actually good-looking. I find myself often using the same three or four faces for female heroes and likewise male heroes. But if we can increase the resolution at the very least, that would be a great start. Or give some new options of lookalikes - Kate Upton, Noel Coet, Lindsey Pelas, Amber Heard, Margot Robbie, Abigail Ratchford, Antje Utgaard, Jami Ferrell, Megan Fox, etc. would be good for some new face options. Or add face customization with codes (like Mass Effect 3) so we can generate codes ourselves for real customization, and add the Star Trek Online face/body customizer, which, being a few years younger than CoH, has quite a few more options.
-
It's been a while since I've seen the original 1995 movie, but from what I see so far in the 2017, stealth is one power.
-
I was watching the 2017 movie and it was an interesting concept for the main character. So that got me thinking - how could I recreate that character in CoH? My thoughts so far: Origin: Technology Powers: Dual pistols? / Regen? / strength? Archetype: ?? Pool Powers: stealth, jump, super speed (thank you Issue 25/26) I do want to try the dual pistols set, but I'm curious which combination and archetype can get as close as possible to Motoko's portrayal in the anime and movie. Thanks!
-
I would make the suggestion that I would like to see 8 slots per power as an option and/or an option for when we get to veteran to have each primary/secondary and other powers have 6 slots per power to max the powers out - as in, while earning veteran levels, I get additional slots so that each power I have will show 6 slots eventually. For the sake of challenge, I'd say make them earned through task forces, or available only to veteran levels, or something sufficiently challenging to earn. But I would love to max out my slots since we are limited to 50 levels in the game. I have a claw/regen scrapper and I really want to max out my regen and my damage for fights.
-
Agreed. Some nice cut-off Daisy Dukes with an option for tights, which my wife does on occasion wear. If it's possible to change the models for female and add cleavage and a top that goes across the cleavage that would add to the realism.
-
I would like to offer some suggestions for hair. For female: short braided hair - stops at neck, single braid mid braided hair - stops around shoulders, single braid; if possible, it should move like tails or capes long braided hair - stops around waist, single braid; if possible, it should move like tails or capes Pippi Longstocking - twin braids that curve outward to the sides Horn braids - braids that run along either side of the head, then curve forward like ramhorns twin braids short, medium, long, thin and thick variants - stopping at the shoulder-line, shoulder blade, and waist, they should all move when in motion only. ponytails that move: short low and high, about an inch or two out; average (about 4-6") that bounces around as you move, down to the mid-neck; medium (to the shoulder blades); long (to waist); each should have low and high options; for girls, twin ponytails to the side that move also; potentially, add front hair style options - pulled back, bangs, framed bangs (with two strands framing the face on either side). I know we have ponytails, but they don't move at all, like any of the hair. It's 2019, and in this game we have jackets and trench coats that can move, so I don't think it's impossible to add hair that moves. male and female: dreadlocks - that actually move male: -ponytails like Andros or Tommy Oliver from Power Rangers -Trek hair: Spock, Scotty, Kirk, Chekov hair styles with pointed sideburns -various beards - mutton chops, standing out, and other options And a few crazy faces for guys and girls Just a few ideas that would make CoH/V a little nicer
-
Mastermind Pet: Clones and/or female minions
Dragonfire replied to Dragonfire's topic in Suggestions & Feedback
I only suggested the option for female MM pets for gender equality and allowing female heroes/villains to have female henchmen. Just expanded creativity. I had a female mastermind but was a bit disappointed that she could only have male henchmen to command. If there are female NPCs whose models we can use, why not do that if it's easier? Down the road, I would love to fully customize MM pets, but I can understand that it takes more work than we have capacity to do now. Aside from MM pets, a clickable 'summon clone' would be fun for RP purposes, where you can bring in a clone of your hero/villain temporarily to help on a mission. -
Hey everyone, Is there a badge tracking website or app available nowadays? I know there used to be one, and I just got all the Atlas and Steel Canyon exploration badges, and I'm wanting to track my progress on that, and the mission badges. Thanks!
-
I'm planning my claw/regen scrapper, and looking through the IOs available I have a question: do I need to slot an entire set onto one power to get the bonus, or can I put them on any series of powers and get the set bonus? Preventative Medicine, for example, if you have 3, gives you 25.1 HP bonus. Do I need all 3 on my fast healing, or can I spread that out onto various healing powers? Thanks!
-
I have a character I'm intending to RP as a nurse, basically to see how I do as a healer in teams. It's Mind/Kin, and this is what I've got so far: Mind: all Kinetics: All but repel/intertial reduction Medicine: all experimental injection: EI teleport: Recall and teleport I'm just wondering how I can slot these to best manage the IOs later in the game, and maximize healing ability as well. I'm using Pines, so I can see which kinds of IOs there are. From what I can see, I would like to maximize my Max HP, healing, hold, and damage. I don't this will be as bad for endurance as elec/elec blasters. Thanks in advance for the advice.
-
Ok, let's say I try mind/psi dom, with presence and teleport for travel. Thematically that could work. A mind/kin controller with presence would also work, I think, as they historically drain life, which is what kinetics is for. Maybe Force of Will also? My thought for a Mind/Kin Controller: Primary All Secondary All but Repel Pool: Presence Pacify, Intimidate, Unrelenting Pool: Force of Will Weaken Resolve, Project Will, Unleash Potential, Wall of Force The downside is that doesn't leave a power free for teleport, unless there's a primary/secondary that I can drop to add that in. For a Mind/Psi Dominator: Primary: all Secondary: all Teleport: self Concealment: Stealth Presence: Pacify, intimidate, unrelenting Force of Will: weaken resolve How would that work? Are there any primary/secondary powers I might not want in favor of some other powers?
-
What's "Force of Thunder" ? My plan is to have this character be elec/elec/elec mastery when all is said and done. From what I see in Pine's, I think I'll take all the electric sets, either fly or super speed, and maybe one or two other powers, for the sake of the theme. Are there any electric powers that aren't worth taking, or are less useful than other electric powers? Which powers should I focus on slotting and maximizing?
-
Lvl 11 Electric/Electric Blaster: Primary: Electric Blast Charged Bolts (3 slots): 1 dmg, 1 end (both 11) Lightning Bolt (3): 1 dmg, 1 end (both 11) Ball Lightning (3): 1 dmg, 1 end (both 11) Short Circuit (1): no enhancements Secondary: Electric Manipulation Electric Fence (3): 1 dmg, 1 end (both 11) Lightning Field (2): 1 dmg, 1 end (both 11), 1 syndicate technique dmg (1) Charged Brawl (2): 1 end (level 11) That's where I am so far. I think I may need to slot a lot more for endurance reduction on the powers and endurance regeneration, but any advice you folks might have would be most appreciated.
-
Hi folks, I have a villain counterpart to my scrapper, as a claw/regen stalker. I'm looking for some general advice to help the character play better. Basically I'm looking to maximize health/end regeneration, assassin strike recharge, and accuracy/damage on the attack powers. What kinds of slotting and enhancements have y'all found work great for soloing and or teamwork? Thanks!!
-
My claws/regen will by at least 40 by then. Count me in!
-
A few other dance emote ideas: Billy Jean Thriller Bad Cupid Shuffle Carlton Dance the Wobble the Charleston
-
I made this suggestion elsewhere on the old CoH boards, but I really wish I could make a team of up to 8 of my alts at a time. Let them act as pets or NPCs during a Task Force or something, but let me play them and level them all at the same time. Those with alt-itus and lots of alternate heroes/villains would certainly appreciate teaming up with their own characters and playing through missions with them.