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DrBasics

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  1. I think a mediocre to decent idea would be giving the villain path that follows the "relatable" or "noble" villain. Some examples of this would be: The Vulture from Spider-Man: Homecoming. Just some guy who's hand was forced by heroes to turn him into the villain. MCU Thanos Misguided powerful guy who has a demented altruistic goal. Red Skull Crazy evil jerk who thinks he is creating utopia once his "work" is finished. There are many more, just some examples. Villains have a million reasons for being a villain, not just "herp-derp, get money". The game should reflect that.
  2. Can you please add in some "No FX" option (even if it's for PVE only) for Blaster Atomic Manipulation's toggles?
  3. I normally try to do something like this for all of the MMO's I play and decided to post the layout that I use. Generally speaking, you read the question and select an answer, Red, Yellow, or Green. However, that is just the guideline, feel free to do whatever you want! Real quick, if anyone thinks of a good question/scenario to add, please post so I can add it in! Without further ado: Need help trying to figure out what kind of flare you want your character to have? How easily would your character get angry from a playful but annoying poke to the forehead? Non-Violent, Non-Violent... I am a stoic pedestal of peace. Quit it, if you want to keep that finger! *SLICE!* I'll give this finger back when I see fit.. your lucky to be alive. How much value does your character put into "placing the mission above all else"? We must complete the mission, but that doesn't mean we have to follow the guide lines. Safety of me and my friends/family/crew first. The mission must get done. The ends justifies the means. I'll go along with this mission as long as it benefits me. Once it stops, I'm out. How social is your character? Does he/she feel comfortable around a whole lot of people, or as little people as possible? Social butterfly! Can't you see my wings? I'm quite outgoing around my friends, but shy around strangers. I'm an introvert. I am possibly really shy or just can't stand being around these "people" How flirty is your character in a relaxed, public situation?(Tavern) I'm like a delicious milkshake. I'm sweet, lay it on thick and most people love me... or are lactose intolerant I can use my words and body language like fox.. but only to the one(s) I can connect with. Flirting? There is no use for that. Either you gimme what you got, or don't waste my time! Is he/she a wise-cracker? Seem to crack jokes at all times... even when the situation doesn't really call for it? *Shoots robot's head off during a gigantic invasion* "Don't lose your head... too late." *During a non-combat situation, after looking at an enemy tied to a chair* "I wish I could let you go, but it looks like your all tied up." Everyone STFU! Focus, or I'll find someone who can! Is your character lighthearted? Bounce around, always showing a smile! I play a fool to hide a warriors pain. I am not always happy, but it doesn't do anyone any good to go moping around. Grow up, act your age. Life's a bitch, learn this and save me from your idiocy! At the first sign of trouble; How likely is your character to flee from the annoyance of trouble that isn't of his/her own? Maybe step in to resolve the nuisance before it becomes a problem? Stick around and try to help whoever I want. Be it the good guy or the bad guy. Don't get involved, but stick around and watch. This is interesting! I gotta walk away before I end up handling all of these knuckleheads myself! A friend you are getting to know tells your character a personal story that he claims to be funny. By the time he is done, you realize it was not funny at all. Would your character give him a sympathy laugh? Yes, I wouldn't want him to feel bad. Maybe a chuckle, then I'd look to change the subject. No, that story was boring and I will not "lie" to a friend. You are walking with a new acquaintance you just met. Suddenly, a very lost-looking woman steps up to you and starts asking for directions. Upon talking to her you realize that she is trying to distract you while the rest of her gang sneaks up to rob you and your new friend. What would your character do? Alert my new friend we have company and try to get out of there together. *cracks knuckles* Sneak off on my own and then yell to my new friend from a safe distance "LOOK OUT!" PSH! Please, I wouldn't have even let that stupid woman finish talking. My newly met friend can stick around if he/she wants... not me. It appears you and an enemy (Hero/Villain, whatever!) are having a disagreement which is on the brink of turning violent when suddenly, a group of pirates pop out of no where and surround the both of you. As you analyze the situation, your character begins to think and might say: "Looks like our differences have to wait. The enemy of my enemy is.... someone I wont kill just yet..." "We interrupt your regularly scheduled program for some pirates.. but stay tuned, after I beat them down, YOU'RE NEXT!" "PIRATES! Fantastic. Kill this scum and I'll pay you. with the same currency.. violence." In a tavern, you overhear someone loudly telling racist jokes about the enemy faction (Hero/Villain or whatever!). You're character may be thinking: To approach this person and inform him that racism is not something to joke about, even if it is of the enemy. To just ignore this person, or listen in. Some of this still is kind of funny. Besides, the enemy deserves it. To join in, you got some zingers yourself! While watching a movie amongst other patrons, you and everyone else can't help but overhear someone who is painfully dramatic about everything portrayed in the movie. The annoying person laughs obnoxiously loudly during comedy scenes, dramatically sighs and speaks some form of goofy poetry during the dramatic scenes and despairs overtly during the sad scenes. Your character: Just ignores him. It is obvious this person feels things on a whole, deeper emotional level than anyone else. That isn't something that should be reprimanded. Yell at him to shut up or get out. This person is ruining the movie for everyone else! Hasn't already done something about this because he/she is trying to decide which would be better, duck taping the annoying person's mouth and maybe whole head... or putting him in a choke hold until he blacks out. You're stranded on a desert island with a buddy who can't leave the makeshift camp due to an injury. You go foraging for food and find some. What do you do? Take back as much as you can carry to share with your buddy Eat your fill and return with whatever is left over for my buddy I finds it, I keeps it! Good luck, bud! This concludes the tool. Post your results with your character's name. Also, if you think there should be a question in here that already isn't, please let me know and I will throw it up there!
  4. I quoted myself in the same post. Take RP out of the tavern or whatever (night club in CoH) and into the actual game. Less standing around and typing, more playing the actual game and typing or some other intuitive way to RP.
  5. I literally only have 1 issue with psi melee. That is the fact that I want every single attack to have the "giant hand" effect. I would love to psychically punch people tf out. That being said, you have convinced me to give it a shot.
  6. I think one of the strongest things for me is that this game has an extremely strong RP community. I have tried almost all of the other MMORPGs out there, including really new ones like "New World" and I always select the unofficial RP server. Some of those other MMOs may have pretty good RP communities, but none like CoH, because you can create literally any kind of character you can dream up. From horror, romance, action, even comedy! That being said, I have yet to find any MMORPG (this includes CoH) that is able to somehow, some way, encourage RP outside of bars/taverns. The closest I have ever seen was games that allow you to create player housing or bases, and ironically, people just create bars and taverns if they want anyone to use their space as an RP hub. I would imagine that it would take a pretty wild idea to come up with a way to discourage Tavern RP and encourage RP while playing the actual game (missions/quests/dungeons), and I myself don't have any solid ideas about how to code such a thing. However, as a consumer it is only my job to play and give feedback. So to recap, the things I would keep would be the open ended character creator that allows you to make RP characters that can be literally anything. The things I would leave out would be how strongly everyone only wishes to RP in a bar setting. I know it is not literally everyone, but you all get what I mean.
  7. Thank you so much for your help and these builds. Exactly what I asked for and more. Took me a bit to understand as I am (superior) small brain.
  8. Making a build that focuses on the highest +recharge possible, then spamming the nuke like it was a tier 2 attack. Exaggerated, but not by much
  9. I simply don't know wtf I am doing when it comes to EnA. I wholeheartedly admit my noobness
  10. So here is the thing. I've always loved Energy Aura as a set because of how beautiful the graphics of the toggles are. The thing that always killed the set for me is that all of the sets (except Sentinel) has stealth baked into it. I really don't want to play a sentinel, so I am looking at either Brute or Scrapper. So here I am... I am prepared for you all to lay into me something vicious. Crucify me, but after you are done, please also help me. I clearly don't know wtf I am doing with energy aura/armor. My whole thing is that I want to not take the energy cloak because I want to see the pretty effects of EnA. So is anyone out there able to fix this mess I came up with? note doesn't have to be brute AT. But no Stalker please. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barrage -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 2: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), StdPrt-ResDam/Def+(3) Level 4: Power Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(13), RedFrt-EndRdx(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def/Rchg(27) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9) Level 8: Super Jump -- Jump-I(A) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11) Level 12: Kick -- Acc-I(A) Level 14: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17) Level 18: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(23) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Entropic Aura -- EndRdx-I(A) Level 24: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), GldArm-3defTpProc(25) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 30: Whirling Hands -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(46) Level 32: Total Focus -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(45) Level 35: Energy Transfer -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(45) Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 41: Dark Obliteration -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 44: Energy Drain -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 47: Energize -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50), NmnCnv-Heal/Rchg(50) Level 49: Taunt -- PrfZng-Taunt/Rchg(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Energy Focus Level 8: Double Jump ------------
  11. When I say "TRULY" be used while hovering, I mean your character actually looks like they are floating while emoting. As opposed to the way most emotes are used when hovering, which is: "Appears as if you are on solid ground while in mid-air". The following are emotes that I discovered to TRULY work while hovering and give off the "floaty legs" or other actual floaty feel to them. Camera Cameraphone SLRCamera Taunt1 Taunt2 Bringit Ultimatepower Facepalm Doublefacepalm Throwsnowflakes Tarzan Showoff Ghoulflex Backflip Throwrice Throwconfetti Throwrosepetals Hiss Sniff Offergift Receivegift Inspiration Trainwhistle Afraid Invent MATablet Calculate Experiment Catchbreath Cellphone Smartphone Lotus Cardtrick Juggle (magic, fire, electricity) Stancehero1 Stancehero2 Stancevillain1 Stancevillain2 Heroloyal Vigilanteloyal Rogueloyal Villainloyal Text That is all I know so far from my testing. Use this as a guided list or if anyone else knows any others that I missed, let me know and I will add it to this list. Have fun!
  12. There is no farming in this game. However, Farming does exist in other games. Lord of the Rings Online has a great farming job skill you can take. Also, Wildstar had cool farming plots. Guild Wars 2 had some weird version of farming that went hand-in-hand with their cooking skill. I would, however, be highly in favor of a farming system implemented in this game, though I would imagine it would be a nightmare to code.
  13. Not sure about the details of implementing stuff like this within the coding of the game, but here is my suggestion. Every radio/paper mission has a "named" enemy waiting near the end of the mission. Sometimes the mission is to "take out (insert name here)". Sometimes it is "Get the (insert glowy name here) from the (insert faction name here)". But even in those missions, there will be a named enemy somewhere near the end of the mission. My suggestion is to implement an option to turn that named enemy from a Boss, to an Elite Boss, or an Arch-Villain. Thank you.
  14. Hello everyone. I tried searching for the info I am looking for and I just came up empty after sifting through a lot of words. Anyway, I am trying to see if there is a way to make a Kinetics Mastermind and achieve pet safety. I am ignorant on Mastermind primaries and I have no idea what helps pets survive. As far as buffs to defense or resistance, debuffs to enemy's to-hit, etc. I am also ignorant on I.O. slotting out pets for bonuses and what-not. I know there are some +defense auras, but I was informed today that one of the big auras does only +AOE defense. So my question is: Despite kinetics providing no pet safety (except for Increase Density), is there any way to achieve full pet safety through any other means? Power pool buffs? Slotting? Pets buffing each other?
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