Dungpow
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I would love to be able to choose my weapon type (DP, Rifle, Whip, etc) and then be able to choose my pet type (Demon, Thugs, Zombies, etc). Who wouldn't want to be a DP Demon herder or a Zombie Tamer with a whip? Please and thank you.
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Looking for a Plant/Force Field/Mace(?) build if anyone has one.
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Oh, i get you. Sorry, I misread it I guess. I will make those adjustments. Thank you.
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I was figuring that Cloak of Fear's crowd control would act as a "defense" and would be more fun. What is "aiming" or is that Tactics?
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Dungpow started following BR/Ice/Mace Build Help and Psi/Dark Help
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I made a Psi/Dark Build and was looking for any advice or tweeks anyone could give. Thank you in advance. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Skunk Works: Level 50 Technology Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(11), StdPrt-ResDam/Def+(11) Level 2: Death Shroud -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(13), ScrDrv-Dam%(13) Level 4: Boxing -- RechRdx-I(A) Level 6: Concentration -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(21) Level 8: Psi Blade Sweep -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31) Level 12: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(31), TtnCtn-EndRdx(31) Level 14: Kick -- RechRdx-I(A) Level 16: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), ThfofEss-+End%(34) Level 18: Boggle -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(36) Level 20: Tough -- GldArm-ResDam(A), GldArm-3defTpProc(37), TtnCtn-ResDam(37), TtnCtn-ResDam/EndRdx(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), Rct-ResDam%(39) Level 24: Cross Punch -- FrcFdb-Rechg%(A), Obl-Dmg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42) Level 26: Greater Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43) Level 28: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(45) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 32: Mass Levitate -- FrcFdb-Acc/KB(A), FrcFdb-Rchg/KB(46), FrcFdb-Rechg%(46) Level 35: Moonbeam -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(48), Dcm-Acc/Dmg/Rchg(48), Dcm-Build%(50) Level 38: Assault -- EndRdx-I(A) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(17), PwrTrns-+Heal(17), EffAdp-EndMod(19) Level 50: Cardiac Core Paragon ------------
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Hey all. Just posting this for a friend that wanted to see my build. If anyone has any feedback or improvements though, please let me know. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fearcrow: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(9) Level 1: Corrosive Enzymes -- RechRdx-I(A) Level 2: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/+End(42) Level 4: Wild Growth -- UnbGrd-ResDam(A), Ags-Psi/Status(42), ImpSki-Status(43) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Fearsome Stare -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(21) Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11) Level 12: Heart of Darkness -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Lifegiving Spores -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40) Level 20: Wild Bastion -- Mrc-EndRdx/Rchg(A), Mrc-Rcvry+(42) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 26: Shadow Field -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Slow%(37) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-Acc(34), SvrRgh-PetResDam(34) Level 35: Dark Consumption -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46) Level 47: Entangling Aura -- UnbCns-EndRdx/Hold(A), UnbCns-Dam%(48), EndRdx-I(50), EndRdx-I(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Barrier Core Epiphany Level 50: Spectral Core Flawless Interface Level 50: Rularuu Core Superior Ally Level 50: Control Radial Embodiment ------------
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Nice! Thank you for the feedback. My first attempt was just to get as much Recovery as I could. I did some retooling based on your info and I have this now. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snowplow: Level 50 Technology Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(3), SprEnt-Acc/Hold/End/Rchg(3), SprEnt-Rchg/AbsorbProc(5) Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/Rchg(9) Level 2: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13) Level 4: Tremor -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(17), FrcFdb-Rchg/KB(19), FrcFdb-Rchg/EndRdx(19), FrcFdb-Dmg/EndRdx/KB(21), SuddAcc--KB/+KD(21) Level 6: Arctic Air -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprDmnGrs-EndRdx/Rchg(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25) Level 8: Super Jump -- UnbLea-Jump(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Boxing -- Empty(A) Level 16: Power Up -- RechRdx-I(A) Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), GldArm-3defTpProc(29), Ags-Psi/Status(29), ImpSki-Status(31), GldArm-ResDam(31) Level 20: Heavy Mallet -- GldStr-Acc/Dmg(A), GldStr-Dam/End/Rech(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33), Ksm-ToHit+(33), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Glacier -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50) Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36), UnbCns-Dam%(37) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), GifoftheA-Def(39), GifoftheA-Def/EndRdx(39) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42) Level 35: Sleet -- RechRdx-I(A) Level 38: Mud Pots -- Arm-Dmg/EndRdx(A), Arm-Dmg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dam%(43) Level 41: Fissure -- SprDmnGrs-Rchg/Fiery Orb(A), FrcFdb-Acc/KB(43), FrcFdb-Rchg/KB(43), FrcFdb-Rchg/EndRdx(45), FrcFdb-Dmg/EndRdx/KB(45), SuddAcc--KB/+KD(45) Level 44: Hoarfrost -- Pnc-Heal(A), Pnc-Heal/Rchg(46), Mrc-Heal/Rchg(46), Mrc-Heal(46) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), ImpArm-ResPsi(48), ImpSki-Status(48), ImpArm-ResDam/EndRdx(50) Level 49: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EffAdp-EndMod(17) ------------
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I am leveling a Ice/Earth Dom and was hoping I could get some help with the build. As you may or may not know, with Ice/ you have to be in the thick of it so I went with Earth for melee damage. So far it is really fun but a bit of an End Hog. Planning it out, it looks like it will get even more hungry. Below is what I came up with. Any advice or help would be much appreciated. Thank you in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snowplow: Level 50 Technology Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(3), SprEnt-Acc/Hold/End/Rchg(3), SprEnt-Rchg/AbsorbProc(5) Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/Rchg(39) Level 2: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40) Level 4: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 6: Arctic Air -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprDmnGrs-Rchg/Fiery Orb(36) Level 8: Super Jump -- UnbLea-Jump(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(15) Level 14: Boxing -- Empty(A) Level 16: Power Up -- RechRdx-I(A) Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), GldArm-3defTpProc(19), Ags-Psi/Status(21), ImpSki-Status(21), GldArm-ResDam(29) Level 20: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/EndRdx(29), GldStr-Acc/Dmg(31), GldStr-Dam/End/Rech(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Ksm-ToHit+(25), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(43), GifoftheA-Def(43), GifoftheA-Def/EndRdx(46) Level 26: Glacier -- Empty(A) Level 28: Seismic Smash -- GldStr-Acc/Dmg(A), GldStr-Acc/End/Rech(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(42), GifoftheA-Def(43), GifoftheA-Def/EndRdx(46) Level 32: Jack Frost -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(33), SvrRgh-PetResDam(33), EdcoftheM-PetDef(33), CaltoArm-Acc/Dmg(34), SvrRgh-Acc/Dmg(34) Level 35: Sleet -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(36) Level 38: Mud Pots -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(50) Level 41: Fissure -- Rgn-Knock%(A), Rgn-Acc/Rchg(42), SuddAcc--KB/+KD(42) Level 44: Hoarfrost -- Pnc-Heal(A), Pnc-Heal/Rchg(45), Mrc-Heal/Rchg(45), Mrc-Heal(45) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), ImpArm-ResPsi(48), ImpSki-Status(48), ImpArm-ResDam/EndRdx(50) Level 49: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), EffAdp-EndMod(37) Level 50: Cardiac Core Paragon ------------
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I am not sure if this is out there anywhere, at least I couldn't find anything, but I wanted to share some helpful macros I had pieced together for switching Forms and Trays. I personally have all 3 placed in every 3rd tray (Tray 3, 6, and 9). Each Macro will change your form and switch all three trays to new ones. Human This one will untoggle the forms, switch you to 'human' form and change the trays to 1,2, and 3. /macro_image "archetypeicon_warshade" "Human" "powexec_toggleoff dark nova$$powexec_toggleoff black dwarf$$gototray 1$$goto_tray_alt 2$$goto_tray_alt2 3" Nova This one will toggle Nova form and change the trays to 4,5, and 6. /macro_image "UmbralBlast_DarkNova" "Nova" "powexec_toggleon dark nova$$gototray 4$$goto_tray_alt 5$$goto_tray_alt2 6" Dwarf This one will trigger the Dwarf form and change the trays to 7,8, and 9. /macro_image "UmbralAura_BlackDwarf" "Dwarf" "powexec_toggleon black dwarf$$gototray 7$$goto_tray_alt 8$$goto_tray_alt2 9" I did this because i didn't like the form tray and I also didn't want to bunch everything up on one tray. I hope someone else finds this useful. - Cheers
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I PL'ed to 26 to get my Bot. Here is a pic of my toon :D. It is a little rough going but I imagine it will be alot ezier once i get the IOs slotted. It's pretty fun so far and people seem to get a kick out of it.
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Awesome. Thank you! 😄
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I was reading online about how people used T3 or 3rd pet only Robot builds back on Live. I was just wondering if there was a build out there to look at. I was not able to locate anything myself. I was messing around with Pines but it looks hard during lower lvls. I can PL myself till I get the Assault Bot but if I am exemplar below lvl 26(?) I would lose my main attack. Curious to see what was done or can be done.
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I was messing around and came up with this (below) Any thoughts or help would be much appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mister Cold: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Ice Manipulation Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Chilblain -- GrvAnc-Immob(A), GrvAnc-Hold%(48) Level 2: Cutting Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(9), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-ResDeb%(11) Level 4: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 6: Disintegrate -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17) Level 8: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 10: Frigid Protection -- PrfShf-End%(A), PrfShf-EndMod(29), PrfShf-EndMod/Acc(31), PrfShf-EndMod/Rchg(31) Level 12: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(25), Dvs-Dmg/Rchg(25), Dvs-Acc/Dmg/Rchg(27), Dvs-Acc/Dmg/EndRdx/Rchg(27), Dvs-Hold%(29) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36) Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(23) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(50) Level 24: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(37), UnbGrd-Max HP%(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 30: Piercing Beam -- Ann-Acc/Dmg(A), Ann-ResDeb%(48), Ann-Acc/Dmg/EndRdx(48), Ann-Dmg/Rchg(50) Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), Rct-Def(40), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40), Rct-Def/Rchg(42) Level 38: Frozen Aura -- FrtHyp-Plct%(A), FrtHyp-Sleep(46) Level 41: Summon Spiderlings -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(43) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(50) Level 49: Super Jump -- UnbLea-Jump(A) Level 1: Brawl -- BlsCol-Rchg/HoldProc(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 50: Musculature Core Paragon Level 50: Cryonic Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Core Embodiment ------------
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I was hoping that if someone has a chance they could help me with my build. I am still learning and not sure of the best Enhancements to use. Below is what I am working with now. This is already a working toon and I made it to 50+1, I just need to optimize him now. Note that I am using the Hover Board as a travel power. Thanks in advance 😄 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mister Cold: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Ice Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- RechRdx-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5) Level 1: Chilblain -- Acc-I(A) Level 2: Cutting Beam -- RechRdx-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9) Level 4: Ice Sword -- RechRdx-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13) Level 6: Disintegrate -- RechRdx-I(A), Acc-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(17) Level 8: Aim -- RechRdx-I(A) Level 10: Frigid Protection -- DctWnd-Heal/EndRdx/Rchg(A), EndMod-I(19), EndMod-I(19), EndMod-I(21), EndMod-I(21) Level 12: Lancer Shot -- RechRdx-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25) Level 14: Boxing -- Empty(A) Level 16: Tough -- Empty(A) Level 18: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31) Level 20: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(33), DefBuff-I(33), DefBuff-I(33) Level 22: Injection -- Empty(A) Level 24: Aid Self -- RechRdx-I(A), RechRdx-I(34), Heal-I(34), Heal-I(34), Heal-I(36) Level 26: Field Medic -- Empty(A) Level 28: Resuscitate -- RechRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37) Level 32: Build Up -- RechRdx-I(A) Level 35: Ice Patch -- RechRdx-I(A), RechRdx-I(37) Level 38: Penetrating Ray -- RechRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40) Level 41: Overcharge -- RechRdx-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43) Level 44: Scorpion Shield -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46) Level 47: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50) Level 49: Web Envelope -- Empty(A), Empty(50) Level 1: Brawl -- Empty(A), Empty(43), Empty(46), Empty(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(43) ------------
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