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DrRocket

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Everything posted by DrRocket

  1. How does that solve the issue? I get it the initial solution I proposed is a not a good one, I have said this now many many many times. What I am asking for is for a solution to the issue?
  2. As a consolation price... Carefully choose your epic pool, what I do for my scrappers is I choose Mu Mastery. Thru it I get Zapp which i a snipe (how is that for range), then I get My bolts and to top it off I get Ball Lightning! This choice gives me 3 ranged attacks, you also have the staff and charm; and you can supplement with Pv2 Vendor ranged attacks. So maybe this will do for your needs Regards
  3. The point I am trying to make is the game is allowing others to shoot duds because they activated their judgment just after another player did, and thus I am searching for a way for the players not to fire a dud and be able to keep their judgment available for another time. I do see your point with your comment about preventing another player in a different area of the map, perhaps the greyed button would have a radius based on the player who used the judgement. But what I seek are workable solutions to prevent the phenomena of your judgement activating to only be a dud, because you activated yours fractions of a moment after. If the grey out proposal as it overwhelmingly seems to be a no go, then I ask propose solutions, thank you Regards
  4. Mmm, never thought it as a bug since its done it for a long time, thanks for the insight... Now to figure how to video it...
  5. Often the mob after someone used judgement is seldom killed, hurt a bit yes, but not killed. When mine goes off, I see a grey display saying judgement with it doing nothing and my judgement going into a cooldown. Just to clarify...
  6. Somehow, somewhere along the line, we just missed the bubble All I was asking for was for a way if someone beat me to the draw in calling in for a judgement, that mine is not just a dud and now it is in a recharge timer. It has nothing to do if the mob was killed before I triggered, in fact it was very alive when I triggered the judgement. That is why I suggested the temp grey out so since I was beaten to the draw, that my judgement is not wasted and in a recharge timer, not sure something this simple can result with such really out there responses, such as trying to control another player? where did this come from? Regards
  7. Rudra, while you are in the ballpark, what you missed is the part of constructive criticism. I agree with the poster that the community should be more constructive and come up with ways to make the suggestion good all the way. Unfortunately, it is way too easy to criticize than build.
  8. Thanks for the data on Director 11, does this attribute does not seem way too much and just wrong? Btw, maybe some effort to correct pathing of Director 11 where he runs thru crates within bins, would be nice...
  9. A Quality of LIfe Suggestion.... Could it be possible for a Kiosk at Atlas/Mercy or a Radio like feature be added to the game, where you could go to the Kiosk or under missions Alignment Radio, be able to open a GUI which gives you alignment tips by villain, rogue, hero or vigilante? This feature would be very handy, when you trying to do alignment issues towards accolades, badges, etc. Regards
  10. This is just a quality of life suggestion... Often among 50s when adventuring the opportunity of using the earned ability of Judgement will arise, so you activate yours not knowing that another player fractions of a second before you activated theirs, and as a result theirs goes off and yours is a dud but your ability is scored as used. Now don't give me the bs that players should be coordinating in advance the use of this ability. What I see as a remedy, is the moment a player activates their judgement, that all other players judgment is greyed out, goes inactive, until the judgement attack itself is executed and then it becomes available for use at a later time and not be placed in cooldown as described above. Regards
  11. I have a scrapper with Kin melee, and I can tell you it felt and still does as a terrible mistake. The animations are so stupidly long, that other players get to my target after I started and kills it and I am still doing the buffon animation. Then after the so so so long animation and then results with a miss, so insulting. Then when you do get a hit, the damage is something to laugh at. I feel the set is a piece of trash, very flashy but a piece of junk. Would suggest to double the damage the attacks do to compensate for stupid animation length or do something to make the set effective. Regards
  12. The bottom line, is I do not agree with giving mobs powers that makes them immune to class signature abilities, as in this case Taunt for Tanks and Brutes. I remember during live days at being so angry when BAF came out and they made the prisoners immune to the Storm Defender's Hurricane, the one chance in those days for a stormy to be appreciated and the devs in an arbitrary manner disables their signature power. That is the true issue
  13. I understand, the folks are working as intended, what I am asking is to remove the "as intended" or have the intended not work so well and consistently Regards
  14. The Director runs like a chicken and Battle Maiden stays in her blue spammed fields...
  15. Would like to see positional defenses in the set, it appears to be very melee centric IO set in my opinion, would be nice if it there is a bone in there for the support types, specially if you want them to do the content as well. Regards
  16. Frankly, I would prefer if the PP goes in the Boredom Mode saying Na Na Na you can't hit me, and then runs away, that it just fades away and is considered defeated. This is truly a pain when the mission is a kill all and seems to abuse this PP feature Regards
  17. Yet the new zone pre-empts the need for instancing at all, keeping it simple. Perhaps a portal inside the Vanguard base that exclusively send you to the new zone would make sense as well.
  18. It would seem to me, if you are not melee, you are support by definition; and thus the caps assigned to the class follows this sad rule of thumb. it suxors for all
  19. Thank you! This answers one of the questions I had, awesome and my thanks once more
  20. The strength of CoH is the community, and CoH has several communities - One per server. I am not saying any given server has a better community than the other for it is not the case. My community is Everlasting and I am well known and appreciated there, as a result putting a double exp or whatever on another server, may be tempting when I am leveling an alt, but ultimately the alt is coming home to Everlasting in my case. I am pretty sure it is true for Torchbearer and what not. Not sure, how to really accomplish server population balance, because in this case the core strength of CoH is also its weakness. In the case of Excelsior bursting at the seems, it just tough, the benefit, of such a high population is that the server can absorb huge events such as MSR and Hami and still have sufficient population to handle many other TFs/SFs and what not, so why would you want to walk away from that? I lament in Everlasting once the Hami or the never ending MSRs kick in, the population left to do TFs/SFs or whatever is minimal and forming teams is a pain. I can imagine how much worse it would be for lesser populated servers. I think perhaps customizing the servers in a permanent manner based on play style and preferences, for example I love making alts and leveling them to at least vet level 115, so a server that lets me make double exp even after I made 50 would be very tempting, while perhaps another server may be the crafter/farmers server and AE has no exp/inf penalties and materials/recipes have higher chances to drop, another server could specialize in events with certain zones having perennial events such as Christmas, Zombies, Rikti raids, Trick or treat, etc. Only a thought... This is a tough one, indeed
  21. I do not know about you, but I been totally surrounded by mobs, and I use a cone, and just hit 1. At this rate, I feel maybe melee cone attacks should just be discarded and just give us more DPS. When you look at ranged cones, even when narrow you can go far enough to ensure you get multiple targets, a courtesy you don't get in melee. To adjust for this, why not open up the angle to say 120 degrees? Not sure what the right angle should be, perhaps you folks could advice with other figures and why. Thank you
  22. Only a suggestion... I often when trying to run a TINPEX or LGTF, the MSRs since they are done so often in Everlasting are consistently being impacted by the MSR, I try telling folks when doing Battle Maiden to exit quickly, but there are those who get killed because you just can't exit since you must choose between RWZ 1 or 2, which at times is enough to get folks killed. So it occurs to me, why not draw a new wall that separates RWZ from the actual crashed ship and name the new zone MSR, so when folks do MSR they enter the MSR zone and do their business without zone overfill issues; which solves a lot of issues in a rather simple manner. I heard instancing can help, but does no good when the organizers do it at RWZ and then instance it... Regards
  23. Only a Quality of Life Suggestion.... Can you add Mercy Island to the Oro portal, please. Regards
  24. Come to Everlasting in some days it starts as early as 5pm eastern and just about never stops going over and over for the rest of the night, you certainly can get your fill of it
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