
DrRocket
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Everything posted by DrRocket
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A good comment was about the support using other abilities such debuffs, etc. For my count number, I did not do that, which does makes an unfair comparison. I need to re-run them using their side powers, which can and do make a difference
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You have a point there, and I think, correct me if I am wrong melee does more damage than ranged, correct? So truly there is a bit of apples to oranges
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Nope, all were optimized IO sets and combos
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These are only observations, from data I collected. The data presented is not universally accurate, but is good enough to establish a trend. Why is the data not truly accurate, is because within each class there are lots of varieties and build configurations, which will result with sightly different results. Yet my short sampling, I did, is indicative of a trend. I also limited the data collection to hero side, but suspect that a similar trend could be expected. If any of you have the time to collect it and posted, I would be grateful. How I collected the data: I went to Cimerora and hunted Generals (bosses) and counted how many hits it took to defeat him, I did not count missed shots. The data: Hits Mez Protect Res Cap Def Increase Opportunities Res Increase Opportunities Controller 42 No 75% 4 2 Tanker 23 Yes 90% 5 3 Defender with Vigilance: 21 No 75% 4 3 Defender no Vigilance: 24 No 75% 4 3 Blaster 15 No 75% 3 3 Scrapper 10 Yes 75% 9 2 Do note that Scrappers have two routes to go, that is resistance or defensive based. I used my MA/Shield Scrapper for my test, which is in effect defensive based. Long ago, in a time far away, during beta and live, Jack Emmet hat a development discussion over DPS vs protection, with the inclination if you are nearly invulnerable to all (tank) your DPS should be very little and contrasting with this if you were made out of glass (Blaster) your DPS would be very high to compensate for the weakness. Of course, as the game evolved and players complained, some louder than others, the basics of DPS to protection balance, was lost. The chart above, documents how much the deviation to this principle has evolved to. Notice when it gets to protection be defense or resistance, it is generally how many opportunities you have to boost your base defense or resistance. Any thoughts about perhaps giving some arch types a DPS boost? As always, please make this a learning opportunity, if for example you use the line "they are support, why would they need DPS?" that is fine, but go into detail of why your assertion is balance honest, would prefer to avoid the "it is how it always has been done" because it is a pre-emptive statement with no room for discussion, because the contention that because it has always been done that way may not be so right after all, specially after examination. Perhaps some may be adventurous and actually recommend in "how many hits" should an arch type defeat a boss? Thank you
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Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Good point -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Lots of interesting comments I agree, if a reward is going to be given to a person, who went through the annoyance of forming an SF/TF team, it has to be in a way that it is not exploitable. By definition a team is not solo, so that exploit would go away Seems in that venue, that the reward would be commensurate on how large the team formed was, say 2 versus 8 The reward itself needs to be juicy enough to encourage leadership to form a team, but not game breaking Temp power may be of interest if it last like for a day not mere minutes, otherwise, not worth it. I would not dedicate half an hour of begging for folks to join for a mere salvage piece Incidentally doing the SF/TF is fun, forming the team is not, just a comment Another note, while you may not be good at leading, you can still form the team and lead it, and let other players do the mentoring Did I miss any other observations? regards -
Actually multi zoning to get to an end location, is inconvenient, of course we all have opinions
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This is a Quality of Life suggestion... I will confess at being an ALT-O-HOLIC, perhaps modestly at 55 alts, so as I make new alts and get them to 50 and unlock their incarnate powers, having those incarnate salvage available would come mighty handy. I wonder, if the devs have plans for what to do in the future with all those incarnate salvage in our alts' storage, that we have no use for at this time? But it would strike me as harmless, if we could transfer within our account incarnate salvage, since we can't convert them into emps or sell them in the market. Any thoughts, am I missing something in particular? As always, please help me by making this a learning opportunity Thank you
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This is just a Quality of Living recommendation With the rise in popularity for Hamy being done in both zones, and each zone does have a safe "landing" zone that also serves as a hospital, there is frankly no logical reason to not have base portals to these two zones, that I can think of. Other former hazard zones, such as Crey's folly has a base portal for instance. Any thoughts on this, and as usual please make this a learning opportunity for me Thank you
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A re-look at Stealth going away when you do something
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I did, they still can hit me... Funny ah? -
A re-look at Stealth going away when you do something
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I think is funny, when I snipe at extended range from stealth, and the mobs get to attack me before the snipe gets off... regards -
Thank you for awesome reply
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Instead of having a mez with a say a strength of 1, use IOs to increase it potency to say 2 or 3, was the intent
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I was l looking for the radius of the AOE to be larger, the debuff to be greater say from 5% to 10%, etc
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Apologies for the confusion... I was referring to mez protection powers, during live days... In live days tankers had toggles to provide their status effect protection and scrappers had to click buttons to keep their status effect protections. In the old days... if a tanker happened to get held, all their toggles wend down, which left them helpless, Scrappers had many powers are inherent or in buttons, whose effects were unaffected by the status effect, Very sorry for the confusion, my apologies
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Another QoL for SF/TF leaders... I'm not sure what is the mechanic, but in some instances when I as a leader complete the mission, I can go to the contact and ask for a mission, when that happens anyone inside the mission at the time is kicked out of the mission and the mission is posted. On other occasions the contact wants to talk about the weather, and will not advance the TF/SF until all players voluntary exits the mission, and if AFK everybody is stuck waiting, and the AFK timer does not work when inside the mission. So what I am asking, is to always allow the leader to always advance the mission with the contact and force those AFK out of the old completed mission. Any thoughts, as always please help this be a learning opportunity V/R
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Just a quality of life suggestion... In the old days the choice of buttons versus toggles where actually quite a big deal. In the old days tankers got toggles and scrappers got buttons, why did this matter? See if the those days, the tanker got say held, his toggles dropped and he was basically fodder. For the Scrapper, if held, the toggles remained. Huge difference in those days. Now that being Status Attack affected does not drop toggles, the point or difference is now moot. So why not turn the buttons such as mez protect into toggles? As always, please provide feedback but let this be a learning opportunity V/R
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Maybe one of these days when the devs release another IO series, some different effect IOs can be added For example: We can extend how far an AOE can go, but we can't increase the actual radius of the AOE We can extend the duration of a hold but not increase the magnitude strength of the hold (there is proc that does this, but its not the point) We can extend how long or how far we can use a Debuff, but we can't increase the magnitude of the Debuff We can have a power recharge quicker, how about lasting longer? How about giving a power that affects a single target, have an IO that would enhance it with an AOE effect; that would have rather interesting effects and add tremendous fun and abilities to the game Any thoughts, as always make this a learning opportunity for me Thank you
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Sorting and filtering at character select
DrRocket replied to OverkillEngine's topic in Suggestions & Feedback
Would be nice if they also shown with the alt what their vet level is to V/R -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I get it, I get the rewards for completing the TF/SF, the exact same reward as if I had participated in a TF/SF someone else did all the work for.... -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
On the nose, and the reason for this thread! How we change the proportion of folks leading to just riding and letting someone else do all the work -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
What rewards? You talking philosophical ones, like the satisfaction of completing one? -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I seen a lot of comments around, if you "solo" which is not really the problem I was talking about. If I could just solo content, then screw recruiting and wasting all that time... The idea was when you do recruit for an SF/TF I heard a lot of negatives, potential exploits, which does have limited value. But they do nothing in solving the issue of getting others to recruit too The suggestion to get friends, that is just a no go, while I have a lot of friends, I do not have them available when I log in to play, and I am hardly Mr. Socialite either. and it again does not solve the problem as in having others bother to form TFs and SFs I do appreciate the advice, but I am looking for incentives for others to kinda do their share -
Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Wow, never experienced it or noticed it, what is this system you speak off? You got me curious and excited!