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DrRocket
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its always easy to critique, the idea is for constructive how to solve the issue...
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Make the power tray bar grow to 10 instead of the 3
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Still a quality of line, it is not mandatory, but a nice thing to have available... Ir really don't get it, why folks are so hard against QoLs? -
Mmm, tough topic here... I seen a lot of comments complaining on the downsides of red side, and maybe they are done so with the intent if removed red side would be appealing. Frankly, I don't believe that if we were to redraw Grandville, players would flock to plat red side. I have made by now over 50 alts, and not once did I remotely consider starting them red or gold side, why is that? Mainly because, I truly master blue side, and thus its easy for me to get around , find contacts, etc. So its not because red side is inferiorly made, its because of my great familiarity with blue side. In fact many of the SFs are rather witty, the exception is Ice Mistral which has the kill all after kill all in much keeping with the idiotic synapse, and it has the travel tour requirement like Citadel, so its a double bad whammy! But besides the stupid inter zone travel used as a time sink, and the kill all, the last mission is a treasure! In fact many of the SFs have remarkable good ending missions. I give credit to developers for the use of the Sheer Will Accolade has done some help in giving reason in doing the SFs, which is a good step towards revitalizing red side. I would think, that doing more things like Sheer Will, which addresses a major vulnerability for support types, would be the key to making red vigorous again. For example select a repeatable red thread that anyone can do (please do not force it to be thru Oro) and get some other useful Accolade that for example provides protection against terror, and another for taunt would be minor beanies that might make red more worth while. Perhaps defeating the ugly spider men gives naturally double exp, could be an incentive As i see it, red needs an incentive to make it more appealing that blue and yes, using accolades as bribes seems a way to accomplish that Regards
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I find it difficult to believe that receiving buffs from well meaning players to be a bad thing, but be as it may, I would like to see the choice to be or not to be buffed be done in the option window where you can choose to be or not be teleported, why group fly is not there as well, simply bewilders me!
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Make the power tray bar grow to 10 instead of the 3
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I did not make it mandatory, please read closely what I posted! I suggested the ability to do both or blend them -
Make the power tray bar grow to 10 instead of the 3
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I described the ability to both in my original request -
Make the power tray bar grow to 10 instead of the 3
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Rudra, notice I asked for a quality of life improvement, which you seem to have missed it all together; all you did, is to describe the obvious on what I have been doing as a work around, which is exactly what I am asking for relief of. Also the work around is not without issue, at random times when I enter a mission the GUI chooses to move my trays to random locations and place the inspiration tray smack in the middle of the screen which usually gets me killed when I enter hot entrances. -
This i sonly a QoL request, do not know how easy or hard this is to do But I took a screen capture to show what I am talking about... If you look at my power trays, you see the standard 3 expanded trays, and you see the spacing I left to make room to see enhancements and the other 5 trays I added, you can tell the added trays have a different scale, so it does look tacky, when I enter some missions the inspiration tray is moved to the middle of the screen, which is annoying. Could it be possible to be able to expand the trays from 3 to 10, while if I do want to have a rogue tray elsewhere on my screen, I could click the + and then place the tray anywhere on the screen, this way both styles can be accomodated? Thank you V/R
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Is it possible to allow the sell of IOs who had been boosted, seems a waste that +5 x "+1 bonus" placed on an IO to be stripped and thrown to the garbage for all I know, seems like such a waste Regards
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Its only a suggestion...Being that I am a bit autistic... Oro basically connects to all the red sectors but not Mercy, so why not complete the deal? Regards
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Its only a suggestion for the developers when thinking of new material to make. It would be nice if each red and blue zone had a TF/SF of its own, perhaps some TFs in gold side may be exciting? Lastly, can we fix the current TFs to be limited to the zones they are supposed to be the TF at? For example Synapse you go to Skyway and then the lion's share of the missions in steel canyon, why not limit the missions for synapse to be in Skyway and stop the needless inter zone travel time sink, and oh please too many of synapse missions are blatant same ole thing which makes them terribly boring, at least dump them or try to actually try make them different. Manticore used to be mostly done in Bricks with a visit to Crey's Folley, then somehow it got "upgraded" to become a zone tourist tour, perhaps we can remake it to be vastly Bricks It could be a shortcut to this suggestion to move Apex and Tin Mage to PI seems really both are missions against Praetoria and they are really portal corp type missions and really have nothing to do with vanguard The second mission of Positron is really in faultline, why not have for Posi 2 to have another instance of positron in Faultline? Only a few suggestions
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Either I do not understand the issue, or it falls in the category, why should I care?
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New powerset kernel: All Knockback Control set.
DrRocket replied to Steampunkette's topic in Suggestions & Feedback
Would rather have knockdown, knockback is one of the worst group effects there are, normally you want mobs tightly together around tank so the PBAOErs can demolish them in no time, knockback is very very counter-productive Regards -
Only a Quality of Living suggestion... Is it possible to have a Pv2 vendor in bases, I am slightly autistic and not having them at my base bugs me... Only a suggestion Regards
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I have noticed that when defeating Surgeons in an ITF they yield no experience, and when the robots animate as you fight the console, and you take on the robots they yield no experience nor influence either. I would really like to understand the logic behind that, maybe it is an error or coding omission. From my perspective the Surgeon seems to have incredible defense and if you don't take them down, the fight on the mob group satisfied by them just does not end, and when I go after a surgeon, it seems all the mobs near him goes after you! So it is a deadly proposition and as a result they should award exp and inf. The robots around the console while de-activated can't be harmed, they really should, but hey its the story right? But when they activate, they pack a huge DPS punch wise and I see a lot of players going down under their massive fire. My thoughts is, if a mob can hurt and kill you, then it should award exp and inf when defeated. Any thoughts in this matter? Regards
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Maybe there is a way, but I am baffled at this time... I used the /vis_scale 20 command, and I can tell that I can see more detail on buildings from afar, and even building that were once just a foggy area. But what I am after, is an increase of the range, i can see the mobs in an area? Is such thing possible, or just I simply do not know how? I am open to be taught how, would be great if possible Thank you
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Allow slider bar for World Detail to go over 200
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I do not think the /vis_scale 20 is working, is my syntax right? -
I truly regret getting Kinetic Melee, it really has very long and beautiful graphics, but as a result the DPS is pathetic. I know changing the graphics to be shorter would be a pain, but I would appreciate the damage the power with the stupid long winding graphics have the DPS corrected to allow for it. I go in TFs and the winding is so long, other players jump in gets two hits and kill it, while I am simply looking stupid as my power attacks the already dead mob. It would be a small consolation that the power really packs a wallop, but it does the same damage as the attacks the other players used and got two hits... Regards
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Quality of life suggestion... I get it in the old days were the world detail slider stopped at 200 since in those days the graphics cards would not likely handle it. But today with modern computers and high performance graphic cards, it would be highly desirable to have higher values like 400 or more V/R
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Claws (crab/scorpion), Scorpion tail, stinger tail, cheerleader pom poms, nurse hat V/R
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I support this on and off switch via the Gull or via options like its done for teleport and should be also there for group fly... V/R
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A simple quality of life suggestion... When doing missions such as TIN MAGE and APEX, the ride into a mission is via helicopter, which is fine. But when you exit the helicopter, the characters appear outside the helicopter and then run to get inside, which often traps characters trying to get out of the helicopter and getting stuck inside with other players and specially pets. Could it be possible, to reverse the helicopter dismount to be we start inside the helicopter and then run outside? Thank you
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Also they were able to add challenge by leaving support classes exposed, since the taunter can't keep all the aggroe...
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There were some rather condescending replies, to be expected, some folks have to appear to be smarter than others to make up for their personal shortfalls... But take for example Kuji-In Rin, I do engage it before combat(obviously I planned ahead), but it wears out at times before combat is over, so in the middle of it, I have no choice to click it and go retard or allow to fall prey to the spam holds been used in the game. So I would wish, frankly, once you engage Kuji-In Rin it should remain active until the combat is over. I can watch a Bruce Lee movie and he would do a focus move before jumping in, but never saw him stop in the middle of fight and re-focus, I do not have an issue losing a turn re-focusing (even it strikes me as totally stupid) but you take the long "idiotic" animation for it giving all your opponents several rounds of attacks on you. This is a sample of the issue I am after seeking relief from, and yes make the game more dynamic. I don't quite buy the assertion that this game was designed as a turn play game, if a developer sees this posting, maybe they could provide expert opinion as opposed to accept player hear say opinions which may be right or totally wrong. regards
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I know that the game was build in such a way that in order to look flashy it would require flashy graphics, and as a result, it would naturally take time for the animation of anything to complete and thus you were rooted for far more than you should, but you looked cool and totally stupid while at it. I think all of the buff button powers (tough, maneuvers, shielding, etc.) should be able to activate as you move, not force you to stop, pose in the middle of combat like some stupid clown, and then after all your opponents got free shots at you, you finally able to play. Most of the buff button powers does let you activate on the go, but not all, would be nice if all would, for example Ageless totally stops me at mid leap and drops me to the ground. A suggestion for buttons, there should be an option for buff buttons to auto fire automatically without the need of pressing them. Now lets talk about the rooting duration, shall we? I view when activating a power, say an attack, there would be a prep, aim, shoot, see the shot, see the enemy get hit, see the enemy tumble or what not from the shot, for a total of 6 discrete events. At this time, we are stupidly standing still for all 6 events while the opponents are getting free shots at you, since their graphics are obviously very short. The question is how we fix or at least alleviate this? Obviously reprogramming all the graphics in the game is a no go, for vastly obvious reasons. Maybe the rooting time of any graphic is halved, and leave graphics alone, despite that some incredibly stupidly long graphics may still be going on, and they would complete as you are moving, perhaps a rather cool effect? Any ideas on how to mitigate this issue? As always, please help make this an educational opportunity, and be comprehensive about your answers, so saying if you jump and fire it does not root, while possibly true, it is not a comprehensive solution and may be in fact be a coding exploit. Regards