DrRocket
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Change Exit Spawn Location for 3/4 Yin Missions
DrRocket replied to Renatos1023's topic in Suggestions & Feedback
It gets very crowded inside the helicopter with primary MM pets and other summoned pets, that movement is not possible and as they form in zone they shove me further back into the helicopter! I had made the suggestion before to show us exiting the helicopter rather than outside and running in to prevent this bs... -
New Null the Gull Setting: Minimal Fx Buffs
DrRocket replied to RadiantPhoenix's topic in Suggestions & Feedback
It is m y opinion.... I would rather have changes made to take the seagull out of business and put the things it does in the options menu as it is done for teleport for example. By expanding the option menu, it makes the game much more convenient for players only an opinion -
Change Exit Spawn Location for 3/4 Yin Missions
DrRocket replied to Renatos1023's topic in Suggestions & Feedback
BS, they block me all the time -
Was watching some vintage black and white bug horror movies, and it occurred to me, how cool it would be to have a Bug Master MM, where the bugs available would the old classic Praying Mantis, the infamous Black Scorpions, and lastly "Them" Giant Ants. Since Ants were numerous, they would make a good threesome, the scorpions would a good duo and the Mantis would be the main pet. Not sure what special abilities I would give the various bugs, maybe you all have ideas for this. Since Mantis have this unique wavy movement to make other bugs not notice them, would be interesting if the Mantis would go into Stealth and attacking, would certainly be different as pets go... But I am only brainstorming... Any ideas?
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New Power Set: Whip (Tankers, Brutes & Scrappers)
DrRocket replied to Kizabum's topic in Suggestions & Feedback
Never said it was not valid, but a fresh description by a dev proper would be preferable -
I believe the issue OP is talking about, really has little or nothing to do with mission difficulty, but instead of the natural level of the Pets with regards to the MM, such as -1 and -2 of the MM, which often makes pets at times of questionable value, I figure the combined damage of al pets focused on a single target to be equivalent of medium damage, which any other class can easily deliver in a normal attack. As aa result of the pet truly mediocre damage, I typically place them in defensive mode to serve as a pool of additional hit points and use whatever offensive attacks the MM set offers and specially the power pool choices if I want any decent DPS. But frankly this is a topic many MMs have complained about...
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New Power Set: Whip (Tankers, Brutes & Scrappers)
DrRocket replied to Kizabum's topic in Suggestions & Feedback
But at least its coming from someone that would pass as authoritative in the subject, be good bad or indifferent -
New Power Set: Whip (Tankers, Brutes & Scrappers)
DrRocket replied to Kizabum's topic in Suggestions & Feedback
I would think, despite it all, it would be more authoritative than the whole lot of us put together -
New Power Set: Whip (Tankers, Brutes & Scrappers)
DrRocket replied to Kizabum's topic in Suggestions & Feedback
Would be nice if a GM or developer were to explain the issue, instead of us doing wild ass guesses to support the negativity... -
This is just a QoL... I am trying to remember which online game had the feature that the border of your screen turned red when you were like down to 25% hit points, which at the time made sense to me, because as a player, I would not feel beat up, would need to keep monitoring the hit point bar to realize my lunch is getting eaten. So a safety feature such as the red border would be nice, I could also support a yellow border when you are below 50%, this would be very helpful to new players or when using new power sets. Regards
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Wealth redistribution system to help new players
DrRocket replied to Intermipants's topic in Suggestions & Feedback
Getting influence in this game is almost trivial, there are guides in wiki, forums and Youtube on how to get wealth quick. Like just to the markers in Atlas, you get 1 merit, exchange the merit at the merit vendor for an enhancement booster and sell in AH, that will get yo started fast. Regards -
New Pv2 Vendor temporary power - Thumbtack Teleporter
DrRocket replied to DrRocket's topic in Suggestions & Feedback
This has been quite illuminating, thank you! -
Amazing how a jest post for a power, can be turned into something totally negative...
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New Pv2 Vendor temporary power - Thumbtack Teleporter
DrRocket replied to DrRocket's topic in Suggestions & Feedback
could you explain how the use of thumbtack gets you below a zone? and then attack from outside the zone? Seems a bit fantastic, and I truly do not understand the mechanics you are talking about. -
New Pv2 Vendor temporary power - Thumbtack Teleporter
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Help me out here... Asking to negate MT, last I knew it did not take you to a contact, so it is totally useless for that, so what is there to negate? Asking to be able to move your character to avoid threats, normally flying high takes care of that. I did not know you could place a thumbtack outside the map, is that a bug? Not sure how to answer your last statement, seems like a gross over reach here. It would seem to me to get to a fedex contact, you would have to some means get to the right zone, and once in the zone, sure place the thumbtack, I can't possibly understand how could you put a thumbtack in a zone you are not? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Help me understand, but it seems from quite a great deal of posters that "trivializing" something that is in effect trivial to be a bad thing, is my observation correct? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Wow did we went out our way to negate a QoL, impressive you all! Have a nice day... -
The Power of Bacon! Imagine a power set based on the power of Bacon! It can have a ranged and melee version and perhaps controller/dominator unique. I can see the top pool power titled the Baconator! Ha, ha ha If you have a set contribution to propose for ranged or melee or control, post it, and lets have a good time with it! who knows, the devs ay laugh so hard at its wackiness, that they may actually implement it. Regards
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As a principle pool powers should never be better than primary and secondary powers for any class. In fact pool powers should be the same as powers in primary and secondary powers of any class as well, since pool powers are supposed to round your character's build to meet your character concept. So with regards to the OPs post, I am not advocating for fighting pool DPS to be decreased, since I do not know how it stakes against other primary/secondary powers. For example how do they compare to say Martial Arts? if they are inferior, fighting pool should be enhanced; and obviously super strength should really be upgraded. Perhaps analysis comparing overall DPS of all primary powers should be compared with each other for parity with each other and subsequently power corrections applied, obviously these comparisons should be done by class in order to not compare Scrapper damage versus the laughable Defender (arbitrarely nurfed) DPS.
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As the title says, have a new Pv2 transport ability, where you set a thumbtack anywhere on the map, you click the thumbtack teleporter icon and you are transported to the thumbtack. I only suggest this as a very useful convenience when collecting marker badges, it also could have other strategic uses such as once in zone placing a thumbtack next to a contact and teleporting to it instead of traveling cross map to finally do the "Fedex-mission" while the hold team is left behind waiting. any thoughts?
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It occurs to me that an option as you agree to the terms of the TF a choice to hard mode and soft mode could be placed, just like you choose 1 or 5 star versus normal. If you core hard mode, you abide by the current rules of the TF, while the soft mode would use the relaxed rules. I can see, now that I think of it, just like in star TFs there is an exp and inf bonus (besides tougher content), so for the relaxed rules an exp/inf penalty say 10% could also be allocated. Any thoughts over this?
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Cut the filler from the Synapse TF (spoilers)
DrRocket replied to Psi-bolt's topic in Suggestions & Feedback
I had posted above that you can safely divide Synapse players as those who do it for exp and the other group for the badge towards the accolade. It occurs to me, why not have Synapse offer the Steel Canyon news as is done now, and then give you the Skyway City news route. The Skyway TF, only has 4 mission as it is done for Penelope and they are done in Skyway City. This way those doing Synapse for exp, takes the normal marathon TF, and the badgers does the Penelope version. Only a thought -
I agree with the post that one must do all missions to get the badge, that is only just and fair. The idea was to make TFs more casual, it would benefit those players who are active when most are not, and like everything in reality "it can be gamed" Now the issue is, because it could be gamed, should the relaxing not be done? Also while players may be too casual on their leaving the team, would that be reason enough not to make the TFs more casual? Interesting Dilemmas? Any thoughts?
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Currently with TFs you can't replace players that dropped for whatever reason, once in a TF you can't stop and do another mission with another group etc. I as thinking, how about removing these restrictions to some extent. For example say a TF rewards you with 40 merits and it is composed of 8 missions, why not award merits upon completing each mission , in this sample 5 merits per mission completed. If this is done, if a player drops (real life) of the team; the team would be stuck trying to finish with one or more players who dropped out of the team (I remember doing an LGTF and our 1 controller had to drop due to family emergency and then later had to do the Hami mission - it was ugly), by awarding as we go, and letting the leader recruit replacements, the ne player only gets a number of merits based on the number of completed missions they actually do. Of course, it would be reasonable if the number of merits for each mission be weighted instead of evenly distributed. Many players solo Oro - TFs, by being able to accept invitations from other teams to do their TF, they can switch and help their friends, and later finish their Oro TF mission. Those are 2 examples of relaxing the rules, provide a workable suggestion which may not be the best solution but it is offered as a "go by" I had thought about the AV situation in TFs, and would like to see a relaxation here, if playing in a team up to 2, the end boss would be a Boss? at 4 an EB, 5 and 6 calls for an AV. Doing this for players who play at odd hours where getting groups together is extremely difficult, still would be able to enjoy the game content in a casual manner. Not sure about the brackets, some ideas here would be awesome! If you all have any ideas on how to relax TFs and make them a bit more casual, would be awesome!
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Cut the filler from the Synapse TF (spoilers)
DrRocket replied to Psi-bolt's topic in Suggestions & Feedback
I think, a factor for the merits should also be based on the complexity of the TF's mission, such multiple AVs at a time such as Lady Liberty or Recluse for example, also the mobs and maps may be tricky. But I do agree how long may be a reasonable metric.