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DrRocket

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Everything posted by DrRocket

  1. This is a Quality Life Request... This game has a certain power over-ride sequence such that if you have a power on queue but if you press a different power with higher priority - the queued one is disregarded and the one with the new higher priority goes off. My request, give me movement the highest priority for execution, as is if I have several attacks on queue, I am stock until all of them are executed, much to Battle Maiden's glee, and then I can move. I would like to see the priority settings to give movement priority so despite that I may have several attacks on queue, that as soon as the present attack is done with its graphics I will immediately move. Thank you Ps: This is a quality of life request, its not about work arounds or cautions such as do not queue attacks (even when it happens because of lag)
  2. They are, but Hammy has a devastating endurance debuff
  3. Its important when tanking hami
  4. Usually in Apex when I get to the Beacons, the toxic resistance is pretty important Regards
  5. I love this suggestion!
  6. I believe this request is not needed... I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Hope this helps V/R
  7. I hate having to escort NPCs that are not capable of seeing you through your stealth and are just simply blood thirsty, you just got to wonder "if they want to be rescued at all" Of the many mission types, I abhor escort jobs, but it comes with the turf. I have found with some groups, a player with ATT stays behind and when the person has the NPC actually following, the other player activates the ATT and gets both to the entrance and completes the mission, sadly this trick is not always effective. V/R
  8. I support this suggestion, more on the side my salvage stores get filled with what I consider essentially as trash, selling it to a vendor or AH is a royal waste of time from my perspective. I don't craft, so salvage as a whole is irrelevant, I do store the high end materials which sells for a bunch of inf which is worth my time at AH. So being able to restrict the salvage I pick up, from my perspective is very appealing. Think of today, you see a few pennies, a nickel, a quarter and a dollar coin on the ground. I will stop for the dollar coin and maybe the quarter, but would just keep walking by for the penny for sure and quite likely ignore the nickel as well. So when I beat up a baddie and it spills salvage, I would have the same attitude of picking out the good stuff and leaving behind the trash. V/R
  9. I find the Fiery Aura for tankers a high maintenance power set to achieve the various protections and resistances, which if you do not keep up with them such as heal for toxic and consumption for endurance debuff resistance will rob you of much needed protection. As a result, I monitor these 2 very important protections, if I could. While I can monitor toxic resistance, I can't monitor the endurance debuff resistance, because the debuff resistance recognizes recovery resistance and not endurance resistance, so the actual protection goes unreported. This Quality of Life suggestion simply asks to update consumption to "provide" recovery resistance so it can be recognized in the powers combat attribute panel and thus be monitorable. Thank you Ps: If you know of a work around to allow monitoring, would be gratified to learn it
  10. Thank you! I was anxious this morning when I only received the Family and Skull badges, yet my event's list showed the others, now you solved the mystery
  11. Oh you get them by clicking on the anniversary glowies, they are for family, rickti, skulls, and CoT, the 5th is clicking a bunch of glowies
  12. I just learned there are 5 badges to get for the Anniversary, would have been polite to let us badge collectors know, rather than stumble on it
  13. This is a quality of life request... When you trying to switch incarnate powers, you will invariably get a message not letting you do it. When you get the message, can it possible to give a how long you need to wait before you can change them? Like it is done with the costume change? Thank you
  14. Having MSRs as many or more than 3 a day is annoying as well, but if we are going to be annoyed, why not do it right? Anyway what is the harm of having an invasion after the MSR, if it happens a few times a day? it only affects one zone at a time, so its not like all the zones are hit at a time.
  15. Is there a way to force an invasion to be spawned on a blue or red zone after completing a LGTF? For instance if the leader of the LGTF is a Hero or Vigilante the invasion would go blue side, and conversely if the leader is a Villain or Rogue the invasion would go red side. Any suggestions or advice? Thank you
  16. De-buffs done by a single player are pretty much lame, once you can get two or three players joining in, then de-buffing begins to be worthwhile. I can't think much can be done about it due to game standard mechanics. If you plan to solo a lot, then dump de-buff its essentially worthless and get something else. I have a storm defender with lots of ACC de-buff I am yet to see a meaningful difference on the baddies punching me. Best of luck
  17. Thank you, that is awesome, was not aware you could
  18. Back to the need to score a point by exaggerating shall we? I said if the negativity was malicious they should be ban for awhile big difference for banning due to disagreement
  19. it seems mobs are aware that an AOE is targeted on them, and as you go through the stupidly long graphic they have all the time they need to get away from their group and move to the most worthless place, which usually annoys me. At times, I think it exploits the long winding times to get a power off... but then it may just be luck more than anything, is just like every time I target a mob and set the AOE a player with area knockback exclusively knocks my target and none others.... V/R
  20. In the past few days, I been leading MS event after other, and periodically I would come across a team of players, who would need to disband and be invited individually. Given that the league has room for the team, it would be nice if the League leader could invite the group leader, and the whole team be transferred into the the league. This only a QoL suggestion
  21. I had posted something similar to this in the past, but asked for an account base which has all the characteristics of a base, but allows your account alts to be able to deposit stuff in the account base, while being able to belong to an SG.
  22. Lets not make a point of extremes, if you please, and this is exactly the point I been trying to make. I never said, do not let corrections, enhancements, etc not be made
  23. GooglyMoogly, I tend to agree with you, especially since it would take a lot of GM oversight, which is a sad thing. The spirit that I was trying to convey is that if this is going to be a useful "suggestion" outlet for normal players to make suggestions, it needs to facilitate doing that, and even encourage it. The problem is that there is a handful of players, that tend to be very negative about whatever is being proposed (regardless if the concept was good/bad/indifferent), that gives me the perception of maliciousness in the activity. And as the suggestion gets hit by the negative nanny, other players responds to the negative nanny, and becomes a never ending rant and the original suggestion got lost in the maelstrom and becomes to chaotic for a potential developer to even pay heed to the request. Frankly, as sad as it is, I agree with you, would take too much GM policing, and thus the suggestion forum is pretty much moot.
  24. I used to be among those who would love to see a way to get tough and weave soonest, and often hopped kick would go away, but since I been mastering the art of IO placement, I found that Kick is one of the few powers that you can choose to have melee or ranged or AOE defense IO sets, so you can up what you need, really truly versatile. Ironically given the IOs plusses to the defense of your choice, makes the get rid of kick thought sort of pointless after all. To be honest, I would like to get rid of the pre-requisites for pool powers with regards to an order of choice for the choices within the pool given the reason for pool powers was to round the character. V/R Ed Garcia
  25. To begin, thank you for moderating! Big Hug As I try to post or read other posts, you can categorize respondents into supportive or just down anti whatever you post, ask for a QoL and they tell you work around it, at times they are polite enough to tell you how, despite you described the how and the why you want relief from that specific work around. Perhaps my suggestion, since folks are trying to influence the game in a positive manner to their style of play which may be not quite unique but quite popular; to actually put the stops to the negative nannies, even bar for a day or two to get them to be more supportive or just have them say nothing if they can't be supportive. I am fine, if the response is to tell you there is already a way to do it, seemslessly but the player simply did not know.
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