
DrRocket
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In the old days, there was minimal interzone travel in Manticore, then there was a rework and now manticore turned into travel agency dream. I would like for those location changes to be reversed. I would advocate for all TFs to minimize inter-zone travel whenever possible lastly another minor suggestions for TFs with exception of Numina, get rid of the hunts, they are just dumb and boring, replace them with a mission please. As always, your observations and comments are welcomed, and please make this a learning opportunity V/R
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Let the TRAM/Helicopter system go to all non hazard zones
DrRocket replied to DrRocket's topic in Suggestions & Feedback
No need to be rude here, I am not going to judge you as you have me. There is no tram to PI, of course there are bunches of work arounds, but that does not address the simple suggestion. At one time to get to talos you were forced to got SC south tram and hoof it to the north tram, now that has been removed it was assumed that somehow the traveler was transported between trams, it does not take a lot of imagination here. Thinking if you use the same type of assumptions you could imagine that when you arrive at the tram, likely Talos, internal transportation took you to the boat to PI or striga accordingly. it really is not mind blowing difficult to visualize, after this was simply a quality of life improvement... -
Let the TRAM/Helicopter system go to all non hazard zones
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Awesome! -
Let the TRAM/Helicopter system go to all non hazard zones
DrRocket replied to DrRocket's topic in Suggestions & Feedback
In the same vein, the tram takes you to town with the boat and a taxi/bus gets you to the boat, type of concept -
This is a simple Quality of Life suggestion, which appeals to the completeness freak in me... When in a TF you have missions that takes you to an entrance and thus Team Travel and Mission Travel come very handy and are greatly appreciated by the entire team. But then you get the mission that many call "Fed Ex" missions where a player has to travel to the contact or the recipient of the goodie you just captured. Now everybody has to wait for the victim to travel to the target and do their delivery, to reduce this pointless time-sink, I suggest to have a "Contact Travel" akin Team Travel which allows the user to be transported to the mission contact. It can cost the same as Mission Travel since it is a personal type of travel. Any suggestions> As always, let this be a learning opportunity V/R
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Yesterday, I went through the effort to form and run an LGTF with the express intent to start a Rikti Invasion. The LGTF went rather well, since I limited the team to be level 50s and was able to run it at +4/8 kill all, which was frankly quite a bit of fun. Then I went to FF and got busy forming a league, as usual at Everlasting, recruitment was slow specially when competing with ToT, By the time, I got it going, the Bomb Phase was over and only got 14 out of 25. Problems I encountered during the raid, many did not know what the green lines on the Vidiotmaps meant, had so many newbs to teach what to do while trying to get folks to just come and help, that doomed me from getting the elusive mind accolade. It would be nice, if the bomb phase could be twice as long, specially in the presence of so many new folks and how hard it is to recruit, especially during way too long special events such as ToTs. I would also appreciate, if perhaps MSR would spawn an invasion as well, instead of just an LGTF. Any suggestions, comments, and as always please make this a learning experience regards
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Its more of a feel for need of completeness, than anything else... It seems the police radios are calls to the heroes or villains from the authorities (police) with assistance against super powered criminals or organizations who operates in their zone. So it would be logical, then over time, all "local" groups would have been called against by the police. Since I am 50, most of time is spent at Peregrine Island and been doing the radio missions to get exp when the server is otherwise dead and can't form TFs, and help less experienced layers get in their chops. So for PI I noted that there are no Rikti missions, nor Malta or Nemesis or Devouring Earth which should be part of the radio variety pack. Did I miss any others in PP? Obviously the same thought would apply to other zones such as Bricks, Talos, and what not Any thoughts, and as always let this be a learning opportunity
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Just a thought In the past, I had sought for ways to minimize the "boring" impact when a mob goes into "na na na, I am invincible" mode. And the conclusion was that there is nothing can be done about because how the game is coded, short of all players focus on them. The all players focus on the "boredom" mode mobs, can work, but only when there are only one or two mobs that does that. But when I do TFs and gees, enter a mission and it looks like planet of the PPs, gees that is just abusive! Thus my recommendation, is that no group can have more than 2 mobs with the "Moment of Glory" like property. Only a suggestion, to reduce the "boredom" factor built-in with the PP like mobs Any thoughts? As always, a good opportunity to learn from this is always appreciated
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The change did make them competitive, but how it was implemented can be very abusive, like having the ones who rez after defeat (copy of freakshow) and then unbalancing the council team with many of them, now that is abusive and ruins the experience
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Incnetive for folks to start TFs or SFs
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Look after I have led over 6 TFs back to back in one day, and geez would be nice if someone else bothered for a change! The idea to lead a lot, does not work, it just feeds into the crowd who can't be bothered with helping out by leading instead of just taking. As I said, the TF part is fun, begging for 20 min or more to get a team, is utterly boring. -
Bringing incarnate abilities from T1 to T4 less cumbersom
DrRocket replied to DrRocket's topic in Suggestions & Feedback
I already do that, the convenience is not having to do that. As a clarification, I also meant for the intermediate T1, T2, and T3 tiers to be accomplished this way as an alternative as well -
To go from T1 to T4 it effectively cost 68 Emps, just keep this as a reference. Currently to make a T1 you have to have and combine common incarnate materials to assemble, then you add a few more stuff and get a T2, and so forth till you arrive at T4. To make a T1 you would need 3 emps for instance. So when you trying to make the T1/T2/T3/T4 besides given the choice to combine incarnate materials, give an Emp equivalent like for T4 the equivalent would be 68, if you have that many and click it, then your T4 is unlocked and 68 emps deduced from your total inventory Of course if you have like tier 2s already available, then the merit equivalent of them is deduced from the 68. Any thoughts? As always, please let this be a learning opportunity Regards
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It occurred to me... If I have an alt that uses Life Drain, it damages an enemy and gets hit points as well. I was thinking, it would be nice, versatility wise, if I targeted through another player and used Life Drain, instead of me getting the healing, the player I targeted though gets the healing instead. Any thoughts about this? As always, please allow this to be a learning opportunity and describe what makes it good, bad or indifferent Regards
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There are issues with your recommendation, I feel it is a game flaw when you make certain arch types dependent on inspirations, for example all support types have no status effect protection as a baseline or consistent, thus the developers solution for that was to force the support types to be dependent on break frees just to play the game and not be like the original intent for inspirations was - for emergencies. If this is fixed, then I could agree, that maybe inspirations could be ramped down some. Regards
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It occurs to me, there are some powers who should have a side effect at the Laberynth, such as: Wind based powers would clear the fog for an area temporarely, or sonic attack would also have such effects. any others ideas? regards Of course if you clear the fog, the locals may see you sooner
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When I played live city of villains, I felt the snake folks were really cool, and was disappointed they were just a lowbie criminal faction. I would love to see them move up the ranks to level 50, and invade the blue side as well, like some of the baby snake eggs washed out on Peregrine Island? Or maybe they have an island near monster island, and even have a giant snake GM ! Just a thought Regards
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It occurs to me, just like Boomtown being an old devastated part of Paragon being a hazard zone, why not do that for Galaxy city? Just an idea Regards
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A good comment was about the support using other abilities such debuffs, etc. For my count number, I did not do that, which does makes an unfair comparison. I need to re-run them using their side powers, which can and do make a difference
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You have a point there, and I think, correct me if I am wrong melee does more damage than ranged, correct? So truly there is a bit of apples to oranges