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DrRocket

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Everything posted by DrRocket

  1. There is a balance point at this, if you try to form a team to do a TF and you start putting conditions, you guarantee that recruiting will take a very long time or never having enough people to signup, as oppose to how quickly a regular +4 TF, such as I see happening with ITF were I am seeing about an even distribution of +4 and +5s. When I run TINPEX at plus 5, I have no issue as compared recruiting at +4. Do I expect longer recruiting for +6 and +7, of course I do but it hardly can be construed as impossible and impractical, and once the +7 starts getting smashed, recruitment will increase. I do recognize that 4 star ITFs happen extremely rarely and the +4 standard ITF is regular, it does make your point, but the choice is there to be made, and that choice is what I am asking for TINPEX and despite the cadre of you, I am not the only one who wants tihs choice.
  2. I believe, I addressed your summary, even stated we would be 51s fighting 57s, can you try, to stop telling us the blindingly obvious? I been hearing, all too often you standard negative attitude, I made it clear to ignore all the excuses and simply allow for the higher difficulty, how much simpler can that get?
  3. Aren't we making this statement up? what server are you in? I can tell that for everlasting you are completely wrong!
  4. There is gradual evolution, you see requirements like you stated for any star TFs, and folks choose if they want to bite or not. I still see a few folks running TINPEX at +4 difficulty, I exclusively now run at +5 and have no restrictions on how the pug is composed, and I have not been burnt yet and usually complete under 36 min. I imagine trying at +6 and +7 may require experience, trial and error, and maybe a little focus on group composition or T4 status, since there is only a +1 level shift for TINPEX, I really do not see the benefit of having other T4 needs, since there would be no additional level shift benefit. Several issues ago the alpha requirement for TINPEX was removed, and I can't remember presently anyone demanding alpha slots, at least I do not. In short players and tactics evolve, and things will work out. I can't say for +7 it will require a legendary team to do it, but I neither can say it wont require it; it is one of those things experience will tell. Also before you continue casting stones at leaders, I suggest you give it a try at leading, and then feel free to criticize all you like...
  5. knock it off, it happens for any TF with a star and it is not that ridiculous
  6. Again, let folks make the choice, good, bad or indifferent. Like everything, folks will adapt and conquer. I regularly run pugs and do 55 level mobs and complete TINPEX under 40 min. If you are too worried about failure to try, that is fine, but that should not prevent others for trying
  7. But at least let the players have that choice, incidentally I been running TINPEX at +5/8 and we are stilling smoking it under 40 min consistently, today we did both in 34 min...
  8. The answer is obviously no, no, and no I have no idea how to get to the screens you showed me pics, I take it the first you get through the badge tap in the navigator, but after that you totally lost me...
  9. So I went to PD and visited the badge tracker, and was frankly, quite underwhelmed by it. In fact the information it provided was all too generic to the point of being useless. I get better information by going menu/personal Info/badges by far. What I believe, among the functionality it does have, is to show you which badges you do not have, and hopefully have a link or sufficient description on how to get. It would be very nice, if a tab on the badge tracker, would show all the badges that could be earned in the game, the ones you already achieved would be greyed out and the ones you still have to earn would be bright an obvious to the eye to notice. It would be nice, and useful for a change
  10. Don't need them to wallop the TFs by far, so why not let us have some challenge by doing it at +6 and +7, +5 is not
  11. Despite the other player's responses.... I am focusing on a desire that is not only mine to make TINPEX our favorite TF to be plussable to +7 I am still asking to make TINPEX +7 despite the limitations stated during the release. Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7? Thank you
  12. Of all the level 50 TFs, it is quite possible that TINPEX is the most popular, the information provided with the new release, said nothing about TINPEX, so I organized one, set the difficulty to +7/8 and let it rip. When we entered, we were confronted by lame level 55s, all of us were very disappointed with it, we still completed both TFs under 40 minutes, and the rewards at 55 were not discernable different than 54, but maybe we did not notice it, because we were very disappointed. So the request is please set up TINPEX to top out at 57 Thank you
  13. I did the Kallisti missions and of course the inevitable hunts happened, so I magnified my Kallisti map to look for the areas and level of mobs, and noted there were not mapped as it has been done in al the other maps. So my request is to add what seems as standard information to the Kallisti map Thank you
  14. I believe it has been a topic about how many slots at every other level should be added well back into the beta days of the game. With the introduction of IO sets, I can see the pressure to have more slots, especially when the much needed by support types "defense" enhancements happen on the 5th and 6th of the set. But also for melee the much coveted toxic and psionic resistances tend to be on the 6th slot of an IO set, so they too would have a desire for more slots. Contrasting with this is the game inherent sense of balance, results with the need to compromise DPS for Defensive/Resistance gains Adding slots, would compromise the sacrifice between DPS and Defense/Resistance, too many more slots given and the compromise or balance is gone and would make the game even more easy than it is already. So the question would be, and another player did bring it up, was how many more slots would be acceptable? At first, I noted that for a few levels you only received 2 slots, but at mid levels you received 3 slots, and frankly wondered why? Why not keep all slot giving levels to 2 or make all slot giving levels to 3; but then again I am a bit autistic and I naturally need consistency. I would prefer to make all the slot giving levels to give 3. I do not see how a level 49 power can be 6 slotted, because there are no level 49 slots given and only 3 level 50 slots for a total of 4 enhancements on a level 49 power, please help me understand how could a level 49 power be 6 slotted? If I am correct in my observation, then at 50 you should receive 5 level 50 slots so the level 49 power can be 6 slotted, but again, if you can six slot a level 49 power, please explain how, please realize my touch of autism would like to see a 6 slotted level 49. Thank you
  15. I am always for more different in map transportation hubs, to reduce boring travel, for example take Independence Port, they had a north and south train station, same story with Skyway. So why not have a train station north-east and south-west, with the SG portal in the middle? But this would be a QoL obviously and should be a low priority
  16. would love to see the imps go back to live days where you could spawn randomly between the 3 to 5 of them, but to avoid being overpowered retain the limit to 5., unlike the old days where there was no limit.
  17. The Mantis animation does not have to show eating the head, just being grappled would suffice... But yeah, the animation would be quite unique, and thus a challenge, but it would be so much fun
  18. So much like Rudra, knew something like this was going to happen when I posted, ha ha ha
  19. Its the same gamble you do with TINPEX, and part of the fun, like getting a worthless hami or an oh wow one
  20. Was thinking in a TINMAGE you get a choice for 80 merits, 2 emps, or 2 random incarnate salvage. In a Hami you get a choice of :4 emps, a Hami Enhancement, 80 merits It would be helpful for those who just unlocked their incarnate abilities, who are in search of incarnate salvage, that Hami would give the choice of 1 Random Incarnate Salvage... Only a suggestion, now for the opposition, ha ha ha
  21. When I said Black Scorpions was a reference to the old awesome black and white movie. Thank you for awesome suggestions... Was thinking for the ants instead to -dmg, to actually be -res as they tear the armor apart of their victims... The Scorpions would have a Hold proc to simulate the stinger's poison...
  22. The problem with suggestions is that plenty of folks come in with a negative frame of mind, which after they spew the suggestion is pretty much dead. I agree that the suggestion may be bad, it is only fair to explain why it would be bad in an informative way and not in the typical condescending manner If the suggestion is ok, but needs more finesse, then provide the augment, that is build in a positive way which is excellent and can lead to a nice well thought out suggestion. Often Quality of Life are rejected by the negative minded, by saying and in some cases (if polite) actually providing the work around, which is great while the QoL is done and not as an excuse to reject it. So once a suggestion is plagued by negativistic attitudes, and at times personal disputes, lets face it, the devs are not going to read through pointless chaff, despite it was a good workable idea and the suggestion is therefore dead. Once a suggestion has more than 3 replies that are not additive, the suggestion is pretty much toast
  23. Here is a pic of the issue item
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