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Andrewvm

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Posts posted by Andrewvm

  1. 1 hour ago, MetaVileTerror said:

    Let me have the glam hair on a "male" or a skirt on a "huge."  We don't need to make a whole new "gender model" if we could just meaningfully make the existing models more flexible.  

    And call it costume proliferation

     

    And it's not just the "out there" thing like a dude in a tutu but more importantly the small things like the cigar or the buzcut for women and the witch hat for guys. Some of the tight with skin options for females would make a grand punker option for guys.... 

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  2. 15 hours ago, oldskool said:

    I don't know why it would be a bad idea unless you hate playing the character.  

    He's only 11 , so i honestly can judge yet. Especially since water is an aoe set and I only have two. atm.

     

    But yeah I was wondering since water seems to need a lot of -recharge and Bio is a set i just don't know at all.

  3. On 9/30/2019 at 7:05 PM, Bossk_Hogg said:

    Recharge only matters after they complete a full attack cycle. To-hit helps from the first attack. Things don't live long enough on many teams for the -recharge to have any effect

    Especially since psi is a squishy's damage type. Although, is there psi melee these days? There is, isn't there? 

     

    Anyway I was thinking of blasters, controllers and defenders tbh, maybe give that proc just to them? 

  4. I've always felt that the -rech associated with psi damage was lacking as a debuf, especially compared to dark's -tohit lookig at it from a protective view, but also sonic's -res (allowing you to kill faster), cold is closest, but it gives you some positional protection too.

     

    Ok i;m rambling I guess....

     

     

    What I'm getting to is that the -recharge isn't such a big protection and was thinking of the following buff:

     

    What if psi has a chance to "trigger" the recharge of a power? so a power of a villains might go into recharge without having been used. This would protect (in part) from alpha strikes and make the -rech actually do more than slow the rate of attack.

    It fits thematically, you scramble the brain of the opponent befuddling him , making them forget to use a power, confuse them into making mistakes etc.

     

    Bad idea? Am I wrong feeling that psi needs something?   (or am i a genius and you'll be all to happy to tell me so?)

     

     

     

     

     

  5. 11 hours ago, quixoteprog said:

    I remember when we had games we carved out of ROCKS! And if you dropped it on someone head it could kill a man. And we were damn glad to have them too. Especially when we wanted to kill a man.

    I remember that: it was called Chuck Rock!! 

     

    (you didn't expect that to be real didn't ya, look it up) 😂🤣

  6. ...... when you'd download the game for the first time (maybe even in beta) and you'd have to wait for 11 hours for the download to complete, then wait about seven minutes to get to the login screen and about 5 more to go ingame?

     

    And then when choosing to change zones you's wait another 3 minutes?

     

    I'm amazed how fast it all is now. 

     

    If the devs have -anything- to do with this, THANKS!!

  7. If a power is chosen by the majority of the playerbase of a game  it's not always (generally not) because the power is overpowered, rather that it plugs a whole in an aspect of gameplay while being versatile enough to be used by any play style.

     

    There are two answers to this: Nerf it so it isn't useful anymore, a mistake often made (I'm Looking at you M:tG PQ)  or in corporate it in the game in such a way that players don't -need- to choose it anymore, but allow for some diversity (for instance in slotting)

     

    The OP's suggestion ticks the box of the second option. And while there may be better ways to implement it, I generally like her suggestion (and the second option) better.

     

    oh and option three is just do nothing (of course) ,

  8. 9 hours ago, Haijinx said:

    I think using comic book characters is a bad example.

    Isnt this game the whole point of giving us a taste of playing superhero? They come from the comics remember 😉

     

    Now I agree that since it is a game there are balance issues to be taken into account. One of them probably being not to gimp yourself at level 1: take a travelpower and a non combat power and you have to brawl your way to level 2 etc.

     

    What this discussion made me realise is that the travel powers are severely underdeveloped. There are quite a few superheroes that have a travel power as a fully fledged combat set. I'll leave superman out of it because...

     

    Teleport:   Nightcrawler (uses his TP offensively along with melee), Blink (Tp's foes into pieces)

     

    Flight: Cannonball (does exactly what the name says and flies into foes)

     

    Superspeed: Flash (does everything with speed),

     

    Superleap: ehm.... ok i'm stumped

     

     

    If anything i'd be interested to see how to fully fledge out the travel powers into powersets...  (next to just pool powers)

  9. 10 minutes ago, Steampunkette said:

    And yeah. The Fire Controller can stand back throwing out holds indefinitely while his pets kill things where the Mind Controller can't do the same thing with Confuse. But that's an EXTREMELY SPECIFIC situation intentionally frames two dissimilar situations as being equal

    Nope, that is called ceterus paribus: where you create equal circumstances to make an actual comparison on a single aspect of a whole.

     

    6 minutes ago, Steampunkette said:

    But you knew that before you described it, and only described it in order to make a case where no case actually existed.

    If you want to discredit my argument as a fallacy, fine, that's what discussions are for. We can discuss where you are right or not.

     

     Personal attacks by accusing me of intentionally using false arguments to make a point where there is none, is just poor form, if that's the way you want it, fine. I'll just take my toys and go somewhere else.🤷‍♂️

     

    I think Crysta's response qualifies for this situation too.

     

  10. 14 minutes ago, Steampunkette said:

    You don't really "Lose" anything, unless you -exclusively- confuse the enemies and just stand around while they fight it out. So long as you're also tossing out some damage with Dominate and Mesmerize (Or if you're a Dominator WHOO BOY can you chuck damage!) you'll be fine.

    I get your calculation, fair enough.

     

    but to compare with a set with pets the mind-troller shouldn't do anything. (since the fire troller doesn't need to either)

     

    I can't comment of speed though, but I do have a specific point to make on that. to get any of the above mentioned XP you need to do a fair amount of damage in a short time to get the 30% done, especially later in the game where bosses are exceptionally hard hitting. and you need to keep targetting stuff that the boss is hitting just to compete for damage.

     

    I loved mind, but I would rather have had a pet than the confure powers.  ll and dark dont have this problem as much, with their pets, but for mind....confuse is a bad substitute for a pet.

  11. 2 hours ago, Crysta Clear said:

    solo the content instead with your build's vastly decreased risk

    wow.....   so your solution is just to tell people to stuff it and play solo?

    2 hours ago, Zepp said:

    However, that would also mean that a Sup. Inv. Illusion troller could Deceive the boss, clear the spawn and then just have the boss to finish off while it is effectively unable to hit back for full XP for each mob. That would be a little too OP...

     

    Ok compare these two: 

     

    a fire controller hits the aoe hold and then pings the boss with an st hold, send in the monkeys and in the mean time keeps the boss occupied by piling the holds.  minions are killed by damage you dont pay end for, boss is helpless and ultimo you have no risk and kill the whole group.

     

    a mind controller hits the boss twice for confuse, the boss kills the rest of the spawn, and then you whittle down the boss with ST hold and sleep. Equally no risk, and no reward either.

     

     

    Now I do agree that you should be hitting your target yourself to qualify for xp, but shouldnt be in competition with your confused "pets" 

    And the agroless characteristic of confus should be tweaked: it should agro when your confused mob hits another for instance. or it should agro on hit...

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