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Sigma7

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Everything posted by Sigma7

  1. Sovera put 3 hamios into AOI but I wonder if thats overdoing it? I may be misunderstanding something but the mez magnitude increase that comes from slotting Aura of Insanity uses some kind of strange mechanic and is not a linear increase as far as I can tell. From my admittedly very simplistic testing, using Aura of Insanity without any mez slots will not mez a boss but putting even one mez SO into the power will allow it to mez bosses. Trying to slot for a maximum mess at the ED cap did not seemingly allow me to push the magnitude any higher. My understanding is that it takes a mag 4 mez to control an elite boss and I was unable to control a elite boss with aura of insanity with high mez slotting. I presume that means that mez enhancement takes the power from mag two to mag three and it seems to be a binary change. If I'm correct then it seems that the most efficient path would be to slot the minimum enhancement necessary to get to mag 3 and then focus on something like accuracy. Am I missing something here?
  2. I should mention that if you bind telekinetic barrier to your movement keys the system will make a sound every time you try to activate the power before it recharges which can get very annoying. You can do a simple mod that will stop that noise from playing every time you move and the power is not recharged. The instructions are here.
  3. Yes you can do that however I play with a steam controller and I used that to make the bind so I cant post it. However if you need some keyboard binds chat GPT can write them for you. Also, I left a link to my build for the op. I'm not a build expert but im satisfied with it. And I also forgot to mention that aura of madness has a lot of debuffs even when the target is not cc'd. Do not sleep on this power. Stalker (Electrical Melee - Psionic Armor) 3.mbd
  4. My understanding is that slotting mezz into this power increases the mag of the mez and not the duration. However the magnitude always says mag 2 hold and mag .5 hold in the detailed info no matter how I slot the power. Mids lists the mag as 2.5. Is something happening behind the scenes that I'm not seeing or is there a bug or what's going on?
  5. 1. My general IO strategy has been building for recharge regeneration and resistance. These are the things the set does good anyway so I decided to build on the strengths instead of trying to soft cap defense. Recharge is very good for this armor because a lot of your survivability depends on it. Psycho kinetic barrier needs to be spammed as much as possible. Devour psyche is an important power too and adaptive recharge helps but keeping the overall recharge minimized is ideal. keeping memento mori on cooldown is very helpful too because its your only big burst heal. Recharge also helps you offensively with attack rotations 2. I would not skip Aura of Madness. The HP cost is negligible and it gives a very good amount of mitigation plus it's just a fun power Plus it doesn't cost endurance. Also this power has uniquely powerful mez it can even mez bosses. Note: slotting mez enhancements in Aura of Madness Does not increase the duration but instead it increases the magnitude of the Mez. This means that it can mez Bosses several levels higher than you. Basically it's offensive defensive and crowd control all in one power with negligible health cost and no endurance cost. 3. I highly recommend putting telekinetic barrier on auto. I already have hasten on auto so I bound the power to my movement keys so that it activates automatically all the time. This ensures that I have maximum stacks at all time and that I don't have to remember to activate it in the middle of combat. I also recommend the preventative medicine set for telekinetic barrier. The additional absorption is very helpful.
  6. Also you can put regeneration in devour psyche. I did that because I didn't have an extra slot to put in health and it works fine.
  7. Has anybody else been getting weird behavior out of Memento Mori lately? I want to make a bug report but I don't really have any actionable information. Maybe you guys can lean into this power a bit and see if you can figure anything out. For now here are the strange behaviors that I've noticed. on release candidate 1: 1. I died one time and auto rezed without using Memento Mori complete with untouchable status. The full sequence of events is as follows: I died, auto rezed(without MM), died again rezed normally with Memento Mori, died again and then auto rezed again. #zombie mode. This has only happened to me once so i have no idea of the trigger conditions and before you ask, yes I'm sure that I did not pop mm the 1st time I double checked. 2. I died within 15 secs of using Memento Mori and did not auto rez on release candidate 2: 1. I used Memento Mori with super low hp and died anyway the auto rez animation activated but then after i got on my feet the Memento Mori main power health drain/fear power triggered. EDIT: I just auto rezed without using MM again just now on RC2.
  8. I know the feedback phase is effectively over now so this is just an FYI for anyone who may be reading. I found binding PKB to my movement keys to be extremely helpful. This way the power stays on cool down in addition to hasten and you will have your full stacks all the time. I believe this can be useful to people like me who get scrapper lock and may neglect that power. I thought I was clicking the power frequently but apparently I wasn't clicking it as much as I thought I was. Playing in this way has convinced me to go ahead and bring this armor to live servers. I think it's important that I say that because I was probably one of the more vocal critics in this thread. Kudos to the devs for this wonderful update.
  9. For whatever is worth I had been focusing my testing on Malta which seemed to be strong against this armor. I broadened my horizons to test against circle of thorns and carnies and had much better luck.
  10. I never said they were identical. No powers are. The point I was trying to make is that (at least on Stalkers) The straightforward traditional damage mitigation especially to burst damage needs help. I'm not dying because of any of these debuffs. I'm not saying they don't have value but in a +1/8 paper mission with Malta as an example, this armor can die way before these debufs become relevant. The fact is is that there are multiple armors available to Stalkers that can vastly outperform Psi armor under the above circumstances. I understand that all armors aren't going to perform exactly the same but in my experience this armor is so squishy that is frustrating to play so I wouldn't roll this live on a stalker in its current form.. Unless the argument is that a solo Stalker should not be able to solo a +1/8 paper mission without using incarnates. If that is the case then there are a lot of Stalker armors that are over performing. I may consider trying to post a video as an example later.
  11. As for the new auto rez within 45 seconds feature of MM... It does address a problem I have been having and I can confirm that it works, however this fix seems to be an implicit admission that this tier 9 defense ability is such that you can still die within a minute of using it which I believe is a big problem. I would prefer that MM be changed such that it is unlikely that I am going to die within a minute of using it.
  12. 1. First of all thank everybody for responding to my earlier post to help give me some context on my build so that I can be a bit more intentional about my testing. 2. It feels like this set is being designed for tanks first and foremost and then being distributed to other AT's. Observing this development process, it also feels like the developers want to set a baseline with the tank performance and then hopefully make at specific adjustments for the squishier ST's. My hope is that Stalkers scrappers and Sentinels will have their specific grievances with this set addressed before it goes live. 3. With that said here are my Stalker grievances. A. Front end defense at the beginning of the fight needs work. Using the electric psi armor build mentioned earlier, It is very ez to die verry quickly out of hide vs +1/8 Grandville paper missions. The alpha strike from mobs is overwhelmingly punishing from mobs even with Psychokinetic Barrier and Shadow Meld active before I start the battle. I don't actually want to consider shadow meld for the testing because I want to evaluate the armor on its own merits without complicating the matter with things from Incarnate or epic pools. B. Stalkers don't have time to be building and maintaining defense stacks. Building stacks for psychokinetic barrier or devour psyche is a gameplay mechanic that is better suited for a class that runs from one crowd to the next and quick succession. The pace of Stalkers is different and this stack building mechanic is too time consuming for a class that is very vulnerable to alpha strikes in this armor and generally moves between mobs at a different pace. C. The basic defense resistance and absorption numbers on this set are too low for stalkers. I made a Elec/Bio stalker to compare to the Elec/Psi stalker I'm testing and the difference in survivability is immediately obvious. The comparison seems pretty straight forward: Ablative Carapace/ Psychokinetic barrier Hardened Carapace/Psychic Wall & Psionic Shield Evolving Armor/ precognition DNA siphon/ Devour Psyche I don't see how the discrepancy in the numbers behind these respective armors is justified at least for Stalkers. Quick Bio/Psi comparison: Ablative Carapace is giving me 1204.76 Absorption points with preventative medicine 4 slotted but Psycho kinetic barrier is Giving me 731.75 absorption points with preventative medicine six slotted. Stalker adjustment Suggestions: 1. make precognition a toggle for Stalkers and give it increased defense numbers. 2. Make Psychokinetic barrier give all stacks on 1 cast and increase absorption.
  13. I tested with DM/PSI and ELEC/PSI no incarnates and +1/8 was barely doable for me with a lot of death. I'm starting to think I'm doing something very wrong. I'm going to go ahead and post screenshots of the builds I'm using here if anybody wants to chime in on why my performance is so subpar compared to other players for this armor. If my performance is that much below what you guys are getting in here then there may be no point in me even testing at all. EDIT: I was doing Grandville paper missions with Malta, Carnies and Council.
  14. This armor seems somewhat high maintenance for the level of mitigation it delivers. I feel like I'm paying a cognitive tax to keep my defenses at their maximum. This tax is especially apparent when things aren't going well and I need to maintain my DPS while keeping defense clicks on cool-down. I also find that I'm more likely to panic and press the wrong button or forget to press a button at critical moments so stress can essentially lower the Mitigation that this armor provides for me. I don't have a problem with the idea of armors that require more attention however I need to feel rewarded for that additional maintenance. Also, I don't like that I'm constantly manually maintaining my defenses but it's not giving me any options or strategies to think about. I'm just robotically recycling certain powers. I wish that this set gave me some interesting tactical decisions to make as I'm doing all of this extra clicking. Bio armor is a good example of an armor that is high maintenance but there are choices in that maintenance that allow you to feel involved in the process and feel rewarded when you make good or unconventional decisions for your survivability.
  15. I'm running a DM/Psi stalker for testing. All of dark melee's AOE attacks are cones And of course Devour Psyche Is a cone as well. So when I'm fighting groups I end up dancing around the edge of the group so that I can always keep everyone in my cone. The problem with that is if I get into trouble and try to pop Memento Mori I end up not getting the full heel because of my positioning. I suspect this isn't a problem for tanks and brutes Because Those ATs are more likely to be surrounded. If you don't want to do adaptive recharge then that's fine but I hope that you will do something to address this problem. This armor should perform equally across all ATs and not punished The smaller more agile play styles.
  16. It would be nice if the devs would chime in on their opinions and goals with this set especially Memento Mori. I'm not asking you to defend anything here and I understand that devs can be hesitant to comment on these things because some players may use those comments against you, however this is a brand new power set and it would be useful to have some input from its creators to give context to our commenting and testing. If I better understood the perspective that went into this set and certain recent decisions it would be easier for me to understand what I should focus on and what I should let go of. Going by the comments, Memento Mori Seems to be the most controversial power in the set. If we're always going to get the same cooldown then we should always get the same amount of heel as well.
  17. Is Memento Mori Supposed to give you invulnerability like the other tier 9 resurrection powers? It's still not giving invulnerability in the new build but when I look at the description it's the only tier 9 resurrection power that does not specifically Mention invulnerability in the description. If this is intentional this would pretty much make it the worst tier 9 resurrection power. My guess is that it initially lacked the invulnerability in exchange for the adaptive recharge but now that adaptive recharge is gone it feels like the power is left with the worst of both worlds.
  18. Yes I'm getting the fear effect, I'm saying its just not enough. No for the untouchable... I logged in just now to double check to make sure I wasn't imagining things. For reference, I'm running a DM/Psi stalker with middle of the road IOs at lv 50. I died and then used MM while surrounded by mobs and died again before the rez animation was complete. I tried this multiple times just now with COT. I let my self die use MM and die again. Then I didn't even go the hospital, I just laid there until the cool-down was complete and rez again in the same spot. Are you saying this is a bug? How would I know if Untouchable was active?
  19. 1. After further play testing I have to take back what I said earlier. This set is actually fairly survivable and I'm liking it now. 2. I endorse everything that MindOverMatter just said. 3. Further feedback on Memento Mori: Using this power to rez around mobs will just get you re-killed. I intentionally used this power whenever I died and the power was off cool down. Most of the time I just died again and ended up having to go to the hospital anyway. Popping your tier 9 and then immediately going to the hospital is not satisfying at all. Sometimes I would activate the power right before I die but then still die and now the power is on cool-down so I can't attempt a rez either. I found myself wishing I had about 10 seconds of soft capped defense after this power activates so that I could have some breathing room And an opportunity to re-toggle my defenses. I was testing solo but it's easy to imagine me standing near a tank and dying then popping Memento Mori and getting re-killed by the Aoe Mez and damage. In this scenario, I'm not sure even confuse would save me. I don't want a tier 9 defense ability that makes me look like a crash dummy on a team. If there's ever a critical moment when this set needs defense it's around the use of Memento Mori. MindOverMatter's Suggestion to use confuse to solve this problem is another excellent solution that is thematically consistent. Whatever solution you decide on, Memento Mori Needs to be safer to use while dead and surrounded by danger.
  20. My perspective: I primarily play Stalkers so I will be giving a stalker perspective on my testing only. I'm not really an expert so my testing method was to run this armor in familiar content with a build similar to my other main stalker builds. For context, I am mainly comparing to ice armor and energy armor on Stalkers. After running similar builds between ice armor EA and Psi armor sigh armor definitely comes out last. This set relies heavily on regeneration and Stalkers lend themselves to defense based armors. It sounds like There are some mixed reviews for this armor and I suspect part of that is because it performs differently with different at's. Specific power feedback: Aura of Insanity: Energy aura disrupt feels more reliable for a similar power. For example when I'm using disrupt around enemies with toxic damage I can feel that it helps. Aura of insanity Just feels less reliable . Maybe the stunn duration of disrupt is longer and that's what makes it feel more useful. Maybe the Proc chance is higher i'm not sure I don't know the numbers behind these respective powers. The randomness of the mez may also be a problem. This ability is so random overall that it's hard to make plans around it. The fact that energy aura has a similar power that's more effective while also having overall higher survivability feels unjustified. Maybe this power could be made more stable and predictable if it didn't give so many random status effects. The Devs just added a new type of sleep status effect and maybe this would be an interesting place to leverage it. Memento Mori: It's just not emotionally satisfying to have in "oh crap" power that implicitly assumes that you're going to die. These powers are more satisfying when they keep you from dying and or allow you to stand toe to toe with foes that would normally kill you otherwise.This game is about the superhero Power Fantasy and Dying isn't part of that fantasy. Also if I res then my body will likely be surrounded by tough enemies that may well just kill me again I died for a reason after all.This is what inspirations are for. As a stalker with lower hit points it may be natural that I would be especially underwhelmed with this ability. Yes you can use the power before you die but if I get in over my head Then using this power really just prolongs the inevitable. If there are multiple bosses around me doing high burst damage to my low hit points and meager defenses and resistance then the heel that comes from this power will buy me a little bit of time but it won't actually allow me to turn the tables which is what I would want from this type of power. I would be interested in sacrificing the rez of this power for something that would keep me alive longer so that I don't need to rez in the first place. Precognition: This power needs a buff to its defenses or it needs to provide resistance to defense debuffs really it could probably benefit from both. Devour Psyche: I don't love that I have to spam this power but its effects are pretty decent. Fight drags on long enough The endurance drain can give significant mitigation. This is an ideal for a stalker but I can see how this could be useful for other ats. Final thoughts: I'm no expert on power balance but I sincerely hope that this armor gets some buffs before it goes live. It has potential and I think the ideas behind it are interesting and it's clear that a lot of thought went into making this set visually and mechanically unique. It would be a shame if some of that effort was wasted because the overall effectiveness of the armor was not exciting enough because it under-performs its peers. I think the best chance for this set to get high levels of adoption is for it to Be powerful but not overpowered. Would like to see it be more competitive with the well respected armors. Sometimes when powers are unique with high potential they tend to get under-tuned by devs to the point where their potential is not expressed. A good example of this would be how Energy transfer with such a uniquely powerful attack. The Devs feared it being overpowered so it ended up being nerfed into oblivion for quite a while. At homecoming updates to energy transfer have allowed the power to shine while not being overpowered. It fulfills the power fantasy without being game-breaking. This kind of feeling that I would like to see for the armor set. I would like to feel powerful but not overpowered when using this.
  21. I'm using a EM/EA stalker and have MU mastery for zapp and ball lightning. Because of this, I'm particularly interested in opinions on the psi snipe and the AOE. Any input about the pet would be welcome too.
  22. Please consider doing something with Praetoria at some point. Those zones are under utilized and I like the moral ambiguity of that world. The way the heroes have a polished public persona but are corrupt and power hungry behind the scenes almost reminds me of The Boys from Amazon Prime. Edit: Also, I can't overstate how much we appreciate all your hard work!
  23. I would add that using the steam controller has made me more effective. Not having to look at the power bar lets me be quick and decisive.
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