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Sigma7

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Everything posted by Sigma7

  1. I do the same. Teleport helps a lot when your target is on the other side of a cloud of particle effects and pets. This is especially helpful in tight crowded spaces.
  2. Jaunt still plays the old Teleport animation when used with hover (and maybe other forms of flight?). The animation only plays when you reach your destination but not when the power activates. When your reach your destination and the old teleport animation activates, you cant move or activate powers. TP+hover is a fairly common staple. I was hoping to use hover+Jaunt as a combat teleport. Is this indented?
  3. I have found end discount to be meaningful. End discount set bonuses are weak but the direct end discounts from the enhancements helps. I recently switched from basic IOs to is sets (the 2 ATO sets and crushing impact). The difference in end was noticeable rite away and opened up new attack chain possibilities. Don't sleep on energy drain either. If your having end problems EA is the way to go. It has 2 ways to boost your endurance and a self heal.
  4. I just recently got back into COH so I cant judge your build with any authority. Actually, I have a lv 27 Kin/EA stalker and I will be watching this thread to see if any wisdom pops up in here that can help me as well. Sadly, I have to say that I have put my Kin/EA stalker on the shelf in favor of RAD/EA. The reason I put Kin down is because my experience largely mirrors this post i saw in this redit post. "You'll have your best single target attacks by 6th level. Yup, 6th. Quick Strike, Body Blow, Smashing Blow, and Assassin's Strike are your core attacks. At 18th level you get your AoE and everything after that is a gimmick. Focused Burst is a ranged attack which is cool and all, but eventually it pales in comparison to the first 4 attacks. Concentrated Strike is a total gimmick. Absolutely toy with it if you like, but what it looks like on paper is not reflected very well in reality. For starters, despite having higher DPA on paper, the first 4 attacks will eventually out perform it. Despite the Build-Up refresh mechanic, the added up-time doesn't create a DPS increase. My KM/SR has all the attacks. I use them all from time to time, but if I am playing seriously and want to drop a hard target I don't touch the gimmick powers. Scrappers are in the same boat. You won't use the gimmick powers if you're being serious with the single target. Sounds bad, but on the plus side it is a set where it matures very early. With high recharge it is a rapid chain of attacks." As a stalker I was always in melee range so I couldn't find any practical value in actually having ranged attacks. the fact that concentrated strike cant crit undermines kins burst damage and the buildup mechanic is undermined by assassins mark. On a side note, I am also disappointed that kin melee lacks the siphon/buff/debuff of other kin sets. I hope things work out for you with kin. And if they do, please come post about it. Kin has some cool animations and I want to like it. I just found the low tier powers to be competent but shallow/repetitive and the high tier powers to be cool on paper but impractical in practice.
  5. 1. I'm looking for build and gearing advice for a Kin/EA stalker. 2. How does Kinetic Melee compare to Energy Melee? I used to run a EM/EA stalker back in the day but quit with the energy transfer nerf. 3. What should I expect from Kinetic Melee in pvp?
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