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  1. Maybe a bit of a hijack, but I've been eyeing plant control for a long while and I haven't ever tried any variation on Savage - do they pair well together on a dominator?
  2. I wanted to bump this thread. I was away from the game for a month or two but came back and have been leveling a Fire/Earth Dom. It's been pretty great. I just hit 50, so I'm still having some endurance issues (IOs have helped a bit, but I still run dry if I don't throttle myself), so I'm looking forward to getting Destiny unlocked to help endurance recovery. The damage is great and the incoming damage, now that I've got some defense, is usually manageable. I went with the petless build. Mine's more or less the same as the build in the first post of this thread, though sans purple
  3. Talos is a really great transport hub now. The base teleporter drops you down literally right behind Luminary, which of course is right next to the tram and a TUNNEL portal. The Oro arrival location is only slightly further away on top of The Hill, of course. Pretty easy access to most locations right there. Edit: Also a note about Steel Canyon. Someone mentioned it dumping you on the north end of the map. I don't have a base with a Steel Canyon portal on beta right now, but the portal is in the middle next to the giant statue, so you should arrive there now, not over by the north
  4. I sort of feel like way too many people are trying to critique these powers without actually using them. Here's some of what I've found. I didn't see it posted anywhere, so Fold Space (or rather Shadow Slip, which is what I've actually been testing) has a short 1.67s activation and does not appear to be interruptable (though the tooltips says it takes both interruption and range enhancements, I know it does not take range, I didn't even try interruption). It also has line of sight checks. While I'm testing out this warshade, I mostly main a Grav/Time control
  5. This is exactly what I used it for last week. We also use it pretty extensively to collect the group in iTrials or to dodge green stuff in KIR. Mostly, it has a use as an ATT with a much shorter cooldown and instant activation.
  6. With feedback, I've tweaked the build a bit. I did really want the Experimentation pool on this character (and my leveling build has it just to play around with some of the powers), but wasn't quite sure how to fit it in. This switches back to that, moves some slots around, and drops a few things to make room. Having read some other threads about the pool, I'm not quite ready to buy into Corrosive Vial. Also, I don't want to drop the Leadership powers because they're very strong on Defenders. I'm also willing to gamble on not needing quite as much built-in defense, as the Poison debuffs help t
  7. I've been leveling a Bio/TW tanker and was looking around for a build. Despite lots of people talking about this combination, I could find very few build examples. Plenty of examples for both Bio/something and something/TW, so I picked out bits and pieces and tried to make a cohesive whole. This build is a planned end-game build, primarily because it skips out on so many early attacks. (Defense Sweep and Follow Through hardly constitute a complete attack chain.) I've never played either set to higher levels than my tanker currently is (level 29), so I don't have a great feel for ho
  8. So after reading the Poison guide and some other threads that talk about the power set, I decided I wanted to try it out for myself. I opted to pair it with Dual Pistols, another set I've never played (despite its popularity). I used a bit of the information I found in the related threads to put this build together, but I've only just started leveling my Defender (really, more of an Offender), and its only up to the mid-20s. As a result, I don't know how sound these picks are. Please, let me know if I'm doing something wrong, or could have made some better choices. Hero Plan by Mid
  9. In a thread back in roughly February, I came up with a build and, subsequent to some advice I recieved there, I've updated it to the following build. As a caveat, I then spent several months playing other games and finishing my thesis before circling back to CoH, so I've not actually had a chance to fully impliment the build in game and see how it goes. My Sentinel is currently level 39 and is my next major project to throw influence at, so I'll try to remember to update if things don't turn out as expected. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Cryt
  10. I'm going to jump on the human-only WS build bandwagon. I've got a triform build I use and am very fond of. I'd like to use my second build slot for a human-only build and I've been reading over other folk's builds to get some inspiration and some advice on how to do it. Notes about this build. Most of the time, it will run with Tough and Gravity Shield off and rely on Eclipse for resistances. In the event of an extended combat without available targets to refresh Eclipse (ie: AVs, GMs, etc), flip on Tough and Gravity Shield for ~75% S/L resists. I built with an eye toward both Rec
  11. Here's the build I use. I drop Volcanic Gasses because I just wasn't ever using it and replaced it with Thunder Clap, which, though it has a lower mag than most controller stuns, stacks with them. Also I love the Thunder Clap animation. It has half the rechage of Stalagmites, so I use it pretty frequently. Its safe, too, because of the faceplant loop that FR+EQ+Tornado will put everything in. I am quite fond of KB->KD enhancements, as this build shows, but they do a great job of actually letting you control. Some judicious use of Hurricane can help keep mobs grouped tightly to be AOE'd down
  12. The only real downside to these changes seems to be figuring out where to pull 3 more slots in my build from other stuff to feed my new Dark Consumption addiction.
  13. A note on the xp - if you're in Praetoria mostly for story and not for challenge, I've found that you can grab the double xp booster, set difficulty to level-1 and you pretty much keep pace with the missions you're getting. You may actually fall a bit behind as a Stalker if you're skipping a lot of combat.
  14. Hmm, would it be better, then, to swap the slotting of Instant Healing and Recon's sets. Then, at least, the Numina proc is in a toggle. The advice about the second Performance Shifter proc is good. I'm never quite sure when it outperforms just having a higher base. I should probably run the math on it some time so I know the threshold, but I just haven't. Its relatively rare that I play something that gets a Quick Recovery-like power to take advantage of it in the first place.
  15. In seeking out a good BR/Regen build a read quite a few different builds for either BR/something or something/Regen but never found a BR/Regen I liked. So I stole things from several different builds across several different threads and crammed them all together to make this. How does it seem? I have essentially no experience with the Sentinel AT in general and none with either of these two power sets in particular, so I really don't have a good feel for whether it is any good. Any advice or suggestions would be helpful. Hero Plan by Mids' Reborn : Hero Designer https://git
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