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  1. In a thread back in roughly February, I came up with a build and, subsequent to some advice I recieved there, I've updated it to the following build. As a caveat, I then spent several months playing other games and finishing my thesis before circling back to CoH, so I've not actually had a chance to fully impliment the build in game and see how it goes. My Sentinel is currently level 39 and is my next major project to throw influence at, so I'll try to remember to update if things don't turn out as expected. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Aurora Green: Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Single Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(37), Dcm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 1: Fast Healing -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Cutting Beam -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dam/KB(42), PstBls-Dam%(42), Ann-ResDeb%(42), AchHee-ResDeb%(43) Level 4: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(5) Level 6: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25) Level 8: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17) Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15) Level 12: Lancer Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Build%(27), Dcm-Acc/Dmg/Rchg(31), GldJvl-Dam%(34) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(19) Level 18: Refractor Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), JvlVll-Dam%(45), PstBls-Dam%(45), AchHee-ResDeb%(45) Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50), Ksm-ToHit+(50) Level 24: Aim -- GssSynFr--Build%(A) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40), Ann-ResDeb%(40) Level 28: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(29), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(46) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Overcharge -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34) Level 35: Second Wind -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(36) Level 38: Kick -- FrcFdb-Rechg%(A) Level 41: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(48), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;696;1392;HEX;| |78DA6594CB4F135114C6EFB4534B296F288FD2022D228F96D20A6B8D8A92A824D8F| |248DC3413B8D4D1714AA625D1A50BFF0137F8FA07DCB8E1A15BF73E13A3BC3471E5| |133551635C987A98F3594866D2F6D7F9CEB9E79CF966EE8C5F19ADBA3F76EDA8506| |A4E185AA190CD48B3A89BD2A8185F2C6A453D6F0A3AAA8E2D5A794BEB1AB3A434BD| |2404FFA765D39A99937389E352BB9C4DEBF3860C9743A3725E9A059948CB9C34A5C| |5D5FC13F9BC913865E8B90BC54AFB7F6641CAB96A967755DDCC35F059DE9A95D9FC| |7C7646378CE0C9057D36B1575BB32E65C7B542515A575B69A01EFABEECA71F6577D| |E92472C117A55D17D13BCC53C781BBC035E7709915245BAAFBC561111B7ADB94E2B| |76CEAB7E84A8AEB2CDB1DEB7CCFE77E043C17CCFE7038FA86EA32A26A9AE1B75DD3| |7B897BAC47C4D753DA8EB59576DEDC006B8C96CD862366F335BDF303354D78B6BF5| |7EE09E151FC14FCC9ACFCCBA2FE00E738AD6FAB0D6774EB1B5CA349861564D8253C| |C9A69E606CDECC7CC7E78DC0A8F83F0387897D9018F2371EEEBA727A79AD78AEA76| |D6A669965AF8538BDE0DE8B949BDEA6DE74B9EFA15BEEE8155708D198F729D38FC8| |FC3F719AADBC875DD8DF0A709FE34C19766F8E2A3B902C80D04B877EA0CC7523FC0| |BF140EAB629D666AC135B4DCE3FBB8455A1B3C695BE6390EAD80ABE01AB3F70188E| |76499D6B6736FB5BD45B17B847E722CF49BD9F18739F88B19A579C3F02C1CE37A1D| |E036D5EBC42C9D8FD9A3AE27E053F01933F21C7CC15CA1B5515EAB44E151373C725| |1CF1EEE297AB067DCA4F5C1B7BEC39C379464FF8646C061A64AB931CE75C5E0F160| |1DD8C414CD4224E06D0239E7E93E26A125A1855481A3441F3AC4457BE7EFEEA5526| |9C0114D3A949443197628230EE5AC439950CB6F06A1D88AAF8EF63B2BA59D4A8A2A| |FBA3DFF62B47F86E7F75647DDF531405EF0A15EF8E7F78B3FE2E| |-------------------------------------------------------------------|
  2. I'm going to jump on the human-only WS build bandwagon. I've got a triform build I use and am very fond of. I'd like to use my second build slot for a human-only build and I've been reading over other folk's builds to get some inspiration and some advice on how to do it. Notes about this build. Most of the time, it will run with Tough and Gravity Shield off and rely on Eclipse for resistances. In the event of an extended combat without available targets to refresh Eclipse (ie: AVs, GMs, etc), flip on Tough and Gravity Shield for ~75% S/L resists. I built with an eye toward both Recharge and Melee Defense, trying not to sacrifice too much of one for the other (as I think too many builds do). To that end, there's some RNG built into the recharge, as both Shadow Blast and Gravitic Emanation have FF procs slotted to help boost recharge times. Without them, Hasten (and thus Eclipse) are not permanent, though, as previously mentioned, there are contingencies built in to help alleviate this (assuming there's time to implement them during combat :P). If not, well, that's what Stygian Return is for. This build isn't really meant for anything but level 40-50+ content, for anything lower I'd almost certainly swap back over to my TriForm build. Eclipse maxes all resists but Tox/Psi at 4 targets (tox/psi are at 83.69% with 4 targets), and everything at 5. Leadership slotting (and, let's face it, being a Warshade) mean rolling with a team is ideal to exploit the increased proc chances on Gaussian's proc and the WS inherent. Gravitic Emanation retains the 'cosmic shotgun' character of the version in my TriForm build that I enjoy so much, though it swaps one of the damage procs for KB->KD to help keep things grouped together (more critical here than on my triform build). This build uses no purple sets, as those are generally outside of my price range. If I really like the build, I may gradually include them and shuffle around the winter and ATO sets. Purple sets would help close the hasten gap with superior recharge bonuses, but I believe this will do fine without them. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Vax-HF: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- Dvs-Acc/Dmg(A), Dvs-Hold%(3) Level 1: Absorption -- GldArm-3defTpProc(A), UnbGrd-Max HP%(3) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam(7) Level 4: Orbiting Death -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Acc/Dmg(9), SprAvl-Rchg/KDProc(11), FuroftheG-ResDeb%(11) Level 6: Shadow Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(17) Level 8: Super Speed -- EndRdx-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), Ksm-ToHit+(25), Krm-ResKB(27) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Gravity Well -- CrsImp-Dmg/Rchg(A), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Dmg/EndRdx/Rchg(29), CrsImp-Acc/Dmg(29), CrsImp-Acc/Dmg/EndRdx(31), Lck-%Hold(31) Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33) Level 22: Stygian Circle -- PrfShf-EndMod/Rchg(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 26: Unchain Essence -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(34), SprEssTrn-Acc/Dmg/Rchg(34), SprEssTrn-Dmg/EndRdx/Rchg(36), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36) Level 28: Inky Aspect -- AbsAmz-ToHitDeb%(A) Level 30: Gravitic Emanation -- PstBls-Acc/Dmg(A), JvlVll-Dam%(37), ImpSwf-Dam%(37), PstBls-Dam%(37), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(39) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), OvrFrc-Dam/KB(40), SprKhlGrc-Dmg/Rchg(42) Level 35: Quasar -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/Rchg(42), SprKhlGrc-Dmg/EndRdx/Rchg(42), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(43), SprKhlGrc-Rchg/FormBuff(43), SuddAcc--KB/+KD(43) Level 38: Eclipse -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), PrfShf-Acc/Rchg(46), StdPrt-ResDam/Def+(50) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Stygian Return -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Shadow Step -- Jnt-EndRdx/Rng(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Intuition Radial Paragon Level 50: Void Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;735;1470;HEX;| |78DA6594C94F136118C6BF69A7604B81D682ECD096554A2BA877A21244964082CBC| |9E0000334C142282026C62D21316E1763708F4645B878F1E2C9F58FF06C3C1A44C5| |0517AC2FF33C96C64EDAFCBE79DFEF79B76F66BA665ADC8FF79E69565ACE9E51231| |EEF3B644CC4478C4133B377206AC6064C2557C6416326DCD69A29CB8A7FFEBEEEA1| |2133168F4E9B910347FB278CD1BEDDA29F2C4FFA5BCCFFFCBBA6260CE5EA191B1B8| |DF48E9BE660B6B56C8D0E8F4C4663C3B9D65DA7295209101DF75AF75D462C3A3E35| |6A4C46C762AA50F237C9FFAC5BF14A68EAFEBA5157B605706ADDA7D1B7DD0EDF0F6| |199AEA6DD74A9845DFB0A9FBE4A7E0733BE80C764AF1D711CF6DB3A7C77C04D77C9| |5BA0EB1ED90CEDAC681DC8E370CC096A75E5BE465E07736E903741CFACCDD256CA9| |03391576506D053506C4EF6E40CC1E621CF49AE2CABAB8423EB17626CFE4DAE8179| |7FC804B845A1CEE3A2CD465C3D3B5F83AF03BEC215724D59B32B5E056D524B2E7A5| |3B9ACF9BCC4F1B25F6F3FEA2A1E004B4DF208583E48FE84D62EF17C3C131F675FCE| |B3F1F36CFC3C9B1392271FBDAAFC2BD0EBA22F400FB602F6E0CF03031EF0A2E88A7| |896456D38ABC03EB21DACEC203BC92EF0A4684B781E25DDC879416C65ECB7EC09FA| |A90A4A8D3EE1BC66CDA9EA29EC35EF10A786B3BA24DA0A6A2B9661ABF90CD6AE909| |FC8B7E87BEB73F0B26883D4069FD1F7827C09D6BF225F93CC7F5AB4D59A6E69AB39| |E7866F24E7DBC07987AF227F53017AF1CA8CEB38E33ACE38CC198739639FEC09B1B| |6D003E8B73D24E7C9478CBB402EF2B9146D84CF5484F14F49BD8D3CEBC625D455AA| |27DF7BF9C9A5FC96C5DA95A84FF336EAC96F81BC40CC99B66B479A65679AA53DD5E| |246A4CEB45D3D7AF2FBA2B4129CBFD3A3D6DF36ABC2FDE277D2EF2C414F4B2ED1B0| |462D0CCD72AA2D807D1F526D75D8F731D53687AA0EBBAC2F9F95CF4859F7A7AC7B5| |2D67A01BEA9EBEB509EAC697FE3DBB0BFAFDAB02FA6D817821BEBBF93070475| |-------------------------------------------------------------------| Here's my TriForm build if anyone's curious.
  3. Here's the build I use. I drop Volcanic Gasses because I just wasn't ever using it and replaced it with Thunder Clap, which, though it has a lower mag than most controller stuns, stacks with them. Also I love the Thunder Clap animation. It has half the rechage of Stalagmites, so I use it pretty frequently. Its safe, too, because of the faceplant loop that FR+EQ+Tornado will put everything in. I am quite fond of KB->KD enhancements, as this build shows, but they do a great job of actually letting you control. Some judicious use of Hurricane can help keep mobs grouped tightly to be AOE'd down. This build is capable of substantial solo damage, mostly single-target, but still surprising when I first finished it. Seismic Smash on a controlled target is not to be underestimated. I was able to solo my Mender Ramiel missions with only a little trouble on the last mission (I think I died twice?). This doesn't include incarnates in the build. I went with Intuition Radial for the debuff enhancements and damage buff, Reactive Core for the resistance debuff (something the set doesn't have natively, but you can slot and add this to get some of), Ion Core Judgement (of course, lightning, and also damage, don't really care about the extra control chance on a controller), Clarion Core Destiny (finally some mez prots), I've got Banished Panthon and Storm Elemental Lore pets both, BP for somewhat more hardcore material and Storm Elementals because... more storm. Finally I went with Support Core for Hybrid slot. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Soul of Gaia: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), GldJvl-Dam%(5), UnbCns-Dam%(5), NrnSht-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(9) Level 2: Stone Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Quicksand -- TmpRdn-EndRdx/Rchg/Slow(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(17) Level 12: Stalagmites -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15), PstBls-Dam%(17) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27), FrcFdb-Rechg%(43) Level 20: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(21) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37) Level 24: Boxing -- HO:Nucle(A) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), GldArm-End/Res(40) Level 28: Thunder Clap -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprOvrPrs-Rchg/Energy Font(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37) Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40), SuddAcc--KB/+KD(46) Level 41: Fissure -- Ann-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(42), FrcFdb-Rechg%(42), ExpStr-Dam%(42), Ann-ResDeb%(43), PstBls-Dam%(43) Level 44: Seismic Smash -- TchofDth-Acc/Dmg/EndRdx(A), Hct-Dam%(45), GhsWdwEmb-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46), Mk'Bit-Dam%(46) Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Hurl Boulder -- Thn-Acc/Dmg/EndRdx(A), GldJvl-Dam%(50), ExpStr-Dam%(50), FrcFdb-Rechg%(50) Level 1: Brawl -- HO:Nucle(A) Level 1: Containment Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;699;1398;HEX;| |78DA6594CB4F135114C6EFED4C859656CAA3142C8596872D7DD1AA4B13131189421| |39226EE4C9DC0F4A16DA7E92391448DC4F80FB8C1C7CA8D5149DCF800DCF97FB831| |C6B8500465E5AA9ECEF9B04D3A49F3CBF9CEF9EE3DF7CCDCA66E5F72BC59DABC20A| |46BA1A8D56A9905A35CAF1AC5A25EB5A6B45C614DD0E3481B8DA2DFC8FA97B482D6| |4382BF5D756C882F6AD57AFE389AEC28B8D8C866E3E9BA512D65D28D52C92817CA3| |9E15835C8B3A26B158AEC6690AEE8FA7AFFB1BEAE576BF942C569C6970BB97C9D0A| |07172B85B5D65A653D93D26A75BDBA314AEDCCD2EF8E14789A56719382A42A2C257| |05131A946C12B16932734CAFB5471A3ED95E2AB6AE67A1F72CD5DCA49AC2BDF0A53| |1B7C07BE678E7C608EEE80BBD069568A696E0AC5CDBDDC2358793D61DD6E6936314| |5753D5C277B22ECED05D748B7714EB1610DFB119FC3BECC74B958BF4FE843AF7D2F| |38E77809BE629E7C0D6EC38B5E3DD483137D393FF3D9D769BD7E68FD663F36B149D| |A006BEAC00ED70DEF324F7D04F79861CC5027CF10E63B14E0FD8631E701DAD7CDE7| |B3B871BE9161E60CCE25A9C6833E3CE709AA2214D2C6E01B3BC3670978F87D06931| |C6729F4B24FF18EF27EE35E709C19F431555ACF87F57CE86302FB4FA09F078449CC| |77F280CFE63F04FF8047CCC002F8857BC991770ADE2978A77F83F04EC33BF389384| |4C48CF292BFF19677768B1054C5E9C7E013F02933F88C1983F7276D1F8237F48D7B| |99DBE3DC1CDECFDC06EF17FECEF930BE89BF0E2122F046AEF3BAD1087BA2B85BD10| |CF60BB137768BBDFB14C631CF38E6398F39CE63AE3FA82681F79378CEBE24EE6812| |3D25D163EB75E18E0A816FC0D7D69AE1CE7C931E91E852925DCAD92EE55C97B2D25| |2708B858DBB5955FFFF2B08E9E5CE6D2EBAEDE866DF4E7978648CF3076DCD22037C| |CA896B98C855694EF157A72FC4BEC3B626E516FEB91E31FF016185DD05| |-------------------------------------------------------------------|
  4. The only real downside to these changes seems to be figuring out where to pull 3 more slots in my build from other stuff to feed my new Dark Consumption addiction.
  5. A note on the xp - if you're in Praetoria mostly for story and not for challenge, I've found that you can grab the double xp booster, set difficulty to level-1 and you pretty much keep pace with the missions you're getting. You may actually fall a bit behind as a Stalker if you're skipping a lot of combat.
  6. Hmm, would it be better, then, to swap the slotting of Instant Healing and Recon's sets. Then, at least, the Numina proc is in a toggle. The advice about the second Performance Shifter proc is good. I'm never quite sure when it outperforms just having a higher base. I should probably run the math on it some time so I know the threshold, but I just haven't. Its relatively rare that I play something that gets a Quick Recovery-like power to take advantage of it in the first place.
  7. In seeking out a good BR/Regen build a read quite a few different builds for either BR/something or something/Regen but never found a BR/Regen I liked. So I stole things from several different builds across several different threads and crammed them all together to make this. How does it seem? I have essentially no experience with the Sentinel AT in general and none with either of these two power sets in particular, so I really don't have a good feel for whether it is any good. Any advice or suggestions would be helpful. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Aurora Green: Level 50 Mutation Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Single Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(37), Dcm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 1: Fast Healing -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Cutting Beam -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dam/KB(42), PstBls-Dam%(42), Ann-ResDeb%(42), AchHee-ResDeb%(43) Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5) Level 6: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25) Level 8: Reconstruction -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17) Level 10: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 12: Lancer Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(31), GldJvl-Dam%(34) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Dismiss Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(19) Level 18: Refractor Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), JvlVll-Dam%(45), PstBls-Dam%(45), AchHee-ResDeb%(45) Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50), Ksm-ToHit+(50) Level 24: Aim -- GssSynFr--Build%(A) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40), Ann-ResDeb%(40) Level 28: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(29), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(46) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Overcharge -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34) Level 35: Second Wind -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(36) Level 38: Kick -- FrcFdb-Rechg%(A) Level 41: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(48), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;694;1388;HEX;| |78DA6594CB4F135114C6EFB453A194770B2D85F228228596D20A6B8D8A92A824D8F| |248DC3413B8D4D1714AA625D1A50BFF0137F8F80BDCB8E1A15BF73E13A33C4D5CF9| |444DD41817A61EE67C02C94CDAFEDAEF3CEEB9DFCCEDD8B591EA07A3378E0BA5F69| |4A1158BB9AC344BBA298DCAB1859256D20BA6A0ABFAC48255B0B4CE514B4AB38284| |F0FFB45C4633F3723679526A5773197DCE9091BDD0889C9366512633322F4D69713| |7DF78A16024CF187AFE52A9CAFE9E9D9772B686E55D5537F38DFCAB60CDC85C612E| |37AD1B46F8F4BC3E93DCEFAD595772635AB124ADEB211AA887DEAFFAE843D99DB7E| |C118B845E5574DF06EF300FDF05EF81375D42A4559189EDD52AA2CB6D6BAEB38A9D| |F3BA0F21EAAB6C71ACF72DB3EF1DF84830DFF3EFFEC7D4D7AF8A09EAEB465F7727E| |7A8E01BEAEB415FCF9A6A6B87D6C10D66E326B3798B19DA6666A96F05F65A7141B1| |B5CA0C9865D64E30EB27C129E624D57A51EBFDC0F3567D043F31AB3F835F98B53BC| |C759AD987997DF038048FC3F0380C8FDBE17157826B7DF4E4D470ADA869656D8A66| |A9833F7598BB11F36ED05A0DB6F3654FC332EFBB7F055C6526A2DC2701FF13F07D9| |AFAFAB9AFDB8F3D06B0C700F6D68CBD7969AE26E43635F1DAE9731C4BFF00FF5238| |A28A359A29883D04EFF3B3B3495A0B3C6959E2398E2C832BE02AB3F72188E764896| |A5B796DB535A8D86BB4FDE458DB6F66FB1FE6C02F6694E68DC0B3489CFBB5835BD4| |AF03B3743C618F3A9F82CFC0E7CCAE17E04BE632D546B95689C2A36E78E4A2357B7| |84DD18333E3262D06DF6247396F30C5FE0D0E83434C9572E39CEB8AC3E3817A30C0| |14CD4224E16D123917E93EA6A0A5A0B5A90257995E7489CBF6C9DF3D4BE572BF239| |A7228698732E450861DCA798732AEEEFD3308C556BCF574DE5929EF5451543918FD| |765039C677FBAB23EBFBBEA2288BECB57A8BF90FAC4FFD3F| |-------------------------------------------------------------------|
  8. I am unreasonably excited about this. I thought it might have been intentionally removed because of people complaining about the screen shake or something that it induces.
  9. While we're at it, can we also get a no-redraw costume option for VEAT weapons? 😛
  10. Or just slot in a Sudden Acceleration KB->KD and not worry about the KB at all! That's what I do. Mine's Grav/Time, but I also tend to do this. Work on a pack a bit then, when its down under half its original population, scoot ahead and wormhole in the next pack back to the group. I feel like it helps speed things up and sort of eliminates alpha strikes (which, admitedly, aren't really an issue in high level content but can be in the 21-35ish game still, which an Examplared Grav/ still has access to Wormhole for).
  11. Yeah, my testing suggested that this was basically the case for toggles like Maneuvers. It does provide a bit of a buff, but that buff is short lived, unlike the Farsight enhancement.
  12. It very well could be, but it doesn't appear that it does that in-game, at least not if those powers are already toggled on when you fire Power Boost. I should probably test to see if it boosts them if they're toggled on within the Power Boost window because, heck, if so, free extra defense, right?
  13. Does this mean that character transfers are re-enabled?
  14. Well, you are, but also I was misremembering what I had slotted in Wormhole. It isn't Overwhelming Force (which isn't that great in Wormhole since Wormhole doesn't do any damage), its Overpowering Presence, the Controller ATO set (5 of it). I took the Energy Font proc and put it in Distortion Field since I tend to use that more frequently than Wormhole and that gets me more of the Fonts out doing... whatever it is exactly that they do. So, to clarify, in my build I have: Distortion Field - 5 slots: Basilisk's Gaze 4, Overpowering Presence (Energy Font proc) Wormhole - 6 slots: 5 Overpowering Presence, 1 Sudden Acceleration KB->KD converter Singularity - 6 slots: 4 Expedient Reinforcement, 1 Soulbound Allegiance Build Up proc, 1 Overwhelming Force Knockdown Proc (KB->KD converter). Yes, I don't get the 6 slot bonus for Overpowering Presence, no it doesn't really matter. I use a Power Boost build, so with Power Boost + Farsight, I'm way over the Incarnate softcap anyway (Mids says 66.1% def all and higher for Nrg/Neg/Ranged). Even without Power Boost I'm at 44.5% ranged defense (and I hover all the time, to minimize melee attacks), so I'm generally in good shape for most content. Edit: So I thought those numbers were a bit high. I logged in and looked at the numbers I actually get. My Power Boosted Ranged Def is closer to 42% with 34.5% for all others. Not sure what Mids is doing with the power boost numbers. Regardles, I've found it to be quite sufficient, particularly on teams where I'm rarely the primary target.
  15. I 6 slot both. I tend to slot 5 Overwhelming Force and 1 Sudden Acceleration KB->KD in Wormhole, and then 4 Expedient Reinforcement (for the set bonus) with the pet Build-Up proc from Soulbound Alligence, and the Overwhelming Force KB->KD with chance for KD proc.
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