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Doc_Scorpion

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Posts posted by Doc_Scorpion

  1. 20 minutes ago, Coyotedancer said:

     

    True that, but I'm one of those weirdos who prefers running with a "real" character. It's not entirely rational, but it's a preference.


    No shame in that!  I just wanted to put that out there because I still occasionally run into people who don't know about the freebies popmenu.  One of my missions in life is try and get more people to test below the "incarnated 50" level.

  2. Depends on the character...  My more support oriented toons tend to level via DFB/TFs(WSTs)/PUGs.  Offensive based toons, I frequently DFB until 5 then head to KR and start radios or arcs from there.  (Though if I'm feeling antisocial that day, you can 2XP/street sweep to 5.)

  3. 2 minutes ago, Snarky said:

    get altitis and run a few posi 1s  your odds will change....


    Though, TBF, I don't necessarily hold a bad doppelganger encounter against a team.  There's just too many variables and even a solid team with a good plan can have things go all pear shaped.

    • Like 2
  4. 25 minutes ago, Coyotedancer said:

    I'm a "serial alt-ist". I finish one character completely before I move on to the next one, so I don't have a collection of unfinished non-50s in my crew to throw at the new goons, but I've moved the one that I *do* have (a level 45 Psi/Shield Brute with a partially put together IO set build) to the beta server.


    Using the freebies popmenu on Brainstorm, you can build and equip a character of any arbitrary level.

  5. 1 hour ago, macskull said:

    still have to go hunt down the remaining two, and none of the connecting zones to AP (or the lower-level zones accessible via train) have two badges that are particularly close to the areas where you'd enter those zones.


    Using the jetpack, it took me less than a minute from exiting the tram to collecting two more in King's Row (Wentworth History Buff and Upgraded).  Keen Sighted and Mystic King/Queen are also close by and easily grabbed with the jetpack.

    I'm on the fence as to whether it's too much or not, but once they figure out how to find badges and how to travel, getting the extra two need not be that difficult.

    • Like 1
  6. -Is it my imagination, or were the open sets of doors in the motor pool moved?  I thought they were over open platforms, and now they're over vehicles...

    - The training dummies lights and con levels do not match.  The lights are W, Y, O, R, P.  The dummies con Y, O, R, P, P.

    - Tested the dividers using Earth Control.  Stalagmites and Stone Cages hit just the targeted dummy.  Salt Crystals hit both the targeted dummy and an adjacent dummy.  The animation effects of Volcanic Gases extended beyond the dividers, but only the targeted dummy took damage.

    - Tested the dividers using Radiation Blast.  Irradiated and Neutron Bomb were both stopped by the dividers.

  7. 21 hours ago, Booper said:

    New characters will automatically start with Athletic Run (players can swap this out at P2W for another version).


    Suggestion: Athletic Run should be added to the tray alongside the jet pack, sprint, and prestige power slide.
     

     

    21 hours ago, Booper said:

    Passport (and Long Range Teleporter) is now unlocked by acquiring any 10 exploration badges, instead of one exploration accolade.


    Tested, works fine.  Badge and 'porter awarded after finding my tenth exploration badge.

    • Like 3
  8. Anyhow, vitriol control is the mod's job, not the players.  (And I've seen some amazingingly low key disagreements get labeled "hate" and "vitriolic".)  This ability is far too easily abused both by players who can't or won't face criticism of their idea and/or by players who wish to create the appearance of solid support for their idea.

    • Thumbs Up 1
  9. 6 hours ago, biostem said:

    Why should the thread creator be able to restrict who can comment or reply to them, as long as said responders aren't violating the overall forum rules?


    There's a lot of people (especially in the suggestions forum) who don't think people should be allowed to comment on their posts unless they agree with the poster.   This poster has recently encountered some rather sharp criticism, so I suspect they're coming from that angle as well.

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  10. 1 hour ago, Doc_Scorpion said:

    The fights seemed "tough but fair", and I actually felt like I was contributing with my buffs/heals (and the fights lasted long enough that I had time to) and I got to blast a little too.  But there weren't any incarnates, so I don't know how that's gonna go.


    Forgot to add:

    IMO, we really need more sub 50's (especially teens and twenty somethings) to simulate the usual composition of a PI radio team if another test run is organized.

  11. On 1/6/2024 at 1:07 PM, Scarlet Shocker said:

    I agree they made the right call in the end but it took a very very very long time and they could have made money for a decade had they listened.


    Some money, maybe.  But the stark reality is that CoX (Live edition) was a dying game - it's population slowly and inexorably shrinking.  (From the limited data we had at the time, it seems to have peaked about I2, and except for a spike when COV was released, steadily declined thereafter.)  This idea, popular among the playerbase, that NCSoft killed some kind of golden goose is bunk.
     

     

    3 hours ago, Mopery said:

    Scene: Summer 2012

    Event: The Avengers just broke $1 billion in box office sales, a record for a comic book hero movie.

    Soon after: NCSoft announces CoH sunset...

     

    There is a business lesson here just waiting to be taught, I think?


    Scene: Summer 2008
    Event: Iron Man (the first of a long run of MCU movies) is released
    The effect on CoX...  essentially nada.  The game's population continued to decline.

    The lesson:  The Avengers set a record because it was the capstone to four years of well received and high grossing superhero movies.  And those four years and five movies had no visible or long lasting effect on CoX's population.

    Seriously, this another mythperception among CoX players - that there's a significant market just dying for a superhero themed MMORPG.  There wasn't and there isn't.

    • Like 3
  12. I was on Kaizen's team yesterday, one of the sub-50's (a lvl 35 EA/EB defender), so from that POV....

    The fights seemed "tough but fair", and I actually felt like I was contributing with my buffs/heals (and the fights lasted long enough that I had time to) and I got to blast a little too.  But there weren't any incarnates, so I don't know how that's gonna go.

    They make a mention of fewer deaths, and that goes back to previous testing with my lvl 50 earth/rad controller tagging along. My 'fender fared well because she was built around working entirely at range.  My 'troller has to get in close to use Radiant Aura to try and keep Stoney and the team healed, and both of us (controller and pet) were routinely getting mashed by all the AoE.  Ultimately, I simply stopped bringing him out.

    In summary, overall the increased difficulty is good.  But the overabundance of AoE is bad for controllers and masterminds.  Unacceptable.

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  13. 5 hours ago, SupaFreak said:

    Just stumbled upon this this evening:

    Most Popular MMOs Server Population & Player Count - MMO Populations (mmo-population.com)

     

    City of Heroes #51?  Beating out the likes of Ultima Online, D&D Online, Champions Online, DCU Online and even Aion (by NCSoft)?


    It lists us as having 1.13 million players...  Which I find suspect.  According to Number Six, we currently have 64,000 active accounts.

    But anyway, beating out UO isn't that impressive nowadays.  It's a dead game walking, a literal ghost town.

    • Like 1
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  14. I think some folks need to scroll back up and actually read and understand how this bonus works.  It's not a Mission Complete award, it's a Task/Strike Force award...  And given the effort it takes to complete a Task/Strike Force, it's highly likely that nobody who desires a reward is going to want to invest the time and energy on a Task/Strike Force where they know they won't get the reward. (That is, there won't be "ah well, we'll get it next time.")  This goes squared and cubed if they have more than one character they want to get the reward on that day.   Dailies are socially corrosive, distort gameplay, and we don't need either here in the City.  I oppose them on principle.


    Where there is a reward, there is pressure to get that reward as swiftly and efficiently as possible.  We see that with AE farming.  We see that with the WST.  We see that with badge collecting.  We see it with people who'll drop what they're doing to collect a few Merits from knocking out a GM.  (Heck, even powerleveling partially stems from that same impulse.)  We see that every day of every week.

    We don't need to gather data by letting it go live. Humans will behave in the future in the way they have in the past and behave currently.  You simply cannot in good faith argue otherwise.

    And if you've played long enough, you saw the chaos around the farming nerfs and the removal of the base teleport macro, and I have no desire to go through that crap again.

    The only way to limit the damage is to change the reward period to weekly, and it's better not to implement it at all.

    • Like 1
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  15. Just now, Shenanigunner said:

    I loosely agree in that team members should play to their strengths, but the emphasis is on teaming, not all clomping around while one player does some specialty trick.


    As a dev said some time back...  "There's a difference between teaming and soloing on the same map a bunch of other people happen to also be on".

    • Like 1
  16. 48 minutes ago, Doc_Scorpion said:

    I kind of agree with you, but *shudder* that brings in a lot of bad juju from gatcha games.  I'd rather see it extended a to a week so there's less pressure to do it NOW.


    In fact, the more I think about it, I'd be a lot more comfortable with the proposal if the window were expanded from from 18 hours to (say) 48 hours or a week.  That will markedly reduce the FOMO pressure that dailies (18hourlies) can produce on players.  The pressure the current proposal can generate to log in daily and get in on a TF speed run will not (IMO) be healthy for the game as a whole.

  17. 1 hour ago, Paradox Fate said:

    Honestly though,

    if you are that determined to bring in more Prismatic Aether into the hands of players, then provide a Daily Task system:

     

    Offer three smaller tasks or one big task per day, per account, to complete and you receive your 1 Aether.


    I kind of agree with you, but *shudder* that brings in a lot of bad juju from gatcha games.  I'd rather see it extended a to a week so there's less pressure to do it NOW.

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