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Mantidae

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About Mantidae

  • Birthday 01/01/1004

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  1. Thanks for the tip @PLVRIZR! Sorry it took so long to get back to you.
  2. Hello again Tankers! I’d like to ask about Incarnate strategies for Tanks in general and Bio in particular. Warboss give me some great suggestions but this system is new to me so there is much more to learn. I’ll take Alphas as an example: Warboss offered Musculature and Cardiac as options starting out; easy enough to see why after looking at them and I've been trying them out. However, when I looked at various other builds I have also seen people using Spiritual (which makes sense for a recharge-hungry primary like Bio) but not Resilient which I would have thought useful for a primary with mixed or mostly defense (as opposed to resist) abilities. I also didn’t see Vigor which I would have expected if people wanted to lean into Bio’s regenerative strengths. I thought it could be that people didn’t care for the secondary and tertiary effects of those Alphas but wasn’t sure. So, I wanted to ask about what people’s “philosophies” are when building out Alphas. Are the Alphas’ other effects also really important to you or are they a side-note? Do you prefer Alphas to cover the shortcomings of a build/powerset, push a primary’s strengths as far as they’ll go, or take a mixed approach. Inquiring minds (mind?) want to know.
  3. Thanks PLVRIZR and Sovera! It's good to know I'm on track for what I want. I have also seen a Bio/Stone build Sovera suggested elsewhere so between the two will probably be able to cobble together a build. If I find myself forced to also play a Fire/EM tank I'll know who to blame. I didn't mean to give the impression that I wanted to go with SOs/generics only, just that I've been relying on them until now. Sorry for any miscommunication. I'm perusing some guides on gaining inf now and previously received a grant via Yomo's generosity so I'm set there.
  4. Hey Boss thanks for your reply and invite. My first ITF was glorious chaos!
  5. Hello all! I need some help. I’m among the filthiest of casuals with crippling altitis (even back during Live) so I’ve never had a level 50 character before. I have looked at various builds here but the process is not familiar to me. I’ve never even theorycrafted a build before! Suddenly I find myself about to play with the big kids so I’m a bit lost. I’m not sure what to go for numerically but I do have some goals in mind. If the community could give me some guidance here I’d really appreciate it. Unfortunately, I don’t even have a provisional build to post. Concept: this character is just a swamp monster that pounds on enemies. I’m limiting my pool choices based on that theme so I want to avoid powers like Hasten and Char. Travel power: I use Teleport because it fits my idea. Ideally, I would fit both Combat Teleport and Fold Space or Teleport Target into the final build. Taunt: I need it because this is the first Tank I’ve played seriously since about I3. Fighting: I assume I need Tough and Weave. Bio has been pretty durable so far but I imagine those would help quite a bit. Epic: Energy fits best. I hate Blind effects so I’ve been using Focused Accuracy. I also took Physical Perfection. Role: I’m ususally the off-tank when running with my SG. I PUG a fair bit as well. Incarnate: I have no idea. I never even read about that system until a few days ago (see above for my playstyle). Cost: This is a big limitation because I only have around 45 million to play with. I’ve dipped my toes into farming and marketing but I don’t care much for either. I’ve been using SOs and generics along with a few pieces of Doctored Wounds I picked up somewhere. I don’t have high expectations for what can be achieved for that amount but I’m sure the Tanker community could spend it wisely. I’m not looking to be a super-star with this character, only to do my job the best I can so I don’t let the team down. Any ideas of how to start?
  6. The one where you get to blow up the Layer Cake cave map.
  7. The HC team is better than some teams on retail games I've seen (better by far in some cases). 👍
  8. Thanks for your reply @Falsey, sorry it took me so long to get back to this. I haven't had a chance to try this yet but at least I know it isn't a terrible idea.
  9. I have a character concept that would fit this well so I was hoping to get some playstyle and building tips. Ice Armor is a well-known set but I have little experience with tanking. I found TW to be a torturous experience on Brute but it seems tailor-made for tanks. I figure an Ice Tank would more easily survive all of the attacks that occur during those long wind-ups and Chilling Embrace would keep mobs from ruining the attack chain by running away. Also, Tanks don’t need to maintain Fury on top of Momentum. My searches didn’t turn up anything specific about this combo for Tanks. I’d appreciate your input.
  10. No. People need to stop telling other people how to play.
  11. Rage doesn't need a -def. It doesn't need another nerf in place of -def. It needs to be fixed so that it works as it did before.
  12. Wow. I always have to settle for "doesn't suck too badly."
  13. Get thee to the AE and create this. Then we can run an all-Stalker team to murder it.
  14. /signed I only played Gold once and I wasn't willing to slog through it long enough to escape.
  15. It is a nice feature to have; however, it's grossly dependent on _how_ the list of enhancements in storage are a) stored, and b) retrieved. At the rock-bottom simplicity end, which is very unlikely to be the case, it's 9altering one SQL query to add 'ORDER BY' clauses. More likely, using the admission by the GMs that adding AH functionality while in your base would require loading the whole auction house database into the data structures for the base, the items in storage are loaded into memory when you enter the base, which means that the enhancements in storage are already in a data structure than may not be amenable to being sorted. I can think of at least four different ways that it could be done, and they all have annoying aspects to them, particularly as they would more readily be done client-side, since there could be several people in a base all looking at enhancements, and all sorting them differently. This adds complexity, as you would need to ensure that there are additional checking to ensure consistency. And the problem balloons when all of this has to tie back into the existing code. So, yes, it can be a relatively simple problem, but given that CoH is 8+ years of accreting spaghetti code, it's unlikely to be. Thank you. I was hoping it would just be a matter of tables but you may well be right.
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