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BassAckwards

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  1. Unfortunately for game Lore, Sister Psyche is no longer with us, same with Statesman. So, I guess we could revamp it, but she no longer exists in game so it seems kind of moot. On top of that, there are likely people who would still like to play the original version for nostalgia’s sake, so are we going to have two Sister Psyche TFs that need to be accessed through Ouro? In this case I think development resources would be best used elsewhere.
  2. It’s obviously Luna trying to give you her digits bro.
  3. I just looked all over and couldn't find it either, must not be an option 😞
  4. I wonder if there used to be a door there before they revamped the base? I remember back on live, there was a door that was halfway underground in Peregrine that you could log out near, and when you logged back in, your character would spawn walking out of the door and you'd be under the map.
  5. Agreed I think the best we could hope for is using AI to help build tools that will make development of new things easier for the devs.
  6. I would be fine with more chest emblems or SG emblems etc. I think we are just seeing a large portion of development going to new costume parts (at the moment) due to player demand, as they have the most visual impact. Idk how many people are using chest emblems anymore, over actual chest pieces, but I would be in support of more development here. I would assume (but we know what that means) that emblems probably have a high return on investment as far as development time. Meaning I'm guessing they are easier to develop than new costume parts. I just don't know how much demand there is for emblems vs new costume parts.
  7. So in order to prevent confusion from happening, you need confuse protection. If you had Mag 10 Confuse protection, the enemy would have to stack a couple of Mag 3 or 4 confuse attacks together on you (beyond mag 10) before you would become confused. Mez Resistance simply reduces the duration of the mez. So if you had no confuse protection and you get hit with a Mag 4 confuse with a duration of 20 seconds, your mez resistance (as shown by your current numbers) would reduce that to 10 seconds. A lot of the attacks that cause confuse may not even have a position type, and may be strictly psionic, so you would need psionic defense to have a better chance of the attack "missing." Your psionic resistance will only lower the amount of any possible damage the power may inflict. It does not affect the success of a mez effect. The Crey that is causing confuse is Crey Crisis Unit. Freem isn't that new, but it is a fairly recent addition. Its like a crit in a sense and it was added to give the council a little boost as they were largely seen as the weakest enemy group you could come across. This gave them a little more teeth. As far as Succubus, I don't see any auto To Hit Debuff powers on them, but there are a lot of CoT enemies that have [Chill of the Night] that are likely to be surrounding them. Namely the ghosts (like you mentioned) and Death Mages and Master of Death.
  8. If it doesn't improve the AI of Sister Solaris and getting her butt to the altar, then I don't want it! 🤣
  9. Given that all the interface procs are relatively weak, I would say *yes* but maybe not that noticeable. I took gravitic on my elec/elec/mu sentinel and really didn’t notice a difference, but it’s just stacking and making my drains a little more powerful.
  10. I recently had this same urge to build an end drainer. I made an elec/elec troller, defender, and sentinel. With elec or mu mastery depending on which one had the powers I saw as most useful. The sentinel is by far my favorite and does the best at draining end quickly. As others have said, enemies will be able to attack with even the slightest endurance and the sentinel has enough resistance to withstand a couple of blows until they are drained again. Controller does decent end drain but takes a little bit to build up. The defender takes the longest to end drain by far (or maybe least consistent is a better way to phrase) because Thunderous Blast recharges so much faster on a sentinel.
  11. Would I like the ability to respec incarnates? Sometimes, yes! But my initial reaction is this may be a step too far in making the game easier. Certainly not as disruptive as making incarnate salvage tradeable though, so maybe it would be fine. Mechanically, I’m not sure if this is possible. I’m sure this suggestion has probably been brought up and debated before, but I’m interested to hear other people’s thoughts on it.
  12. Same, when I first started on homecoming I had a huge convoluted base, but when I migrated to a different server I decided small and efficient would be best. Plus I just didn't feel like going through the hassle again.
  13. For anyone curious, here are the most commonly required salvage among *ALL* Recipes Excel Spreadsheet Attached, will sort later by lvl 50 and the more highly sought after enhancements. Thanks, @AboveTheChemist for the text file, made this way simpler. Common Salvage.xlsx
  14. yeah, when selling at the store I leave 4 of any common or uncommon salvage in personal inventory and sell the rest, this usually allows me to have most everything I need for crafting without filling up before the end of a TF. While doing this organizing I am finding that some rare salvage clearly drops more commonly than others. I have 50 Hamidon Goo for some reason 🤪 I definitely don't *need* 5 or 6 shelves of rare salvage, but the drop rates are so abysmally low relative to other salvage that I hate to put them up on the AH when I get them. This gives me time to replenish naturally as I use up some of the salvage but if I find the optimal amount of the salvage necessary to hold on to, then I would feel more confident about selling rares when I have exceeded that amount.
  15. WOW! That is perfect honestly, half the battle is logging all that data. I could easily drop what I need in Excel and go from there with what you provided! Thank you! I see you even have it broken down by the recipe level!
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