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TheSpiritFox

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TheSpiritFox last won the day on February 27 2024

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  1. Its a strong contender. Your aoe will still be shit, but your single target damage will be hilariously high when youre not using fortify pack, and you and your pets will become nigh unkillable when you are. The only real caveat is youre gonna be *busy*. Marine has a fair amount to keep track of, and beasts require you to be attacking alongside to help build pack mentality, its not like bots where two attacks every 30 seconds keeps your regen debuffs going. Youre gonna need a shitload of recharge too. Limits slotting options, even with Perma hasten my power of the depths is 6 seconds shy of perma, and while Marine is pretty solid in the endurance department, you're gonna need alot of endurance or you're gonna need to drop two +5 end reduction ios into your attacks or something to keep it all balanced.
  2. Good point I forgot about that hmm. Ill probably just drop that slot then add it to whitecap as suggested More later but its bed time
  3. Gimme details on whitecap, and yeah I got zero slow resistance or any other mez resistance basically. I can drop a slow resist in one of my sprints lol that'll help. Bots are at 40% defense ish with maneuvers running. It should be noted I took this build up against the Honoree mission at +1x8 and absolutely destroyed it no problem except for one tough moment where I got chain mezzed enough to have to run and resummon as soon as I got free. |MBD;23159;1472;1964;BASE64;| |G3ZaAKyKx/lXLKSkJLigx4yXS5GuPTMnU34aB8L8f5I2B+V6yYbA6CVLV1/rsIB01dl| |C5as/FygtgNJTcv5S+6x65epUtbmmZ7D1/M0EgQJo9/a/9nuNkJGJZef2uXwjI3Tuvt| |3MvPwQFkEh3SA4UrFxBRwPLD2h9P+u2nNbdrF1mSpQ9TKyOoZWfnh7oLVoaeRm+4hF9| |KZC3N8f1mqwZOSPFSK5qQWZH9Pg+eb5MQFEpL4GcUlTgZ/Hrki+OE/ft20MNKSiw/A6| |gHe7vMN58kpE8d7YwvcpohO6y4YWKGjbJ6zu9zCEt9D/dYKGIYoe3XKnz0tuOB7IKUQ| |VW9b83EsP9V5scOs8sxVyZusC7gUC5Lv7qRbCUcqDG19bN3mka/+AV4ztSZac5SeMie| |W3c9J8zl04+JKz31/n2pHf/9oO1C8r9q6GjoFzKVY3z3+ii/kQY9Tcnc2fRxZuyJbyR| |+eni8vPVXvjZ2/3Dj9Pdn1wE+abdeJ3f/FJuxGw+qteyTmz86V6H3L2BRfjgnMJujJv| |qv7enEMw6mqUC0svGZ5+eT6hahsGnegqAaQyl983KB12RAM63y0bfN3QQvrd79Z9KH/| |+jyhzdVPPuXNCPeEnhMpaGMKRYuz+FJ2IBx8JAIoh4oOqDmKD0qz/48GsHj5fo/ENZo| |a4A1lTrm2HVTzs6O1eG8mIVRxalfu/o+CrMGiz8QnWQfNUJysKkSMtipAjh4YGWFcDA| |1e4Xm9vTVDJpSDuyFrgEoa5rsHyk/V1JSjms1fiKulQEoARkpMyVi846fRwGayXWHgc| |usYVDKv9MjsFSbOGaGyOYZR5z5MaxZFzJgyR+KAINazyjQXFiJqw5ddzDvP/WxadxLQ| |ZbsNw7ywkeV8XPywsX9iBc0J/M2fW25Bm1LCVdXncheE9h4pMsYdZ5zf0x7pfoyCLo0| |RXmNBDKs2OjbqJ0QgYD6sNcIQZjvAPKn4Yh/8LsyVhVSRghKRGQ0NIjDfucWsu7EH0S| |k0ATBji0ZOnDLcKQxM5z+BJnT56zbif85iypPiUYZlHuq8j3y2+FD5g8DwUIYGQIbej| |9liTSsiMDM+9WJVuJ8TMtAWkAco6eFl48tJrwMKI2/iy+MmGitMszAte94bGFLldBmi| |wjmcH4Ibhvm+eoCVZwZp0elxSUMYwzA8m58LAoH6WqwypLaRmZV+TIH9aG6nAgjuE3M| |aOKzSR+61hVS0k1eHSh0fkmRt4YXjdwyzulieQjzBB/xGE3NoC2gowRASEsgZpA6ucT| |3rhPjkLRiUAjjDDEXxJErJxb17UcNgm3MMY04TnA2AiQjL6YJBJIqx4aE/ACBEaGhm8| |wlnhQ84iFw/HMINao/p9kvfzYttAXmfDQ8Itu+UqGuQdm4oTWBhhy8dgQ15yDPwChJZ| |SoLZfq43XgPwFYIaZZvjJTLD2fuSaOm1kxhMYeKHpGs1J7ggOmjkO7Vugg1yvC2IZG8| |4r/pacqGQFoKgCmPESlspAkdnL+97JPsgBr0h8rxUgEUbYmFs9wSpnhPAPVC2xAI6mg| |Jyc8SSed4GJBChv3EP/xkmhlH3gjDLUNuaN/VnEXJAQ02MLbKjqZgk5r9Y1pFaVkGnK| |Z+/Hv2O28F4OeBHaAaQYCtpCbgMmoRhhrzB4g1yvJsFi2Nhs3QacYYbTxLleivA3GFE| |5SSWzaYFhHEk2DJDkKiRwbpH1GbbK5Q0lnHtuW1wPAAtBtbrXsHzrwTtT2JL61Z55bf| |aWkTdJwE3Z90zRduww+Ty4pv2tw9+vBt+CBsL7vv0/2ANrvgY+6HwJ7AVv7kfqxywP0| |aUP3VWBL4cr75pm8LPKOnzfQ7xDjGYn+oVaIVbxXljICTARK+G+VM6WPB0Gl1qFHum/| |TnPHUPzVIljrlu82DSUww/4vWRLftoJyNOzu/mfdxVOMA3de3ED0I1E2sQIQW1kAxRG| |BAc8qbfocEQf05iFx3dY=| Does this work for import?
  4. Endurance is not a problem with this build like at all. I can spam endlessly and never run out, including my own attacks. Toridal bubble boosts my recovery significantly, and power of the depths adds on top of it. I have 4.45 end/sec recovery I have so far in testing this build not been able to run myself out of endurance and power of the depths is 6 seconds shy of permanent which is exactly why I chased this much global recharge. I can run all my toggles plus super jump and sprint and still maintain over 2 end/s extra recovery, before perf shifter and panacea procs. You should consider throwing this build on test and actually trying it out, see how it performs tbh. If you're talking to me about endurance you didn't big picture the build. This is "Bots Marine Made To Spam Endlessly" and I still have 44% melee defense personally lmao. I wish I had space for soulbound. If I had a goddamn mule power for pet uniques with Bots or Marine I totally would have thrown it in the T1s, I do for Demons, Thugs, and Zombies, but because they decided not to let us put pet uniques in maintenance drone (I dont care if it doesn't make sense to the power, I think all MMs SHOULD have a non pet power that mules pet sets in their primary even if it doesn't functionally make sense. Just make the upgrade powers take them. Boom, done. But yeah I wanted to get all 5 of my 10% recharge bonuses out of the way in the primary lol. You should seriously give this a whirl on test. I slotted it out last night and took it through the alpha unlock arc and the only hole this build has for me so far is mez, I spent a while just watching bots kill things without being able to act because this build isnt well set up to deal with mez so Ima have to make me a clarion for the first time in a long damn time.
  5. This is the Bots/Marine I just made. I havent hardly played it lol but my PLed char is at that point I gotta decide an epic so I did and then made this build. Hows it looking? # **Hero Mastermind** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Robotics** - **Secondary powerset: Marine Affinity** - **Pool powerset (#1): Leaping** - **Pool powerset (#2): Speed** - **Pool powerset (#3): Leadership** - **Pool powerset (#4): Concealment** - **Epic powerset: Mu Mastery** ---- # **Powers taken:** **Level 1: Battle Drones** - A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 7: Superior Command of the Mastermind: Accuracy/Damage - 7: Superior Command of the Mastermind: Damage/Endurance/Recharge - 9: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge - 9: Superior Mark of Supremacy: Accuracy/Damage/Endurance - 11: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen **Level 1: Soothing Wave** - A: Panacea: Heal/Endurance - 39: Panacea: Endurance/Recharge - 48: Panacea: Heal/Recharge - 50: Panacea: Heal/Endurance/Recharge - 50: Panacea: Heal **Level 2: Pulse Rifle Burst** - A: Apocalypse: Chance of Damage(Negative) - 33: Apocalypse: Damage/Endurance - 33: Apocalypse: Damage - 33: Apocalypse: Damage/Recharge/Accuracy - 34: Apocalypse: Recharge/Accuracy **Level 4: Toroidal Bubble** - A: Unbreakable Guard: Resistance - 19: Unbreakable Guard: Resistance/Endurance/RechargeTime - 21: Unbreakable Guard: Resistance/Endurance - 27: Unbreakable Guard: Endurance/RechargeTime - 43: Invention: Endurance Modification - 45: Invention: Endurance Modification **Level 6: Equip Robot** - A: Invention: Resist Damage - 11: Invention: Resist Damage **Level 8: Super Jump** - A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range - 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance - 13: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 10: Photon Grenade** - A: Ragnarok: Damage - 34: Ragnarok: Damage/Recharge - 34: Ragnarok: Damage/Recharge/Accuracy - 37: Ragnarok: Recharge/Accuracy - 37: Ragnarok: Damage/Endurance **Level 12: Protector Bots** - A: Nucleolus Exposure - 15: Nucleolus Exposure - 15: Nucleolus Exposure - 17: Luck of the Gambler: Defense/Increased Global Recharge Speed - 17: Invention: Defense Buff - 19: Call to Arms: Defense Bonus Aura for Pets **Level 14: Whitecap** - A: Armageddon: Chance for Fire Damage - 43: Invention: Accuracy **Level 16: Tide Pool** - A: Ice Mistral's Torment: Chance for Cold Damage - 42: Impeded Swiftness: Chance of Damage(Smashing) - 43: Stereocilia Exposure **Level 18: Maintenance Drone** - A: Preventive Medicine: Chance for +Absorb - 40: Preventive Medicine: Heal - 40: Preventive Medicine: Endurance/RechargeTime - 40: Preventive Medicine: Heal/Endurance - 42: Preventive Medicine: Heal/RechargeTime - 42: Preventive Medicine: Heal/RechargeTime/Endurance **Level 20: Hasten** - A: Invention: Recharge Reduction - 21: Invention: Recharge Reduction **Level 22: Assault Bot** - A: Superior Mark of Supremacy: Damage - 23: Superior Mark of Supremacy: Damage/Endurance - 23: Superior Mark of Supremacy: Accuracy/Damage - 25: Superior Mark of Supremacy: Accuracy/Endurance - 25: Edict of the Master: Defense Bonus - 27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown **Level 24: Shifting Tides** - A: Invention: Endurance Reduction - 37: Invention: Endurance Reduction **Level 26: Upgrade Robot** - A: Invention: Healing **Level 28: Barrier Reef** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 29: Luck of the Gambler: Defense - 29: Shield Wall: +Res (Teleportation), +5% Res (All) - 31: Kismet: Accuracy +6% - 31: Panacea: Heal - 31: Panacea: Heal/Endurance **Level 30: Power of the Depths** - A: Amyloplast Exposure - 46: Amyloplast Exposure - 46: Invention: Endurance Modification **Level 32: Brine** - A: Golgi Exposure - 50: Golgi Exposure **Level 35: Charged Armor** - A: Unbreakable Guard: Resistance - 36: Unbreakable Guard: +Max HP - 36: Unbreakable Guard: Resistance/Endurance - 36: Unbreakable Guard: Resistance/Endurance/RechargeTime **Level 38: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 39: Luck of the Gambler: Defense/Endurance - 39: Luck of the Gambler: Defense/Endurance/Recharge **Level 41: Electrifying Fences** - A: Frozen Blast: Recharge/Chance for Immobilize - 45: Frozen Blast: Damage/Endurance/Accuracy/RechargeTime - 46: Frozen Blast: Accuracy/Damage - 48: Frozen Blast: Accuracy/Damage/Endurance - 48: Invention: Immobilisation Duration **Level 44: Tactics** - A: Invention: Endurance Reduction - 45: Gaussian's Synchronized Fire-Control: Chance for Build Up **Level 47: Combat Jumping** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 49: Vengeance** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed ---- # **Inherents:** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - (Empty) **Level 1: Supremacy** **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Health** - A: Panacea: +Hit Points/Endurance - 5: Miracle: +Recovery **Level 1: Hurdle** - (Empty) **Level 1: Stamina** - A: Performance Shifter: Chance for +End - 3: Performance Shifter: EndMod - 3: Performance Shifter: EndMod/Accuracy - 5: Performance Shifter: EndMod/Recharge **Level 8: Double Jump** # **Hero Mastermind** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21*
  6. Its during peak times. When the AH is clogged with current transactions because a bunch of people are all using it all at the same time. Most of the time its like you say. But I've had times where like, I put in rare salvage bids for 500k when its going for 500k and it takes 10 minutes to actually fill, and if I sit there and watch it it wont like have one or two go through, itll be like nothing goes through at all, and then suddenly it all goes through in 2 seconds after waiting for the AH queue to clear out. Happened with superpacks before too. Bought a shitload of winters back when they were 10mil each and sometimes I would have to wait 5-10 min to fill my order and then it would all land at once.
  7. No its about currently processing transactions. If the AH is clogged with pending pulls and lists and cashouts paying more jumps you higher in the queue. Its an impatience measure, but the extra 1 influence can save you 5 minutes, maybe 10 while you wait for the transaction stack currently occurring to thin out or get to your number during peak times on the server.
  8. You build MM's like I do. Get your basic defenses in place and then as much as you can balls to the wall damage. Dead shit doesn't do damage. I didn't fit extra procs into my bots/time's attacks only because I got all 5 of my 10% recharge bonuses out of the way in the primary and being able to triple stack acid mortars does alot more for damage overall than a couple of procs would, but pulse rifle blast has the purple proc from the single target ranged set (bad at names) Its also worth noting if you get your traps down to like 25 second recharges, with the 3 second cast times, traps actually becomes a busy set. Because if you rotate through your powers once, you've got time for one of each blast basically before they start coming up again.
  9. I wish I knew where the thread was. I think it might have gotten posted on reddit, but someone did damage testing with and without procs. Procs are a significant damage increase. Particularly for the wolves in beasts, clouded senses in any of the zombie powers, a defense debuff proc in any of the mercs, or the same procs in enforcers. Masterminds interact with procs in an interesting way, each individual attack has its own proc timer, and with no recharge applied that means multiple independent ppm mechanics in parallel, which means higher proc rates overall. I remember reading someone say that damage wise its actually significantly better mathematically to specifically proc bomb wolves with a pair of accuracies over slotting a set if you can afford it in your build because it adds that much damage to them. My mercs, thugs, and zombies MMs all have damage procs in the builds. And like, my mercs/elec is literally unkillable outside of more than 2 group threat saturation in farms with aoe attacks like fireball and flame breath because my fire resist only goes so high so having more than 34 enemies engaged all at the same time overpowers even my insane level of heal and absorb. But I mean, if you throw a cool billion influence at a character, its unlikely that adding a few procs to your MMs is going to significantly impact other build goals. And I will remind you, there are only so many ways to increase pet damage yourself in your own build. Generally when talking about procs and set bonuses you're talking about like, hasten being 2:07 recharge instead of 2:00 and in exchange you got a hefty ass damage increase. Single target attacks will proc more often than not. Aoe attacks will usually proc on multiple enemies if you hit the target cap. I'm gonna take this new years to argue in the opposite direction. Pets that take procs can often significantly benefit from them and can help generate a noticeable decrease in kill time. I just feel like you are way over emphasizing the benefit of set bonuses and way under emphasizing the effect of procs. Finally, while knockdown is a great soft control, OF is only a 20% flat proc rate. You'd do better with a soulbound allegiance, I've seen it proc so much that it definitely seems more up than down for all 3 minions when placed in the first power. And a 20% additional knockdown rate generally isn't going to make shit worth of difference for a well built mastermind.
  10. For defense, Bots. For offense, Mercs. Protector shield gives you a huge leg up on your own survivability and maintenance drone is amazing tbh for helping keep bots alive. I would absolutely take your single target heal but you dont have to slot it heavily unless you need a recharge bonus out of it or something. In bodyguard mode, you'll be tanky as hell. Enough potentially to throw on tornado and facetank AVs with provoke. Mercs on the other hand, bring more damage to the table with less survivability. When Serum starts, you're immortal. 20 seconds later, you're very killable. Its a good bit less suited for being right in the middle of the action not just because its a bit weaker when not in the first part of serum, and also because Merc's aoe comes in the form of cones so you are better off to the side of hte group than surrounded by it. Storm, however, is kinda like ideal for positioning. Drop snow storm on enemies around a corner for the pull, park your dudes about 30 feet past the corner, drop freezing rain on the corner and use hurricane to keep enemies from approaching your mercs while in defensive mode and shit will absolutely melt. And of course, tornadoes and stormclouds every cooldown. You will absolutely wreck +4x8 played like this. In teams, same basic idea. Stand to the side of the enemies so you can cone them down hard.
  11. That's line cutting. The AH can get clogged up. Runs slowly, takes time to resolve things. Tacking the extra 1 influence means you just jumped ahead of every single superpack transaction that's going for 1 less. Especially since people buying these tend to buy them in bulk, doing this can ensure your bulk purchase moves quickly.
  12. Sadly I do not, I straight eyeballed that one lol. I only do a mids build if I really need to and elec was actually pretty easy to plan out cause I literally wanted nothing but insane recharge, end recovery, and melee defense in that order. Sometimes I open mids to make it easier to check like which sets have which bonuses again but that's all I use it for mostly now, though I will have to build a marine at some point cause new powerset havent slotted it before.
  13. With Bots, Traps=Time=EA=Dark=Marine>everything else though they each have different strengths and weaknesses, any of them can solo +4x8 pretty easily if you dump money on their heads and know how to slot.
  14. Demons/EA. Bots/traps can be built to be very tanky, but it cannot keep up with the sheer healing and absorb potential of demons/EA. Bots/traps can solo +4x8 Demons/EA can survive in almost any kind of farm with threat saturation. For you and all your pets. I've walked right into the middle of the fire farm asteroid and stood there with a brute who was like wtf Masterminds can handle this? Most can't no. And I am also going to state for the record Demons/EA can achieve this without Tough, Weave, or Patron shields. Not kidding. My demons/EA went with fire for bonfire, fireball, and ROTP, though I need to respec out of bonfire (havent updated the build since it got nerfed) but I went ROTP because I tend to play very aggressively with the build and sometimes you get one shot focus firing a boss or something. Bots/traps has to sacrifice alot of utility and better slotting for some powers, sacrifice a ton of recharge which bots/traps REALLY needs. Making Bots/traps tanky comes at the direct expense of damage and debuff. And demons EA, if you make the same sacrifices, becomes the tankiest thing in the game bar none, you are literally unkillable.
  15. I believe the Mitos have mag 8 hold protection. Im remembering two casts from a dom with domination going to neuter them. You can stack that as a mastermind, but its not easy. It requires a shitload of global recharge, a secondary with a hold, and a patron hold. I think that of all the MMs I can think of, zombies/dark with group fly would be the MM that would have the easiest time doing it. Lich has holds, Fluffy has holds, you have holds, and you can grab another from the patron. Between all of those stacking mag 8 would be passably easy. Something like bots/traps, though? Not a chance in hell.
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