If anyone is interesting in doing Elec/Fire, this is the build I am currently running.
It is extremely quick, and with 3 FF +recharge procs, I am finding an extremely high uptime of the proc. Average clear time of each map is between 3.5 and 4.5 minutes depending on luck with patrols. It is quite rare to take longer than 4.5 minutes per map, but has happened when had really bad luck or I played like rubbish.
I use the following keybinds, with the macro being in slot 6.
/bind 1 "powexec_location Target Lightning Rod"
/bind 2 "powexec_name Burn$$inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage"
/bind 3 "powexec_name Fire Ball$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage"
/bind 4 "powexec_name Chain Induction$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage"
/bind 5 "powexec_location Target Spring Attack"
/macro_image Inspiration_Damage_Lvl_3 RED "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
Some interesting notes:
*Having chance for knockdown in Blazing Aura has worked well. I have never had an instance where the knockdown has stacked to cause knockback.
*The uptime on the Force Feedback: Chance for +Recharge is around 65-75% depending on how cooldowns align. That is an extra 100% recharge 70% of the time. The tooltip makes you think it'll only proc twice per minute, but I often see it proc from Lightning Clap 3/4 times a minute.
*Having a chance for Immob in Fireball works really well. I am constantly pulling whilst over the agro cap, but because of the immob they stay put for a few seconds and in that time I have killed enough for them to agro as the immob runs out.
*Spring Attack does okay AoE damage, it isn't amazing, but with a 24 second recharge it procs Force Feedback every time, whilst also doing okay damage.
*Lightning Rod on an 18 second recharge procs Force Feedback 3 times a minute without fail, despite tooltip saying 2 times a minute.
*With the combination of defence and knockdowns, I just don't take any damage. For this reason Healing Flames is not picked up as a power. I am also finding that I just don't need the recovery procs in health, so may respec out of it and try and squeeze a little more damage in elsewhere.
*I am torn on incarnate choices, because my recharge procs so often, my powers recharge as fast as they can (you cannot get Lightning Rod to recharge any faster than 18 seconds, no matter what you do). So if anyone has suggestions for the Alpha, I'd love to try something else.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
You Have: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery
Villain Profile: Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(48) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(37) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5) Level 6: Build Up -- RechRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(11) Level 10: Super Jump -- Jump-I(A) Level 12: Temperature Protection -- UnbGrd-Max HP%(A), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(15) Level 14: Boxing -- Acc-I(A) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17) Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21) Level 20: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(36) Level 28: Lightning Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43) Level 30: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(34), FuroftheG-ResDeb%(36) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(34), FrcFdb-Rechg%(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40) Level 41: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), FrcFdb-Rechg%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
Will update this after 5 full runs to get an accurate average figure.
Map used: 2915 - Full 5 mission run
Run 1: Inf/Minute - 2,477,987
Run 2:
Run 3:
Run 4:
Run 5: