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ineffablebob

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Posts posted by ineffablebob

  1. The Council are hiding the Shadow Seed and only Classic Hero can find it! And oh look, a big boss guard robot:

     

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    Funny, he didn't look nearly as dangerous without any End. And that was enough to get her to level 40! Finished out the mission with some vampyr smiting for good measure:

     

    Boss.thumb.jpg.9d05c0dcf9f5a4032a24a516c0337a74.jpg

     

    It's been quite the journey to get out of that time eddy! But she made it.

     

    If others want to organize events or time to team up for their own classic heroes, I'd be happy to join in!

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  2. You should put that in an AE arc @Xiddo(or as close as you can) and maybe it'll get a Dev Choice!

     

    I do think it's important to point out that there's a difference between modifying the existing TFs and creating new ones. Modifying the old ones should be quite a bit easier than creating whole new ones, so I'd love to see the Dev team put some effort into revamping older TFs first. More efficient time management.

  3. 8 hours ago, Normal Thomas said:

    Glad to hear it! I got Medic to lvl 40 soloing the rest of Colleen Nelson's arc. I had no idea references to the Imperious TF and Nictus/Warshade existed in I0 story arcs!

    Congratulations! I'm still a little behind you, got distracted last night getting another character through the weekly Hess TF. It's likely I'll also be using that same arc for the final stretch to 40. Glad to hear that the classic challenge process gave you a chance to see some of the older content - those of us who have played since the beginning sometimes forget that not everyone has seen all the background.

  4. I was thinking about this the other day when running the Citadel TF (which was the weekly at the time). We don't really need massive changes to these older TFs, though a few extra flourishes would be fine. What's really needed is just streamlining. Cut 3 or 4 of the Citadel missions, don't swap from IP to Talos on every mission, perhaps change a couple of the defeat-all to defeat-boss. One power station is plenty for Synapse, and one patrol-Steel-Canyon. These should be fairly minor changes that would be great quality-of-life improvements that don't require a huge amount of development time.

    • Like 1
  5. Only had 3 people tonight, so we just ran a couple missions and called it a night. Citadel can go clean out his own Council caves!

     

    I'd like to run some classics next week. Should have time Monday (probably around 6-8 PM Eastern) and Tuesday (a bit later, probably 8 PM start).

     

    And if someone wants to organize another TF, by all means go for it! Doesn't need to be the weekly, just one of the classic ones.

    • Like 1
  6. There was quite a bit of interest in doing a classic villain (CoV release) team night. I was thinking we could run a low-level mayhem or two - good for temp powers before you get your travel power, and besides, mayhems are the best parts of villainy. 🙂 When are people free? I could do Tuesday, Wednesday, or go for Friday evening again.

  7. Another great TF run tonight! First we hit the Council and Nemesis for a couple of missions, getting Sythestesiatica up to level 20. Then it was off to Ouro to talk to dead Sister Psyche through the magic of time travel, but first, had to show off a bit...

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    On the far left is @Ceejerfrom Repeat Offenders, and all the rest are classics. Most activity We Have No Issues has seen since the Synapse TF!

     

    Sister Psyche really likes to send you after Freaks. A few Council, too. And lots of sonic bombs. Spent a lot of time all over Steel Canyon, Talos Island, King's Row, and Skyway City. In the end, we found Clamor:

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    She's in that glowing pile of ass-kicking, really. Multiple Rads and Kins plus a couple scrappers to smack her around - didn't take long! All told the TF took just under 2 hours, and that's without really rushing - we could have gone quicker through a couple of the find-item-and-defeat-boss missions, but it was easier to just mow them down.

    End.jpg.398b7ca2636e5d5538abb1a9a04ce312.jpg

     

    Yes, ma'am, we are indeed the stuff of legend.

    • Like 2
  8. Had a good time tonight running Classic lowbies on Black No 1 with Frostycuffs and Controller 7D4. Tank-Controller-Defender isn't the fastest clearing team but we made it through a lot of Skulls and then rescued the fortune teller.

     

    All this talk of villains has got me thinking back to my first CoV characters. Don't remember that launch as well as I do CoH, but I'm pretty sure I had a Dom and a MM out of the gate. Will have to get myself a classic alt over in the Rogue Isles soon.

  9. You know what other badge can be a challenge to get without those handy P2W powers or a vertical travel power? Old Fashioned. If all you have is Sprint, there's no good way to get up to the donut in Faultline. At least, not on a low-teens character...might be possible later on as jump distance in Hurdle improves. Learned that lesson on Cerulean Knight, who has only Sprint and Super Speed, and was unable to get up on the donut shop roof when he was in Faultline around level 15.

  10. Now that was a classic Synapse run!

     

    Like Crane said, we had a full team. In fact, this full team:

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    Here we are facing down Babbage, who was kind enough to spawn far enough away from the police drones that we could beat him mercilessly.

     

     

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    Tried to get a picture of us with his corpse, but we were distracted by the L35 Council that were following a random person who stopped to hit the big clock.

     

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    The Clockwork King tried to hide from us in a corner, but to no avail.

     

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    Awesome time, had a blast. Looking forward to the Sunday run!

     

    • Like 3
  11. 1 hour ago, cranebump said:

    Earliest I could actually get on (if things ran to the bitter end), is 9 pm EST

    Wouldn't bother me to run a bit later. We'll meet up and I'll check with the crew, but if everyone is cool with going a bit later, we'll wait for you. Nothing stopping us from running other missions while we wait.

  12. Mission designer team meeting, circa late 2003...

     

    LEAD: OK, next up for review we have Stop Stage Magician Sacrifice. L30-34, Circle of Thorns, ok, ok..wait. Twenty-one magicians to save?

     

    DESIGNER: Oh, crap, sorry. Must have fat-fingered that, was supposed to be 2.

     

    TEAM: <general laughter>

     

    DESIGNER: I'll fix that in the next version...

     

    LEAD: No, no, leave it! It'll be hilarious.

     

    Magicians.jpg.f59af088ea54cf67a3b0caf7b7e2cdcd.jpg

     

    Customer support meeting, circa 2004...

     

    LEAD: All right people, there's been a huge spike in tickets, what's going on?

     

    SUPPORT REP: The majority of players are reaching the level 30 contacts and getting this Stop Stage Magician Sacrifice mission. They can never find all the magicians, so we get paged.

     

    LEAD: What idiot thought it was a good idea to put twenty-one magicians in this thing?

     

     

    Classic Hero 2004 did not leave the blackjack of magicians hanging! Even though it was a huge Ornery Bagel map, complete with portal room, which nearly killed her. Fortunate that I leveled mid-mission so those were even-level, instead of +1.

     

    More importantly, that level was 32! Fulcrum Shift online.

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