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nzer

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Everything posted by nzer

  1. They're saying the kind of people who would reject a controller right now because controllers aren't valuable aren't the kind of people you'd want to team with if controllers eventually became valuable.
  2. I think it's more about wanting to feel rewarded for having assembled a balanced team. It feels good to recruit a controller and be able to say "nice, this controller will really help" rather than just not caring what AT the person is using.
  3. Maybe I'm misunderstanding something, but it looks like those keyboards don't actually give you more keys to work with than a regular keyboard. So... is a regular keyboard not a viable alternative? Edit: I guess it ends up being three buttons short if you aren't willing to use the function keys on a regular keyboard, which is reasonable to me.
  4. Right, that's what I'm getting at
  5. I'm not entirely sure why people are talking about content requiring optimal team comps when no one has asked for that. The original comment was about players being encouraged, but not required, to have diverse team comps that include support characters rather than being able to steamroll everything with, say, eight blasters, which you can absolutely currently do.
  6. You can't claim to want actual discussion then dismiss a complete misunderstanding of the discussion as "literally nothing." I apologize if my attempt to get the discussion back on track upset you. And now that we are back on track, I have to agree with AWOL and Solarverse; having a balanced team comp should be important, albeit not required. One of this game's biggest strengths is that it has a robust set of classes capable of providing distinct yet mutually synergistic benefits to a team, and that it actually incentivizes capitalizing on those synergies whenever possible. That's a rare thing nowadays, and tossing it aside so some people can feel a little more like Superman is failing to see the forest for the trees IMO.
  7. They literally repeated AWOL's argument nearly verbatim, of course they were talking about AWOL.
  8. Solarverse is talking about AWOL, not golstat.
  9. Engines are typically designed such that this isn't the case; you want your content creators to be able to create content without help from engineering, otherwise they become completely blocked whenever engineering has more important things to do.
  10. The person who said it hasn't responded since saying it, so what response are talking about exactly?
  11. It's never worthwhile. With 1000 free converters you'd have made several times that doing bog standard rare conversions. You'd probably have made just as much selling the converters directly.
  12. I'm not saying I think you're stupid, but I can only respond to the things you type. When you question the relevance of RMT and go down incorrect lines of reasoning searching for it, I feel compelled to step in and clarify. macskull is arguing that the inflationary effect was lasting, not front-loaded, and they're using a downward trend in RMT prices as evidence of that. That's how it's relevant. Now I don't find that argument particularly compelling, for reasons that are hopefully obvious, but I find your claim that accumulated wealth had no effect on the market thanks to inf caps equally weak. You yourself professed to having maybe a billion inf spread across a dozen characters, nowhere near the inf cap, yet somehow the cap prevented the effects of accumulated wealth? I'll buy that it curbed them, maybe even substantially, but of course long-time players having tens or hundreds of billions across their account would have affected the market. The only way it would have had no effect is if everyone was running at or near the inf cap at all times.
  13. Title, basically. I've been soloing +0x4 on my level 34 Demons/Time mastermind no sweat, but I took her into a radio mission team the other day and felt pretty useless compared to all the AoE the rest of team was doing. By the time my demons reached the enemies and got a few hits in everything was dead, so all I was really providing to the team was the stuff in /Time, which would have been better coming from a defender or corruptor. Is this normal? Will I eventually reach content where I'm useful to a team beyond whatever buffs/debuffs my secondary provides, or are masterminds more of a solo archetype?
  14. You're missing the point; what RMT sellers could charge for inf had nothing to do with the RMT sellers, it was about how much legit players were willing to pay for inf. That's a function of how much inf those players had access to, which is a function of, among other things, inflation and accrued wealth. Edit: I want to point out before this goes much further that I'm not agreeing with what macskull is saying, just clarifying the relevance of RMT prices to a conversation about inflation. I have no idea whether the inflation happened all at once or over time, or whether it happened at all. I wasn't there.
  15. Because it's supply/demand linked to an external metric, i.e. real world money. The price of inf from RMT sellers going down over time is potentially an indication of increased inf supply. They couldn't charge as much per unit for it because players had more of it. It's not a great argument since the price could have fluctuated for dozens of other reasons, but the relevance is pretty clear.
  16. Afaik navmeshes just define the traversible area, they don't necessarily define specific paths agents can take. CoH would likely have both.
  17. This depends how close to the damage cap the scrapper is to start with, no? FS is capable of more than doubling damage.
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