
Excraft
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Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
You seem very confused. This isn't what I said at all. I made no such claims regarding "unhinged rants" and whether they are or are not useful. -
Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
Thank you for very eloquently proving my point. -
Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
Nothing wrong with disagreement. I can read about a heart attack or being bitten by a great white shark. I'd rather not actually experience either. I can read about my salary being reduced by 10%. I'd rather not experience that. I've read in the local newspaper my property taxes are going up next year. I already know I won't like it, I don't need to experience it. I don't necessarily disagree that changes on BETA should be tested in their totality to see how they work overall. I merely suggested that dismissing an opinion outright over changes that are relatively straightforward in the patch notes without actually testing is dismissive, and many times used as a crutch to discount what can be valid criticism. Some things really can be gleaned just by reading. Again, I don't agree with the OP that these changes are the end of the world. As I've said, there is a lot of good stuff in this patch. -
Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
It sounds like you didn't read my post at all. I understand what the changes are and what the point of them is. I wasn't making a commentary on any individual changes or the patch in general beyond it's not the world ending update some are making it out to be. My comment was regarding dismissive replies. -
Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
Or they've tried anchovies before and know they don't like to eat them regardless if they're in a salad or on a pizza. I can't stand cilantro, doesn't matter what it's in or mixed with. If something has cilantro, I won't eat it. I can come up with many more examples too. Spot on. Couldn't agree more. I wish it were different too, but it is what it is. -
Open Lettur from Disgruntled Player regarding Plant Control
Excraft replied to Nayeh's topic in Open Beta Testing
I know most people mean well when they post this standard dismissive "did you try it?" response, but it's a pointless retort and over abused to dismiss/discount the feedback/opinion of someone else. Simply put, one doesn't need to taste food that's prepared from ingredients they already know they don't like. They can tell that just by reading ingredients. If one reads Dev notes that discuss "reduced damage" and such, there isn't much need to test things out to know it's a nerf. With that said, I don't think all of these changes being put forth in this update are world ending. There is quite a lot of good stuff in there. There isn't much anyone can do. HC will change what they feel is necessary as its their server and they can do whatever they like. I'm not at all saying that's a bad thing. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
I made no mention whatsoever one way or the other about solo play and whether or not it has any worth in consideration. That's you attempting to inject that into my post. Why I don't know. For the record, it's poor form to inject things into other people's posts that isn't there. Seems clear that you're just interested in arguing, so good day to you. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
I never said it wasn't or even suggested it wasn't. You've completely missed what I was saying. Thanks for the response and your understanding. It's appreciated. Don't get me wrong, I understand why these are used as test scenarios and that they provide data based on how individual characters with individual sets will perform. I just don't know that I really think that these results are what should be used to determine adjustments. Soloing one mission over and over or standing in one place punching a pylon isn't really standard activity in a game where people are teaming up for missions, TFs/SFs, iTrials, raids etc. Again, using my TW scrapper as example, it performs much better with much higher DPS when solo. That goes for any of my characters regardless of AT/set choices. If I go by those solo results, the TW set is way overpowered and vastly outperforms other sets, like my Kinetic Melee scrapper. With that said, put either one of them in a team setting and both aren't doing anywhere near the same DPS and performing poorly compared to soloing. How much DPS you're generating is highly dependent on what enemies are being fought as well. I guess the best way to describe is that tests like this seem to want to make adjustments/nerfs to "correct" spreadsheet numbers at the expense of team play and how the game actually flows. I personally do not care if Tankers do 2% better DPS than a brute in a solo mission or standing idle punching a pylon. I understand why you all want to use these as test cases. No need to change that. You all make whatever changes you like based on whatever spreadsheet criteria you like. Nothing I or anyone else here will say can change that. I just thought I'd offer my 2 inf on it. Thanks for all the work you all put into the game. It's appreciated, even if I disagree with some of the changes you all make. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
Not only that, it doesn't represent actual team play where a tank isn't doing the highest DPS. In a team setting, Tank DPS is minimal, if any at all due to the overwhelming DPS coming from the damage dealers on a team. There are Hami raids running all the time on Excel where melee are discouraged in favor of bringing blasters or corruptors. Those kinds of things are an indication to me that tanks aren't doing too much DPS. My TW brutes and scrappers can do great DPS soloing. Those same toons on a team can struggle to keep Momentum going due to lack of targets unless I hotdog it and split off from the rest of the group to solo. I understand that Trapdoor and Pylons are used as a test. I just don't think that their results are all that meaningful. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
For me, both. No point in shouting at the wind. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
What would be the point? It's not like it would make any difference. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
No one said anything even remotely like this. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
If the damage nerf numbers aren't significant and the change is meaningless, then why make it at all? -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
Sounds like an across the board damage nerf to me. -
Focused Feedback: Tanker - Archetype Inherent Changes
Excraft replied to The Curator's topic in [Open Beta] Focused Feedback
If procs are the problem, why not limit procs to one per power? Most META builds I see posted around here and on Discord forego set bonuses in favor of slotting every possible damage proc into an attack. I've even seen some that are 6 slotting brawl with procs. Limiting how procs can be slotted would be better than nerfing damage across the board in my opinion.