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Excraft

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Posts posted by Excraft

  1. 5 hours ago, Grouchybeast said:

    Yes.  It's in the patch notes.

     

    5 hours ago, Blackfeather said:

    According to the patch notes, it seems like it:

     

    Thanks to both of you.  I realize it's subjective and opinion, but to me those merit rewards are much too low for the extra time and effort involved.  I might run this once just to try it and then never again.  It's still faster/more fun to just do speed TFs and can earn more merits faster. 

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  2. Question - are reward merits for ASF and ITF being increased to compensate for the nerf to EMP merit conversion?  If I'm remembering right, these were added as additional incentives to try hard mode stuff and were told that those could be considered the additional merit rewards because they could be converted.   That's no longer the case, so are reward merits getting increased for harder difficulty levels?

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  3. On 7/31/2022 at 11:07 PM, Number Six said:

    There's not a rule against it and I'm not convinced there should be a rule against it, but the game's rewards structure should not be set up in a way that encourages it.

     

    Was thinking about this some more... sounds a lot like a problem over in STO where people were taking advantage of the big dilithium payouts from finishing Rep systems.  They would complete the rep system, then delete the character and start over.  All that dilithium can be converted to Zen which is purchased with real money.  There's no real money here though so not sure why this is such a crisis.  Could you maybe backload the merits from Vet levels instead of front load them?  I know it wouldn't stop the behavior, just make it take longer and help discourage it.  Just a thought, not a great one but wanted to share.

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  4. 1 hour ago, Bionic_Flea said:

    If the trend is that players are spending the majority of their time in AE and that trend continues to grow, at what point do we just have one giant AE and forget about all these empty zones?

     

    I don't see that happening.  You can't earn badges toward accolades in AE and my experience is most people are using AE to skip the lower levels, then going back and playing them once they've got all their slots and builds finished.  If what you're saying here is true, it would be getting harder and harder to fill requests for TFs and story content.  It's not hard to find or fill teams on Excelsior for anything non-AE related.  I don't know about other servers. 

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  5. 2 minutes ago, Number Six said:

    There's not a rule against it and I'm not convinced there should be a rule against it, but the game's rewards structure should not be set up in a way that encourages it.


    That sounds fair enough.  Maybe a rule change is in order?  I mean, if you're all calling it abusive behavior, sounds to me it's something that you don't want people doing so probably best to make a rule and enforce it. 

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  6. 1 hour ago, Number Six said:

    Postponed, since that would have been about removal of veteran XP from AE, which isn't happening. There's about 5 different problems intersecting here, and if/when we decide to address the underlying problems with AE rewards relative to the rest of the game, there will be more detail about the reasoning.

     

    Removing the conversion is to address a different though tangential issue - a set of circumstances that encourages a very particular type of abuse involving a cycle of deleting and re-creating characters to take advantage of the frontloaded and limited supply of Empyreans. Removing the conversion (mostly) isolates the benefits to things that are account-bound and limits its impact on the economy, making it not worthwhile in most cases. That's likely preferable to most people than removing or significantly reducing Incarnate progression through vet levels, even though they were tuned for a much smaller population and probably shouldn't have ever gone live in the state they're in today.

     

    If you're able to detect this abusive behavior, you can't just deal with those doing the actual abusing? 

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  7. 5 hours ago, Jedediah said:

    Personally as someone with a lot of alts If someone wants to use a name that I am not actively using then more power to them.  More active players means a better game.

     

    If you're an active player, someone can contact you and negotiate for you to release a name to them.  It's up to you if you want to give it up or not.  There's no need for this policy if players can communicate with each other.

     

    28 minutes ago, Ironblade said:

    The situations are not really comparable.

    Back on live, we had 12 characters slots per shard unless we paid extra.

    Now, we have 1,000 per shard.  That makes grabbing names that you 'might play some day' trivial, rather than using up valuable character slots.

     

    Edit:  Also, it was never run again because the devs said it didn't free up many names.

    In this very thread, GM Impervium said: "But yes, under-leveled, unplayed characters are a huge deal, and I can guarantee a LOT of names are going to get freed up!"

     

    Sure they're comparable.  Everyone seems to believe every account used up all 1,000 slots on every shard across multiple accounts.  I just don't see that as being true and haven't seen any evidence it is even remotely what the majority of people are doing.  There's just not that many active accounts here and there's no shortage of word combinations left to use. 

     

    If you'd like to believe every word a GM says, more power to you.  Based on what I've seen with my own eyes, I'm skeptical of anything they say.  How many of the "under-leveled, unplayed characters" that are a "huge deal" even have actual words that someone else may want?  It's more likely a fraction of a fraction.  People see big numbers posted in this thread and are getting their hopes up.  By all means, release this on accounts that haven't been logged into in 2 years or more and start with that.  Chances are highly likely those people aren't coming back.  Active players can be contacted by other players about releasing a name.  There's name release threads on these forums. 

     

    4 hours ago, Jedediah said:

    We are talking about names for made up super heroes that you claim by being first, not someone coming into your house and taking the things you own.


    Right.  It's not a big deal.  Just pick something else. 

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  8. 14 minutes ago, Shadeknight said:

    The whole "they're using alt accounts." attributes a maliciousness to people that none of us really know outside of Homecoming and that is baffling to me.

     

    Right because lying to the community for years about a private server wasn't malicious at all.  It's the most honest and trustworthy thing ever. 🙄

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  9. 1 minute ago, Marbing said:

    So you lost the name you were sitting on for over a year without playing on an 18 year old game running on a private server. Life goes on. 

     

    I'm not sitting on any names, thanks.  I've got a handful of characters at most. Nice try though.  If not getting a name you want is causing you this much grief, you should probably go outside and discover the real world out there.  There's just far more important things in life.

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  10. 28 minutes ago, Shadeknight said:

    Anyway, I find it odd to see a "first come first serve neener neener." elementary school mentality to names. That's...not how it worked on live (where they did this very same name release, just...not the same time limits) and just because we're a private server/"ROGUE" server doesn't mean we need to not do a policy as well. It harms no one but inactive people to have their names freed up. 

     

    Yeah and that was such a raving success on live they never ran it again.  So you can't get the name you want on an 18 year old game running on a private server.  Life goes on.

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  11. 6 minutes ago, UltraAlt said:

    Well, I can only guess you are trolling or haven't been around too long.

     

    It really isn't so much the new players but the returning players (some of whom have been back for quite a while) trying to get the names that they had before the Sunset.

    There have been a bunch of threads about it.

     

    Someone else got it first.  Deal with it and move on.  Unless this is because there's a name on an abandoned account someone in the inner circle wants, than that's perfectly ok.

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  12. 12 minutes ago, Shadeknight said:

    Both require proof and/or evidence thereof. Neither is factual until something actually substantial is shown.

     

    Where's the proof/evidence/explanation that AFK farming is a huge issue and converting EMP merits to reward merits is causing a market problem?  Where's the proof that there's a character naming problem and the name release policy needs to be put into place?  These are things we're told to accept as fact but we're not given any substantial evidence or data to even know there's a problem.  All that's been posted here is hypothetical stories and anecdote and the white knight brigade jumping all over anyone who disagrees or offers up a different suggestion.

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  13. 1 hour ago, Shadeknight said:

    It's a conspiracy theory that the devs only listen to a few specific people, but they're proven wrong at every turn.

     

    If you say so.  🤣

     

    1 hour ago, Shadeknight said:

    Trying to emulate Alex Jones is not a good look for you, Excraft

     

    And insulting others is a good look for you?   Give me a break.

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  14. 10 hours ago, Krimson said:

    The idea isn't to actually permanently divide the player base, since that might require new accounts and the like. I'd just like to see how many players who are against farming and AE would actually embrace a Shard without it, because I don't think the anti-farm crowd is the Legion they want you to think they are. 

     

    They aren't that many.  It's a handful of people in the inner circle using alt accounts. 

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  15. 2 hours ago, Troo said:

    It is the few AE Farmers abusing exploits or other tactics who are forcing changes.

    Don't like the changes, at least blame the right players.

     

    The only people losing their shit over this are the people who hate farming to begin with and would like nothing more than to piss in the cheerios of anyone who sets foot in AE.  From what I can see, casual farmers don't care what the few exploiters are doing.  So yeah, the correct players are being blamed. 

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  16. 1 hour ago, Puma said:

     What you just said is entirely redundant, and it suggests you don't understand why making changes based on anecdotal reports is a bad idea.  

     

    Unfortunately a lot of changes made here are due to anecdotal evidence made by the inner circle.

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  17. 57 minutes ago, Coyotedancer said:

    On the other issue that we haven't really talked about yet, farmers being asshats to other players in Excelsior's Atlas Broadcast, LFG and other chat channels *is* problematic behavior.

     

    Should be dealt with regardless if they're a farmer or not.  I've seen plenty of people who aren't farming acting like jerks.   Just report them and let the GMs do their thing.

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  18. 13 minutes ago, Troo said:

    Other changes however are targeting extreme offenders and these end up affecting a lot more folks.

     

    So when can we expect the nerfs to all TF content to prevent speed runs?  Those are extreme offenders too.  People are getting full rewards while skipping through the content for little to no risk and not spending enough time on it.

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  19. 7 minutes ago, skoryy said:

    I'm not a dev, I don't have the data.

     

    I'm not a dev, I don't have the data.  But the ancedotal data matches up to what I see when I check in on Everlasting or read on these here forums.  

     

    Right, so you don't have any data.  You're just spouting falsehoods and hoping people will be stupid enough to buy it.  Anecdotal data doesn't work.  If you have any real data from actual, real, new player accounts that are legitimately new players, share it.  Otherwise you're just spouting BS and trying to pass it off as fact.  

     

    Provide real quantifiable, measurable and verifiable data.

     

    6 minutes ago, skoryy said:

    The funny part is I offered a solution to reduce the impact of farming without even needing to nerf farming, and you jumped on me like I just stole your security blanket.

     

    Yeah I'll call bullshit on any idea that's based on false information. 

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  20. 4 minutes ago, skoryy said:

     

    I feel like you're both right and wrong:

    • Veterans that have been through leveling content plenty enough already shouldn't have to grind their way through that.
    • New players that haven't been through leveling content should not be discouraged from doing it.

    The problem is the current solution to the first problem, farming, is notably impacting the second problem.

     

    Emphasis added.  Prove it.  What data do you have that can be reviewed to show this is an actual problem?  Anecdotal stories do not count. 

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