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Gerswin

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  1. Broke 9 min a few times this week with some random PUGs.
  2. In retrospect, I like the way it filtered the players joining the lower level taskforces that I ran. No one was joining synapse with an unslotted level 15 toon to hopefully get some easy levels when the even lazier MS XP was so much easier to get. I also like the MS event because it is great for testing damage in a target saturated environment. I am fairly ambivalent about the xp. I can farm a toon 1-50 just as fast if not faster than sitting in a MS league.
  3. The actual number is 10000, not 9999. I always try to convert them all to hero merits every time a toon gets over 9000, but capping at 10000 happens more than I would like. There is no error message when you hit 10K, you just stop getting merits.
  4. Instead of zone invasions like mapserver that encourage afk sitting, make a random ouro arc turn purple every 2 hours on the hour. While a mission arc is purple : -Mission completion bonus xp is 10x -Mission completion reward drops are 2x -Arc completion merits are doubled -All mission bosses are bumped up to AV/EB -Arc completion gives event specific reward such as seasonal temp power (eg. 4th of July firework, Winter freeze ray, etc.) Some arcs are fast enough people would farm them with different toons, while others may be a race to complete in the time period. Teaming would be encouraged but not mandatory (for AVs) . This would leverage the wealth of instanced mission content available without stressing the server with lag. Some arcs would not be in the list if prone to exploitation.
  5. If you have a stable of strong 50s and some good macros you can triple box solo Tin Mage tf when it is the WST for 240 merits every 15 minutes.
  6. This might ruffle some feathers but the year is 2025. There are more than 8 billion people on this planet and less than 1 in 6 celebrates Halloween. The continent of Australia is wider than the moon, and insects are a good source of protein. We can't keep lining up in Atlas park like degenerates. Cocaine is a hell of a drug. First time offenders can get a 24 hour ban but after that, no additional bans are necessary.
  7. I love this idea. Essentially you would get to pick a melee weapon that does sands of mu or undead slaying axe damage and animation, but cosmetically is a weapon animation. You could also pick a ranged attack that does blackwand or nem staff damage, but cosmetically it could look like shooting a gun, blasting a flamethrower, throwing a dart. or firing a crossbow. Switching would be no big deal because you aren't really changing combat capability. The most critical part would be that you need weapon customization. The generic models are kinda boring. I love the idea of a costume-completing weapon that actually works.
  8. I just don't think it is fair that the game can have superadine (drug) references but when I make a "Meth Salesman" toon with links to my darkweb meth dealing site I get generic'd. Please be consistent.
  9. Lash 1 Ranged whip attack Summon Spearman 1 Summon spear wielding warriors Crack Whip 2 Melee Cone Equip Warriors 6 Gives spearmen shields, archers armor, barbarian titan sword Dogs of War 8 Summons pack of armored dogs Archers 12 Summon Archers Berserk! 18 Henchman buff, +Dam, -def Barbarian 22 Summon barbarian warrior Elite training 26 Ranged, Empower Warrior Henchman This primary allows a whip-wielding mastermind warlord to send his or her primitively equipped but physically imposing forces into battle.
  10. Spoken like a noob mish-door pvper.
  11. This idea is based on an AE arc I wrote but couldn't really bring to life with those tools. In the game, I would put a shady looking contact in Cimerora who asks the character if they want to test their mettle. When the trial starts (limited to 4 toons like SBB, or even 3 if you want to shake it up) the team is transported to the gladiator arena from SBB. Then they start getting waves of opponents (just like Time Gladiator) except there are 10 waves, and the last few waves are harder and more nuanced. Also, the opponents should be randomized and unique. In my AE arc I went crazy with the costume editor and made a bunch of Mad-Max looking aliens and robots wielding Roman-era weaponry like the 'Planet Hulk' comic. Some of the enemies could be alternate dimension versions of known characters from CoH lore. My AE arc had a Robotic clone of Back ally Brawler, mace-wielding Valkyries, and a bunch of other toons inspired by reading 35+ years of sci-fi and fantasy literature. Also, any experimental combat mechanics could be tested out with specific opponents, so that if they are no good, it doesn't mess up the trial but if they are popular then they could show up in future content. I am not sure if this is possible, but ideally the pool of opponents would update every week, or at least rotate to keep things fresh. It could be fun to run at level 50+, but I think it would be easier to balance at level 35. I don't know what the rewards would look like, but I think they should be modest and given every 2 rounds rather than a lump sum at the end.
  12. Here is my question: Who designs office buildings where the elevator shafts are not lined up and each elevator only goes up or down a single story?
  13. Fire/Dark is super fun, from speeding 4* to PUG Atta. Slow slotted tar + darkest night + proc'd howling twilight cripples the return fire and you can just tee off with fire. Plenty of viable incarnate options as well. I slightly prefer ice/dark to stack more slows and kd, but that build is much less open and relies a lot on procs. You can make quite a tanky corr with cardiac alpha but so many options. it is hard to shield your teammates with shadow fall if you are a hoverer, but you are pretty much unkillable. Raining fire on helpless victims is what superhero right is all about IMO.
  14. I usually slot enhancements in my toon when they hit level 50. Levels 1-49 I rely on my teammates. Saves a lot of inf.
  15. I think it would be much less susceptible to manipulation and undesirable farming practices(shadow accounts, etc) if the winter ATOs were just made into very rare drops when doing winter content, similar to that of purple recipes.
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