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Gerswin

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  1. I love procs and the randomness that they add to an otherwise ultra-predictable combat system. I think that damage and -res procs are in a very good place right now. If anything, I would support the addition of more procs to further diversify slotting options and increase the divergence between specialized and all-purpose builds. I also think procs could be introduced as set bonuses: for example the 4 piece set bonus would be a 3 ppm proc and the 6 piece set bonus would increase to a 5 ppm. I do think players should be 'rewarded' for either a solid grasp of statistics or careful scrutiny of character performance when testing builds. The nuances of slotting for set bonus, damage proc, +rech proc, -res proc, healing, etc require different strategies for different builds, as they should. I suspect any developer adjustment to procs would just be removing the nuance and homogenizing builds.
  2. BS ideas: Child of the Grave Fairy in Boots Paranoid Warpig Supernaut solo Ozzy Hellraiser CrazyTrain Conductor Flying HighAgain Madman with a Diary Mr. Tinkertrain
  3. As someone with 60 Grateful Dead themed characters and an entire SG (Heroes of the Golden Road), it is completely possible to pay tribute to the music(ians) that inspire you without triggering the ire of ToS violations.
  4. This would make a lot of goldside content more accessible and less tedious.
  5. Ice/storm, Storm/storm, water/storm corruptors. You never get close to mobs but you can lay down some sick AOE damage and debuff patches with lots of soft control from slows and knockdown. You get a lot of mileage out of +range buffs as well. Ice/ gives the best single target damage but water/ is very versatile as well. If you have time to set up, like in a zone invasion, ToT, or KHTF or something, storm/ annihilates everything with complete safety.
  6. What is wrong with the math? I think it's ok to skip the +2Pi*n in this case. This pickup line works great btw. Used it frequently between 1995-2007.
  7. I want the ability to send the beam effect from just below the toon's belt area.
  8. I think you are spot on with the top 4. All of these sets are solid in all circumstances and excellent in their own niche. I agree that ice is #1 because it is so versatile with proc potential, mez, DoT nuke, and great single target damage. Beam and storm are both excellent in their own way, but simply not as versatile as this top 4. All of the other sets have limitations that you really feel when playing a wide range of content side by side with one of these top 4. Even elec feels a bit slow compared to the top 3 in 'DPS check' type of situations.
  9. -Add a reactor health bar (like so many other missions have for AVs) that does not require targeting the core. -add a mob counter that says how many mobs actively attacking core (also until wave respawn) -make glowies in Sgt. Clayton door mission give temps of some sort in final mission -modestly increase spawn sizes
  10. These changes don't effect 4* or most speed teams at all. There is a minor effect on tank fire farmers. They hammer the 'All melee KM ITF' and tank tf soloists the most. I just find it amusing the types of gameplay that the devs feel they need to nerf. Overall, I like the new content but I am disappointed in all the changes that make me respec 100+ toons with dev statements that more changes are coming that will necessitate even more respecs. I guess fine balancing details are important to some people but I just want stability so I can dust off an old toon without having a frustratingly obsolete build.
  11. The best damage mitigation in the game is based on anticipation, mobility, and reflexes. There are some players that very rarely faceplant, even when they are playing squishy toons with minimal defenses. Knowing where to stand, bounce or fly while being able to quickly execute an 'escape' if damaged or mezzed is far more valuable than a few percentage points of def or res. My estimate is that expert proficiency with [Combat teleport] is worth 35 points of global defense when it comes to survivability. Hover blasting, while situational (Battle Maiden in Apex???, -fly mobs???) and more of a crutch than a comprehensive defensive strategy, is worth 25 points of global def. Being able to execute successive 'jousts' with a melee toon that generate 75%+ of standstill melee dps while staying at range is worth 25+ points of global def. I won't namedrop here, but I know players on excelsior that can run 4* Aeon speed runs (no inspirations)on a fire blaster without dying, without fighting pool, and without rotating stacking barrier. Any regular content run at +4/x8 is easy compared to this. TLDR version : softcap def is a noob crutch that only feels strong when doing specific easy content.
  12. Managing chat tabs can be difficult because there are so many channels that are necessary in certain cirmcumstances but complete spam in others. An in-game parser that allowed you to selectively show or hide active channels within a tab would be a great addition to the game.
  13. Broke 9 min a few times this week with some random PUGs.
  14. In retrospect, I like the way it filtered the players joining the lower level taskforces that I ran. No one was joining synapse with an unslotted level 15 toon to hopefully get some easy levels when the even lazier MS XP was so much easier to get. I also like the MS event because it is great for testing damage in a target saturated environment. I am fairly ambivalent about the xp. I can farm a toon 1-50 just as fast if not faster than sitting in a MS league.
  15. The actual number is 10000, not 9999. I always try to convert them all to hero merits every time a toon gets over 9000, but capping at 10000 happens more than I would like. There is no error message when you hit 10K, you just stop getting merits.
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