
Gerswin
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Instead of zone invasions like mapserver that encourage afk sitting, make a random ouro arc turn purple every 2 hours on the hour. While a mission arc is purple : -Mission completion bonus xp is 10x -Mission completion reward drops are 2x -Arc completion merits are doubled -All mission bosses are bumped up to AV/EB -Arc completion gives event specific reward such as seasonal temp power (eg. 4th of July firework, Winter freeze ray, etc.) Some arcs are fast enough people would farm them with different toons, while others may be a race to complete in the time period. Teaming would be encouraged but not mandatory (for AVs) . This would leverage the wealth of instanced mission content available without stressing the server with lag. Some arcs would not be in the list if prone to exploitation.
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If you have a stable of strong 50s and some good macros you can triple box solo Tin Mage tf when it is the WST for 240 merits every 15 minutes.
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This might ruffle some feathers but the year is 2025. There are more than 8 billion people on this planet and less than 1 in 6 celebrates Halloween. The continent of Australia is wider than the moon, and insects are a good source of protein. We can't keep lining up in Atlas park like degenerates. Cocaine is a hell of a drug. First time offenders can get a 24 hour ban but after that, no additional bans are necessary.
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I love this idea. Essentially you would get to pick a melee weapon that does sands of mu or undead slaying axe damage and animation, but cosmetically is a weapon animation. You could also pick a ranged attack that does blackwand or nem staff damage, but cosmetically it could look like shooting a gun, blasting a flamethrower, throwing a dart. or firing a crossbow. Switching would be no big deal because you aren't really changing combat capability. The most critical part would be that you need weapon customization. The generic models are kinda boring. I love the idea of a costume-completing weapon that actually works.
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Bring Story Content in line with Code of Conduct
Gerswin replied to Due Regard's topic in Suggestions & Feedback
I just don't think it is fair that the game can have superadine (drug) references but when I make a "Meth Salesman" toon with links to my darkweb meth dealing site I get generic'd. Please be consistent. -
Lash 1 Ranged whip attack Summon Spearman 1 Summon spear wielding warriors Crack Whip 2 Melee Cone Equip Warriors 6 Gives spearmen shields, archers armor, barbarian titan sword Dogs of War 8 Summons pack of armored dogs Archers 12 Summon Archers Berserk! 18 Henchman buff, +Dam, -def Barbarian 22 Summon barbarian warrior Elite training 26 Ranged, Empower Warrior Henchman This primary allows a whip-wielding mastermind warlord to send his or her primitively equipped but physically imposing forces into battle.
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Spoken like a noob mish-door pvper.
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This idea is based on an AE arc I wrote but couldn't really bring to life with those tools. In the game, I would put a shady looking contact in Cimerora who asks the character if they want to test their mettle. When the trial starts (limited to 4 toons like SBB, or even 3 if you want to shake it up) the team is transported to the gladiator arena from SBB. Then they start getting waves of opponents (just like Time Gladiator) except there are 10 waves, and the last few waves are harder and more nuanced. Also, the opponents should be randomized and unique. In my AE arc I went crazy with the costume editor and made a bunch of Mad-Max looking aliens and robots wielding Roman-era weaponry like the 'Planet Hulk' comic. Some of the enemies could be alternate dimension versions of known characters from CoH lore. My AE arc had a Robotic clone of Back ally Brawler, mace-wielding Valkyries, and a bunch of other toons inspired by reading 35+ years of sci-fi and fantasy literature. Also, any experimental combat mechanics could be tested out with specific opponents, so that if they are no good, it doesn't mess up the trial but if they are popular then they could show up in future content. I am not sure if this is possible, but ideally the pool of opponents would update every week, or at least rotate to keep things fresh. It could be fun to run at level 50+, but I think it would be easier to balance at level 35. I don't know what the rewards would look like, but I think they should be modest and given every 2 rounds rather than a lump sum at the end.
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Here is my question: Who designs office buildings where the elevator shafts are not lined up and each elevator only goes up or down a single story?
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Fire/Dark is super fun, from speeding 4* to PUG Atta. Slow slotted tar + darkest night + proc'd howling twilight cripples the return fire and you can just tee off with fire. Plenty of viable incarnate options as well. I slightly prefer ice/dark to stack more slows and kd, but that build is much less open and relies a lot on procs. You can make quite a tanky corr with cardiac alpha but so many options. it is hard to shield your teammates with shadow fall if you are a hoverer, but you are pretty much unkillable. Raining fire on helpless victims is what superhero right is all about IMO.
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Building a new character with SO's and other tips
Gerswin replied to Diantane's topic in General Discussion
I usually slot enhancements in my toon when they hit level 50. Levels 1-49 I rely on my teammates. Saves a lot of inf. -
I think it would be much less susceptible to manipulation and undesirable farming practices(shadow accounts, etc) if the winter ATOs were just made into very rare drops when doing winter content, similar to that of purple recipes.
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I made an ice/fire pure AOE damage build for farming the april fool's day mapserver event. It also works well for nemesis, rikti, ToT, and zombie invasions. It is pretty much just spamming blizzard, ice storm, FSC and Burn while using consume to regain end and letting the damage auras tic. I find little use for frost breath. The damage optimization comes from the balance of -res and damage procs. You can also fire farm with it, but not afk. It is surprisingly survivable with slows and the ragnarok proc in ice storm and blizzards natural KD. It was also easy to level using artillery , thunderstrike, obliteration, and other cheap sets. I focused all on AOE, and only took ice blast, BiB, and procced freeze ray for single target, and I don't feel like I missed out on anything. Everyone plays different, but I would feel very clumsy and slow playing your build for regular content because of the long animating powers like bitter freeze ray and frost breath and the lack of ss and CJ. Trying to line up cones for frost breath would just be tedious. Unslotted hover is painful. Even with SB, trying to maneuver without CJ is awkward. and very few kins take and use IR. Ice/fire is a great combo, and if that build fits for the way you like to play, go for it.
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A completely different approach is to tank the AV and outdamage the regen. This is easily done with a specialized single target stalker or scrapper using temps (envenomed dagger, etc) and/or insps for the+3 or +4 AVs. My favorite combo for this is a em/bio scrapper, but multiple combos are viable. EM/bio can completely overpower even con AVs in the 'unkillable' portion of a barrier cycle. without temps or insps. I have done the slow kill process of using PA and confuse to whittle down AV hp, but I have very minimal patience so I find myself using a more violent blitz approach more often than not. My benchmark for AVs is the 'a Hero's Epic' story arc in Ouro. I usually multibox with unbuilt door sitter toons that need the accolade and solo all of the AVs with the scrap or stalker. If I am fast, I can usually finish the arc in about 45 minutes, or less if I abuse super insps and sub incan for barrier to make travel faster. Obviously there are different metrics of AV soloing that appeal to different players. I tend to prefer the brainless 'Smash!!' approach.
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Time buffs, collisions, delayed DoT, and other effects often interrupt TT, yet the user just stands there waiting for the power to activate. There is an interrupt animation but it is usually missed due to the cluttered screen common when TT is being used in a huddle of teammates and pets. Another option would be to make the animation time match the interrupt period, but I know animations can be problematic. I propose a that a dramatic interrupt animation and a discordant 'beep' audio cue could be used so that the TT user knows to re-click the power. I usually seize this lull in the task force to make anatomical jokes about TT's, but I am sure my teammates would rather get on with the next mission..