Gerswin
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I agree with you. I would like a third leg of Tinpex with a DD vibe, although preferably not exclusively Banished Pantheon. There is so much cool lower level Gold/First/Nightward art and enemies that I think it deserves a TF, much like the Emperor's sword arc. However, since Praetoria is "dead" , in terms of adding new lower level story arcs, I think the assets could be used the way they were for Tin Mage and Apex as a primal crossover. I am not really concerned about the lore or story, more the maps, art, gameplay, and ambience.
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Tin Mage and Apex are very popular endgame content. The Praetorian aesthetic aspect is fantastic. The rewards and challenge level are great. I would love to see a third tf with similar design (hard AVS, locked at 54, itrial-like mechanics, based in RWZ, no cutscenes, no tedious hide-and-seek maps) but using the more... occult aspects of Praetoria for the enemy types as well as overall vibe. I would love to see what the devs and writers come up with, but this is an example of the concept I am looking for: The invasion/counterattack described in Tinpex was countered, but Primal earth is not safe from Praetoria. The Circle of Thorns (or another occult enemy group) has opened a portal and started pulling Ghouls, Talons, and other Praetorian enemies to a staging base in the Rogue Isles on primal earth. Because Praetoria is dying and Primal earth is thriving, the increased life force on earth causes these otherwise low power enemy groups( to have higher (incarnate) power levels. The tf has 3 missions, the first is to protect a hero zone from an arcane attack, the second is to destroy the staging base in Nerva (or another Vil zone with cool maps) and the third mission is to travel to Night/First Ward and destroy the gate and prevent it from happening again. I am sure the writers could come up with something more interesting and nuanced, but I think an incarnate level tf fighting something other than robots (and Malta) would be a big hit, especially if the choice of mob factions encouraged a wider variety of damage types and resistance/defense options for players.
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I want to Assasin's Strike this facist turd.
Gerswin replied to mechahamham's topic in Suggestions & Feedback
It is trendy to complain about fascists, but at least the trains ran on time. Not like the urine soaked habitually late transit service we have in Paragon City. -
The whole "bathroom" problem has been solved.
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There are tons of ways you can afk farm in both zone and instanced content, both native and AE, with masterminds and many other ATs. The only real benefit to doing it at the motel (or other busy ToT location) is that you can get the badges and associated prisms. That being said, the badges take about 20 minutes afk in an active ToT location, so day-long afkers are just being obnoxious. Avoiding the afkers is easy; just ToT somewhere else. If you really want to flex on them and claim the territory, though, drop a Kronos on them.
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Gravity manipulation Powerset Power Level Effect Gravity Shield 1 Ally Buff +res(S/L), +def (all), +res(def debuff) Increase Gravity 1 Ranged, Minor DMG(smash), Foe immobilize, -res High Gravity Field 4 Location AOE (Foe -speed, -dam, -rech) Special Relativity 10 Team +DMG, +rech, +regen, res (tohit debuff) Event Horizon 16 Fold Space clone except AOE is large 90 degree cone Graviton Boost 20 Toggle: Self +Dam, +Recovery,+ regen +range Null Gravity 24 Team +range, +fly, res(slow), Resilient Dome 28 PBAOE Bubble, Team +res(all but psi), Foe -range Gravity Lord 30 Auto: Self +Hp, +Res(Taunt, fear, Disorient, Slow) I envision gravity manipulation as an offensive/utility focused powerset that focuses on team mobility, positioning mobs, and providing strong defense from physical (smash and lethal) attacks. I could imagine a slightly different version for controllers and masterminds but this is a very rough draft.
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I could get on board with a revamped synapse and citadel. Posi was already revamped, and Numina and Manti are pretty short already. Aside from the ones mentioned, I am not sure if anything outside of the Shadow Shard (which is a different animal entirely) really needs a speedier alternate. Synapse in particular is the critical need, as the 15-20 level range is quite fun but lacking in tf options.
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I keep rarely 'used' lvl 50 toons for testing. This is preferable to using the test server for me because then I can keep the drops and other rewards. I have 40-50 toons that are experimental in this way, but as it turns out there are a lot of things I like to test so they end up getting regular use... even if it is just to sitting with an attack on autofire to measure the impact of different buffs from other toons.
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City of Villains 20 Year Anniversary on October 31, 2025!!
Gerswin replied to CountVampyro's topic in General Discussion
All redside strike forces and story arcs should be double merits for 30 days. -
No Point of Suggestion (at this rate)
Gerswin replied to LightMaster's topic in Suggestions & Feedback
I would like to commend the devs for responsibly rejecting nearly all of the slop that is posted in this forum. -
Wealth redistribution system to help new players
Gerswin replied to Intermipants's topic in Suggestions & Feedback
The skills that make someone good at resource acquisition in this game are different than the ones associated with 'playing the game' to defeat bad guys. Sometimes there is overlap, but often there is not. Trading on the market, recognizing activities with high reward/time ratio, identifying favorable enemy group matchups for each powerset, and even just having a 'grindy' mindset can make getting tons and tons of stuff trivial. On the other hand, there are a lot of great players that make it work on a shoestring budget, whether by choice, time limitation, or just a general lack of desire to accumulate stuff. I have given tens of billions to new players just to give them options in how they enjoy the game. I would imagine that many players like me will continue to be generous to new players. Still I am against any 'official' wealth redistribution system because then I wouldn't be able to choose who I donate to. I generally help out players that are: -new and obviously struggling at keeping up with the team -likable people that I would like to play with more -likely to quickly figure out the game and how to be decent players I never donate to players that beg, complain, act rude, or generally irritate me. I guess it is an ideological pvp of sorts. -
I love the concept of knockback, but the mission objective design in CoH rarely favors its use. There are rarely mobs that you simply want out of the way. Usually, if you are hitting something with your power, you have some incentive to defeat that mob for a reward of some sort. The closest thing I see to real knockback utility is when there are mobs next to a glowie on a ledge or something and knocking the mobs off allows you to quickly click it. If instead there were more missions where knockback gives an advantage, I think people would be a lot more positive towards knockback. For instance, if the objective was to defeat a tough AV who was standing on the top of a platform, and ambushes of minimal reward value were continually attacking, knockback would be a lot more useful. An example of this is the final mission of Hess Tf, where a speedy team can just tp to the top of the robot, knock off the adds, and burn the AV. Hess is easy enough that you can also simply ignore the adds, but the concept remains. I would love to see more missions where knockback, mez, stealth, slows or other mechanics besides damage provided the most efficient solution to a 'problem'. One possible mechanic would be for some form of area denial to replace defeat mechanics for mission completions. The mission completion setting could be set to "No more mobs in this space" rather than a set group of mobs that need to be eliminated.
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Alternative: grind out multifaceted so you can Mark & Recall
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The problem with this idea is that this lets the always prepared veteran get to the zone but not the noob. I do not understand how anyone can take 9 minutes to get from Cimerora to Skyway city, but it happened this morning. I would like for the people who are waiting on the one super slow person to be able to fetch them, not for the leader to count on every invited person having the correct temp powers ready to go.
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Honestly I would be happy if it just teleported the teammate to the correct zone.