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Gerswin

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  1. /Kin might add the most damage to the team, but nothing racks up 'You have defeated x' in your combat tab like ice/storm and fire/storm. Ice/storm in particular can just rotate between ice storm, blizzard, tornado, and freezing rain to create a patch of carnage. With all of those scourging rains firing off at the same time, the AOE DPS is fantastic, especially once your teammates nuke them down to the point where scourge is high. Even more special with fold space. Lots of damage mitigation as well. Both ice and fire have very respectable single target damage with stacking freezing rain and their proc'd 3 or 4 single target rotation.
  2. Kind of like the CoT crystals, certain areas in missions or even hazard zones could have permanent buffs or debuffs attached to them. These effects could effect players, mobs, or both. For instance, deep water could do -fire dam and +fire resist for everyone, and DA fog could do +NE damage for undead and -NE resist for players. Very bright light could debuff stealth radius. Mud could debuff run speed and jump height. It would be easy to overdo it , but used sparingly on big missions like arc finales and task forces, this could add depth and verisimilitude to the combat experience. I love the idea of tying these buffs to destructible objects. For instance, a very bright light granting -stealth to an area could get sniped, cutting out the lights and allowing stealthy toons to pass through a dangerous mob. Alternately, an occult altar that radiates -psi resist could be smashed, making the possessed psionic AV more manageable. I think these effects are already in the game to some extent, but I think they could be used more strategically and dynamically than they are currently. I know that players would come up with great innovative applications if given these types of tools in the AE.
  3. The simple workaround that I use is putting their account on gignore. I only get inconvenienced once.
  4. Every time I join a speedy ITF and I see their are 5 corruptors on the team with week heeling sets like /kinetic and /cold I know that DPS will be too low and most of the time will be spent at hospital instead of fiteing mobs.
  5. 100 Prismatic Aethers - Effect Suppression costume This "costume" suppresses all effects on the character, including stealth, ice shields, shadow fall, etc. The way the character looks is never changed, regardless of how they are buffed. Their hands never glow, and all of their animations are performed without any particle effects.
  6. I do not understand how why people have a problem with fold space. It is a fantastic power. I just finished a Tin Mage with a great team this morning where 4 of the 7 players used Fold Space nearly constantly, and we completed the TF in 7 minutes. There is a tremendous synergy with fold space and AOE control powers, not just damage. Tide pool, bonfire, tar patch, freezing rain, quicksand... all top tier powers if the mobs are clumped together, and fold space is light years faster at getting grouped mobs than taunting. It is also great for pulling mobs off of mission objectives like shadow cysts or destructible objects. Lots of places where mobs not required for mission completion can be dumped off the side of a cliff. Overall, fold space and the teleport pool in general are more thought and reflex dependent than most of the other powers in the game, and user skill makes much more of a difference. I think this is a good thing, and I don't understand the hostility towards the power, except maybe a MM with fold space on auto 20 yards from a popular ToT door.
  7. I think winter packs are excessive rewards, but a semi-random "drop" from the winter pack rewards table would be appropriate. Maybe a 5% chance of getting a winter IO and a much higher chance of getting one of the temp powers or salvage drops.
  8. CoH sorts people based on personality rather than objective character effectiveness. Effective leading is a much higher premium than optimized stats. People that are good leaders, funny, flexible, and just the right amount of patient are in high demand as teammates. People that afk, ignore chat, start arguments. etc. usually aren't welcome on most teams no matter how skilled they are.
  9. Love all of these options. I would add something to deal with stuck escortable NPCs as well. The force everyone on tf out of map without kicking would be the best. I am not sure how it would be coded, but a power that caused all ambush mobs to start pathing again would be great. Nothing worse than someone using incan after an ambush spawns and having dozens of lost mobs spread out over a 5 level map or something.
  10. Often my teammates are my family members in the same room as me. I pay attention to what they are doing in case they try to steal my chips.
  11. Group fly is a plague on the game. Group fly advocates get put on global ignore so I don't accidentally get put in the spot that the OP's team leader was in. The world is a better place without group fly users polluting it with their disgusting presence.
  12. A fast person with range slotted teleport and incan works very well. Save TT for the zone-changes.
  13. A minmaxxed stats build will still seem slow and weak on speed anything (regular up to 4*) compared to someone who knows how to use inspirations, fold space/teleport, incarnate powers and line-of-sight mechanics.
  14. Good job! Now make that much every day for the next four years and you will get an invitation to the CoH country club.
  15. Make First Ward or Imperial City accessible from Ouro. This would populate those zones a bit and speed up travel, especially since goldside story arcs are TT and mission transporter unfriendly. (talks and contacts rather than mission doors).
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