Jump to content
The Beta Account Center is temporarily unavailable ×

Cobalt Arachne

Developer
  • Posts

    761
  • Joined

  • Days Won

    25

Everything posted by Cobalt Arachne

  1. Happy Halloween 2025! Hope everyone got their fill of trick or treating! 👻
  2. We get this wrong constantly on the dev side too, lmao.
  3. One other major factor on my decision making is Character vs. Archetype. If a Character has something that majorly trivializes the content, I'm typically going to add something to specifically counteract it. No single character should ever have that much of an advantage over everybody else in team-focused content, especially if it's only achieved via a single power. (Phantom Army, PBAoE Confuses + Domination, etc.) If an Archetype has something that majorly trivializes the content, I would see that as an issue with the content itself warranting adjustments. Given not every Control AT set gets Confuse, it's unlikely to be something I favor in design, because it favors specific powersets rather than the whole Control AT/role. This is why when I design something intended to be handled by Control ATs, it's always checking for Holds, because every Control AT 100% has access to a ST Hold. TLDR; There should never be any singular character 'carrying' the team (IE: bring this = auto win), if any one person is pulling THAT much more weight than every other player, it needs balance adjustments. Advanced Mode content was designed to challenge everyone together on the whole team, if any one singular element overly compromises that design goal, it becomes something that needs to be addressed.
  4. I'll admit I got my dates wrong on this, the specific run that caused Confuse to get nerfed was on a run where a Dominator was trivializing 4* Dr. Aeon with a single power. I recall very clearly which run it was because the player who was running the Dominator was rather famous, but my memory was off on *when* that run happened. Apologies on the mistake @Championess. The change was indeed Page 4, but because the run that revealed the balance issue was an Aeon, I incorrectly assumed it had happened during Page 3.
  5. If I couldn't defend why I felt an option was the best decision given the various factors, then I wouldn't have committed to that design. If it's something related to my content sphere, I'm always happy to discuss my reasoning for any individual design decisions, or the mechanics behind something. But that's the thing, discussion. I'm open to being convinced of any suggestion. If somebody else's idea is better than mine, then I'm going to choose what's best for the game. But sometimes that involves meeting me in the middle for an actual discussion to explain to me about why their suggestion is worth taking. If somebody can't or won't explain why their suggestion addresses my main design concerns, or they continually argue something unrelated, then we unfortunately hit a dead end.
  6. Edit: I was completely wrong on this, I'll take the L for my memory leading me to the wrong conclusion. Apologies to @Championess for the unfair/incorrect assumptions.
  7. When it can outright invalidate specific content with zero risk? Absolutely. Phantom Army isn't allowed to be universal god tanks for the exact same reason. There's anti-Phantom Army measures in place for pretty much every raid boss. My stance is: We restrict the strength of anything that can circumvent mechanics in a way that isn't conducive to the designed purpose of the content.
  8. I'm not super familiar with procs, they aren't something we use much on critters. I'll dig into this; I'd have to coordinate with Powers team in order to make this possible too. If this solution proves workable, I would be willing to drop the base protections on LT and Minion rank enemies.
  9. The only way I can think of would require tripling (x3) every single Confuse in the game by turning them into a Redirect and two separate conditional powers. Something the Powers team would never sign off on, and the Dev team leads would surely veto that implementation for a number of reasons. Which is why the final solution became simply prevent Confuse from being too centralizing in Advanced Mode by adding a base protection. If people are really dedicated to the idea, you could bring two Perma-Dom Dominators and work in tandem to instantly overcome that Mag 10 protection on any critter. Two Controllers would also work, though they would have a slight ramp-up time (which isn't a problem, since no aggro). To my knowledge almost all player Single Target Confuses are Mag 3, which doubles to Mag 6 in Domination, so two applications would hit Mag 12 and instantly Confuse any ST critter through their Mag 10 base protection. But I know that's not what people want/are asking for. They want to be allowed to drop their big, satisfying Domination-boosted PBAoE Confuses into fresh spawns to render them crippled instantly. Unfortunately, as it stands, Confuse at that level is far too powerful to be allowed in Advanced Mode if it can deployed 100% risk free. If the Powers team were ever to remove the "No Aggro Flag" from Confuses (which as Rudra stated, would be a MASSIVE nerf to their solo capabilities, not a solution I would be in favor of), or new Code team developments make it possible to conditionally control that flag, I'd be happy to reconsider the balancing.
  10. ...You mean like the Golden Brickernauts in Advanced Mode Dr. Aeon that have instant-vulnerable to confuse during their countdown and can cause their explosion to instantly clear the entire room of enemies if used correctly? https://cod.uberguy.net./html/power.html?power=v_goldbrickers.golden_brickernaut_hm.brickernaut_countdown&at=boss_elite This is not possible, the 'Do Not Aggro' flag exists on the power at the top level and is not conditional and simply excludes the power from notifying the critters AI. It's a per power thing, not a per critter thing.
  11. Also want to make clear, there is literally no universal stats to enemies in Advanced Mode that makes them less vulnerable to Mez, except for Confuse. Holds, Stuns, Sleeps, Fears, Immobs, etc should all work the **exact** same in 4* content as they do on regular Level 54 enemies. I never felt that Control needed any challenge added, so there was never any kind of universal anti-Mez stats added, the only exception was Confuse solely because it doesn't generate aggro.
  12. You would have to convince one of the Powers team devs to make this change as it then impacts player balance and only they are permitted to change that. Being honest, I don't think they would be very receptive, the idea of universally changing how Confuse works via hard coded power system changes simply so it can function freely in a very small subset of content is not a small ask. As soon as a discussion changes to "change this on the player's end" it becomes a Powers team topic, rather than a Content team topic.
  13. This statement suggests to me you aren't very familiar with 4* content at all, as there is almost ALWAYS a tank AT in serious runs. What you're describing is the 4* speed run meta; Acting like that's the ONLY team composition that can clear 4* content is straight up incorrect. Every test cycle I lead multiple test runs of 4* content and I let people bring anything they want, and we've finished all of them, every single run. You don't need a composition filled with meta unless you're literally trying to speed run it as fast as possible.
  14. Unfortunately, (aside from the fact I'm not on the Powers team and so I am not allowed to make any changes to anything on players, I can only touch critters), the "Do Not Aggro" is a singular flag that applies to the entire power and is not conditional. To implement this suggestion would involve duplicating every single player Confuse power in the entire game, turning all of them into Redirects, just in order for it to behave differently in a separate context. Generally if the only possible solution is "duplicate every single thing" it's not considered viable and the dev team leads are going to veto it.
  15. That Confuse protection has been a part of Advanced Mode since *Issue 27, Page 4, after the balance issue was made known to me during a 4* Dr. Aeon Strike Force run I was participating on with a Dominator who trivialized the entire thing. The primary reason it is not allowed in Advanced Mode is because many Confuse effects do not cause enemies to aggro, allowing it to be setup with 100% reliability on every single pack of enemies with zero risk or consequence and hurts the enjoyability and challenge of the content. There's very little strategy involved using Perma-Domination Dominators to make Confused buffed-up critters delete themselves without any risk to the team. Unfortunately, it also takes away from the role of the Tank in the team whose job is to absorb the alpha attacks from enemy packs, because you can preemptively neuter everything by having them be Confused before each pull. Edit: My memory was wrong; I could only remember which TF I was on, but the date was wrong.
  16. This is a known bug. Issue with the map beacons. Will be fixed when Page 3 goes live. 🙂
  17. This was due to a missing pathing beacon generator on the second floor; I'll get that fixed up. Thanks!
  18. They're based on the same map, but they're actually all different... Unfortunately for me, so I'll have to adjust all the Safeguards too... Something I'll put on my to-do list, but unsure when I'll get it done.
  19. This is possibly fixable by breaking the map into various volume trays to simulate different 'rooms'... I'd have to do some testing, and it would be a hands-on project, as I'd have to fix every single one; I assume every Mayhem Mission does this?
  20. Unfortunately, Homecoming currently lacks the capability to port costume geometry across body types due to a lack of tooling/add-in compatibility with modern 3D software (Blendr), nor any development staff proficient in the old legacy software (3DSMax) that the original plug-in is compatible with to convert into City of Heroes' proprietary 3D format. Due to this we don't have a way to work with any models that requires animation data, such as costume pieces... We're looking to recruit people who might help us change that, though! If you know anybody who might be interested in helping us out, direct them to this thread!
  21. That is working as intended for that map since it's outdoors. Outdoor maps have worked that way in Architect Entertainment since before shutdown. As for why... Almost every single outdoor map (except the couple ones added by Homecoming such as the Cimeroran maps) are single 'rooms' and do not support progressive mission scripting for parts of missions that are handled by rooms sequentially populating. The instant you zone in, the 'room' goes active, and all inactive dialog fires because the mission script detects players in the 'room' where those spawns exist. Once the map is published in AE it can't be broken down into sections anymore because it would invalidate every single existing published AE arc that is using the map with the current mission specs. Unfortunately, that means there's nothing to fix here, unless you can find the issue in some non-Architect Entertainment missions.
  22. Not really much we can do with the lack of information provided... Feel confident saying its not the entire game doing it everywhere, so we need some actual specific in-game examples with exact reproduction steps provided if you can. Things like mission info, from which contacts, /whereami filepaths and coordinates of maps having issues, etc. Our time is extremely valuable to us, we need a bug reports to be as specific as possible if anybody is expecting us to commit time to fixing them.
  23. This is quite incorrect... Not sure what server you're playing on, but I see the Labyrinth of Fog run all the time on Excelsior and I know Everlasting does runs based on channels I'm in. Is Advanced Mode commonly seen as a choice for LFG pick-up content? ...No, but it wasn't ever designed to be. Most the groups that run it often are in specific in-game channels, super groups, or Discord servers because it's the kind of content where you can improve a lot as a team playing together consistently; It is some of the only content in this entire game that caters to that purpose, which is why it's so important it exists somewhere. It's not content for everybody (no single piece of content will ever be), but for many players it's important content to them and I'm frequently asked when the next Advanced Mode or Task Force is coming. I do a LOT of lurking in many different City of Heroes community Discord servers, so I can maximize my feedback exposure. There's plenty dedicated to playing the difficult content as their focus, you just have to make an effort to join those communities.
  24. It's funny to think about how different my life would have been had I not played City of Heroes. I grew up in a religious environment in the 90's that caused many in the community to regard video games as 'bad juju'. (Especially online games exposing you to strangers.) Fortunately, my dad was a gamer, and introduced me to MMO's when I was very young, and I had no problem finding friends in MMO's since it'd be pretty silly to judge somebody for playing a video game inside a video game. Specific to City of Heroes, I fell in love with its ability to bring your creative visions to life. Between the character creator, Architect Entertainment, and the SG base editor, if a player has an idea they want to write out the fantasy for, they have so many tools available to build their creations. Back during the retail days, I spent so many of hours just playing by myself in AE making new story arcs for my characters to run after exhausting the game's regular content. In hindsight, ending up involved in development feels like a no-brainer based on how I played the game. As an adult, my priority is making sure the game thrives as much as possible so it can be around the same way for others as it was for me as a teenager. Ensuring the game is tons of fun, accessible to all, and a powerful creative tool to bring ideas to life.
  25. I can't say too much yet, I will say that my current priority is a brand new Task Force for Kallisti Wharf. While it won't focus on Blackwing, it will feature them and introduces players directly to Blackwing's leader for the first time. (If you haven't already found her secretly hanging out in the zone yet!)
×
×
  • Create New...