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Posts posted by Sakura Tenshi
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Wasn't one of the issues with Jacob's ladder not just it's low damage but rather it's low damage for long cast time? Or was the animation time shortened in a previous update?
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I haven't played it out yet, but from what I see of SR's changes, I have to say I'm lukewarm. The 'Master Brawler' change for scrappers might understandable but it highlights my own feelings on SR's Mez Protection: it only does that and nothing else. In contrast to basically every other mez protection in the game PB only grants mez protection with zero other benefits and I do think that leaves room for improvements. I'll just repost my own thoughts here on that:
Practiced Brawler: Add 500% resistance to taunt/placate. It would add a unique thing Practiced Brawler would add as a mez protection (it should be noted that all other armor sets, the mez protection usually comes with something extra, like /nin's psi resist and even /shield defense offering defense debuff resistance), it would help with an issue where Placates from mobs are auto-hit, but none of their other powers necessarily are, so you can end up in just a staring match as they whiff for several long moments and you can't even target them, and conceptually it could track for the theme of someone with super reflexes and a practiced brawler can shrug off such distractions and hold focus on enemies.
Next is the tier 9 changes: in some ways it's welcome, but I also think, and mind you I am no theorycrafter, that another way to look at some of them might be to just try to make the buffs so generous that it does make the crash a bit more worthwhile. My own suggestion for like Elude would have been including a large recharge and tohit boost and throw in a massive slow and recharge debuff on enemies in a huge area to sort of simulate that feeling of being Quicksilver in X-men.
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Request: please change engagement dialogue of the infected gladiators of the fog to something other than 'Mamma Mia'. I get there's plenty of humor in City of Heroes but the humor tones in LoF seem best exemplified by
CharonDealer of Death's trinkets which include black comedy such as the dude who sold their skeleton for a sword or trying to sell us "Pandora's Box". Additional suggestion, possibly a pure, literal mythology gag, have a large jug he sells as 'Pandora Pithos' and comments on how "what do you mean 'it's not a box'?! It's a jar and whoever says otherwise doesn't read!"Edit: and for the heck of it, I'll throw some suggestions for what the infected gladiators can say.
- Muut roc ecat
- Sidnuforp ad
- Sucimini metrom da
- Setop ereguffe non!
- Sebed essiguffe!
It's a bunch of Latin written backwards as a way to suggest insanity/corruption. Might be possible to throw in corrupted text as well. Yes, I took them from hero barks in For Honor. For quick reference on what it means if translated from not-backwards latin it'd be "Silence your heart", "To the abyss", "To death, my enemies!", "There is no escape", "You should have fled",
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I appreciate Nemesis vengeance no longer buffing other factions (whom they are often just fighting when the player shows up), but I still find it a bit odd that it affects Nemesis automatons who often struggle with basic human sapience and that it’s proced with killing Lieutenant tier critters instead of a fake Nemesis when they seem to say Nemesis’ empire is a cult of personality thing.
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Depends a little on specifics:
- Concepts and lore: Freakshow and Sky Raiders are great thugs and generic mercenaries who can be slotted into about any plotline as hired muscle or pawns for about any other group. Definitely could stand to have their ranks expanded though to fit their flexibility.
- Fashion: PPD (SWAT and Power Armor cops are sexy as hell) and Rikti (God, I love the Tron-lines on their armors and wish we could get some version fitted for a player's body)
- To actually throw down with: Tsoo. I tend to make a lot of martial arts and swordsman characters so facing other martial artists is always a treat. Black Knights are in a similar spot though they're a bit too rare encounters in the greater game.
- Mechanically favorite: Blackwing Industries. Major recency bias but I definitely appreciate the efforts of the Devs to make a more mechanically interesting high-end opponent to face.
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6 hours ago, Switched said:
- Having one or more of the vanguard being an overpowered active NPC and able to shot at mobs that get too close to the tunnel would be cool. It wouldn't affect game balance to much because they would just take the place of the drones that used to be at this gate before galaxy was destroyed.
Over all an awesome concept!
Might also be helpful as a safe spot for lowbies who stumble on this random area where apparently level 57 Neo-shivans can spawn. Or is that a bug?
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8 hours ago, ZeeHero said:
Shield defense with the same mechanics but its your arm, and no visible shield model. the shield slam attack is just you backhanding the enemy.
You know, I don't one hundred present remember, but I did see an in-game short someone did back on the live forums with their characters going through a whole lot of punching animations with one being a back-hand strike I couldn't identify where it came from. Now that you mention it they might have extracted one of the brawl animations with shield defense of shield charge.
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I want to clarify that my idea is NOT removing the shield from shield defense as it is. But rather how people would feel if there was either an armor set that basically was just “shield defense without the shield” or some manner or customization/animation option that would remove it so it could be used with sets like katana.
of course I am also imaging some customization option too that move the shield to the upper arm/shoulder but that’s a whole other thing, maybe. I just imagined shield charging becoming a shoulder tackle.
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54 minutes ago, ZeeHero said:
Add the elemental sword from Broadsword and Katana maybe, thats a flaming energy blade.
Sort of worst part is that the Oni in ninja MM has this. He's still using the same broadsword/fiery melee animations but does have a unique flame blade katana.
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"Flying teleport" just reminds me of how teleport was handled in Champions Online. It was gross as hell.
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You know, one alternative could be a Hazard zone you enter through Ouroboros that takes you back to the Mu-Oranbegan War and see both civilizations in their prime/early decline.
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14 minutes ago, Rudra said:
Though if you want to discuss two-handed weapons and shield use, it doesn't make sense to wield a two-handed weapon and a shield. It's rather difficult to swing a greatsword for instance when you also have to manage the shield. You're either not going to be able to maneuver that greatsword or you're going to give yourself a concussion with the shield trying to. Even targes and bucklers weren't paired with two-handed weapons because you needed that other hand (or arm) to be free to position the shield.
- It's been proven possible and done that two-handed weapons could be paired with shields.
- We're playing in a superhero setting, as it is characters do a lot of dumb and impractical stuff in their fights. You know what Lord Recluse and a Crab Spider's extra legs are? BIG TARGETS.
- As mentioned, have you considered about a minimally interfering shield like the bracer?
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I am a little curious for the nays spoken: do you also outright oppose the idea of two-handed weapon chaaracters being locked out of shields or just this specific idea? @FupDup seems to be good with at least the idea of a shield paired with dual pistols, assault rifle, and beam rifle. But I am curious to hear if others might just think Katana, TW, staff, and so forth should just accept 'tough' or if they'd want to see them still have the shield?
(I do think the really small shield/buckler/heavy bracer idea @MTeague proposed could be a good compromise)
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Less a suggestion and more just kind of putting out the feelers to see what folks’ thoughts would be. As the title suggests the idea is basically the Shield Defense armor set without the shield object. Why would this be helpful?
- Shield defense is one of only three armor sets that grants positional defense buffs (and is mixed with decent resistances.)
- it allows for the armor set to be ported for Sentinels and used on characters with claws, spines, staff, titan weapons, and so fourth. (Maybe. Though didn’t the live devs once say they balanced later sets around whether they could be paired with shield defense or not?)
- there are other armor sets with “minimal effects” options and this would kind of be the same thing.
though I also understand some arguments against it like “why not ask for iceless ice armor?” or “making it an option for Shield defense would be a coding pain and making it its own option would clutter the power selections”
But, what camp do you all fall into? Personally, I’ve wanted this since Live for awhile since my main then was a samurai, I wanted to represent him not just being agile but having sturdy armor, supporting teammates outside of leadership buffs (grant cover), and the charge attack being so cool.
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This would be nice. Mild issue would be the toggle getting shut off on defeat, but it would be neat to basically have standard NPCs mixed up with player powers.
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Uhhh, yeah, hate you break it to OP, but a lot of entities like this use the same “compressed Baby New Year” sort of skeleton. Hit a BP mask, Rikti Drone, gun drone, or whatever with a speed debuff and got can see the invisible limb points. And before you ask about “the rigging used by Battle Maiden’s dancing swords” those are just regular broadswords swing by an invisible character to simulate being a self animated weapon,
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Tangential, but besides the destroyed Galaxy tutorial corridor, the instanced map in Shining Stars and Heart of Darkness arcs suggest Galaxy isn’t nearly as wrecked as people seem to say. Heck, look past the blue instanced barrier wall and everything seems perfectly intact.
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My issue with spears being a customization for Broadsword is just that the only thrust attack Broadsword even gets is for Stalkers.
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Kind of bugs me because shadow Hunter and i think some animus arcana actually do have spears for staffs but, sadly, due to how this game works I feel like even if an NPC uses the exact same attack animations and all that as the player, them having a unique weapon model does not mean it’ll translate to players.
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As someone who has felt like there are a certain recurring number of posters who seem to poo-poo my suggestions, but also realizing it is a bit of confirmation bias, I had wanted to contribute a bit more to this thread but it sort of blew up and I wanted to focus on pitching another idea.
That being said, this is a public forum, literally, anytime you post ideas or suggestions for the game you assume the inherit risk of said ideas being scrutinized and do need to accept that as a possible outcome. You can try to convince them and they may not like it (I remember suggesting placate/taunt protect for practiced brawler, since all other mez protections have an additional function and was just told ‘boohoo. Willpower conceptually deserves it more’) and it’s in their right to not be swayed. Does it mean your idea is just bad? It could well be and is something to consider. Could it be that they’re wrong and just want this game to be a museum piece? Also possible. It could even be malevolent cabal of cats stealing people’s accounts. But at the end of the day, it’s part and parcel to this board of the forums and we have to learn to deal with it.
besides, what are naysayers really going to do besides say ‘no’? This isn’t like 4chan where they can Sage it to try to push it out of the feed, and I feel like no sane moderator would take up these people on the naysayer’s suggestion to nuke whole threads because they don’t like an idea.
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1 hour ago, Forager said:
For the powerset description I would suggest "It's like Assault Rifle, but way, way cooler."
Rock salt as a sleep with that animation is hilarious and awesome. Also your power names makes me believe you know your way around a shotgun irl.
If you wanted to get real weird, give it an interruptible melee shot using the dramatic one-handed pistol sniper animation. Is "Bite the Barrel" too crazy? Maybe "Discretion Shot" but if that's too obscure, "Point Blank" I guess.
Kind of? I mean, sometimes I do like just 'spray and pray', the real issue I have with Assault Rifle as it stands is that it's not really an Assault rifle, it's a frankenstein of multiple firearms into one hideous beast. And yes, Rock Salt is kind of my personal baby because I love the idea of a 'less lethal' munition that's honestly so terrible it'd still qualify as a war crime, but I'm actually just a mild gun nut with no actual firearms of my own. Lastly, I do like that idea of an interruptible melee and 'bite the barrel' since it's kind of exactly how I imagined No Mercy looking, I based it a bit in my head off a skill in Secret World's Shotgun skill tree.
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Bit of a foreword
As the title says, this is a bit of a conceptualization for my idea of a Shotgun based ranged powerset for Blasters, Corruptors, Defenders, Sentinels, and even a modified version for Dominator Assault. I confess that aside from increased character conceptual freedom, there's not too many big positives immediately obvious for such a set with Assault Rifle, Dual Pistols, and Arachnos soldier already in game for ranged lethal sets, the only big positive, which might be a negative to some, is that it shouldn't need any new animations. I also want to note that while I didn't want to use names which would imply the type of shotgun used, as this would likely use the same weapon customization options as Assault Rifle and other such set, I opted to just go 'we ball', also, I can see this as a VERY AoE heavy ranged set.
Blaster, Corruptor, Sentinel, and Defender version
- Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, Underling tier enemies are hit for double damage.
- Sabot Round: (Ranged, DMG Moderate lethal, -Def, Rech: 6.5 sec) - A shaped slug inside of a shell, it possesses greater range and accuracy though lack the pure stopping power of other shotgun round.
- Slug: (Ranged, DMG high Lethal, Foe Knockback, Rech: 8 sec) - Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes. (pretty much taken from assault rifle)
- Buckshot: (Ranged (Cone), DMG moderate Lethal, Foe Knockback. Rech: 8 sec, Special) - Fires a cone of Buckshot pellets and can knock some foes down. Deals bonus damage to targets within 15-feet.
- Rock Salt: (Ranged (Cone), DMG minor lethal/toxic, Foe Sleep, Rech: 10 sec, Special) - You blast your enemies with a shell of rock salt, dealing little damage but causing them to writhe on the ground in pain. Rock salt shot is also extremely effective against true undead. (The 'sleep' animation for this would be the Ghoul Tantrum emote on a loop until hit,. figured it'd be sleep than hold since I felt once reminded they're in a fight most enemies would start to power through it. Also thought it'd be interesting to have a power besides ghost slaying axe that dealt extra damage to true undead since we have attacks that deal bonus damage to robots)
- Aim: +Damage +ToHit (I kind of panicked on ideas here)
- Flak Shot: (Ranged (Targeted AoE), DMG moderate Fire/Lethal, Foe -fly, -jump, knockdown, Rech: 16 sec) - You fire off a round with a shrapnel explosive that forces aerial foes to ground.
- Dragon's Breath: (Ranged (Cone), DMG high DoT Fire, Foe Fear, Special, Rech 20 sec) - A special shotgun shell that unleashes a single gout of flame that engulfs and ignites opponents, burning them over a long period and sending them into a panic. Further, enemies on fire have a chance to inflict minor fire damage overtime to additional foes they stand too close too. (Based a bit on real dragon's breath rounds and a meme thread (Warning, NSFW language.)
- Slam Fire: (Ranged (cone), DMG Superior DoT Lethal, Foe, -damage, -accuracy, -recharge, knockdown, Rech: 75 sec) - Unload eight consecutive shots from your shotgun in quick succession over a wide cone. The volume of flying lead shot knocks enemies down and disrupts their aim and fire reducing their accuracy and damage.
Dominator Shotgun Assault
- Snakeshot: (Ranged, DMG Minor Lethal, Foe Knockdown, Rech: 3.5 sec, Special) - A modified cartridge meant to dispatch with pests and vermin than people dealing minor damage, minion tier enemies are hit for double damage.
- Buttstroke: (Melee, DMG moderate Smash, Foe Disorient,) - A smash with the butt of your shotgun with a high chance of disorienting.
- Both Barrels: (Melee, Damage High, lethal/fire, foe Knockback, Rech: 8 sec) - Unleash two shots in quick succession at point blank range)
- Flechette Shot: (Ranged Cone, DMG high DoT Lethal, Foe -def, Rech 10 sec) - You fire a shell loaded with sharp razors, slicing up foes and inflicting high lethal damage over time.
- Power Up
- Spinning Strike: (Melee (Targeted AoE), Heavy DMG(Smash), Foe Knockdown) You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
- Skeet Shot: (Sniper, DMG extreme Lethal, Foe Knockback): Using a specially shaped slug, you take aim with a long distance shot with your gun. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
- No Mercy: (Melee, DMG superior smash/lethal, foe Knockdown, Rech: 24 sec) - With a sweep of your shotgun you knock your foe to the ground and unload your shotgun while they're prone on the ground. (Animation wise, I imagined sort of a trimmed down version of the buttstroke that just has the forward sweep, followed with the DP executioner shot)
- 12 Gauge: (Ranged Cone, DMG Superior, lethal/fire, foe knockback, Rech: 16 sec) - You fire a shotgun shell mixed with burning phosphorus, setting them ablaze.
I admit, I'm not a theorycrafter, so damage and recharge could us adjustment. And to be honest, the original idea for a Shotgun blast set would have involved a toggle that switches between full bore and full choke, changing some single target attacks into cones, but as I wrote out more, there didn't seem to be enough Single Target attacks to exactly justify it, and I kind of panicked. Though the main blast set itself does contain a number of powers I think are kind of interesting for some of their niche specialties like anti-air, anti-undead, and anti-underling tier.
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[FOCUSED FEEDBACK] New Labyrinth of Fog Zone Expansion + Repeatable Tests of Combat
in [Closed Beta] Focused Feedback
Posted
ah, thank you. I should have figured but I kind of remembered that Kallisti wharf arc where the Council soldiers had been talking like venture bros minions.