
garvisdol73
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I've been thinking about this a while... Seems the people who code/develop for Homecoming have the ability to set toggles to suppress instead of turn off. For example, when held or stunned. Would it be possible to make toggles suppress when exemplared? This would be fantastic. On my level 50 characters I tend to have 5+ toggles. Often when a league for something like a Giant Monster fight is breaking up, I'll end up briefly exemplared when a 50 with the star drops and I have to turn everything back on. But of course it would be useful for running TFs also.
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I had a thought tonight, what if when your recipes and/or salvage were almost full, the words in the power tray could go yellow, then orange before going red for full? Maybe they'd turn yellow when you can only hold 20 more and orange for 10 more.
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I play a lot of Sentinels and for a while I've been very into Bio Armor, mostly for the Ablative shield and the +dmg in Offensive mode. I got to wondering what other defense sets might be interesting for Sentinels, in particular if they could add to damage. My most recent build before this, fire/bio, is attached for reference. The new fire/fire is more or less just adapting the fire/bio to fire armor. It hasn't really been tweaked much at all. Just wanted to get some thoughts, would this be fun etc? I figure it'd be in melee range a good portion of the time.
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I've built a number of characters including tanks and including bio armor, but I can't seem to wrap my head around building bio for tanks. I haven't decided which secondary I want -- probably dark or battle axe. But that part I can deal with and adapt from another build as needed. Could anyone share their super sturdy, Offensive mode bio tanks with me? Kind thanks in advance.
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I see the Arachnos Soldier power customizations... checking them out now. I have a Bane and a Crab. For now, focusing on my Bane. The Crab animation theme on Bane (no crab spider legs) is a little odd. Looks like my character is trying to launch bullets/grenades from his fists. While odd, though, I actually sort of like it. I might go with this if it goes to live in this format. However I'd like to ask for one more thing. Currently the Wide Area Web Grenade and Venom Grenade can launch from your mace, which is *GREAT*. However, Heavy Burst and Frag Grenade do not have options for "Bane Grenade Default." Therefore, these can only be launched from the fists or the rifle. Could you please extend "Bane Grenade Default" so that it can also apply to Heavy Burst and Frag Grenade? This would be ideal. Thank you!
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Focused Feedback: Blast Power Set Updates
garvisdol73 replied to The Curator's topic in [Open Beta] Focused Feedback
Too many pages so this may have already come up. Could you please make sure the quality-of-life changes for psionic attacks are applied to Widows also? (If while you're at it, you could make widow psi attacks have custom colors, that would be fantastic!) Thank you! -
Focused Feedback: Seismic Blast
garvisdol73 replied to Booper's topic in [Open Beta] Focused Feedback
Hello. Is this set planned for Sentinels also? Thank you. -
I have a TW/rad brute and it is one of my favorites. I recommend opening with Crushing Blow if you can. It has a relatively fast animation even when you do not have Momentum. I'm attaching my build for your perusal. Brute - Titan Weapons - Radiation Armor2.mxd
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Hello- This happens almost every time. Doesn't matter if it is the actual villain respec or the Ms. Liberty TF. I do not get a vine counter so I have to take a guess (or ask the team to tell me) when to attack the AV. Doesn't seem to matter if I actually travel all the way to the vine room, or if someone teleports me. Does anyone know of a fix?
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Okay, I got it going again. Thanks! I can't seem to figure out how to delete the topic... 😞
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It sounds like something else I vaguely remember adding may be interfering with the one I want. Thank you for the suggestions.
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Hello, I've been using popmenus for some time - mostly the (outdated) one I'll try to attach here. Now instead of the normal buttons it says "New Command" for each button. If I click that it just says "Edit Me." BadgeList.mnu
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Agreed if you can set up your selections so as to minimize the redraw, but two of my three favorite builds make this not possible. 😕
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I've been playing my soldiers and widow a lot lately and I think they are my favorite ATs in the game. I think that "no redraw" options is the thing I really want the most from the game right now. (Or at least the quasi-no-redraw setup that TW got with i27.) On top of this or maybe separately, I wonder if we could get it so that Banes could fire the "gun" powers such as Venom Grenade from the mace? I'd be a HUGE fan of this.