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MsSmart

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Posts posted by MsSmart

  1. Hugs

     

        This is just a quality of living suggestion, not an end of the world suggestion...

     

        When I go to make my character's outfit, often times I already know what shoulders, belt, shoes or what not I want to give to my character, but the way the name of the costume parts in the costume piece selector seems to be a bit chaotic, it would be so nice if they were in alphabetical order, it would make it much easier to find that way.

     

    Hugs

     

    Sue

    • Like 3
    • Thumbs Up 1
  2. On 3/29/2022 at 7:51 PM, Rudra said:

    I thought the reason was in the question, but I will clarify.

     

    1) I am opposed to granting invasion specific badges outside of the invasion event.

    2) The Rikti bombs are specific purpose targets used in some Vanguard missions as part of a Rikti assault and for the actual invasion event.

    3) Rikti bombs do not fight back. That is free XP/Inf'. At least during the invasion, you only have a limited window to get them.

    4) Rikti heavies are only brought out in response to a significant threat to the Rikti invasion force or to Hro'Dtohz (in a specific mission). (At least they fight back though.)

    5) There are already ample targets to hunt in PI for street sweep xp, as well as the AE farms that tend to show up. Adding limited use high value targets for people to farm outside of intended purpose strikes me as being wrong, especially just for gathering xp/inf'. Are you going to ask for DE Transformation Pods in DE areas in PI too?

    Thank you

     

    My thoughts would be the Bombs are dropped along the invasion, so the are kinda guarded by the bunches of Rikti mobs. To get the heavies to spawn, just like the invasion, there would have to be a league of at least 15 or whatever is the number used in the standard invasion. So it would not be just like bombs there laying there to be destroyed with opposition, and the number of people in the area not the zone would dictate or turn the switch on for the heavies to spawn.

     

    Once more thank you for your thoughts

     

    Sue

  3. Sweetie, if i understand right, I can't really support this suggestion, because:

     

    If this is done, then there would be no need for the support classes, since they are too vulnerable and this new class would have the plusses of the support and the status effect, resistance and defense protections that the support simply do not get.

     

    If this is done, I am done playing the second hand heroes (support who the wimpiest status effect auto defeats them) and play the real heroes that can go in and beat up the enemy and smile after the butchery.

     

    Truth be told, when I want challenge in the game, I play a support class. When I want to abuse the game, I play a melee class. I have o desire to blur this line.

     

    Sue

    • Thumbs Up 1
  4. This are only suggestions, and not a must...

     

    I enjoy doing the radio missions, which usually gives Council, CoT and Carnival. It occurs to me, police/radio missions, would entail dealing with all the baddies on the island, so it would make sense if other groups were also dealt with in the radio missions such as Malta, Nemesis, and Rikti.

     

    I also noticed some groups have their own zone in Peregrine Island, such as the nemesis, CoT, and Rikti; but the Malta and Carnival does not, they sort of take turns sharing areas. I propose that from the courthouse to the beach area be given to the Carnival and even put tents and stuff as done in the St. Martial Islands area in PI, it sure would go along way for immersive purposes, and lastly leave the downtown area to the Malta; this way each group has their own turf.

     

    Lastly, but not as important, it would be cool if one area of Peregrine Island, say the area by the arena is constantly being invaded by the Rikti, with unexploded bombs and the heavy baddies popping up there, it sure would make a new fun place to go and level characters. 

     

    Any other ideas on how to spruce up, the highest, the hero side's most high level neighborhood?

     

    Sue

  5. I would like to see Defense simplified. Drop the type defense category all together and just keep the positional kind. The type defense, never made much sense to me, for instance I can dodge a ranged fire jet attack shot at me by a rifle, but could not dodge a ranged water jet shot by a rifle, because the water was cold? This just strikes me as rather odd....

     

    Sue

  6. Maybe I am just a sentimentalist, but I always liked having the ability to go to both Atlas and Galaxy when a  low level character, so why not bring back to the real world as opposed to the alternate version we can go to through Ouroboros. So why not have the zone back "rebuilt", old cities in Europe were demolished during world war 2 and have been rebuilt, so why not bring Galaxy back?

     

    Hugs

     

    Sue

    • Thanks 1
    • Thumbs Up 1
  7. 7 hours ago, UltraAlt said:

     

    I think you have a point there.

    Incarnate players are already going to want to play these for the salvage needed for T4.

    Since there already an incentive for these, there is no need to bog down the WST with them.

     

     

     

    And I assume that is why the double merits are there >> so that you will team with others at lower levels.

     

    The incentive is already built-in for TINPEX or APEMAGE + lower level characters can not play it.

    I don't see any reason why these should need to be double-merits.

     

    Players make a good amount of loot for adventuring above level 50. Level 50+ can most probably get merits from buying cards packs with inf from running any door mission (or arc) faster than they can from a task force if they are on a full team.

    As stated, the advantage of TINPEX/APEMAGE is the T4 incarnate salvage.

    Your observations are quite astute and usually on the mark.

     

    But the problem, I am currently experiencing is the ability to get an 8 person team going, say within 20 minutes of waiting. Maybe its the times, I can play that is the problem, but I have found that usually if I need a TF that for whatever reason is a weekly, I can form a group of 8 faster and have less issues with folks just giving up after a long wait. That is why I seek more across the board week events, to assist team forming for whatever objective you may be pursuing.

     

    Sue

  8. 15 hours ago, Apparition said:

     

     

     

    A lot of people find raids extremely boring.  Some find Hamidon raids boring, others find mothership raids boring, and yet others find both boring.  Personally, mothership raids are my favorite thing to do in the game, but some friends of mine find them extremely boring.  I myself am in the camp of finding Hamidon raids boring.  Once you've done a Hamidon raid with only five people with no temporary powers... meh.  I couldn't bring myself to do another Hamidon raid for over a year after that. 

    LOL raids are an awesome source of just about everything but salvage, in fact I used to run Hami raids in Everlasting....

     

    Sue

  9. 9 hours ago, Laserbow said:

    No reason. Apart from:

    - XP

    - Merits

    - Influence, Salvage, Incarnate components if you're 50, and extra Notices if it's a WST

    - Camaraderie and banter with other players

    - Enjoyment of actually playing the game and doing content

     

    But these are reasons often overlooked by players whose only goal is the constant strive to always be advancing their character to the next step on an arbitrary ladder. Grind for more components. Maximize further progression! Get T4 in every slot! Must maximize numbers. Fun? What does that profit me?

     

    Lets take a look at your statement...

     

    I am already an incarnate, so mmm....

     

    The xp for a Positron, its a joke, the influence is a joke, for they are set to reward you as if you were a level 15, and that is not even chump change to a 50.

    Outside of TIN APEX, there are no other TF sources for incarnate mats (there are a few DA missions I believe), but if I am all T4d, what is the point?

    Camaraderie, etc you got a point, but frankly I would rather do content and stuff that rewards me for my achievement, that is as a t4d Incarnate, not really excited about having camaraderie in a kinder garden mission. If I worked hard to have a DPS that hits like a howitzer, why would I want to play Positron and have the DPS of a sling shot? and not even have half of the powers I worked so hard to develop and slot?

     

    Your last statement does make sense, I mostly see this for one of my weakness, I am an ALT-O-Holic. Giggles, thus as I progress them, I really enjoy having a weekly to assist me with forming groups to do critical TFs towards an accolade, and then get those T4s.... That said, there is nothing to say, I am not enjoying the content, camaraderie, and what not while I progress. As of lately, forming groups in my time zone and when I can actually play, is getting increasingly difficult.

     

    Sue

  10. On 1/5/2022 at 12:41 PM, Glacier Peak said:

    Are players unable to start TFs or Trials that aren't on the WST?

    Any player can in the norm start any TF as long as they qualify (in fact this is not a problem), but that is not the issue I am addressing, the problem is the difficulty to form a group of 8 to do the TF you need for instance to satisfy an accolade.

  11. Hi:

     

    When I look at activities under the LFG, one can easily see 3 major categories Trials, Incarnates Trials, and Task Forces.

     

    Usually weekly activities are either TFs or Trials, and nothing for incarnate level players with the exception of Apex and Tin Mage which are dispensed on the same week.

     

    When I look at players, to include myself, you can break us from low level (we are progressing towards 50) and incarnate players (often progressing towards T4 abilities).

     

    From the lower level side, often there is the pursuit for accolades, mainly Task Force Commander; while the incarnate you see a lot of TINPEX or APEMAGE for the salvage needed for T4s. Thus you see folks with drastically different needs at any given time.

     

    So instead of having a monolithic set of weekly events, make it more diverse or encompassing. For example have on each weekly  a trial, an Incarnate Trial ( the salvage type drop is shifted up by one), and three TFs:  1) Always have a weekly that supports the Taskforce Commander accolade, 2) another to support incarnate level, and 3) lastly one that does the rest for variety.

     

    So instead of having 2 weeklies to choose from, one would have 5 to choose from. Please consider that once I have completed my Taskforce Commander badge, I have no reason to do any of the accolade TFs "especially the super boring ones such as Synapse and Citadel" which the only way I would even consider doing them again to help others is by doubling the merits they award, and frankly Synapse is so boring and long, I don't do it even if doubled. But the consideration if you can make the task force commander TFs appealing to do, those players who needs good strong groups to do these TFs will have a chance of getting a good group with very experienced players in it. The trials, tend to be quick, but they merit award is so little, I just don't bother with them, unless I am after a badge, even when doubled, perhaps the rewards for trials should be raised to make it appealing to veteran players to want to play and help the new players. For those working on their incarnates having both Apex and Tin Mage dispensed as weekly in the same week, is just mean, and those players trying to get to their T4s need those who already got them to be willing to do these TFs to have solid groups.

     

    Hugs

     

    Sue

     

     

    • Thumbs Up 1
  12. Sweetie:

     

          I can not trivialize the important of the numbers in game, but there is no need to be extreme at it either. For example, I once had my Storm/Dark Defender that was essentially indestructible, but the penalty for it was that she had laughable DPS even for a Defender. So instead of being in the upper 40s and lower 50s in defense and 50% in defense, I decided to drop my defenses to the be about 37% and the toughness to about 35% as well, switched a bunch of winter sets for purples, and in the process: surprise! My accuracy became awesome, and my DPS after the damage augments from the purples and the Procs is now very respectable.

     

        Sure I am no longer indestructible, but I can tell you my character is a lot more fun now that it has a chance to be defeated and is dealing a lot of accurate damage.

     

        The part of the substitute IO set powers, I have mixed emotions on that. I have experienced when balancing a concept versus performance certain arch types are much more difficult than others, and in those situations being able to switch IO effect would be a positive thought. But there is a problem with that. if you can switch IO set effects, you will destroy the Auction House market, why pay so much for a Luck of the Gambler set, when I can buy any cheap set of IOs and change them to Luck of the Gambler IO set abilities?

     

    Hugs

     

    Sue

  13. I appreciate those who said, better team planning is the key. But I feel you folks did not pay close attention to the scenario I described, which does happen. I described the situation where the controller type DCs and does not return or is forced to leave due to real life matters.

     

    In that case, the premise of better planning, simply does not work. I feel giving all a temporary hold power like Reichman is a good compromise or a fail safe in case of Murphy's law coming into play, and of course, once the Hami portion is completed, the temp power goes away. The temp hold power could be attained when we destroy the beacons holding hami for instance.

     

    I believe this is an easier solution than removing the TF lock on recruiting, were the team could recruit a controller mid campaign if needed.

     

    Hugs

     

    Sue

  14. Was thinking of a new set of inspirations, perhaps you all have ideas of your own...

     

    1) Range, increase the range of an attack. Even melee attacks can be made ranged. the Small/Med/Large adds 20/40/60 ft to an attack.

    2) Duration, increase the duration of effects. Small/Medium/Large adds 1/2/3 minutes to duration

    3) Recharge Rate, inspiration based haste, Small/Med/Large increases recharge by 10/20/30 percent

    4) Magnitude Increase, inspiration status effect booster, Small/Med/Large adds +1/2/3 to mag potency

     

    what do you all think

     

    Sue

    • Thumbs Up 2
  15. Hi:

     

        Could it be possible for the Pv2 vendor to sell a hold power, either or both permanent or temporary. The reason, I am asking for this, was we were on an LGTF and our controller got disconnected and did not combat back, and the rest of us did not have a single hold among us. Thus it would be great, if we could go to the PV2 Vendor, obviously at Pocket D, since we are in a TF, and purchase the hold in order to be able to complete the LGTF mission.

     

    Hugs

     

    Sue

    • Like 1
  16. Hi:

     

         I try to play the different power sets, just to experience what makes them unique and fun to play. So I built an alt with Kinetic as a form of attack. At first, I thought the long animations, the winding , was cute. But then I realized, that I spent a lot of time clowning around with the windings and not doing much for attacking. In fact many times, I would begin my attack, and a team mate gets 2 attacks and kills the mob, and oh yeah, the final insult, the attack goes off on the very dead mob. I also noticed, the character spent a huge amount of time to attack, and the damage, was very unimpressive for the stupid long time it took to go off.

     

         When fighting Battle Maiden, I can hardly get an attack in, and try to get out, before the blue splash gets me, that is ridiculous.

     

         Is what I am experiencing, my own sense of illusion from watching what it feels to be a really long animation?

     

         If not can the animation be, say, halved? or more than double the damage done?

     

    Hugs

     

    Sue

     

     

     

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