MsSmart
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Everything posted by MsSmart
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So by your standards, if I buy a house and then experience a lot of power failures from the utility company, you would find it curios to petition the utility company to address the issue? The truth to the matter, is that we are fortunate enough to be in a living game, a game that evolves and changes, with many not being able to see the picture on how it has changed. Let me assist... During live days, melee could solo but only to an extent before they would need support to buff them up and heal them, after the inception of IO Sets melee could use IOs and address their relative shortfalls and now they comfortably can solo missions at +4/8, and solo very gifted players can solo at those settings entire TFs! Rendering their use for support moot. I myself go to ITF at +4/8 brake out of the group and take a different tunnel and open a can whoop ass while being quite safe, despite their defense debuff! and after the incarnate system was implemented, it made my melee even more awesome. Now from the support perspective, the star trek equivalent of red shirts in the game. With the introduction of IO sets, made them much more survivable, not nearly as well as melee, but very survivable, I have no issue doing ITF at +4/8 with my storm/dark defender and have no issues soloing portions for the mere fun of it. With the introduction of incarnates my DPS for my defender became reasonable. When you think what is was like back then and is now, it should be obvious the game has changed. In the old days, the developers had a mentality that melee did the dirty work and the support, well did just that. As a result protections and what not went to the dirty worker camp, which made sense, and the "extras" needed none and thus got none. The initial architecture, made sure there was an inter dependency between melee and support, melee was tough but not totally tough and support if they wanted to survive they had to ensure their tank was well at all times. Today there is no such interdependency, which I actually applaud, for it allow the support classes to aspire to be more than just support, mere extras in this movie. by the inception of IO sets, they enabled the new transition of game play. So what I usually advocate for is for the next step in the evolution of the game, so that the support classes who were "nurfed" by design to be brittle so they would focus on being, just that, support focused to the melee. Yet, now that role is no longer as important as it used to be. I am not saying that doing support functions is needless and unimportant, they are very valuable when done wisely but it is frankly not a full time job, after you bubbled and buffed the melee, what do you do next? What you do now, is to contribute to the overall DPS in the manner your class has you set, for instance most holds do damage, so not only are you helping by controlling the field, you are also adding significant damage with the IO sets that empowered you to do! In conclusion the game is evolving, why resist a good thing and support its evolution? A more capable support alt only makes the team even more capable, so what is so wrong with that? Why prevent it?
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So the melee, whose buffs are essentially what support classes provide more of, should they not affect the melee user. by your own definition, or you gonna pull the oh that is different?
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Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
And the very beginning of the post was all about incarnate salvage, 1+1=2? -
Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
Classic definition of farming, thanks for describing, but the reason I made the response is because I felt the poster had a different definition of what farming was -
Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
Rudra what is the title of the suggestion? Perhaps you should try to read my post with an open mind and suffer less of Sue Syndrome :<) -
Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
I said from the beginning it was salvage, my providing a justified exchange table should have been a blinding flash of the obvious. To address your standard work around with the intent to deny the QoL is that your suggestion does not yield emps! just more trash. -
Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
Sorry sweetie, but I do not get the sell part for my suggestion, nor the concept of farming as you stated, my concept/definition for farming is going to AE and abusing the mobs for exp and inf, would you consider chain doing TINPEX farming? -
I do want to thank you all for posting and providing reasons for your position
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I feel if the buffs and abilities are made into PBAOEs, then support can buff themselves, but the other classes also gets the buff as well and they are the much better for it and do not become inferiors as a poster above noted. There are some buffs that are already area like the forcefield ones as mentioned above, would be nice for other abilities for other support classes to have that benefit, the recipients would just be as grateful for a PBAOE buff as a personal (target) buff. Also a PBAOE given to say O2 would get all the players at a time and heal them as opposed to the defender doing one at a time in a spammed status effect battle... There are team efficiencies in a PBAOE over a single target effect, the world is not perfect for the PBAOE area of effects is likely not as ranged as a targeted one, so there is no perfect solution which requires adjusting play style to maximize your ability.
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Love the always assume the most possible negative variation attitude, way to go!, how about making them PBAOEs, its actually better for the whole team rapidly gets the benefit...
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not much of an intellectual discussion...
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Earlier during live, I had always had an issue with powers that a player could only use on others and never be able to use upon themselves, like I know how to heal everybody, but I too darn stupid to heal myself! I can boost your con, but have no earthly idea to boost myself, seems intellectually stupid. I can get the background reason, during live and the old days, the developers wanted the support to focus on being support, like a movie needs support cast who will never be stars. And in those old days as the classes, were designed, it made sense. But that was in "those days", now all the melee for instance, have been refurbished, given IOs sets that frankly they can go about dealing chaos havoc and destruction without any need for support at all, not even remotely. So with this in mind, why not let the support benefit from their own abilities? I know, there will be the crowd that will loudly cry, that will break the balance! Sadly that balance you so cherish, was broken long ago. In fact by allowing the support from benefiting from their own abilities, is in fact reducing the unbalance gap. Any thoughts, only looking for an intellectual discussion here, not really an endorsement or otherwise
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I already have 5 bins full them, after evolving over 50 alts and periodically upgrading based on what I have learned of the game, they accumulate.
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Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
Please explain, if you would, why others can't avoid what they perceive as tedium? If you dislike the QoL so much, there is a simple way to deal with it: Don't use it, no one is forcing you after all. -
Conversion of salvage to Empyrian merits
MsSmart replied to MsSmart's topic in Suggestions & Feedback
On the grounds that the developers let you transfer emps among alts in your account, your belief is hardly universal, but very much yours of which you have the right (as usual) to disagree with any QoL -
At this time, you can convert emps into salvage and assemble your IOs, the rate in Emps is as follows: White = 1 Yellow = 3 Orange = 8 Purple = 30 If you could convert salvage to emps back, perhaps allow for a nominal 20% exchange penalty Reversed White = 16 Threads (had to make change) Reversed Yellow = 2 Emps and 8 Threads Reversed Orange = 6 Emps and 8 Threads Reversed Purple = 24 Emps I know you can convert salvage into threads and buy inspirations and then sell for inf, my intent is not to have more inf from salvage or emps in fact. I just want to have a pool of emps for new alts so they can fully T4 their incarnate abilities with several variations of choices (Destiny - Ageless/Barrier/Clarion, etc) or have the means to assemble a T4 prior to a stat TF to best provide group support for example. This is a Quality of Life suggestion to reduce not needed tedium
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From time to time, I respec my alts to get different capabilities for them and as a result IOs that I have boosted to +5 are no longer needed, when I try to sell them in AH, they are stripped of the +5 bonus and I get nothing for them, that is nearly $5M influence!, sadly the best solution to prevent such horrid waste is to ask to have AH upgraded to allow for +5 IOs to be sellable, I have early dementia (old, have neuropathy; have diabetes induced dementia; and lastly I have liver terminal disease, but at this time under remission for now), but I believe that the suggestion was very negatively received with a healthy doze of how stupid I am, that I should learn how to play the game, and suffer the consequences of my stupidity. So now, I am thinking, there is an enhancement you can buy and use to pull an IO from your enhancement build, so why not have something similar? Maybe a window you can click from a modified convert, where you put the +5 IO from your inventory and convert it to a +4 and so for, and get the +1 bonus placed in your inventory as you spend the hopefully cheap (1 merit cost) IO puller? It cost 5 merits to buy one +1 bonus, so paying 1 merit to regain it, seems reasonable to me. Well I said it, let the beatings begin, feel free to tell me how brilliant you are...
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Tank/Brute Protections should all have knockback protection
MsSmart replied to MsSmart's topic in Suggestions & Feedback
That is what I have to do as well with my builds, but the question why should I have to buy them, when other tank power set already have it as a base? That is the unfairness I am talking about -
Tank/Brute Protections should all have knockback protection
MsSmart replied to MsSmart's topic in Suggestions & Feedback
Here we go again, with the avoid solving the inconsistency with having folks having to buy a power that other tank classes need not...Way to go! -
Tank/Brute Protections should all have knockback protection
MsSmart replied to MsSmart's topic in Suggestions & Feedback
I want to correct my statement over fire, heal provides toxic resistance and combustion endurance de-buff resistance; apologies for confusion -
Tank/Brute Protections should all have knockback protection
MsSmart replied to MsSmart's topic in Suggestions & Feedback
The way it was supposed to be done, is that depending on the type of armor it would naturally have more protection accordingly, so fire would have greater resistance to fire and cold damage, and thus different. There is no reason for any tank protection to have different knockback properties -
Having a large selection of tanks in the game, it is easy to note that some tanks are given as an inherent ability to be essentially invulnerable to knockback while a few others have no protection at all. As an example, Let Fiery Aura's Combustion have a side effect to provide +4 Mag cumulative knockback protection, in the same theme that heal provides protection against endurance de-buff. I am not asking, for someone I know will be insta-fast to put words in mouth, I am not saying to make all protections identical, the focus is only for knockback. The stale, standard answer of the anti change crowd, that they can buy enhancements to provide such protection; while it sounds intelligent, it does not address the injustice of some power sets getting it for free and others do not. So there...
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I do not how or why Tanks with Fiery Aura came a topic in this topic, but of all the protection powers for tanks, Fiery Aura is the most challenging power set to play. It requires to pay attention of what powers you have to activate and keep re-activating such as heal to get endurance de-buff protection. It was a very proud of day for me, when I demonstrated to the everlasting leadership that an Axe/Fire Tank could actually successfully tank Hamidon, which took a lot of focus, but it was possible, and a testament of how good the power set actually is. The one short fall of Fiery Aura, like some of the other protection sets does not have knockback protection. I would suggest, keeping in the theme of Fiery Aura, to make combustion have a side effect to provide Knockback protection. But that is just a suggestion, which I am sure, I'm gonna get flamed (ha ha ha) for it....
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Gee Rudra your need for extreme negativity and condesendence is just overwhelming
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There is no issue, with wanting to create as many alts to experience the different power sets, that is the positive side of it; but when I am forming a TINPEX and the player is sending me tells how to get to RWZ and they are level 50! Now Houston control we have a problem... I will admit it is not frequent, but it is more often than it should. I had level 50 players asking me how to get to Oro and one had no idea where red zones were and how to get there, the list goes on... The use of power level activities, is fine, if the end purpose is legitimate and as an a truly experienced player bringing a new concept to the top and meant to be played as opposed to be another unread book in the library... When these activities (events/MSRs) are pushing for the 40 players, and maybe the server has all 50 to 55 players on line, the event pretty much zapped the population available to form TF/SFs, maybe Rudra you don't form TFs habitually, but participate on them if someone else goes through the trouble and had not experienced the recruiting effect directly. I do consistently form TF and SFs and when MSRs and events kick in, what would have been a 5 to 10 min recruiting effort for a TF/SF now becomes a 15 to 25 min enterprise! This is more of an observation, than a complaint proper.