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MsSmart

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Posts posted by MsSmart

  1. Reading your positions, and ignoring the just plain negative "emotional"  comments, it seems that perhaps:

     

    The devs could create a new keyboard command /stuckmob, which like for us when we get stuck in a map we can do /stuck and get moved to a valid location, the command would move a mob to a valid location.

     

    By having such a command, there is no such power creep, etc.

     

    Frankly, we all should being more constructive in our comments, than having some of you being just emotional which leads to no problem fixing.

     

    Sue

     

     

    • Like 1
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  2. From time to time, as we play, an attack will knock a key mob into a wall, and the team may not have sufficient PBAOE damage to kill it while in the wall, and thus the TF or mission gets stuck.

     

    When this happens, it is possible to hope that a GM will intervene, or folks just give up and thus ends the TF.

     

    It occurs to me, if the Pv2 vendor could sell teleport foe, then we could have a means to address the mobs tuck in the wall issue.

     

    Hugs

     

    Sue

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  3. Hi:

     

        I am sure, there are plenty of us that collect badges, and having some relative predictability when the Nemesis or Rikti invasions occur would be very helpful.

     

        There are many times I am in the middle of a TF when these very seldom events occur, and it is not like I can tell the folks in TF I am leading or be within, sorry folks the invasion that I been waiting for just popped up, "bye", and thus I wind up missing the opportunity.

     

        It occurs to me, why not add them to the zone event rotation (fire alarms, raids in sky, etc.) , so there is a higher frequency of when this events occur, and allows for players' different gaming times and availability.

     

    Only a suggestion to make the badgers life a bit easier

     

    Sue

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  4. Kinetic melee attacks need fixing...

     

    Their damage seems to be at par with the other damage sets, until you experience the fastidious graphics the require. They look cool, but by the time you get the attack to go off, all your enemies got a few rounds of hits on you, and then you finally hit them for the same damage another power set quickly delivered. I don't mind Kinetic melee taking longer, but if it takes 3 times longer than the other sets to execute, then triple the damage it renders "or" reduce the graphic time to be relative to the base damage they do.

     

    Sue

  5. On 6/14/2019 at 9:38 AM, 0th Power said:

    Unpopular opinion - I think there are too many overpowered power sets as is and would like to see them brought down a bit.  The game with a team is pretty easy and with the "right" team is an absolute cakewalk.  I like feeling super as much as the next guy, but it seems (anecdotal evidence) that there are too many sets that can solo +4/x8s, which Im not sure if anyone should be able to do.

     

    That being said, if they decide to buff every power set and make the game even easier, I'll probably still play.

     

    EDIT - I would like to see the Energy melee activation times cut down for selfish reasons.

    I can feel your pain, but the game does let you "spice it up" when you select the challenges during mission accept, just say no Pv2 powers, no travel, and what not, and the cake walk feel tends to go away. It may be interesting, if more handicaps/challenges could be added like mobs with double their resistances, mobs resistance debuff effects are doubled, double regen, and what not, can really change the feel for the game. I suggest that new challenges be focused on the melee, for the support already have the lion's share of the challenges focused on them, thus giving a support player all the challenge they would want, and at the same time, at last, giving the melee types the challenge they been clamoring for so long.

     

    Sue

  6. Hugs, only a QoL, ok, not an end of the world request

     

    Sometimes I get a bit loaded with salvage and want to sell, but there are no vendors nearby

     

    It would be nice if a temp vendor person could be summoned, like we can crafting tables and then anybody can sell stuff there.

     

    Hugs

     

    Sue

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  7. I do not like the idea, because I am terrified by the implementation

     

    Look at how the players using defense as their means for defense gets cheated in a way, since all attacks "are supposed" to have a positional and a type of attack, but some are purposely broken to have only a type of attack and no positional, like many of the vomit attacks are purely acid or toxic and thus only the toxic defense comes into play and the positional defenses are altogether ignored, which makes the vast majority of the defense based players extremely vulnerable, since toxic and psionic defense is extremely hard to get.

     

    If you were to implement this for resistance, now your melee will wind-up having their most common positional resistances ignored or the type ignored. As I look at the system as is, tanks, brutes, scrapers etc. have type resistance, but no positional. Then you make baddies such as the Rikti and give them positional pure attacks and the melee will drop like flies as a result.

     

    Another problem is how the IOs going to be changed for melees, like in defense some IOs give positional and others type defenses, are you going redo the entire set of IOs to have positional and type resistances now? This would be devastating to the melee, for they will not be be to reach as high resistances as they do now.

     

    While the idea sounds fun, I am terrified at the implementation.

     

    Sue

  8. Hugs

     

        This is just a quality of living suggestion, not an end of the world suggestion...

     

        When I go to make my character's outfit, often times I already know what shoulders, belt, shoes or what not I want to give to my character, but the way the name of the costume parts in the costume piece selector seems to be a bit chaotic, it would be so nice if they were in alphabetical order, it would make it much easier to find that way.

     

    Hugs

     

    Sue

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  9. On 3/29/2022 at 7:51 PM, Rudra said:

    I thought the reason was in the question, but I will clarify.

     

    1) I am opposed to granting invasion specific badges outside of the invasion event.

    2) The Rikti bombs are specific purpose targets used in some Vanguard missions as part of a Rikti assault and for the actual invasion event.

    3) Rikti bombs do not fight back. That is free XP/Inf'. At least during the invasion, you only have a limited window to get them.

    4) Rikti heavies are only brought out in response to a significant threat to the Rikti invasion force or to Hro'Dtohz (in a specific mission). (At least they fight back though.)

    5) There are already ample targets to hunt in PI for street sweep xp, as well as the AE farms that tend to show up. Adding limited use high value targets for people to farm outside of intended purpose strikes me as being wrong, especially just for gathering xp/inf'. Are you going to ask for DE Transformation Pods in DE areas in PI too?

    Thank you

     

    My thoughts would be the Bombs are dropped along the invasion, so the are kinda guarded by the bunches of Rikti mobs. To get the heavies to spawn, just like the invasion, there would have to be a league of at least 15 or whatever is the number used in the standard invasion. So it would not be just like bombs there laying there to be destroyed with opposition, and the number of people in the area not the zone would dictate or turn the switch on for the heavies to spawn.

     

    Once more thank you for your thoughts

     

    Sue

  10. Sweetie, if i understand right, I can't really support this suggestion, because:

     

    If this is done, then there would be no need for the support classes, since they are too vulnerable and this new class would have the plusses of the support and the status effect, resistance and defense protections that the support simply do not get.

     

    If this is done, I am done playing the second hand heroes (support who the wimpiest status effect auto defeats them) and play the real heroes that can go in and beat up the enemy and smile after the butchery.

     

    Truth be told, when I want challenge in the game, I play a support class. When I want to abuse the game, I play a melee class. I have o desire to blur this line.

     

    Sue

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  11. This are only suggestions, and not a must...

     

    I enjoy doing the radio missions, which usually gives Council, CoT and Carnival. It occurs to me, police/radio missions, would entail dealing with all the baddies on the island, so it would make sense if other groups were also dealt with in the radio missions such as Malta, Nemesis, and Rikti.

     

    I also noticed some groups have their own zone in Peregrine Island, such as the nemesis, CoT, and Rikti; but the Malta and Carnival does not, they sort of take turns sharing areas. I propose that from the courthouse to the beach area be given to the Carnival and even put tents and stuff as done in the St. Martial Islands area in PI, it sure would go along way for immersive purposes, and lastly leave the downtown area to the Malta; this way each group has their own turf.

     

    Lastly, but not as important, it would be cool if one area of Peregrine Island, say the area by the arena is constantly being invaded by the Rikti, with unexploded bombs and the heavy baddies popping up there, it sure would make a new fun place to go and level characters. 

     

    Any other ideas on how to spruce up, the highest, the hero side's most high level neighborhood?

     

    Sue

  12. I would like to see Defense simplified. Drop the type defense category all together and just keep the positional kind. The type defense, never made much sense to me, for instance I can dodge a ranged fire jet attack shot at me by a rifle, but could not dodge a ranged water jet shot by a rifle, because the water was cold? This just strikes me as rather odd....

     

    Sue

  13. Maybe I am just a sentimentalist, but I always liked having the ability to go to both Atlas and Galaxy when a  low level character, so why not bring back to the real world as opposed to the alternate version we can go to through Ouroboros. So why not have the zone back "rebuilt", old cities in Europe were demolished during world war 2 and have been rebuilt, so why not bring Galaxy back?

     

    Hugs

     

    Sue

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