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summers

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Posts posted by summers

  1. 51 minutes ago, StrikerFox said:

    Playing around with the Necro changes and a couple great finds. Unbreakable Constraint proc in Soul Extraction works very well. Also other hold, Cloud Sense and Overwhelming Force KD procs.

     

    Some uniques heal IOs also buff pets when slotted into Dark Empowerment. This includes Numina's and Panacea. Preventive Medicine doesn't. Not sure about Miracle and Regenerative Tissue. 

     

    This likely is not working as intended. I tested a few of the uniques that are slottable in other MM primaries. Including the heals IOs, Unbreakable Gaurd +max hp, also Steadfast KB protection. Mercs and Ninjas gain no bonus from them. Haven't tested Bots.

     

    image.thumb.png.397f683382710d98eec0966aeb4899e5.png

     

    If you put them in the minion does the MM also get the effect? thanks! This is some really interesting information

  2. Evasive Maneuvers only provides the defence when you are out of combat and haven't click/attacks/buffed/issued pet instructions/sneezed.

     

    That large difference seems very likely to be attributable to this power.

     

    You can always view the power details for specifics by opening your powers tray/tab, clicking Combat Attributes, and viewing the stat. It will have a breakdown of all effects.

    • Like 2
  3. During The Great Debates I pointed out that I would not bother making a Brute again and just roll Tankers. This wasn't quite true, I did roll a 50 /Regen Brute which was a waste of time.

     

    At 50 Tankers are just so much better, but below that I feel Brute are a more fun experience since they get to keep their attacks when exemplaring.

  4. 3 minutes ago, Razor Cure said:

    Where 'all' is simply going into Help chat and saying 'Hey people, how Hard is Lady Grey TF? Can it be done at sub 40?'

    Really, how hard is that too do?

     

     

    The game says you can do it at 35, so you should be able to do so. You won't when you meet a level 50 Elite Boss.

     

    The suggestion you have made is hard to imagine since what would the game look like if every bit of level advice it provides required you to go to help chat and ask if any particular story arc or mission is doable at the level it says it can be done. Why not just provide the real answer up front?

     

    I'm midway through my post and @Greycat is already beating me to it, so I'll leave it there.

    • Like 4
  5. 2 minutes ago, Razor Cure said:

    It is also saying the TF is Level 35 - 50.

    Considering 50 is the max, pretty reasonable to assume it contains stuff challenging to 50s. And therefore at least difficult for non 50s. The guy coulda just taken 5 seconds to ask about the TF in help chat, before starting. And..the chances that the other 7 players were all sub 50 and had never done it? Pretty low. Not that it fully excuses the TF 'letting' you start it sub 50, but starting something you have never done, knowing its gonna be a challenge, then being upset when it turns out to be just that (well impossible in fact. lol)..not much sympathy here.

     

    It's a game that people play for fun, there are new players, and 35-50 suggests you can complete it at 35. Why should people require all of this additional information/expertise to work out that the information given to them isn't even true.

     

    The goal should be to make the game as approachable and friendly as possible and this is simply a trap.

    • Like 6
  6. I must say it feels a little strange to see that the capped speed for flying, which is in my opinion the most versatile and convenient travel power in the game, to be higher than that of super jumping. 

     

    I don't imagine it'll affect any of my travel power picks which are based on theme but I would have expected that the less convenient the travel power the faster base speed it might have.

  7. Is the problem that Dominators don't contribute enough or that damage and survivability has gotten out of control and control in general loses relevancy? Who needs to control them when you can judgement them or have all soft capped defences?

     

    (nerf everything/Regen)

  8. I feel like the game at level 50 is easy enough already and this circumvents some of the central restrictions of having six slots in a power (not by literally gaining slots, but by increasing their value so much that it might as well effectively be 7 or 8 slots). I guess I'm opposed to almost any power creep so take that for what it's worth!

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