Jump to content

Pyrul

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Pyrul

    Ice/Rad Help

    I might test both out and see which fits my playstyle better. An extra "oh shit" button definitely doesn't hurt! And you're absolutely right about the def debuffers. So we'll see 🙂 I appreciate it!
  2. Pyrul

    Ice/Rad Help

    Ok 2nd revision! I feel this is getting real close to done...my questions now move more to incarnate slots (as i've reached capped s/l/melee def) and slotting rad therapy 😛 But again please give me your 2 cence 🙂 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Ice Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48), Mk'Bit-Dam%(48) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(45) Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43) Level 4: Gamma Boost -- Heal-I(A), EndMod-I(5) Level 6: Assassin's Ice Sword -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), TchofDth-Dam%(21), Mk'Bit-Dam%(40), GldStr-%Dam(40) Level 8: Frost -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), Ann-ResDeb%(21) Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 12: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(17) Level 14: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 20: Boxing -- Acc-I(A) Level 22: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(23), TchoftheN-Acc/EndRdx/Rchg(23), SprAssMar-Dmg/Rchg(25), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Acc/Dmg(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), UnbCns-Dam%(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(50) Level 35: Ground Zero -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37) Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Acc/ActRdx/Rng(48), StnoftheM-Dam%(50) Level 47: Ice Patch -- RechRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Partial Core Revamp Level 44: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;683;1366;HEX;| |78DA65944B4F13611486BFE94C054ACB4528E52A502EBD61A1EAC65B8C113128354| |8235E364D032334545ADBA260E2C2BFE0C68DB7AD1B779AE89F502EAEFC015E5117| |2A6C4C3D33EF0BC44C93E933F37EE73DDFF9CEC94C7279D4FBE2DCFD534AF39DC96| |54AA574AA9CC92D98C5EAE4523953CEE6177525BF2AB9025C4927CD9C69C6C7674C| |DC75EFE8A3E60D73B164C6A732B359DB9A3E5DBC992F2ACF643E9F8BA70AA639EBB| |56F27CC4C21BB3857BFF3306B164BF3D982CF7E1ECBCECD9765B5ED6C213B13DFC9| |9DCA2FE5D2C94CA96C16575AA598905C05EBCFFE55DC6A521034D4C14BE41499028| |7D39649B8204C186ACAF26AB6D7A5FC9AAD452FE83687FE8ADC65A894C46888D1B5| |5F588BFC06A35BE436F83AA2948E584DEFC71E460FF846D6DC5873BBDF237EDF3B7| |2036C667D21D6170A43BF1542F32D6FD52AB4EA35721DF4BC84C7F30A6CFE08BD4F| |8C35F0AA9A0F2E5B9B967CB53C532D6BF7F26C5E9EAD8167BB2CB13EC6FA1853C79| |8BAEDFF635B64AF7AC4AA7AF6B351B446F6B891DAFE66B201D424A6893536B5A3FE| |2BB2AF5F79EC33FB9B98DF4F06C0D615C366FF5D30B40CEA922FC03904AC1B9963E| |B21786E4BDE36F6B22D867EB487C830D81B21A360FF387855BC1D9C61C727E4EBFC| |4C7E010F7C25BF919B6049BC5D3C63D773E4BB235A376BE97E84DA7B1E934FC8A76| |0EF3330710FBC26DE20BC46F024F2F51D254F90C758FF71F0BA7806E0D10738CB41| |CE72F00FC9591AD2C330E716E6DC229C5B8473B35A10630DB1B798DBD01AB90E0EA| |F82890D70496A88B30FF118B4A0EC35C2798D504B901DC6EEFB5DE9DCBBB71E2B15| |157528230E25E1500E3B94230E65C2A14C1AFC5888A2D94A4D83BCEFAC6DD3B3FB9| |DE0EA8F3DC5A5F5A2ABAEF39AFD861BD3E8E07787EBE79EA2690F3137D70370AB45| |C0FD2E46777B5FF907BC26F49F| |-------------------------------------------------------------------|
  3. Pyrul

    Ice/Rad Help

    So this is just preliminary/minor changes from the advice above! (and to see if i'm the right track) Appreciate you guys 😄 I still need to trim the fat on some slots to make moonbeam an actual worthwhile attack, but i'm currently sitting at 51% Def (with the maneuvers/ice patch swap). Again, just prelim. Thinking about it i could probably swamp out shadow meld if necessary for ice patch because i wouldn't lose any slots. Can't think of anything else to loose other than maneuvers (provided my slotting is smarter to reach softcap s/l def. Defensive slotting seems to be fine though? i figured i would replicate similar slotting to /Invul and it's probably the closest comparison slotting wise. The build does seem tight for slots so im hoping if my defensive slots are right on then i can just focus on my attacks as you've all pointed out 🙂 | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;682;1364;HEX;| |78DA6594494F136118C7DFE94C594A2B6BD9694B5B28B450A97A3746D4A0D4101A7| |1B9340D8CD050696D8B82CBC1BB2688265E5CBF8047A37E0AD7931FC015F5A68962| |7D3AFF7FE1309394DF3BFF677FDED2E4DAA4FBE9B11B0795E6399CCB944AE954399| |35B368B0DC9D572A69CCDAFE84A9E7AF974D1924E9A39D38C4FCD9B38F96BFAA479| |DE5C2999F1D9CC42D60A4D1F2A5EC817956B269FCFC55305D35C705BC7693353C8A| |E2C36D75E16CC6269295BF058EF47B38B4B65B1F61C2964E7E3B5DCA9FC6A2E9DCC| |94CA6671BD5B9A89C8A750FD633D15A75A33944A18CA5827AF80AEABA0FB1A791D9| |CADC66A56AC4379354B739CD0C16D91070C95121F0D3EBAE69343C4506D21B02348| |0E822F4695D2E1ABE96165E54904C0976273C2E674BE420DD73BB0EE3DD89056569| |E8665C4D4C51C162F46B0FC6A6CFD1BF8EE794BBE065B9E21A6E539D8F6117A4802| |1B11AB1A3F20DF9CE46BE24C4D9C25C459429C31CC994E89AF87BE1EFA86E91BA6E| |F307D3BA55633E76FE63E231D60ABD85A6153ADB469A2B5B3B7F65EF47D5AEA7995| |CB9AD5DB8E193ABD6407D87D1373F836C0C02D50977C5DDC7157F520F7D7BD8F7BA| |8F5CADE87394B84BD5F92BA3DDC71CF06BE1FBDB7C94DB0FF0E7917F44DA1EE1989| |ED63DDBE2DD48B7C0247BF919FC1E817F22B5892D801D4D50662D8818FBC2C363F7| |BF2DF47CDC003F22138F8887C4C3E01CF4A6C90B1C13FE873FC2FB8779BFC4756C0| |84424FE7247608B1FA10F7351600C7FD24F766C8CE4778E723BCD751DE79750531D| |E6FAC228FFAED562A4E254EEFA064986086094E9E20FB8C9DFFEE4AFFEEB9FA2AD9| |A23665C2A6246CCA7E9B72C0A64CDB9419833F15A26896D2D8A294CEDEB65C3BBF1| |2B4FED8551CDA20F63A368789C78E6377DF6D513F77154DBB875B896E82BF3A05B0| |554E4677365BF90FEB76EDE9| |-------------------------------------------------------------------|
  4. Pyrul

    Ice/Rad Help

    Hi Stalker brethren, After finishing and tricking out a concept build BS/Regen Stalker a few months ago (much to my glee at the end result), it's now time for another Stalker! I've decided on Ice/Rad. Was a difficult choice because /Ice looks great as well but once again concept trumps potential logic 😛 . Any who, going through these forums there's really only 1 short thread related to the combo so if anything i hope this will ignite people's passion for odd/rare combinations. In short what i'm looking for is some advice in slotting and potentially power picks as the last 10 levels i've struggled to pick things that weren't mule powers. I'm open to suggestions especially around /Soul and /Leviathan. This heavily resistance based set has me a little stumped on reaching and sort of def caps... Looking forward to chatting 🙂 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Ice Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Villain Profile: Level 1: Ice Sword (A) Superior Assassin's Mark - Accuracy/Damage (5) Superior Assassin's Mark - Damage/RechargeTime (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (11) Superior Assassin's Mark - Damage/Endurance/RechargeTime (13) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (13) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Kismet - Accuracy +6% Level 2: Alpha Barrier (A) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Endurance (21) Reactive Armor - Resistance (21) Reactive Armor - Resistance/Endurance/Recharge Level 4: Gamma Boost (A) Healing IO (50) Endurance Modification IO Level 6: Assassin's Ice Sword (A) Superior Stalker's Guile - Accuracy/Damage (7) Superior Stalker's Guile - Damage/Recharge (7) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (11) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Frost (A) Ragnarok - Damage (15) Ragnarok - Damage/Recharge (15) Ragnarok - Accuracy/Damage/Recharge (17) Ragnarok - Damage/Endurance (17) Ragnarok - Accuracy/Recharge (19) Annihilation - Chance for Res Debuff Level 10: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Fallout Shelter (A) Reactive Armor - Endurance (36) Reactive Armor - Resistance (36) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Endurance/Recharge Level 14: Proton Armor (A) Reactive Armor - Endurance (37) Reactive Armor - Resistance (37) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Endurance/Recharge Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 18: Ice Patch (A) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Radiation Therapy (A) Touch of the Nictus - Healing (23) Touch of the Nictus - Accuracy/Healing (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (25) Efficacy Adaptor - EndMod (31) Efficacy Adaptor - EndMod/Accuracy (33) Efficacy Adaptor - EndMod/Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (36) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance (39) Reactive Armor - Endurance (40) Reactive Armor - Resistance/Endurance/Recharge Level 26: Freezing Touch (A) Superior Blistering Cold - Accuracy/Damage (27) Superior Blistering Cold - Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Endurance (29) Superior Blistering Cold - Accuracy/Damage/Recharge (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (31) Unbreakable Constraint - Chance for Smashing Damage Level 28: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (40) Preventive Medicine - Heal (42) Preventive Medicine - Heal/RechargeTime/Endurance (42) Preventive Medicine - Heal/Endurance (43) Preventive Medicine - Endurance/RechargeTime (43) Preventive Medicine - Heal/RechargeTime Level 30: Build Up (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Frozen Aura (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Ground Zero (A) Obliteration - Damage (46) Obliteration - Accuracy/Recharge (48) Obliteration - Damage/Recharge (48) Obliteration - Accuracy/Damage/Recharge (48) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 38: Meltdown (A) Reactive Armor - Resistance (45) Reactive Armor - Endurance/Recharge (46) Reactive Armor - Resistance/Recharge (46) Reactive Armor - Resistance/Endurance/Recharge Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;673;1346;HEX;| |78DA6594C952135114866FA73B0281308799242481304602E8D6B2442D905451A4C| |461938AD06297318949407058B8D72A44ABDC38BE807B7D0AC7950FE088BA73A118| |4FFAFF81457755D777EF7FCEB967B84927D6A7EB5E9CBC7D4469DE639974B1984A9| |6D299CB66A13AB15A4A97AC5C5657F254C9DB4E4B2A61664C3336B3646215D8D5A7| |CD8B66B668C616D2CB961D9A3A5AB8922B28CF7C2E978925F3A6B95C672FE7CC74D| |ECAAE78EDCD096BE55249764DF66E26BB6615AD0B56C62A6D741ECF5B4BB1DDD393| |B9D54C2A912E96CCC246879433206F3EAAF894DD6ADD502A6E286383BC0E7A6E807| |537C95BE0422556B3635DCAA7D99AEB940EEE88DC6BA8A4F868F0D135BF2CA2866A| |0E83AD21B20F7C39A4940E5F4D8F28FB9C78107C253637EB74BF468E036FC8B760F| |53BF23DE8F9005E8D62FC95D8AA0997ADD54F925360E361F210D8FC09B16109AC41| |ACAAF908DBA29C57CB9E6AD94B98BD84D963843D9D165F2F7DBDF48DD03742DF01F| |AB649AE06F6DFC079465BC15539A78975348D60269AF8B7506BE9827646FC7CCA63| |F7EA6B410F6D3EB215ECB8833EFC9B60F02EA8CB79EDC8EF6EAF2CE4FE3A263887D| |D5A59FB007B89B2F635C9DBC919776EE2F7D1758FDC027BEE930F40FF0CF29E95D8| |6EE6EDDE46BEE86770E83BF9051CFE4A7E038B12DB8BBC5A2FE7E227AF892DC09A0| |28F9033F8987C02F63D259F91CFC173121B626CE80FEA1CFB0B1EDC21FF916530AE| |50D37989ED47ACDECF798D06C1B100C9B91932F341DEF920EF7C8877EE15DB08EF7| |784B67AD162D462D442A28DF38C71F61E27BB8DBDFF77B9677F5DD996CB6AD8A18C| |3B94B843997428530E65CEA1CC1BFC5888A2D94A4DA3523A6BDBF6EC7D2768FDB9A| |FB8B43E4C7674111D8FCE627A3F1C51BFF6154D7B887B19DE027FB709602BFF077D| |51E61A| |-------------------------------------------------------------------|
  5. Hi Gang, Just wanted to see if i'm the right path for an unconventional yet effective farmer and interested to see what the blaster community has to say so...please feel free to critique or share any thoughts. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Mental Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Subdual -- Empty(A) Level 2: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11) Level 4: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 6: Whirlpool -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(27), Ann-ResDeb%(27) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), LucoftheG-Def(50) Level 10: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36) Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 14: Boxing -- Empty(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(39) Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25), PrfShf-EndMod(25) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/EndRdx/Rchg(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(45), Ann-ResDeb%(46) Level 28: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(29), FuroftheG-ResDeb%(29), Erd-%Dam(31), Arm-Dam%(31), Obl-%Dam(31) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 32: Geyser -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 35: Concentration -- RechRdx-I(A), RechRdx-I(36) Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48) Level 41: Bonfire -- OvrFrc-Dam/KB(A) Level 44: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Spiritual Total Core Revamp ------------
×
×
  • Create New...