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Socks10

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  1. Thanks for the advice here. This is excellent. It will help me make some additional choices for this build for sure. Most of the choices so far have been to get set bonuses where I can. I wasn't considering accuracy in attack powers, so I'll try to adjust for that. The other thing I was trying to do was proc out some damage powers when I can. 6-slotting Distortion Field was to basically get the set bonus and I had heard that Energy Font procs really well in there. The knockback in Propel and Power Blast wasn't a concern really because mobs will mostly be held when I'm hitting with those attack powers. But, I should limit the chance of knocking enemies out of any fields I'm putting down. I'll definitely considerd adding the kb>kd IOs. Edit: Added an updated build. Addressed some of your concerns, but did not add kb>kd to Propel or Power Blast, as I wanted to test how annoying that kb was first. Once I figure out targets I should be trying to reach in defenses, resists, recharge, etc. I can fiddle with the build some more. Slots are at a premium here. The only other place I think I can take from is Distortion field, as you suggested. Controller (Gravity Control - Time Manipulation).mbd
  2. Thank you for the response. Good to know about Overwhelming Force vs. Sudden Acceleration in this case. I was considering the Teleport Target power for this reason, but not sure how I fit another power pool. I have lots of work to do for my build, so I'll see what I can do to add it.
  3. I am attempting to respec my years-old Grav/Time Controller. This is my first attempt trying to work through Mids, but I was not able to figure out how to generate the build in an attachment that people can download and open in Mids. Is anyone able to have a look here and provide some thoughts? It might be a lot to ask in this format. I feel like my power choices are pretty good, but I'm still missing a pick for level 47. I also feel like I'm running out of slots. I will probably pick another power from the Leadership pool (not sure which one) for my last power pick. I can also probably take some slots from either Slowed Response or Chrono Shift if I need to for another power. I also have not picked any Incarnates on this character, but I do have multiple slots unlocked already.
  4. Thank you for this build. It gives me some other options to look at. My build currently looks pretty good actually, especially with resists. But, I do want to make some changes and this gives me something to reference.
  5. I recently came back to the game and have been playing a lot of my old characters. They are all still fun, but all need a respec. One of these characters is my Ice/Ice Tanker. He currently has all of his powers from the Ice Armor set and all but Build Up from Ice Melee. Other powers include Hasten, Combat Jumping, Super Jump, Boxing, Tough, Weave, and Maneuvers. I was thinking of dropping Icy Bastion from the Ice Armor set for an extra power choice. I was also thinking of dropping Greater Ice Sword from Ice Melee and possibly Ice Patch. Is Build Up a good power to take? I would think the added damage would be nice. I don't have an Epic Power Pool yet, but was considering Energy for Focused Accuracy and Physical Perfection. This would mean I would have to drop one of my other power pool choices I think. I'm also not sure I want Super Jump as a travel power. Wouldn't mind dropping that pool for Hover and Flight if that is feasible. I'm attempting to work through Mids now. Are there any powers that are definitely best suited for full sets? I have heard that damage procs aren't great in auras or toggles, so they would be candidates I guess. I guess as a Tanker, damage isn't a top priority so full sets would be the best choice in most cases. Are there any powers that are fine with just an IO or two? Just wanted to get my thoughts in one place and maybe get a tip or two.
  6. Do you happen to have a leveling build for Psi/Ice? If not, that's okay. I'm just getting back into the game and struggling with builds again. Is there a reason why you skip Taunt?
  7. I was actually considering Psi/Staff this morning. No idea if Staff is any good, or good for Psi in particular, but it seemed like something fun to try.
  8. I typically lean Ice as I mentioned, so I have an Ice/Stone and Ice/Energy in the early levels. Was also thinking about an Ice/Dark. Were there some new Tanker powersets released recently?
  9. I'd say I most have missed the original buff. Sounds like I shouldn't worry about it and maybe move into the Tanker forum to look for a good option for my friend group.
  10. I seem to lean towards Gravity and any Ice powersets. My favorite Tanker was Ice/Ice. I have a Cold/Dark Defender, and Ice/Cold Controller, and multiple Gravity Controllers. I do have an Ice/Atomic Blaster as well, that might be a good fit with my buddies characters. My thoughts on a new character that might work with these guys would be an Ice/Cold Corruptor or an Ice/Fire Blaster. I'm also open to any melee character that would provide good survivability and damage. Scrapper could be it, but I always lean Tanker for some reason.
  11. I haven't played this game in a few years really. I have a ton of well geared characters at level 50, but struggling to figure out what I want to play now. Back when I played, I typically played controllers or tankers. However, I have been seeing discussion on Tankers getting nerfed recently. I typically play with a buddy or two. They have been leaning towards controllers or dominators, so I would like to find a good character to play that can provide damage. My initial thought would have been to play a Tanker to provide someone for the enemies to beat on and do damage, but I'm not sure how viable that is now. What is a good option to help with a group that already has a controller and a dominator?
  12. I know this is an old post and I don't believe Redlynne is around these forums anymore (which is unfortunate); however, I have gone back to my Grav/Time Controller again recently and they use this build. Build posted for ease of reference: This build plays really great. No complaints. My issue is that this build takes all of the powers from Gravity and Time, and I would like to fit some others in. So, there has to be changes. My current wants, are to add the following: Arcane Bolt Enflame Teleport Target Power Boost (this will require me to take two prerequisite powers from the pool first) That's a total of 6 power adds. My thoughts about possible removals to make room are: Crush (not really needed in the rotation) Propel (I can't believe I am considering it, but was thinking about replacing it with Arcane Bolt) Dimension Shift (cool power, in theory, but I just don't use it) Distortion Field Time Stop Tactics? (I don't know, I'm reaching here) Now, I have some questions that I hope someone can answer. Does anyone have much experience with the Sorcery pool? Is Arcane Bolt worth taking as an attack? Is Enflame a worthwhile power to try to add to my build? I currently have Spirit Ward, Mystic Flight, and Rune of Protection and they are all good. Power Boost sounds like it would be a worthwhile addition to a /Time build. Is it worth having to take up three power slots? Anyone use Teleport Target to move their Singularity around the battlefield? I'm also kind of concerned about dropping any powers out of /Time. Will I regret not having Distortion Field and Time Stop?
  13. I'm going to have to look more into my build, because I was playing with my Grav/Storm tonight and he has a full six slots in Crushing Field. So I have some differences between him and my build I posted here. At first glance, I cannot see what those differences are. I'm fairly new to builds, so I am not entirely sure what numbers I should be looking for on everything. I believe def and res should soft cap at 45%, but that's about all I know. I did not realize that 85% was a good number to reach for accuracy, so thank you. That's good to know. I love KB-KD in Wormhole. I find it always stacks the mobs into a nice little pile. So compact that I usually have to wait a few seconds before I can actually start to see any separation between the mobs to know if I moved more than one mob or not. I also like your suggestion to drop Frost Breath. I think it is a high damaging proc power that I usually don't end up using because I have plenty of other options to take down large groups. I could definitely benefit from switching that power and moving the slots. I actually have two Gravity controllers. A Grav/Time and Grav/Storm. I keep looking for ways to try out Enflame from the Sorcery pool with Singularity and to add Fold Space from Teleport for a "Wormhole". I'll probably try to get Enflame into my Grav/Time to try it out. Neither build has a lot of wiggle room power-wise. I'm not sure Fold Space will be worth the investment, since I already have Wormhole. I might just get my Defender buddy to grab it to try.
  14. This is my current build, but it needs some work. It regens pretty good, but it also goes through Endurance pretty quickly. I'm considering some options for changes, but there is not a lot of wiggle room currently. I could maybe drop Hurricane, as it is not a power I use a lot. I do like it though. I also would like more of the Leadership pool, but the only place I could consider taking from is the Fighting pool, which kind of feels necessary.
  15. Well, I got my Cold/Dark to level 50. I really like the look of this guy, but not sure how needed my shields are at that level. I mostly find that I end up throwing down Sleet and tentacles and just being a week blaster. I still really like this guy though. He feels so sturdy. My Ice/Atomic Blaster feels sturdy too at that level and he might be of more use to a good team with the damage he can output. I also put some time in with my Kin/Sonic (lvl 38) without Tough and Weave and, well, I missed Tough and Weave. It could have just been the group or the content (waves of things attacking us in Night Ward), but I died a lot. I think I was the only healer and when those waves hit with anything AoE, I was done. It seemed like it anyway. I still had fun, but it made me wonder if those two skills would have helped quite a bit.
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