Jump to content

SpookTheHerd

Members
  • Posts

    101
  • Joined

  • Last visited

Posts posted by SpookTheHerd

  1. I am the proud owner on Ever and Torch of

    Major Babe, Practice Girl and Company Man

     

    King Cabbage (as well as his protege) 

    Patch Kidd

     

    Basic Bee is a blades stalker. She is a worker bee who lives in fear of the queen reclaiming her to the hive. 

     

    Destroevsky is a nuclear robot

     

    TOS Violation is a bots MM with pet names like Spamming, Flaming, Harassment and Pornography.

     

    Lady Speed Stick is a staff fighter with Super Speed. Her personal name is Denise Ophelia Durant. D.O. Durant is that too much

     

    I have an unplayed toon of Sister Minister, guess who she looks like a gender flipped version of.

     

    The Only Good Cop is a (zombie MM) cop. 

     

    Oh lord I also have APE MAGE on two servers. Every server needs an Ape Mage. 

    • Haha 2
  2. Ugh goddammit is that what they did? People hate knockback so much they want to bring harm to my precious chaos ball? I had notice Sing behaving differently these past few months, but didn't fathom as to why. At least it's still a mostly indestructible chaos ball, just wish there was a way to reset it to default behavior. Null? That guy's got a lotta work to do.

  3. 5 hours ago, Ukase said:


    For one, you are absolutely correct in thinking the npc/GM scales up or down, depending on each player's respective level. How it does that is beyond me. 

    But, from someone who just finished playing a tank, I was really focused on my hitpoints. The more HP I have, the more regen I have. The more hits I can take, etc. 
    So, if I'm level 40, and then get myself on a league and suddenly I'm 22, then yeah, I'm thinking about that. Am I going to ask to be promoted? Probably not. It's just a GM fight that's going to be over in 20-30 seconds. 

    But the hitpoints are really the only reason I can think of why it would matter. 
     

     

    These are good points, as well as an underleveled MM having access to extra pet spawns which aren't available at their individual level. 

     

    Re: the scaling: as much as we talk of the spaghetti code of the game, the fact that scaling enemies seem to just work as intended is nothing to sneeze at.

     

    • Banjo 1
  4. 3 hours ago, Greycat said:

    Pretty much the only (real, versus imagined) reason to give the star to a 50 would be Incarnate powers - and *possibly* slotting, depending on what they've done to their sets.

     

    (Edit - and actually *having* all their powers. I know I'll occasionally be thrown if II'm so used to having some power available, hop into a crowd and  "... crap, I'm exemped down past that power ow ow ow ow ow.")

     

     

    Under the conditions I'm speaking of, nobody will have lost access to any earned powers. There were instances organizing rikti raid teams when there were NO 50's in the league and people were like "put a 50 in charge!". I would ask "OK didja bring one?" after verifying that they were on a team being run by the highest level player available.

     

    I can be level 25 as a league leader and a 50 can be the lead of team 2+ just fine. 

     

    • Banjo 1
  5. 53 minutes ago, Snarky said:

    Have you tried using 50s?

    If a zone event is popping off around me and I'm currently logged in as a 36+,

    and people keep broadcasting 'league?', 

    and I verify that they're all underneath my level? 

    I'm gonna form that league.

     

    If 50's show up, they can be leads of teams 2-♾️. As long as everyone on team 1 is under my level, everyone on the league should be able to work at their full capacity.

     

    Again, league leadership shouldn't be thrust on anyone who's not prepared to handle it during an ongoing event where people are still asking for invites. 

     

    Edit for excessive egotistical boasting:

    You may be 50 in level, but I AM a 50 in managerial skills!

    • Like 1
    • Banjo 1
  6. Since the surge of players after the licensing, I've found myself opting to form leagues for monster hunting and spontaneous zone events. When it comes to zone events, whoever I recruit as can be very circumstantial, I recruit in the moment without swapping toons, because by that time who knows what I might have missed. I often broadcast "I'm not a 50 but I can invite" and keep an eye out for higher level characters in order to make them team leads. I only keep people on my team who are under my level.

     

    League leadership and team management are not a thing to thrust on an unsuspecting player. Being a 50 is no guarantee that a player even understands most of the games interface. What I've found annoying, even as a character in their mid-40 levels, is the unceasing calls to put a 50 in charge. It is my understanding that with scaling enemies like GM's and Rikti Raids and Mapservers, that so long as you have access to all of your powers, you will fight just as effectively.

     

    A level 15 character could run an AE arc which arbitrarily scales them up to level 50, they will operate just as effectively as they would at their own level. Maybe EXP payout is somewhat different? However, back when the spontaneous rikti raids were running, I recall someone saying "we should put a 50 in charge!" after I had gone through every team to verify that not only were there no 50's, but every team was headed up by the highest level player available.

     

    I know nothing will ever stop the clamoring for "make be 50 now", I was just hoping someone could spell out precisely why it's so unbearable to have a team take on Kraken at the highest available level on the team when that level does not happen to arbitrarily be 50. My suspicion is that many players simply don't have an understanding or faith in the scaling nature of exp & damage against these enemies.

     

     

    • Like 1
    • Banjo 1
  7. On 3/15/2024 at 10:44 AM, FFFF said:

    Oh mine are incompetent. They'd honestly be hostages that you would save from the CoT or Banished Pantheon and have to walk back to the entrance on a huge map. Most of them fly but for some strange reason they'll be stuck on the tiniest ledge so you'd have to backtrack often. They'd also aggro everything along the way so be prepared to fight off each and every ambush.

     

    I love it. Thank you for volunteering for this crucial assignment. 

  8. It might BE 10%

    But that's still a 90% chance of no.

    I've had 2 or 3 recipe drops from a variety of of GM's, but you really can't count on it. Ultimately the marketplace will become saturated with enough of them that if you keep rolling random ones and you're not getting the ones you want, you should just be able to sell them off to acquire the ones you ARE after.

    • Like 1
  9. If you could see one of your characters integrated into the game somehow, how would you like them to be represented? AE arcs are a good outlet for some of this daydreaming, but how else might you see your characters worked into the world? 

     

    (obviously I'm opening up this discussion because I have my answer) 

     

    If I had my way, my character King Cabbage would assault King's Row in a zone event akin to a Rikti Invasion. First heroes would destroy his harvest pods, and then his Vegetates would emerge--these would be a mixture of generic vegetable brained drones and discolored copies of the players heroes in the zone (like at the end of Posi 1 just not in full shadow). Then of course King Cabbage himself would stomp around angrily and yell about how he has come to reclaim his Row. 

     

    Eventually a more serene version of King Cabbage would lead a I-trial/expedition into Praetoria to attemp to eject Hamidon from that world. He would take root into that planet to sew his seeds of rejuvenation, as the player characters buy him time. He would appear to perish and the players would make a narrow escape knowing they had actually set the stage for Hamidon's eventual defeat.

     

    Bonus NPC:

    My character Dawn'sEarlyLight is very sore that they passed over her for Fusionette as the hero trainer in Kallisti Wharf. Especially as I once had the impression that KW was built as a haven for Praetorian refugees and a symbol of unity between worlds. Fusionette was a disappointing choice, regardless of whether or not my own ego was factored in.

    • Like 2
  10. 1 hour ago, Luminara said:

     

    That's why it can't have a shorter timer. 

    How is it that 18 hours is the magical number that manages to attain balance for you? The same single player can spawn GWW once and hour by killing 20 regular War Walkers.

  11. Loving the attention GM's received in the lastest patch but there are a few QOL improvements I would like to recommend:

     

    -Ambushes should level-scale.

    Just did an Adamastor and the mid-20 level ambush is completely underwhelming. Why even have it when your teams are led by incarnates?

    Inversely, during the winter events, I noticed Winter Lords out in the wild spawning underlings at level 50. This would happen in atlas park! It's just irresponsible programming. The adds should just be de-leveled like the GM they come from. The factions in the Croatoa war or the halloween banner events operate this way, so it should be an easy fix. 

     

    -It would be nice if the cooldown for rewards from Scrapyard was scaled down somewhat. I just had my first instance of running it on two separate days with the same toon and not being rewarded anything, let alone monster merits. Maybe six hours? Enough to communicate the message of "go do something else for a while" without the backlash of "oh gee has it not been EIGHTEEN HOURS YET silly me!" that I just went through.

  12. This could be a handy way of working as a quick check-in on characters you don't play too often, to take a look at the accolade and see how many pieces of it you're still missing. I thought there might already have been something like this for the Halloween event but without being in-game I can't say. It would especially be helpful because for most of the winter rewards, there's no greyed out version of them before you get them, you just get them upon completion of a task. Like, the box-click badge and the snowman hunt are the only ones wth a counter.

    • Thumbs Up 1
  13. Hello. I've noticed a few times now that the Winter Lord's which spawn in the regular city zones will spawn adds at level 49/50, regardless of the ordinary zone cap.

     

    The GM's themselves of course are set to scale, and their initial surrounding minions are zone-appropriate, but during the fight they'll drop out additional minions which can throw the fight wildly. It's happened in Atlas, it's happened in Cap Au, it's PROBABLY happened anywhere and everywhere that a Winter Lord has been fought.

     

    Seems like it would be a relatively easy fix? Maybe the adds can be set to scale just like the WL?

  14. 10 hours ago, srmalloy said:

    I think one per arm and two for the head would work best; that makes ten for a full clear. One per arm and the current six for the head would be fourteen, more than even both Jack in Irons and Eochai, and the War in the Vale event has you clearing several waves of mobs, too.

     

    Other GM's, even the Jack and Eochai doublure feature, can generally be managed by a single team. Whenever I've participated in a Lusca it's always been a league affair. I dunno, maybe it's possible for one team to take it on, but I feel like the extra effort and annoyance warrants the head still paying out 6 as a bonus for completion. Or at least enough that it should pay out better than Adamastor.

  15. For all the work you do to take down Lusca, chasing 8 arms around to different spots, the payout currently makes it the worst value of any other GM.

    Rather than raising the payout for just the head, and having people come by just to do that, why not make each arm payout 1 merit along the way?

     

    Simple fix. Inspired by someone attempting to recruit for Lusca as we speak,

    • Like 1
    • Thumbs Up 3
  16. 25 minutes ago, Snarky said:

    This mission is from a tip redside, and it does randomly drop.  About as often as you randomly find a bread aisle in a grocery store.  

     

     That may be so but I mostly know of it dropping from Halloween ToT door knocking/enemy slaying. I got the feeling the person was telling me I was unlikely to receive the tip (because duh no ToT event is running) and that they just might not have understood that I'd already hung on to it for 9 months.

     

    However if there is an off-season method to acquiring another, color me intrigued.

  17. Tonight I had an oddly sluggish time recruiting a team for the Malleus Mundi tip mission. I occasionally drum up teams to run out-of-season missions I've been holding onto to share the access I have to a what seems like a rare commodity.

     

    In the time tonight when I wasn't getting any bites, I had one helpful naysayer PM me that "the mission's not going to proc" or something similar, effectively telling me that the mission would not proc as a verb. 

     

    I do not know the word proc as a verb. I know proc as a noun, as essentially a bonus power granted by an enhancement. I do not know if proc is an abbreviation or an acronym for something or anything else. I only know it in context as a bonus power. 

    Is there a verb form of it? The act of procing? Was this messager out of their gourd? 

     

    I tried to ask them to clarify their meaning, but they of course had an automatic user is away response because of course they did. I suspected maybe they thought something like that the tip would not activate a door for the mission, or even weirder, that they were attempting to tell me that I could not even retain the tip beyond it's originating seasonal event, even though I absolutely had. Listen, I've got alts and alts and alts, and they've ALL got unplayed tip missions.

     

    Or did they mean something entirely else? Would the mission have proc-Ed in season, in the context which I know, and granted a bonus power?!?! I was only running it to get a jump on all the multi-choice badges. Is their any rhyme or reason to this players warning? 

    • Sad 1
×
×
  • Create New...