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SpookTheHerd

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Posts posted by SpookTheHerd

  1. Here is my wish list for CoH updated for 2021!

     

    *Drop Down Account List At Log In Screen* - Instead of retyping account names, CoH will keep a list of any accounts which have logged in from your computer, enabling quicker logging in for those of us who alt or share computers!

    This actually seems practical and easy to implement without a whole lot of programming and I'm sure it would enhance the experience for many users!
     

    Waist Slider/Rotund Body Setting! - We've seen NPC's with their round bellies, we demand obesity! If whatever those NPC's have is at ALL compatible with the CC, I'd love to have it enabled! Heroes come in all shapes and sizes!

    Intermittent Snow/Weather/Rain - This time of year always has me wanting to see all the city zones of CoH blanketted in snow! Instead of a labor intensive zone overhaul for every zone like Atlas has, I feel that this could easilly be accomplished by an effect which would just switch on at random times (when seasonally appropriate obviously). Like a spattering of blood on the ground after an attack, we could have an accumulating snow effect on the surface of our city zones that fades away after a while. It hasn't properly snowed in the state in which I live for almost a decade, so I usually wind up looking for my snow experiences vicariously in video game settings. If it won't snow at home, Paragon is the best alternative!


    Mastermind Pet Coloration - Don't need to enable full CC options, but I would like to be able to color tinge my Mastermind pets! Just two main base colors for the costumes, and probably the ability to change skin tones! That way you can know that my mercs are MY mercs and those Pink and Purple Demons are with ME.
    I've heard that another CoH server allows for select MM pets to load from their own costume slots but I'd rather just recolor pets the way they are (AND not have to reserve all those different costume slots!)

    • Like 1
  2. I was thinking how odd it is seeing Fusionette as the trainer in KW. A character we all associate with helplessness is supposed to train US?!
    I would love to see the KW trainer spot showcase player creations. Maybe on a weekly or at least monthly basis, rotate out to some noteworthy winner of a GM run contest of some sort.

    Costume Contest, AE arc, Bio, other! It would be a neat way to showcase the player base, and a highly coveted honor, obviously!

  3. Hello! Just this morning I changed the name of a character on the Everlasting server and then it disappeared from the entire list!
    The oddest thing is the remaining characters all shifted up, so there isn't even an empty spot where they had been.
    I tried logging out and back in, switching servers to see if they had somehow moved over to one of them (although I did not check them all.)
    I also went into character creation and saw that the name I had chosen for them to change to was now unavailable (giving me hope that they are in the server somewhere).

    I am hoping that this will all clear up as the server databases go through their regular cycles, but somehow my guy has just become a ghost!

    His name WAS D. Glover and had been changed to Kam1kaze Kid (with a 1, because someone already got Kamikaze Kid! Grrrrrr!)

    Please help me find my dude!

  4. I'm setting up numpad keybinds and I had an idea to use numpad0 as an alternative to usuing a shift or ctrl key (this would be especially beneficial since I'm using a wireless numpad with my laptop and I can do it all from the same device!), Does anyone know if this will work?

    It would be something like

    numpad5 powexecname gravity distortion

    numpad0+numpad5 powexecname gravity distortion field

    for my grav controller to switch between the single target and aoe versions of a similar power

    I mean, I could just test it for myself, but I haven't finalized all my power selections, I'd rather you wise forum users go ahead and spoil it for me!

  5. As a grav controller, can I use powexec_location with Wormhole to launch enemies straight above me as high as possible? Is that the first part of the 0:00 coordinate specification? If so what number would equal directly overhead, if any?

  6. So as someone who alts between 2 or 3 types of almost every character type, it's only become apparent to me recently how much work is necessary to make effective Dominators and Masterminds.

    Each of them seems to require extra work and planning for survivability. The amount of work that goes into those archetypes makes me think that all the others basically have it easy.

    Are there any other glaring oversites to other ATs? Other than the basic need to overcome end-drain, it seems like everything else is free to do as it chooses.

    I guess my question boils down this: What are the commonly focused on areas of improvement for each AT? Without getting into every last detail, I wouldn't mind some shorthand here.

    I'm sure there's links available to stuff that was up during live discussing this very topic. Hell, post those if you've got 'em! I always feel like there's things happening under the surface of the game still left to be discovered as someone who just plays with the confidence that good-enough is good enough.

     

  7. Boy was I glad to see this thread! I didn't feel like creating my own self-centered thread, I'd rather be part of an ongoing communal one (although attention seeking all the same!)
    For the past couple months I've been cranking out hi-quality (for me) pieces primarily of my CoH characters with my drawing tablet, and they haven't been attracting anywhere near enough responses!
    I mean, yes, I am doing this for an audience of myself in mind, but that doesn't mean other people shouldn't enjoy fun, colorful pictures of superheroes!

    Here's my CoH directory

     

    My latest is my Praetorian, Dawn'sEarlyLight celebrating a bittersweet 4th of July

    spacer.png

     

    And previous to that was my group of anti-heroes, The Emancipators, featuring Bitter and Then Some, King Cabbage, the Only Good Cop, and Nose Man
    spacer.png



    But Nose Man (my grav/kin classic) wasn't always a man of virtuous crime, here he is partnered up with my other famous 50, January Arms!

    spacer.png

    And here's Jan again with her eventual boyfriend, Patch Kidd, who also happens to be the underling of King Cabbage. (I have a lot of crossover between my heroes and villains and their forbidden loves!)
    spacer.png

    And there's plenty more where those came from! I would appreciate any likes and follows any of you are capable of giving, and always love seeing other peoples "City of" artwork!

    • Like 5
  8. On 10/30/2019 at 12:27 PM, Giocondi said:

    This is what I threw together as a 0 purples build. Any tweaks are welcomed !

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(19)
    Level 1: Stone Spears -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(40)
    Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5)
    Level 4: Kick -- Empty(A)
    Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
    Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13)
    Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), Ksm-ToHit+(42)
    Level 12: Super Speed -- Clr-Stlth(A)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), StdPrt-ResDam/EndRdx(37), GldArm-End/Res(40)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
    Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(45)
    Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43)
    Level 24: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
    Level 26: Carrion Creepers -- PstBls-Dam%(A), Ann-ResDeb%(27), TraoftheH-Dam%(27), ImpSwf-Dam%(29), ExpStr-Dam%(29), FrcFdb-Rechg%(31)
    Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(36)
    Level 30: Invisibility -- LucoftheG-Rchg+(A)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), AchHee-ResDeb%(34)
    Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(48), ExpVln-DefDeb/Rchg/EndRdx(48)
    Level 38: Mud Pots -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(50)
    Level 41: Frozen Armor -- LucoftheG-Rchg+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45)
    Level 44: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
    ------------

    Lovely! I just did a build using this one for comparison and it was eye-opening in terms of potential slotting tricks. I tweaked a few things (I'm partial to both of the stone mallets for example) and my result is not AS high in defense as yours but it's a far sight more survivable than anything I'd be able to make on my own.
    Thanks for sharing!

  9. Given the amount of characters I see that are walking around that aren't even in a supergroup, things certainly aren't as bad as they could be. (Same goes for all the blank character bios, if we were to implement global bios---most people would possibly not use either!)
    And a base is only a strain on the server if there are people walking around in it. Otherwise, a base is probably just a list of object coordinates and settings saved somewhere, This is also the game that allows people to write and upload their own missions with custom enemy groups, so if someone's going to run a server for it they probably should have allotted for heavy use, set a limit, or disabled taxing features like AE and bases if they lacked the resources to run them. I think HC is likely doing fine, given that the monthly fundraising goals are generally met within a day of being announced.

  10. Another idea occurred to me that would probably be easy to implement, because again, it's just text....

     

    it would be nice to have Global Account Profiles! - Give us the same limitations as our character bio's for one "about me" for the overall account. A nice way for players to explain their basic info, play style, history with the game, other hobbies, links to social media, whatever!

  11. I had two thoughts recently about minor features which MIGHT even be easy to implement into the game.

    1) a text command to control music volume (and possibly sound effects as well)! It would be nice to bind or make macros which could alter the level of background music. Sometimes you wanna hear CoH, sometimes you've got something else playing! The command could be something like /BGMvalue ## (and you would set a value between 00 and 100) That way you could set it to absolutely anything you would prefer.

    2) typable text entries in supergroup bases.

     Add immersion! Put notes on a bulletin board between teammates! Write a page in a characters diary! Leave a ransom note! Leave a historical record of your teams accomplishments!

    I imagine this could be limited to something like 5 text entries per base (or more, or less!) and would have a character limit similar to the character biography input. You could just pull it up in base builder and slap it onto any object. Could inspire a lot of fun sidequests!

     

    • Like 2
  12. By the way, this was a fluke, it turns out.
    At this point I have been awarded several exploration badges which occasionally just don't notify me, either in the reward window, pop-up text or sound effect, even though the settings are all default.
    But when I check my actual rewarded badges they wind up being there.

    It's weird! But apparently not an actual problem.

  13. I know I ain't winnin' this thing but as a novice base builder who's learning a few tricks, might I submit:

    The Emancipators

    SJW-12865

    @spooktheherd (in-game global as well)

     

    It's a basic SG base but I try to bring out the various personalities of my members, althought it's definitely still just getting started. Maybe by judgment time it'll be a little more fleshed out!

  14. On 3/9/2020 at 9:44 PM, Flashtoo said:

    I don't have a character to use this on, but I've had it sitting around and just my luck - last night, someone joined my group with a bee-themed character who had no hero costume yet! It'll probably be adjusted by the actual player to match face and desired colors, but I wanted to show it off here as just mine, too:

     

    image.png.b92b02a41401debb8a44781e5f03b23d.png

    I too have made some bees! One is a blades scrapper, the other a blades stalker, either way they play about the same. It was the only thing that made sense to resemble stinging I guess?
    I've seen a number of other bee toons on my server, and they all seem to have a different approach to how they pull it off! Your choices for costume pieces seem a lot more clever than my "tights with stripes" approach!
     

    SSVV.jpg

    • Like 4
  15. Keep finding more of these generic ID's for things coming up (and haven't noticed any corrections to previous ones!)
    This one's all over the Hess TF text, or should I say the P3149535802 task force. I THINK it should just be his name, right?

    HessIsAMess.jpg

    • Like 1
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