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Everything posted by Ultimo
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Ya, I've tended to go to Electric Blast because it has a couple of "constructs" along with the blasts (eg. Tesla Cage). Even the Ball Lightning has the look of being an object he's constructed out of the electric energy and tossed at an enemy. I've got him to around L10 now... and I'm liking it pretty well. His blasts hit a lot harder than the Controller or Defender, and his defenses seem to be fairly decent (I also have an Energy Blast/Invulnerability Sentinel, and he's fairly tanky too, and a Water Blast/Willpower one who is pretty darn tough...). I miss being able to support the team, though... but I solo 90% of the time, so that may not be an issue in the end.
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Green Lantern's powers usually involve some kind of beam effect. Neither Gravity nor Time provide anything like that. More, Grav relies heavily on Propel, and GL isn't known for teleporting things at enemies. Moreover, I already have a Dr. Strange/Fate type character who uses that combo. I did think about Energy, but it's just a bit too blasty. I mean, GL doesn't do a lot of just zapping enemies, he's creating objects to bash them with, or containing them in bubbles or chains or what have you. I'm trying out the Electric/Energy Sentinel now... we'll see how he goes.
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I've actually been tinkering with an Electric (or perhaps Radiation?) Blast/Energy Aura Sentinel. The defenses are pretty decent, and in keeping with the GL look and style, and the offense still includes some control effects while also hitting rather harder than a Defender or Controller.
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I really wish we could alter its appearance. I have a Darkness character for whom a big wolf is just not his style. Some kind of specter or some such would be better.
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This character is based on Green Lantern... but I just can't seem to get comfortable with any of the ATs... so I thought I'd come here and see if anyone could offer some insight. Now, Green Lantern is capable of a lot of things, so here's the general idea. He should have the ability to control his foes, binding them in bubbles or constructs of some kind. He should be relatively durable, capable of surviving if he comes under attack. He should have SOME kind of direct attacks... the more powerful, the better. It would be nice if he can also provide protection for his teammates (though I usually solo). My first attempt was a Controller, Electric Control and Force Fields. He can control enemies in electric constructs, and with PFF and the appropriate pools, can be fairly durable. He gets some blasts in both sets, things like Jolting Chain, Force Bolt and Repulsion Bomb, and can even protect his team. - However, I didn't get all that far into playing him. He was PAINFUL to play, doing next to no damage, being forever out of endurance and... the sounds just lacked any sense of power. The second attempt was a Defender, Force Fields and Electric Blast. He has a tiny bit of control in the Electric Blast set (Tesla Cage) and gets the Detention Bubble (though it's of limited use). As with the Controller, he can be somewhat durable with PFF and the pools. His blasts are better, but still kind of weak. The problem I'm having is that I dislike so much of the Force Fields set. PFF is solid, but prevents me DOING anything. Force Bolt does no damage. The bubbles are no good to ME, and Dispersion Bubble is just big enough to look awful, and block visibility... but too small to encompass allies unless I'm right on TOP of them... which puts me in melee range. He also has a lot of endurance trouble, but nowhere near what the Controller was dealing with. The third attempt was a Peacebringer. I've never played one before, but I expected him to perform more or less like a Sentinel, with some decent blasts and some personal defenses. However, I find him REALLY squishy (though I expect he'll improve), and REALLY bad for endurance. More, he can't control enemies or help the team, and has no constructs he can use. I gather there's seeker drones or some such later. I thought of doing him as a Dominator... but there's no personal defenses. I thought of doing him as a Blaster, but there's the same problem. Corruptor would be the same as the Defender. So, I'm at something of a loss. Any suggestions?
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Wow, I'm surprised to see it's still down! Oh well, these things happen. I can beat up bad guys tomorrow.
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I did consider that... but Reed never really relies on bots, but more on gadgets he uses himself. I could do Beam Rifle, perhaps, but what would be his secondary. He could do Traps, but he would need a primary. I wouldn't want him to be ALL gadgets...
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So, I'm tinkering with another story arc, and wanted to include a superteam based on the Fantastic Four. Invisible Girl (Gravity Girl) is pretty easy, she's got force fields and gravity controls. The Thing (The Crag) is also pretty easy, I gave him stone melee and armour (though I had originally thought to use Bio-armour, but it's not THERE?). The Human Torch (Blazing Boy) is based in Dominator powers, fire control and assault. That leaves Mr. Fantastic. Now obviously, there's no stretching abilities. However, Reed Richards is also a supergenius, and his inventions might arguably be thought of as his actual main power. On the team, he's the leader, and often defeats enemies by controlling them (eg. wrapping around them) or protecting his team, so perhaps a controller or defender set would be in character. But, I'm undecided, and thought I'd poll the audience. If you were making a character based on Mr. Fantastic, what power sets would you give him?
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Ya, outdoors, or perhaps a town. I'm using parts of St. Martial (I think) for occupied Europe, but there are other areas I wanted to include that I can't quite figure out yet. Omaha Beach would be awesome, but I haven't found a decent beach map yet either. Cimerora will provide me with some maps worthy of the Sicily campaign. I'm sure I can find some open ground maps or farm maps for the early parts of the European war. And then, there would be some Axis bases I can use the Council maps for.
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I'm tinkering with an arc for the AE that is set in the Second World War. However, I'm having trouble deciding on the maps I want to use. The first mission should take place in North Africa... can anyone suggest a map that would be appropriate for that?
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Ugh. Trying to see the maps is impossible, they're so small in the top right corner, I can't tell what's there, Xs Os or anything else...
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So a room with 4 Xs would spawn four enemies? Not four GROUPS of enemies? Would it spawn multiples of the same character? It should be four specific enemies that appear, not just any combination of any four...
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I've been tinkering with some ideas, and one of them would involve the hero(es) fighting a TEAM of supervillains... but I can't figure out how to get the game to put several boss level enemies together in one location. Anyone know how?
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So how tall do you guys make your characters?
Ultimo replied to Beef Ninja's topic in General Discussion
Don't you trip a lot? I would think that would be awkward. -
So how tall do you guys make your characters?
Ultimo replied to Beef Ninja's topic in General Discussion
This is a thing a lot of games seem to have problems with... inconsistent scaling. Champions Online is one of the worst. Star Trek Online is too. I mean, they introduced some of the characters to the game from the shows, like Worf. Now, I made my Klingon as tall as was possible, but Worf STILL towers over him. I'm pretty sure Michael Dorn isn't 8 feet tall... Ya, I just wish there was some consistency. They put height measurements on the scaling screen, surely they could USE them? I made a character based on myself. I'm 5'10" but in the game I look like a child, I'm so much shorter than any of the NPCs. -
Ah, good to know. I thought perhaps the radius was centered on the pet in which the thing was slotted. Makes a difference if it's centered on ME.
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Do they all go on one pet, or can I spread them over all three (ie. I would still like to be able to slot some damage/defense/healing enhancers, as appropriate)? I gather I'd need them all on one pet for any set bonus, but each one is a different set... so I should be able to spread them out?
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So, a kind sould sent me those four enhancements... but I'm not certain where to put them. They say the can't go in MM pets, but that seems to be the only place it will let me put them... and I'm uncertain what KIND of enhancements they are... they're red, so are they damage enhancements?
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Perhaps I need to clarify what I mean by 95% accuracy. My terminology might not be correct. What I mean is, when I look in the combat log, it says the bots have 95% chance to hit (occasionally a bit lower, but never less than 90%). I'm also not sure what procs people are talking about.
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So, quick update. I respecced and added in the two Shields... and that made ALL the difference. I'll carry on with this build for now, and respec again later once I can get the fancy IO sets. Thanks for the tips, all!
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I'm still not seeing what the benefit is. I mean, 1 accuracy means they're at 95% to hit already, so any more does nothing. They use so little endurance (Protector Bots possibly excepted), and are summoned so infrequently, that giving them endurance reduction seems pointless. Now, if I was giving them extra slots to get set bonuses, I could understand that... but using SOs or simple IOs... 4 is sufficient: 3 damage, 1 accuracy... which leaves me more slots for other things. Not that I'm hard pressed for slots, I suppose. To be clear, I'm not disagreeing with you all, I'm just not understanding the benefit of endurance reduction in things like Battle Bots.
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I'm not sure what benefit there is in putting more slots in the pets, unless you're talking about getting set bonuses? I can't afford any of those, certainly not for a L28 character, so I've been using just the SOs for now. They can only benefit from 3 of a kind... so I put 3 damage and one accuracy. One accuracy is more than enough, they're usually at 90%+ to hit, and barely use endurance at all, so I don't understand why you're suggesting endurance reduction. The upgrades I use so rarely, slotting them at all is a bit irrelevant. I slotted for recharge so it would be available when needed, the endurance cost isn't all that significant in my experience... The end reduction in the ally shields were kind of an afterthought. I don't usually use them, so I wasn't sure how often I'd need to use them or how much endurance they would use... so I threw some extra slots in there. I could move them to the pets, but again, I don't see that being useful just yet. People often say I need to take the slots from PFF, but when I've done that in the past, it makes it very unreliable, so I usually max it out, just to be safe. I could reconsider. The Fly powers are a curiosity, really. I usually don't slot fly at all, and just put in one fly speed. However, since I didn't put Hover in there, I thought I might end up using Fly in its place on occasion, so I put endurance reduction in it. I'm not sure about Group Fly being lower cost, though... I found it was VERY endurance heavy, so I rarely used it. I took it, more for flavour than any real utility. Again, I may reconsider. Perhaps I could drop Fly altogether, and put in Hover, and use Group Fly as my regular travel power...? I put an extra slot in Boxing, just in case I did ever want to use it. It should be useful, at least, so one endurance, one accuracy was kind of my minimum. Still, I do use it very rarely. Perhaps I could swap it for Kick, and throw a knockback into that...
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Ok, here's a first pass at a revised build. I'll explain some of the reasoning. ALL my characters are based on a concept. Often (usually), they're meant as homages to existing characters in one way or another (eg. The Canadian Shield=Superman, Watch-Man=Batman, Ultimo=Iron Man (more or less)...). Lord Dire is based on Doctor Doom. One of my favourite things is to set the bots on Aggressive, turn on my PFF and then WALK malevolently into the enemy while the bots wipe things out around me. So, the character is designed with Doctor Doom in mind. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Lord Dire: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Field Mastery Villain Profile: Level 1: Battle Drones -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(33) Level 1: Force Bolt -- EndRdx-I(A), Acc-I(9) Level 2: Pulse Rifle Burst -- EndRdx-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(37) Level 4: Fly -- EndRdx-I(A), EndRdx-I(46) Level 6: Deflection Shield -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(43) Level 8: Equip Robot -- RechRdx-I(A) Level 10: Insulation Shield -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34), EndRdx-I(43) Level 12: Protector Bots -- Acc-I(A), Dmg-I(13), DefBuff-I(13), Heal-I(17), Dsrnt-I(19), ToHitDeb-I(33) Level 14: Maneuvers -- EndRdx-I(A), DefBuff-I(15), DefBuff-I(15), DefBuff-I(17) Level 16: Personal Force Field -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(43), RechRdx-I(46) Level 18: Air Superiority -- EndRdx-I(A), Acc-I(19), Dmg-I(50) Level 20: Dispersion Bubble -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(21), DefBuff-I(23) Level 22: Boxing -- EndRdx-I(A), Acc-I(23), Dmg-I(50) Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(31) Level 26: Assault Bot -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(31) Level 28: Weave -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31) Level 30: Group Fly -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40) Level 32: Upgrade Robot -- RechRdx-I(A) Level 35: Repulsion Bomb -- EndRdx-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37) Level 38: Power Blast -- EndRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40) Level 41: Temp Invulnerability -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42) Level 44: Energy Torrent -- EndRdx-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), Dmg-I(46) Level 47: Explosive Blast -- EndRdx-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50) Level 49: Force of Nature -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 1: Supremacy Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Heal-I(A), Heal-I(5), Heal-I(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------ Ok! Here's the rationale. The Battle Drones and Assault Bot only get 4 slotted because 1 accuracy is usually enough, and more than 3 damage will suffer from diminishing returns. The Protector Bots are the only ones that get 6 slots, because they have all the support abilities. I've one slotted each one for now, just to illustrate what CAN be slotted. Usually, I'd slot 1 accuracy, 1 damage, 1 heal and 3 defense. In the past, I've not bothered with the Deflection/Insulation Shields but now I understand casting on one target affects them ALL. That is actually useful. More, I dropped almost all the rifle attacks because they're essentially useless, so I had room for the shields. I didn't take Hover, so I put 2 end reduction into Fly in case I need to leave it on. I did slot PFF with 3 defense, because I find if I don't, I get slaughtered a LOT. I put one more in recharge because I had a slot free, and often find myself waiting around to reapply the PFF. I took Air Superiority, because I do find it very useful. It almost single handedly won me a PvP match, back in live. I don't use it much, Dire does not engage in petty fisticuffs. Apart from that, the rest should be fairly self explanatory. I'll have to wait for the epic pools to get access to the blasts for personal attacks, but such is life. Early Doom relied more on his gadgets, too. So, let me know what you think, what would you change? I know, we've drifted away from worrying about Calystix, but that's ok. He'll keep.
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Protector Bots can project Force Bubbles, so they can take Defense. My usual focus is to get my personal defense as good as possible, as soon as possible (not PFF, as that takes me out of the fight). To that end, my priorities were Dispersion Bubble, Maneuvers, Tough and Weave. The Protector Bots are the only ones with extra abilities, so they get the extra slots. The Battle Bots and Assault Bot are really only about damage, so that's all they get. It's not really necessary to slot them for endurance reduction, unless you plan on recasting them a lot... and I generally don't have to. Against most things, my build is more than adequate, capable of grinding down armies of foes with little difficulty. My usual approach is defense first, then damage. However, I don't usually bother with the single bubbles (Deflection/Insulation), as they don't benefit ME, and my bots are more than capable enough on their own. Until Calystix, that is. Against him, NO amount of damage slotting would help, and while having more Defense might allow the bots to survive a little longer, it's not going to help much when one hit will wipe them all out. In any case, I'll tinker with the build in Mids' and see what I come up with.
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I can try... All SOs now, I focused mainly on defense (Being a FF Mastermind)... I'll see what I can do.