Jump to content
The Beta Account Center is temporarily unavailable ×

laudwic

Members
  • Posts

    329
  • Joined

  • Last visited

Everything posted by laudwic

  1. I have a little bit of a different take so here it goes. In making these suggestions, I just want to thank you all for everything your doing keeping this game going. I played CoH and CoV years ago, and it has been a wonderful stress relief during the current Pandemic/reduced work load. I appreciate everything your doing and I'm fine if you leave the zone as is. (I like the convenient University for crafting.) Personally, I don't think the ascetic of the zone needs to change, as I want this zone to function more as a 'wealthy' zone with a tension between the haves and have nots. The ascetic reminds me of a planned and manicured community. One that puts on a pretty and controlled face but has no soul and serious problems underneath. The community looks nice, its clean and pretty, but, when you get down to it, its only pretty on the surface. For example, have you considered having sewers here, nicer ones than the caverns but having people live in them because they can't afford to rent an apartment on the service? Think of New York or Las Vegas. This sewer system would start out safe as normal paragon streets, but lower levels could have more enemies and also mission doors. One of the many things I like is that CoH has litter in zones, places that look just dirty. There shouldn't be any here, there shouldn't be paper flying in the wind. Its clean in this zone. When adding people walking around, add people cleaning up. Everyone walking around should be clean. Not shaggy people pushing shopping carts. There are no homeless on the streets of Kallisti Wharf. In the main parts of the streets, there shouldn't be enemies. This is the safe community in Paragon. They pay to keep it safe to keep the other dangers out. In the alley's there will be mobs but I think it would be better that they are not directly in sight. Maybe the protest mechanic from Going Rogue could come in to protest the 1%. Maybe we could have the occasional 'Occupy Kallisti Wharf' event. Make one of the buildings in the zone a museum dedicated to superhero art. Reward your volunteers by having pictures/screen shots of their characters in it and do a contest to add more from the community. Add other exhibits via existing art in the game. Make it a place to go in and look at the art. Put in a badge or two. Also set missions in there. Set mayham missions to destroy the art, other missions to protect. A story Arc about the museum, obtaining artifacts for the display, finding out that new sculpture is actually a person that has been petrified, mission attending a gala in the museum only to have it attacked, villains attacking a gala to steal a diamond on display. While players could normally access the museum main floor, the back rooms, storage, offices, restoration areas would normally be off limits but could be used in missions. For villains, you could have a mission to 'case' the museum where you have to click on certain things ala a patrol mission. The University was initially for crafting, but we could have a ton of contact there. Maybe open up another one of the buildings and put contact in. The anthropology department could always use help. I wouldn't mind if my character helped out a very overweight and unattractive member of the archaeology department named Dr. Smith who would definitely go out and retrieve that item or take care of that problem but he has a lecture coming up and the students would just be incredibly upset if he wasn't there to present. Groups I would like to see: The Family hasn't seen the use it could. A break up the protection racket story arc could be fun. Its time to meet and deal with the heads of the crime families in Paragon. Instanced ambushes in a store or the university would be a new twist. I remember a post on the old live forums during one of the early Rikti invasions that a player fleeing from Rikti went into a store and the developer, playing a Rikti, followed him in. Imagine crafting in the University and suddenly a mob starts shooting at you. Nemesis is always good. I would love to see disguised Nemesis mobs walking around, not clickable, as normal civilians and then attacking as an ambush. Personal Security forces and 'Rent a Cops' - Paragon city is a dangerous place, people are being accosted everywhere you go, if you can afford it, shouldn't you have security for your family. Isn't it the right thing to keep them safe. Who is really running those security operations are they using their knowledge and access to blackmail or worse. . . . Plus, you could have villain robbery missions (go in and get the clickie) and these are the enemies. A couple of crazy loner villians out to take over the world would be nice. Hope it helps, and thank you for all that you do!
×
×
  • Create New...