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laudwic

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Everything posted by laudwic

  1. When I street sweep for xp and to just relax in PI, I avoid carnie to leave them for whoever gets stuck with that annoying mission from Harvey.
  2. Problem also is I find the solo content in Pretoria a little more difficult than blue or red side. I highly recommend playing goldside, there is some great content. Just make a character that is able to solo well or it will be frustrating.
  3. Low priority, but it would be nice. Dominators take IO sets based on what recharge bonus they give. For ranged attacks, Decimation is the only one that offers recharge time as a set bonus other then the purple set (Apocalypse). Unfortunately, Decimation runs from levels 25-40. Can we, maybe bump that up to 25 to 50 to help bump dominators damage some? Thanks for your consideration.
  4. I've gotten two dominators to permadom in their 40s, and it isn't hard. You do have to make some sacrifices on which IO sets you use to always prioritize recharge bonuses and they can be expensive. If you're not already, take a look at: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets For example, for melee damage powers, I always slot them with Crushing Impact to get the 5% recharge time in the power. (Also why this one is more expensive than Mako's Bite in the AH). Always prioritize getting a recharge bonus in every set you get. Unfortunately, that keeps you from taking things with other or better bonuses. For example, you'll want Decimation in ranged attack powers, but this one only scales to 40. The only other ranged attack with a recharge bonus is purple Apocalypse. (Decimation is also more expensive then Thunderstrike or Devistation). You can select some powers to put in an extra Luck of the Gambler Def/7.5% recharge time. Not a bad idea to add in knockback powers Force Feedback: Chance for +Rech. I wouldn't rely on it but it is great to give you extra time. This can be expensive in Inf. If you plan out your purchases and put in bids before you need the enhancement, you will generally get them cheaper. Also suggest you change your settings on your powers to show a count down as to when they recharge. It helps you prepare to click them as soon as they are up again. Personally, I put Domination on Auto and click hasten. It is possible to make macros to activate hasten for you, like when you push forward. Hope it helps.
  5. Does anyone have experience with this combination and any suggestions? I've just started the character, and I plan to skip taunt and boggle in Psionic Melee, and Probably take everything in Electric Armor but I'm questioning if Power Surge and Lightning Reflexes are worth taking. Just hit 15th, playing PvE and have only increased difficulty to yes for bosses. The character is doing extremely well, just running into some end issues as I try to constantly go from group to group. Going to shift level up one tonight, maybe team size to 2. I like Lightning Field to give a damage aura but I'm unsure how many slots to put into it as it is still minor damage. Any thoughts on epic pools or patron pools? Is it worth taking the teleportation pool and get Fold Space? Any advice is appreciated! Thanks!
  6. +1 Put me in the Heck Yes and incredibly frequent camp. (I just don't see continuous as there are stages where it is bombs then the invasion force. It makes sense for me that there be a break to make waves of invasion.)
  7. My experience is very different as I mainly solo. On my two lvl 50 dominators, one grav/savage and the other dark/electricity assault, the pets really help. While both have fire power, both don't have great defense despite being permadoms and IO sets. If I can attack first and set up my controls, easy fight, they hit me first or an ambush, problem. Singularity is a great pet, great controller and it is rarely defeated. I never have to worry about being ambushed with Sing around and have turned around to see it doing well against an Elite Boss. With my Dark/Electric I have 1 pet with that does not expire, umbral beast, and the duration pets with 2 for haunt and Voltaic Sentinel. Umbral Beast has a decent survival and haunt does well, takes an alpha strike like a champ, and can be made permanent. Voltiac Sentinel isn't great but it is more damage and worth the effort to keep summoning it when its duration is up. My 50 Ill/TA Controller always has his Phant up, even with the bugged tactics for it (it should not charge into melee), it helps, and Phantom Army is one of the best powers in the game. I've got a Mind/Psi sitting at 34 right now. It just isn't as fun as the ones I took to 50. I think a pet would help. Mass Confusion is lacking to me. Solo, pets are great. Grouping, they aren't as big of a deal, but, frankly, controllers and, to a lessor extent, dominators main powers aren't that important for a lot of teams due to the speed people go through mobs.
  8. Personally, I like pets and I would like Mind to get one. I have 50s of grav, dark, and illusion. I would rank the pets in that order as well. If Mind is going to stay as it is, then Mass Confusion should be significantly improved to make it far better than plant control's Seeds of Confusion power. It kinds stinks that the thing that is supposed to be your defining power is done better by another power set. Plus, while I think the confuse powers are great, confuse itself is a GREAT single target hold, your still get grief when teaming if you use confuse a lot due to lost xp. (yes, I know the argument that it isn't 'your' damage and that it is speeding you up. When a phantasm or other pet takes something out, xp isn't reduced. Plus, pets absorb alpha strikes nicely, confused enemies not so much.) Now, for a pet, personally, I like the idea of a power that turns a confused enemy into a pet. Maybe hit them with confuse and then you have to hit with another power. (That way controllers can control a boss. Limit on removing it from the mission. Problem is when you have a mission critical person to defeat it cannot be them. Think the Defeat Agent X and his Minions missions where you don't only have to take out Agent X but everyone else in the room) Using that other power again releases it from the first one. Or, a slendermanish nightmare thing would be fun. Maybe based on the scrapper or stalker ATs?
  9. Updated Warriors in Kallisti Wharf? I was expecting the Warriors to be expanded but are we populating the Wharf?!?!
  10. Just a dumb idea that I did on my Grav/Savage Dom, I actually use Call Swarm in my attacks to build blood, but I also added a slot. I did Entropic Chaos for an Acc/Dam and the chance for Heal proc. You could always do Decimation and Chance for Buildup. Also, I found Rending Flurry not to be that great/skippable because it just seemed to have a small AoE for me. With Gravity, would generally wormhole the group into a corner and then pop in with feral charge (now at full blood), use unkindness and clean up with vicious slash and maiming slash.
  11. I so appreciate power tray locking! Thank you so much for all that you are doing!
  12. I'm going to go with 43 billion inf. Just a shot in the dark.
  13. Thank you all for all of your hard work making this game better with every update. I really appreciate you and cannot wait to play my Illusion/TA Controller tonight who uses Arcane Bolt too much. The badge tip missions are just such a neat and creative addition. Thank you!
  14. When you pull up your team information display, you can see everyone's health and stamina. If you click on the triangle, you can see icons for what effects are currently on each of your teammates. At mid levels and beyond there will be a ton of small icons. Included among them are icons that can tell you if your teammate is held or stunned. Considering the chaotic nature of teaming, it is hard to notice those icons or notice when a teammate is under a status effect so to know when to use a power to break that effect on them. I think it would be more helpful that instead of all the small icons, have it display the name of the status effect, such as held, immobilized, confused, ect. a teammate is under instead. Just a thought, think it would be a nice change but not a priority. Thanks for everything your doing devs!
  15. Yow know, instead of being able to show every effect currently on your teammate, such as they are running tough and weave, by showing a bunch of small icons, it may be a heck of a lot better to show just: held, stunned, immobilized, confused, ect.
  16. Thank you GM_Bot, I enjoyed my new High-Def costume!
  17. I liked the developer's choice awards, and would frequently use them to find arcs in AE to play. I understood, but was a little saddened, when the awards were shuddered a few months ago as they were a great way to find new and creative content. After reading about the new community helper position, perhaps the community could also help weed through and AE Arcs to narrow down ones for the Developers to consider for awards to take some of the burden off the Devs and so this can continue. Frankly, I want to incentivize the player base as much as possible to create additional new content for me to enjoy and I think being named a Dev's Choice was motivation for some creators. Frankly, if you are going to give such huge merit awards to costume contest winners, bumping up dev's choice would be a good idea. Arc of the Quarter has a nice ring to it. Is this something that the Devs would be interested in? If so, I can flesh out the proposal and give you a proposed report format.
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  18. If you are considering a new enhancement set, will you consider creating a knockback to knockup enhancement? First of all, it is great for the sheer juvenile humor of the name, but it can also be a fun addition. Currently we have the Sudden acceleration version that converts knockback to knockdown due to all the complaints about knockback sending enemies out of melee range. We have knockup powers such as lift, knockout blow, and Mastermind Graveknights with Disembowel. (I apologize if I'm missing others.) Having knockback to knock up will still remove much of the main complaint of knockback as the mobs hit would fly up but then fall to the ground where they originally were with less scatter than knockback. Doing that keeps the ghetto control aspect of the power (if it is flying through the air it is not attacking) while still returning the mob to the same place. I just think it would be a fun addition. I have no clue about programming but I am guessing it would not be a difficult change as there already exists knockback to knockdown as well as knockup powers. Plus, it would be fun to launch enemies through the air at hovering allies or bouncing enemies off of ceilings with more powers. Also, think of all the fun if say energy torrent or explosive blast was able to be knockup instead of knockback. "Its raining <insert villian group>" Thank you for your consideration.
  19. Any chance we are going to receive a March 2021 version of this post? I understand not releasing the numbers for a variety of reasons, but they are very interesting. Personally, I'm curious as to the growth, especially during the pandemic months, and if the active player base is being consistent/sustained/shrinking or growing. The numbers of 50s of each type is interesting as a curiosity as what is popular and what isn't.
  20. I'll third putting the set into your single target hold power. I've primarily soloed two Doms to 50. I generally fire my single target hole immediately whenever it is up, especially on my Gravity Dom, and it is not unusual to have three instances of the proc up at the same time.
  21. Funny thing is, you really don't realize how wonderful Singularity is until you find it fighting an Elite Boss, alone, and winning. Plus, being able to charge forward and know that you will not have to deal with ambushes from behind is wonderful.
  22. There is a big difference in playing story focused arcs in AE than playing in the farms. The story focused arcs are a great way to enjoy content and they already give less in terms of rewards than playing radio missions. There is no reason to nerf the story focused in AE.
  23. I played Release Candidate last night. This mission is a great introduction to AE and the DEVs may want to consider putting in a contact outside the Atlas AE just to give this arc as an introduction to AE rather than have it among those you can select. (If you do that, tone down the last fight a little.)
  24. Miss Jersey, I played this one and your 'trademark' mission last night and loved them both. Thank you for making them and would greatly appreciate any additional content you are kind enough to make for us. Thank you!
  25. This is a final level 32 or level 38 power, it should be better than holds that are available on other sets at lower levels.
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