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Col. Kernel

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Posts posted by Col. Kernel

  1. 2 hours ago, TheZag said:

    I have a few macros but they are mostly for dropping click location powers on my target directly instead of having to click the power and then click the ground.  Its also useful for hitting flying targets or teleporting with location click powers when the target isnt at max range.

     

    I only use a bind on 1 character so i can have 2 powers on 'auto'.  Its a dominator and pressing 'w' moves my character forward as well as switching the auto cast power from hasten to domination and then back to hasten on the next forward press.  Its not perfect,  especially when fighting high hp targets,  but it gets the job done and does it without me having to think about it.

      

     

    Check out the Domination/Hasten binds I posted near the top of this thread.  I think you'll like them.

  2. First off, here is a link to the macroimage HC Wiki page

     

    https://homecoming.wiki/wiki/Macro_image_(Slash_Command)

     

    I'm working on a popmenu that will use macroimage powexec macros for most drop patches (e.g. rains, Tar Patch, etc) and keybinds for certain powersets and ATs.  An example of an AT keybind would be my Dominator keybinds that switch between Hasten and Domination being the auto power.

    Edit:  Didn't know we were posting the actual binds

     

    Chat Binds

    /bind T "beginchat /send "Everlasting TFs" "

    /bind T "beginchat /send "Everlasting TFs" "

     

    Dominator Hasten/Domination binds (bound to movement keys, both movement and changing the autopower work with 1 keypress)

    /bind W "+forward$$powexecabort$$powexecauto Hasten"
    /bind A "+left$$powexecabort$$powexecauto Domination"
    /bind S "+backward$$powexecabort$$powexecauto Hasten"
    /bind D "+right$$powexecabort$$powexecauto Domination"

     

    TP Macros for example

    /macro_image "Combat_Teleport" "Combat TP" "powexec_location target Combat Teleport"

    Why?  Because I hate chasing my food.  And why use 2 clicks in a fast moving combat situation?


    /macro_image "Teleportation_TeleportFoe" "Recall" "powexec_location self Teleport Target"

    Again, 2 clicks vs 1


    /bind CTRL+LeftClick "powexecname Translocation"

    Same bind for Translocation Teleport or the Kheld 'ports

     

    • Like 1
  3. I've been told that Storm Cell benefits only apply when the caster is in the radius.  Now I'm being told that they only apply when the target is in the radius.

     

    @Techwright I've used a powexec_location target macro to drop Storm Cell on a mob.  It then seems to follow that mob, almost like a toggle.  Once the mob dies Storm Cell then reverts to following the caster.  I'm a huge fan of Storm Summoning and really, really like Storm Blast (knowing that the damage is lackluster).  I've got a fully IO'd Storm Def at 50, a Storm/Storm Corr at 47, a Storm Blast Sent and Blaster in the 20s, and a Storm Blast/Time Corr in the 30s.

     

    Tech and @OmegaOne I suppose Storm Cell moves quickly enough unless you're on a steam rolling team.

    • Thumbs Up 1
  4. 35 minutes ago, Major_Decoy said:

    I could be wrong, but I think Storm Cell has that blue ring around it to remind you "Hey you could be using this" and as such, that would count as a warning that it ran out.

     

    Yes, I understand this.

     

    However it is anything but obvious when you are fighting.   Much like the FFG exploding is easily overlooked in the visual and sound effects of battle, or when you move quickly to a more distant spawn and the power deactivates while it is not near you.

  5. Given that the damage in Storm Blast is lackluster outside of Storm Cell, why isn't Storm Cell a toggle?

     

    You, the player, have to be in the Storm Cell in order to get the "bonus" damage.  We don't need another key power like Force Field Generator that just quits on you, often with no notice.  At least FFG has a fast enough recharge that you can simply hit it again between spawns.  Storm Cell doesn't even get that.

     

    And the need for Storm Cell to be a PBAoE toggle is exacerbated by the glacial pace it follows the caster at in addition to it being prone to vanish without warning.

    • Like 2
  6. 25 minutes ago, Techwright said:

    How far outside are we talking?  I've not tested it, but perhaps the invisible boundary is a bit farther than the invisible one.

     

    There's also the possibility, as I understand it anyway, that one could make a hit on an NPC under another's Storm Cell and get the bonus damage.

     

    It may be a possibility (oh how I wish!), but I don't believe it's intended behavior.  @KyaBuu (I think) tested it and their test came up negative.

    • Like 1
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