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572 ExcellentAbout PLVRIZR
- Birthday 04/21/1965
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Or just check out @Sovera or @Yomo Kimyata's signatures for super quick and easy influence building.
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We were fully eight strong, with half incarnates and half leveling tanks. Mighty was the word as we vanquished Archon Burkholder (and the rest of the radar stations and council chumps) in 43 minutes...at the +2 setting. And @Maxi gets the award for best verbal taunts. If you haven't teamed with them, they have 150 rotating target comment macros and are hilarious. I thought it went great and really like the new format. I can only imagine how much easier it is for the League Leader, without having to move players around, constantly, prior to launching the individual teams especially on a big night like our usual Excelsior Tuesdays. It gets my vote, for sure.
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If I'm on, I'd be down for that.
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The "PLV" team had a rip-roaring, 48 min. romp through the Council (at +2), which was remarkable considering we had a team of eight and only half were incarnated. Also incredible was that we only had only two defeats (well, @wittylibrarian was on our team, so one was a given/expected 😆). Many levels had and much fun and mayhem ensued, and we finished by "vandalizing" the AV, in less than 60 seconds.
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Shield/Dark is another option.
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One of my first re-makes on Homecoming was Inv/StJ (JAWBRKR) and you're spot on, he's hella fun (and nearly indestructible), but lacks the damage of, say, SS. StJ really needs a damage armor set to shine. This thread has created a very impressive option. Having said that...what about Fire/StJ? Decisions, decisions...
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I was fortunate enough to be on that sewer team and we finished in 22 min.! Many Rikti and Hydra were vanquished. Grand fun!
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Will do my best to join, but currently at the hospital on weather (code gray) activation...for a never-before-seen blizzard warning in south Louisiana. We've already gotten 3 inches in Baton Rouge and may get up to nine. We haven't had measurable snow in 15 years...
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Exactly why I took TW for the Stone/*weapon challenge...don't steal my terrible idea! 😆
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A day late and a dollar short behind Zem...as usual.
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Yes, leveling together and this time it's STONE/*weapon The shield reference is for the next TTT on Torch, but it should be 35+ tanks for ITF.
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We completed a +2 in 1:17 (albeit speeding the three "kill one" missions) and had a blast. About half incarnates and half leveling builds. I think somebody started at 21 and had at least six dings, during the night. LOTS of pesky robots vanquished and, of course, Babbage and the CK. Thanks to everyone from the TT event (and random player community) who helped with Babbage. Honorable mention to @Sovera, as I used a modified version of his "Brunker" Fire/MA and Martial Mayhem dealt out quite a bit of, well, mayhem...😆
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Thanks for the feedback! As always, there are some picks due to theme or utility...not the absolute min/max for 4* content. -Rech is without Hasten. The originally posted Mids file didn't have +5 IOs (which are in game), so those should be a wash and nearly perma. -EndRx in Rad Therapy is because this is a leveling build and it was a huge end drain. Also, ToE end refill doesn't proc like it used to...so it's great when it fires, but when it doesn't, end is a big issue...as you point out. -Defense slotting isn't "half hearted", because it isn't hearted, at all. Those are just organic effects of other slotting. No specific defense targeted. -BotZ because 10 pts of KB protection just doesn't cut it with the new updates...especially the FREEM! from Council. 14 (with BotZ) keeps you on your feet for everything but the unresistable stuff (like the Crimson Prototype). Tanks of any armor should never be on their backs (or hibernating, for that matter...personal opinion). -The Aegis and Impervium psi uniques are both there. Did you miss that fact? -Nerve for to-hit. Even with double Rage, hitting is paramount. Having said that, I would seriously reconsider Resilient, instead. I use Meltdown constantly, but might be beneficial to have Resilient, perma. -Fireball? Yeah, no. This is a tank, not brute or blaster. Having the absorb unique (from Entomb - in Char)...along with a nice ST hold and an amazing AOE debuff in Melt Armor (also adding the juicy Achilles proc) far outweighs the damage from Fireball...especially in general or all-tank gameplay. Your "mansion" analogy isn't pertinent, with this build philosphy. -SJ for function and concept - not negotiable. Your posted template misses several key pieces, like Power Transfer +HP (x2) and Panacea +HP...they do add up. You were summoned and responded. Appreciate that....but outdo you? LOL, no-one can out do you, because your opinion is (and should be) the best for you.
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My pleasure and we had a blast. Seven tanks took on the +6 Freaks (at least at the end) and saved the reactor in 52 minutes. Much mayhem and leveling was had.