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602 ExcellentAbout PLVRIZR
- Birthday 04/21/1965
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We ran that last night on Indom's monthly Tanker Tuesday Tour. All tank team took 1:44 and we had to organically figure out the KB, at the end (after a few of us jumped/fell off the train to realize the instant death part). Also, glad to see a new classification of "Super Archvillain". Agree with @dtjunkie, a great addition to the game.
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And what an honor to be chosen to lead the first-ever Zoe TF on a TT. NONE of us had any idea what to expect, other than the "I heard there were a lot of AVs" from a member of the team and we all checked to see how many daggers we had in inventory. Special thanks to @Pep Rally for switching toons and, even though they switched to be tall enough to join, they were instrumental in the damage output for the TF. My stone armor challenge tank has Titan Weapon as the secondary, and this TF reminded me how it's not the ideal damage output choice (and being so sloooooooooooooooow)... Having said that, we did encounter around 10 AVs and a newly classified "Super Archvillain" Nemesis...along with uncountable Elite Bosses. A fun mix of classic maps and it felt like a mashup of a Frostfire/Hollows, KW/Warriors (replaced with Nems), Recluse/CoV maps with a final Nemesis underground train...all elevated to 40+. And I warn you, even at +2 (and eventually +1), non-incarnated tanks are going to struggle. A full team of Rad tanks would have had an easier time, as at one point, we were fighting 5 AVs at once. Special shout-out to @GM Lyc for un-sticking an AV for us, allowing us to finish the final mission. Great times and LOTs of levels were had, even for those of us that were 50+. If you haven't tried this new TF out, you should!
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WW2 Armies, looking for some historical input...
PLVRIZR replied to Ultimo's topic in General Discussion
Fair, and don't get me wrong, as it's a joke and generalization. I truly appreciate the French, because without their support during the Revolutionary War with England the United States wouldn't be what it is today. You do have to admit that they've surrendered A LOT, since then 🙂 -
WW2 Armies, looking for some historical input...
PLVRIZR replied to Ultimo's topic in General Discussion
LOL. "If you like the French, raise your hand. If you are French...raise both" -
^---this And for the newer players (please read some of D's previous posts...more like "Diatribes by Diantane") I will say that unless you specifically want the original feel of Live, and only DOs/SOs, there's no reason you can't have both tanker ATO procs, by Posi1 (read any of the great money-making threads by @Sovera or @Yomo Kimyata). While I also take mostly armors on my tanks, early on, I'll make sure to get the first and second (or third) attacks, so I can slot the aforementioned procs. Quick recharging, fast animating, simple attacks...that proc a lot. The +res and absorb from MoT and GF, respectively, make big differences in survivability, especially pre-20. Fill that in with free prestige attacks, and you'll run out of end, before you run out of attacks.
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...and we had a blast, whipping through that Moonfire in 43 min. We also found Jack-in-Irons, near the exit on the next to last Moonfire mish, so after vanquishing Arakhn, we went back and pounded on him for the extra merits. Great fun and many levels were had by all. Thanks to @Ronin_Around for leading, sorry I missed the last few radios but congrats to the new 50s!
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We had quick romp through a +2/8 Yin, but with only seven tanks as one who "signed up" realized they wouldn't have time to finish...which is too bad because it only took us 36 minutes to vanquish the Freaks, Council and the safety-pin-stockings equipped Clamor. Probably could have made it an even 30 min., with an additional tank. Oh well, many levels and a great time was had by all, regardless.
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Two of my most durable tanks are Inv/Dark and Shield/Dark. Can't go wrong with either.
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Sounds like your defense is getting debuffed. You can monitor your stats and know when your defense is floored. The "Big Mobs" maps' mobs *do* have the Fiery Melee defense debuffs in-play. Furthermore, you are susceptible to ranged attacks from any mob that is in LOS (with some distance limits), so if you may be taking more incoming damage than needed.
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Our team had a blast and finished a +2 in 1:10. Not bad considering it was a "kill most" and with only tanks, it was a bit of a slog on the final "defeat Romulus four times" mission. Many levels, even for the incarnated tanks (I got two piloting NUTCRCKR, going from VL568 to VL570 😁).
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You can certainly do that (pick both listed power sets), but we don't want to pidgeon-hole peeps who want to use a different secondary.
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@Ronin_Around must still be recovering from the very large turnout on Excelsior last night. I can report on the team I led through a +0/8 Synapse. +0 because several of us were running our Energy Aura "challenge" tanks and were in the late teens and early twenties, at the outset. We finished in a respectable 1:28 and some of the added time was a bonus Babbage, which was right in front of the door entrance to the Clockwork Prince mission (from a different TF team), so we helped with that one and then got our own, very shortly thereafter. Double Merits! Only two defeats and only because @X'terra did their best @wittylibrarian impersonation and face planted twice (but not until the last couple of missions). Great fun and many levels were had, thanks to all who came out. Next Tuesday is Torchbearer, with Imperious (ITF) and Justin Augustine as the WSTs. See you in the City!
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Don't have a build for you (I'm an old-school Spines/Fire broot farmer for FFs), but the @BigGotter's Big Mobs tunnel map still works for me. There are several guides for making easy infl/infamy, outside of farming, so you might want to check out @Sovera's signature for "money making"...and if you're in for a majorly enjoyable and informative story, read @Yomo Kimyata's "Journey to a billion influence" (or something like that)
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Accurate summary (as always), but we had a blast slogging through it (as always). I didn't catch the time for Apex, but it was about the same as TinMage at 53 minutes. We thought we were going to start with six, but one was denied entry by LFG (and we all thought the "Alpa slot unlocked" requirement was no more, but the fact that they were only at 85% 'til unlock seems to point to the contrary). Battle Maiden and Director 11 caused most of the delays and it's a good thing a couple of us were loaded with daggers, because I threw TWO HUNDRED AND NINETY-THREE, in the (not quite) two hours to complete the dual TFs. "Victory" was ours, in the end 😆