If I join a mission team on the blue side at level 9, and not really paying attention and go to level 15, I miss the chance to go back and do paper missions to unlock the bank job unless I get lucky and team with someone at a lower level to do the bank job or wait till I unlock Lord Schweinzer. Are you also against multiple paths to a reward, zone? For example, Steel Canyon has multiple transfer points like two train (the old Green and Yellow lines), base, Cosmic, Wentworth, Universities via Midnighters, Sewer Network....
Thank you for not answering my question. You get the Invader badge by getting all the Mayhem explores. If you have out-leveled a Mayhem, you can already get help from other villains and rogues by them letting you join them so you can grab the explore. And I am sure there are villains and rogues that would welcome you to their team for the sake of more mobs and more things exploding sooner. All of which is already possible. So how would villains and rogues help get the Invader badge other than how they already do? What are you asking to be implemented?
You like to contrast completely unrelated things like asking if I am against multiple zone connection points in response to my asking how could villains and rogues help others get the Invader badge. Which they already can do. And which I do for anyone asking me or in broadcast when I am on. It makes taking you seriously difficult.
I'm only going to answer the above quoted point (again) and one other point. And hopefully this one point will show some of the other inconsistencies and some of your other points have been already addressed and you seem to be trolling, and I'm ending my discussion with you on this topic:
I clearly stated multiple times in this thread: it's another path to the invader accolade. Another path, hence not "completely unrelated" as I used the example of how there are multiple paths to Steele Canyon. Maybe I should have use another example but I did not, and you failed to see the metaphor.
Ah man, I bet you're the life of the party, eh. You justify your "no" becuase something else in this game is "jack all"? A lot of what's in this game is "jack all". For example, I can join a mission arc team which only benifits the team lead in merits if I haven't unlocked the contact or too high or low a level for the contact.
Yep, the party goes to hell when I get there. Merits are awarded based on the duration and difficulty of the missions/arcs. Radios and papers are single shot missions. Typically on small maps. Their value for the merit system? Zero. So their reward? Zero. I am opposed to merit rewards for papers and radios because it takes so little effort and time to do them.
True. And again, this is all merely a suggestion where the reward could just be the number of merits for the bank job based on the number of missions participated in getting to the bank job, and other factors. However, there is technically an exception to this: SBB. But selecting the Overwhelming Force enhancement, you technically earned an easy 100 merits for a few simple missions of short duration. Other examples of equal merits as suggested: GMs that are taken down relatively quickly - especially Adamastor (10 (once ever 24 hours I believe) then 6 ever hour for less that 5 minutes for a team of 8.