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Canadian Anvil

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Everything posted by Canadian Anvil

  1. No. Not even close. Pooling was introduced so long ago in live (I remember it when I started in 2007), and if it was a price control, then obviously it failed - miserable; hence, unless you have the link that explains why they pooled market items, it's not related. All it seems to do is let us know what we'll pay/make/manipulate. A free market without levers to control pricing leads to rampant inflation. (In case you haven't noticed like oil prices spiking causing a chain effect on the cost of living because our countries in the west have removed so many levelers since the 1980s under the guise of less red tape, smaller government.) I use pooling to my advantage as I farm the market with IOs. Never said the sky is falling. But thanks for the info on the pooling. And I farm merits to get rare salvage (5 merits), e.g. Adamastor and Scrapyard in a few hours can get me 3 or 4 rare salvage). Other ways to get a good set and make money is SBB. I ran it on one toon 8 times one day (equal to 800 merits). Got my set and sold two for millions and got a set of Touch of Lady Grey. My point is without price control, we could hit the same ridiculous prices that exist on Live.
  2. I don't disagree. When I use non pet Primary powers, my END drains. But for the most part, I do not find this to be the case. I use my pets very offensively and usually slot them for DMG instead of PROC. I find the liability of my MMs is controlling my pets - especially in areas with multiple mobs. Even defensive settings will not stop until the pet's area of detection is cleared. (And I do like it that way.) I do find endurance drain a problem with almost every thing I build without slotting IOs that help, for example, I only slot Stamina with three END MODS (I know the third only gives a +3.x, and sometimes I think I could better slot if I reduced it to two). I also find tactics make a big difference. For example, I will sometimes build an MM based upon the original dev's concept of it being the villain's tank (Stealth (Def (all)), Rune of Protection (Res (All DMG...)) if needed, Tough and Weave (as you mentioned), Combat Jumping (+Def(All), Res(Immob)) as it works when in the air (Mystic Flight to get Run of Protection). (NOTE: I could take Provoke over Combat Jump but when teaming, it's a battle of attention with Tanks, Brutes, Scrappers, and sometimes Stalkers.) I also make sure to get my Accolades that buff END, recovery and DEF: The Atlas Medallion, Portal Jockey, Geas of the Kind Ones, and Eye of the Magus (uses when Rune of Protection is recharging). set pets to stay use buffs run or teleport into a mob (usually stealth) drop MM attack to get the attention set pets (or lead pet like Dire Wolf) to attack my target. The rest of the pets will defend the lead pet if attacked within their detection rage - or so it appears to be. As mentioned above, my problem is controlling the pets. A recall/To Me command is what I find missing. In the case of Bots/ranged pets, I will use a Stay Aggressive command and pull them to their pet's range. SIDE NOTE really relating to this post: My favorite MM at this moment is a Beast/Electrical and I do have poor END because I use Swarm and Raven a lot to Debuff for my DMG slotted pets. I SAP the enemy with Shock, Discharge, and Faraday Cage and keep my pets close and hope I have enough chain (or in line) to get a END boost from Energized Circuit. But as I am slotting powers more and more with good IOs the END problem is becoming less and less.
  3. I'm seeing the same issue of market prices rocketing out of this world. I understand it's a real free market, but for new and casual players, it creates too much of an imbalance. Y'all remember during the last few months of Live where some IOs were almost 2,000,000,000 and orange salvage was astronomically priced? On Excelsior in the past few weeks orange salvage where the daily selling price has almost doubled from the high listing of 500,000 to a 1,000,000 with the low end averaging about 600,000. And like the real world, the cascading inflation of salvage and recipes skyrocketing will make IOs 2,000,000,000. And earning (an average) of 6,000,000,000 to 10,000,000,000 for an IO set will discourage new and casual players. For example, as of this posting, these are some of the stats: Orange Salvage: 9998987 for sale; 33703 bids; last five sales are four x 550,000 and one at 1,000,000 NOTE: I get that there is a logic to pooling, but it's not relevant to the point. I'm suggesting a 90 day return policy where a listing or a bid is returned if not sold/bought after 90 days.
  4. I have selected two travel powers before, and quite a few of my toons have two travel powers. For example, I use Super Speed and Speed of Sound (suppose to boost MAX RUN SPEED by 30%), Super Jump and Mighty Leap (suppose to boost MAX JUMP SPEED by 35%), and Fly and Mystic Flight (suppose to boost MAX FLIGHT SPEED by 50% (and IP seems a little less annoying with Fly, Mystic Flight and Afterburner - supposedly). And I have tried some toons with Teleport and Mystic Flight or Teleport and Fly; but with Sorcery, it's just a stronger version of Translocation and it appears to decrease travel time; but with Flight, it doesn't seem to decrease travel time. I'm trying hard to like Teleport as a travel power, but it has so little to like. Combat Teleport with its to-hit buff is nice, and made me wonder why Translocation (which I have used in combat with a stealth power to hit a group with an alpha type AOE like Psychic Wail) doesn't have a weak slow/hold like a gravitational field was created from the teleport, or Jaunt (I used the same as Translocation) doesn't have a vortex type of effect. I also like Fold Space but outside of congested areas/mobs, it's not much use. So I got to thinking about a pop up power for Teleportation and so far I've come up with some options: Levitation Levitation is building on the basic, but very temporary hover/fly you receive after teleporting to a destination. Activated by clicking Teleport, the Levitation power will grey out if not selected within the temporary duration of the hover/fly after a successful teleport, and last for 5 minutes with a 4m59s cooldown (the cooldown acts as a basic timer for the powers duration). Levitation has a speed of two times Hover's base speed and speed is buffed by Set Bonus, temp powers, Accolades (yes, I'm aware at this time there are no Accolades that buff speed). NOTE: I think this would be more useful in combat, but sometimes, you have to move out of the way of an obstacle and the temp hover/fly is not long enough, and teleporting out of the way can lead to being too far off course. Wormhole When you click Teleport but before you click your "destination", you can click Wormhole which increases your teleport distance by two and a half times (I think that's about 750 yards) but uses 60% of your endurance. I was thinking a long cool down, but if you're on IP, KW and some other maps, dropping an INS and doing a second Wormhole makes sense, and sometimes a mission is done before the cooldown if you're doing a speedy TF. Translocation/Jaunt Travel Buff This one is not a Teleport pop up power but is another option. Translocation or Jaunt boosts MAX TELEPORT RANGE by 25% as is always active. Gravity Shield After activating any teleport power (you will need Teleport as it's a Teleport pop up power), you can click Gravity Shield which last for 60 seconds. I am thinking of something like Dispersion Bubble but with a much smaller bubble.
  5. I get where he's coming from. In live I ran to all the servers and created a toon based on my global, and I did here too when I joined; but the TTL on names going back to the pool makes it a pest to log on to each server after X days.
  6. I was gonna move on, but after reading that, I had to reply. Where do I say Recluse's Victory and Pretoria are the same? Where do I even indicate they are the same? I was replying to you saying "Multiple instances? Yes. Multiple versions? No." When multiple versions already exist, and listed examples: Recluses Victory, Praetoria. Good thing I didn't mention Portal Corp or your mind may have exploded in an even greater illogical rant on me for something I didn't say nor imply. And I'm not going to keep arguing the Theoretical Physics of a dimensional pocket in time, or Echo zones. I got that from the beginning: you don't agree. Christ. Now I remember why I stop posting on CoX live forums.
  7. Unless they are contractually obligated to maintain these zones as pristine, Homecoming can take another bold step to separate themselves from other servers with new, dramatic content that can take a course of years to release in steps. Also, prior to this, you said "Multiple instances? Yes. Multiple versions? No." However, we already have multiple version: Recluses Victory, and Pretoria. To simply dismiss something because this is canon - especially in a fictional world - leads to not getting great new content like DC's Gods and Monsters; the MCU is a complete break from what is considered Canon - for example, Peggy Carter of Captain America: The First Avenger, didn't make her first appearance till 1966 - over twenty years after the canon debut of Captain America. But I will end it here. They do, they do; they don't, they don't. Either way, I'm grateful for the opportunity to be playing City of Heroes again with a team who's maintaining it for donations.
  8. Fair. Okay. I see that. If I can go there, collect Badges and kill, then why can't I sectretly occopy it with an army? We arrive, have a constant scout watching the portal; and when safe, kill everyone in a warehouse, and start building our own portal - well, really it's a stolen pillar as one of WE is - was a Menders of Ouroboros. And as WE grows, we'll take over more warehouses, office, and seceret run the hospital with androids resembling the murdered staff. From there WE will occupy Paragon, Rouge Isles, and the parallel universe, Pretoria. For WE Are WE Who All Like The Knights of Ni.
  9. Huh? They don't know us when we start in Atlas or Mercy, or prior to Issue 21, Galaxy. So you're telling me, Homecoming can't place Shadowstar back in Galaxy with a new TF - off the top of my head - NIctus have penetrated the echo zone of Galaxy City and are working with the Hellions to capture this pocket of time to establish a base of operations out of normal time...yadda yadda yadda. Or, a series of TF to be introduced over time from a Ouro contact of Pretoria trying to invade Echo zones. The possiblites are numerous and only limited by an individual's stigma. It seems Homecoming is already taking steps to break "traditional" norms. Have you not noticed more Quantum powered "villains" on mission maps on teams without a PB or WS?
  10. I understand some of this may already be discussed in the FORUM. When a Rikti Invasion is triggered, sometimes it is triggers in a villain zone then a hero zone. (My EVENT tab is Hero, Pretorian, Villain, Event messages, Request (That's for Oklahoman's (sic) League runs.)) I have gone from Villain zone then Hero zone for Rikti Invasion - and it's great - especially if I missed a bomb team. Can we get this for Nemisis, Zombie as well? And possibly have it trigger first in an Echo and Pretoria zone? (Yes, I know, different dimension.) Can we get radio, paper missions in KW, and for any level in Echo zones? (I'd spend an hour in Galaxy leading radios.) The new TF's are great, and I've been enjoying them and new settings. Can we get a string of TF's in Echo, Ward, Pretoria...too?
  11. It's not. I have joined a few TF in progress - I've join one Posi once at the start. I've join two SBB during the first BB. I use it a lot, but very minimal sucess. I think all TF's are like that. When I first started (live) being informed once a TF starts, you can't join. (But as mentioned above, I did manage to join a Posi once after it's start.) Only the merits would need to be reworked. I've joined many teams and got limited rewards and messages NOT ON MAP LONG ENOUGH...but I think Merits would - I don't know. Maybe the problem is not enough are using it, or people running with less than 7/8, or zone - for example, I can select an SF but be on the blue side with my Rouge, or not in the start zone like Ouro or Pocket D for a SBB, BAF.... Either way, Homecoming needs to seperate itself from other Private Servers to maintain a hungry user base beyond us old school lovers of the game.
  12. I started an Ouro Flashback, and I wanted to run a team, but not wait for X amount of time recruiting. It would be nice if the TF's Select Challege Section window has option Allow Join 'In Progress', and maybe suboptions Before Mission Y of Z and Join Type (OPEN, QUERY, CLOSED). Z is the total number of missions, and Y is a selectable option of 1 to Z with a default of Z-1 unless Z=1 then Y=Z. Join Type is defaulted to QUERY. OPEN is anyone can join without querying the TF Owner; QUERY is the TF Owner can accept or deny a Join Request. (This would be in the situation of waiting on a friend or a team member is changing to a needed/desired Archetype for example); CLOSED is not to list the TF in the LFG system If the option Allow Join 'In Progress' is positive, then TF is listed on the LFG window and the Avg Wait time is 0 (or O) for Open, or 1 (or Q) for QUERY instead of a false time already listed. The sytem already handles the reward based on time on a missions.
  13. Has anyone suggested a Ouroboros Echo Accolade? If so, I'd like to add to the conversation (or my support to those who may have suggested the folowing). At the former transfer points add either a plaque, exploration badge, or Echo portal. For example: exploration badges in echo zones former transfer points to other indirect zones, e.g., one in Echo Atlas Park and Echo Galaxy City to Perez Park and King's Row; plaques outside or in the zones where transfer points technically still exist, e.g., Faultline, Rikti War Zone (maybe at the Perez Park and King's Row Atlas transfer points as they technically still exist just not to Echo Atlas Park); Ouroboros Echo Portals at former transfer points to zones that are no longer exist: King's Row and Perez Park former Galaxy transfer points. Once all badges are collected from plaques, exploration, and using echo portals at former transfer points, one will unlock the Homecoming Echo Portal Badge which adds a fast travel similar to the Entrusted With A Secret badge.
  14. If I join a mission team on the blue side at level 9, and not really paying attention and go to level 15, I miss the chance to go back and do paper missions to unlock the bank job unless I get lucky and team with someone at a lower level to do the bank job or wait till I unlock Lord Schweinzer. Are you also against multiple paths to a reward, zone? For example, Steel Canyon has multiple transfer points like two train (the old Green and Yellow lines), base, Cosmic, Wentworth, Universities via Midnighters, Sewer Network.... Thank you for not answering my question. You get the Invader badge by getting all the Mayhem explores. If you have out-leveled a Mayhem, you can already get help from other villains and rogues by them letting you join them so you can grab the explore. And I am sure there are villains and rogues that would welcome you to their team for the sake of more mobs and more things exploding sooner. All of which is already possible. So how would villains and rogues help get the Invader badge other than how they already do? What are you asking to be implemented? You like to contrast completely unrelated things like asking if I am against multiple zone connection points in response to my asking how could villains and rogues help others get the Invader badge. Which they already can do. And which I do for anyone asking me or in broadcast when I am on. It makes taking you seriously difficult. I'm only going to answer the above quoted point (again) and one other point. And hopefully this one point will show some of the other inconsistencies and some of your other points have been already addressed and you seem to be trolling, and I'm ending my discussion with you on this topic: I clearly stated multiple times in this thread: it's another path to the invader accolade. Another path, hence not "completely unrelated" as I used the example of how there are multiple paths to Steele Canyon. Maybe I should have use another example but I did not, and you failed to see the metaphor. Ah man, I bet you're the life of the party, eh. You justify your "no" becuase something else in this game is "jack all"? A lot of what's in this game is "jack all". For example, I can join a mission arc team which only benifits the team lead in merits if I haven't unlocked the contact or too high or low a level for the contact. Yep, the party goes to hell when I get there. Merits are awarded based on the duration and difficulty of the missions/arcs. Radios and papers are single shot missions. Typically on small maps. Their value for the merit system? Zero. So their reward? Zero. I am opposed to merit rewards for papers and radios because it takes so little effort and time to do them. True. And again, this is all merely a suggestion where the reward could just be the number of merits for the bank job based on the number of missions participated in getting to the bank job, and other factors. However, there is technically an exception to this: SBB. But selecting the Overwhelming Force enhancement, you technically earned an easy 100 merits for a few simple missions of short duration. Other examples of equal merits as suggested: GMs that are taken down relatively quickly - especially Adamastor (10 (once ever 24 hours I believe) then 6 ever hour for less that 5 minutes for a team of 8.
  15. Ah man, I bet you're the life of the party, eh. You justify your "no" becuase something else in this game is "jack all"? A lot of what's in this game is "jack all". For example, I can join a mission arc team which only benifits the team lead in merits if I haven't unlocked the contact or too high or low a level for the contact. That over simplifies and you're cherry picking. Aren't merits rewarded at the end of a mission? And we all can already get merits by doing "jack all" by door sitting every mission of a TF, SF. Address in a previous post. Is this an oxymoron or are you just against PvP in general? Or are you asking about the ratio that is prefaced by Maybe.\? How is this a "stick it" if anyone can earn it and I do suggest it can lead to other HOMECOMING specific powered accolades and suggest taunt, immobilize and psionic damage? The game HAS ALWAYS BEEN LITTERED with buffing from powers like Invulnerability's Dull Pain, and Fire Blast's Aim, enhancements, IO sets buffs (which can be used to add a specific damage to a non-damage mez like fear), the Incanate system.... You sound so much against buffs I'm guessing you also hate the buff option from DFB, and would like a NO BUFF FOR ME THANKS AS I'M GOOD AND LIKE DRIVING CARS WITHOUT POWER STEERING AND BRAKES option at the end. But make up yor mind as your posting is littered with "no" and "I don't care" on a singular point. If I join a mission team on the blue side at level 9, and not really paying attention and go to level 15, I miss the chance to go back and do paper missions to unlock the bank job unless I get lucky and team with someone at a lower level to do the bank job or wait till I unlock Lord Schweinzer. Are you also against multiple paths to a reward, zone? For example, Steel Canyon has multiple transfer points like two train (the old Green and Yellow lines), base, Cosmic, Wentworth, Universities via Midnighters, Sewer Network.... But I can't wait to see how you're gonna react to my next suggestion that I'm formulating for a Homecoming Ouroboro Echo Accolade that's unlocked a Ouroboros Echo Portal by adding multiple Ouroboros Echo transfer points at the old transfer points like Galaxy City in Atlas. I look forward to your reply.
  16. 25, that's why most do the work around to unlock it via Provost Marchand's Story Arc. A few missions and badge/contact unlocked. Never noticed if those badges have counters, becuase counting a 1000 silly civilians is a piece of cake.
  17. You'll unlock the Hero Slayer Badge, Villain Disruptor Badge to access the contacts for Mayhem and Safeguard missions. (I do it for my villains at or before 45 because the Invader badge is easier to unlock the powered accolade.) What I'm proposing is more then unlocking the Invader Accolade. I'm proposing a flashback that is another backdoor to the Invader and Safeguard Badges, a new revenue path for merits, a reason to select Join In Progress in the LFG system (if it even works), a PvP/Arena option, and a new Homecoming powered accolade that has a two stage boost for the Status Effect: Fear by collecting all the Mayhem and, or Safeguard badges. Almost every team is running radio, paper missions (mainly radio) but ignoring bank jobs even thought bank jobs give great rewards: Resuscitation (Self Resurrect); Summon Teammates; movement, endurance, health and regeneration boosts.... They could just modify the bank job rewards to include merits and add the Homecoming Accolade via the Lord Schweinzer and Agent Hassell as they are technically Flashbacks. And if they did decide to do this, then in the following issues, more Homecoming powered accolades for other status, mez, effects like immobilize, taunt..., and then onto boost like 5% psionic damage (3% for unlocking the Hero/Villain then 5% for unlocking both) link to existing (echo) badges, plaques and defeats. I already "cheat" to unlock the Marshall Badge by unlocking the The Atlas Medallion Badge as few run the LRSF.
  18. Has anyone suggested a [Paragon City] Bank Mission Flashback Taskforce? I'd like to add to the conversation (or my support to those who may have suggested): Villain and Rouge to help get the Invader Badge; Everyone can earn merits for paper, radio missions (PRM). Say two per mission (to be given when leaving Task Force), and two and a bonus of two per PRM for (stopping) a bank job; As people use the Willing to Join...option in the LFG tab people can earn a minimum of two Merits; Maybe add a PVP option to the Bank Job with a 2:1 Villain:Hero ratio; A Homecoming [Safeguard, Mayhem] Accolade that is a +3% fear effect bonus and increases to +5% for having both Safeguard and Mayhem accolades; To come later - maybe. A full Atlas Bank Mission Taskforce would earn eight merits. *Soft Core Squid looks at the fourth wall* "I enjoy reading about killing your citizens in the news, 'heroes'. "
  19. Has anyone ever suggested getting Translocation Enhancements Slots unlocked after selecting three sorcery powers? I'd like to be able to add Range IO. Maybe a specialty IOS Range set that doubles Translocation's range at Set Bonus 3, and then doubles that at Set Bonus 6?
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