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TygerDarkstorm

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TygerDarkstorm last won the day on May 20 2023

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About TygerDarkstorm

  • Birthday 01/17/1990

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  1. Toxic feels so underused in game, totally down for a toxic blast set. I wouldn't worry too much about the gross concept factor; there's already a lot of other sets in game you can make gross concepts with (I have an earth/poison controller whose concept is poo, so yeah, it gets done already lol).
  2. I know Marine is good on defenders and corruptors, but imo, the best Marine experience is on a controller or mastermind. And yeah, KB->KD slotting does nothing on a power that repels.
  3. I have way too many characters for this, lol. But also, mine would mostly look the same as I like my characters on the shorter side. I play predominately female characters, and I tend to keep most of them around the 5'5" area, or make them super short. I hate playing tall characters; they look like they move too slow and they take up too much screen real estate, even zoomed out. I like my screen real estate so I can see what's going on around me lol
  4. You've given lots to think about when I eventually get back around to this alt. I have a grav controller, so I think I'll save Propel for them and end up skipping it on the dom. I will have to fiddle with Lift and Crush and see which I prefer on the dom and probably not try to worry about whether I'm utilizing the Impact mechanic if I do take Lift since I don't feel like the dom would benefit from it as much.
  5. I know this will probably never happen, but man would it be so cool lol
  6. I was referring to Gravity Control's impact mechanic, lol, where you do Impact damage from Lift and Propel on targets who are held (I can't remember if immob counts for Impact). It's good to leverage on a controller because you can combine it with containment for extra damage, but idk if it's something that dom's worry about because they have their assault set for better damage. But all of the slotting stuff is super interesting! I love seeing why people do the things they do/make the choices they make. I'm still not comfortable making a build, but I am doing my best to soak up all the information I read about this stuff. Hopefully the OP will also get some use out of all the information you're providing. 😉
  7. If you do decide to run Lift at some point; will you be looking to maximize it with the Impact effect or not worry about it since this is a dom and not a troller?
  8. One of my Spanish teachers in college also spoke Mandarin (I don't even remember how we got to talking about tonal languages lol), and she did this example. My dumb ass could not hear a single difference in the inflections and such of how she pronounced these. It all just sounded like ma to me. 😭 Tonal languages are awesome, but so hard; for me anyway.
  9. Not to be mean, but this arc just sounds like an alternate version of the Firewire storyline in Mercy.
  10. Thanks for your insight, Tidge. I appreciate it. As amusing as Propel is, I'm thinking I may skip it on this character simply to not have to also try to maximize the Impact mechanic since Doms have their assault set. Not sure whether I'll do Lift or the single target immob. I enjoy reading what other players with more experience than me are doing, especially ones like you that provide a little extra explanation for what they're doing. 🙂
  11. Oh funny, I made one of these too. @tidge have you started leveling yours yet? Mine's still at like level 2-5 since I haven't really had time to play, but I'm curious how this combo levels up, if it's effective, etc. I've always wondered with Grav on a dom if you want to take the blasty attacks (Lift? Propel, etc.).
  12. Agreed that a Mastermind is not a great pick for a first character as an introduction to CoH. Masterminds tend to require extra things like keybinds/macros to control henchmen and can be troublesome in teamplay when you're not used to them. I will also echo the sentiment that a scrapper, brute, or sentinel will probably fit best for a first character.
  13. Shoutout to @TraumaTrain for starting the Saturday Indom Theme Team, and to @TrixieKixx, @FrauleinMental, & @Midnyte for helping to continue keeping it going. ❤️ Also shoutouts to the Everlasting crew who keep the MSR's and Hami's running even as some of the previous leaders and familiar faces have left over time.
  14. I am not a builder, so I'm sure someone more knowledged than me in those areas can answer. I haven't soloed +4/x8 content yet on any of my MMs. I do have a Bots/Nature at 50 that I play casually with groups. Depending on what kind of group content you're looking to do depends on the answer. Just casual play? Any combo will work. The harder the content the more MM's suffer because of the way henchmen levels work. I enjoy the bots/nature a lot; I wasn't sure if the combo would mesh well together, but it does. I like to turn my bots into a sort of death zone by throwing down the fairie patch thing that gives health/end and putting the bots on go-to and stationing them in the patch--though I only do this method if we're at a point where we'll be fighting enemies long enough to make it worth it, otherwise I run in standard bodyguard mode. This method will often allow you to throw them in aggressive if you're in a group, so long as you're aware of your surroundings. I run Entangling Aura near them to try and catch and hold baddies before they can hurt the bots too badly. I imagine you'd play this combo similarly to a mercs/nature. One of these days I want to make a necro/nature as I like the whole idea behind the life and death theme.
  15. Bots/Nature is a super fun pairing, but Entangling Aura is not going to hold an AV, I don't think. You mostly needs slows/immobs to keep AV's from running away as I'm not sure how hard it is to stack a hold high enough to hold an AV. I also am not sure that Nature, as great as it is, is a good enough secondary for soloing AVs. AV solo secondaries tend to lean more towards /Traps, /Marine, /Dark (I think but am not 100% on that one), /Cold. Maaaaaayyybe /Storm, but that's probably more to just straight out-damaging the AV's regen.
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