
Hew
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Posts posted by Hew
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On 11/28/2021 at 3:06 PM, Lazarillo said:
Out of curiosity, what type of mez gets tossed out?
Taunt. Certain places a confuse. Nothing hurts worse than a confused someone launching a judgement or two.
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On 12/11/2021 at 3:14 PM, Crysis said:
I think I got well over 300 threads, 50-60 Astrals and I don’t know how many Emps out of the deal.
50 astrals is what, 100 merits? 2 per? Plus the 40 +(+40 for wtf (if it still is)) + the dsync or merit bonus. Its pretty looty, especially if you run with a tuned team that can run it sub 1:30
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I have a 12 gig dell laptop with the fancy new intel graphics chip, and it works just fine with max all the things 😄
COH is definitely not the most, erm, computer stressing game out there.
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This response isn't for the OP, who frankly has a habit of wildly vacillating commentary. It is for pretty much everyone else in the thread.
I too, have a smorgasbord of chars somewhere between 30 and 45. I do not exactly abandon them. Its more like, lets try something new and neat and fun. I may not feel the need to max that char out at all.
An example is my seismic blaster, which frankly, is fun entirely without ios or set ios. It does what the set was intended: egregious giant rocks of doom everywhere all the things. Moar damage, moar rechargez, moar whatever doesnt increase this fundamental joy. Every single attack has awesome telegraphed from on high! It is an ideal example for me of brain-off play.
That ultimately is my goal: brain off.
Some chars need a lot of loving to get to the brain off state. My stone/dm tank for instance, is stupid fun, but to get to that brain off level of badassery, took a full on build, slot, and catalzyed stack of enhs. It too, is just as brain off fun as the seismic blaster. Of the two, I feel more "rewarded" with the tank, but no more "happy" with it than the rock tossing tosser of rocks, destroyer of worlds. Both tickle me just fine. 🙂
So ultimately, while the OP may wander all over the map for coherence, this is something I actually understand for once. I definitely have no illusions about how awesome x AT is or not; they are all equally awesome (except masterminds and squids, which I just cant get into 😐, but other people certainly can with extreme success ) and with care and feeding can do extraordinary things. But sometimes, the pretty pixels are all the extraordinary you need!
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3 minutes ago, Yomo Kimyata said:
remove the Kismet,
Why ever would you do this? Even if you are drowining in +acc, +tohit only comes from a few sources, and its a big difference against +3-+5s, compared to just +acc!!
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17 minutes ago, Erratic1 said:
renaming my character Chicxulub or Extinction Level Event because of Meteor.
Sorry, beat you to it with Extinction Delivery.
Cause droppin dem rox like its hawt, geologic events around clox.
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On 12/6/2021 at 9:55 AM, 0th Power said:
...its a meteorite...
Psssssh with your scientifically accurate jargon.
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Just now, Krimson said:
Mind explaining how that works? This is the same Homecoming where players actually complain about blinking and missing the monthly donation window?
As Renata Flitworth would say, "Its the Revenoo".
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Just now, Mezmera said:
There's all kinds of things you can attain with the IO system.
It is not an issue of:
a. at
b. powerset
c. powerset combo-
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1 hour ago, Apparition said:
Thanks! I went to the git page....
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Previously this had (as far as I can remember) prebuilt binaries that did not require you to install anything.
The git project currently has no branch that has prebuilt binaries. Will that be the case moving forward? I am fairly sure this is why I have not updated past 2.6.1.25....
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7 hours ago, Clave Dark 5 said:
being just a filthy casual. Combine that with me losing interest in toons (or just the Incarnate system itself, not quite sure yet) before I can get them to Tier 4 specialness, I think I should just forego this one.
Run it like an ITF. Either the absolute lowest, or second to lowest. Absolute lowest can be run at 35 and pretty easily, not much different than an ITF.
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38 minutes ago, Yomo Kimyata said:
I would pay 500bn inf right now to be able to get rid of all elemental swords.Id give, uh, 100 mil inf for mallets for seismic smash, assassin smash.
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4 minutes ago, Shadeknight said:
For Becky; You have to talk to her before moving apst her. Otherwise, she won't enable the way to get her for the final mission.
Team leader has to finish her dialogue, then the initial bot EB will disappear. You guide her from start to finish (the computer glowie to complete the mission) and then she appears in the final mission. Guide her to the end of the final mission, and boom a badge.Dont let some rando click on the computer without becky there!!! 😄
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1 hour ago, scorpiorex said:
We had two Dark Defenders, each one capable of over -150% to hit with Darkest Night, Blackstar, Fluffies, etc, and still the enemies shrugged the debuffs off like they weren't even there.
What difficulty? Malcious should be zero problems with things like rad infection and the like.
Just ran an almost entirely +4 malicious. 3 hours, 172 deaths. Crappy dsync-o :p. The fight in the DE cavern was glooorious.
I have MAJOR issues with some of these badges though (however we should have gotten becky, boo). We killed all the avs for ripple raider, but that isnt good enough? Considering how long that took, that is pretty silly. Deaths are overly burdensome for the RR badge.
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23 minutes ago, aethereal said:
VS has always had trouble keeping up with its caster. That was perhaps mitigated by needing to be recast every minute. Since its now supposed to be a perma-pet, could we maybe get it to teleport to its caster if it exceeds some leash distance? That tech exists, I think?
toggle cycle it.
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12 hours ago, Sovera said:
I agree with what you are saying, but lets take it easy with that example since that challenge mode is one TF (so far). There is only so many times one TF can be ran in a month before tedium settles in.
You also have flashback lr, incarnate roman content, and i think one or two other bits that have increased challenge that isnt "challenge mode". Flashback lr is pretty tough...
I agree that 3 or so bits of enhanced content difficulty does not a game make, but am confident we will see more of this somewhere in p4!
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On 11/9/2021 at 12:36 PM, kelika2 said:
One of the huge turnoffs for me on the set is the time it takes to get to the next group when the current group gets deleted super fast and having to watch the stage 3 combo drop
This is solved (and people may not like this answer), by engaging in the challenge mode/new incarnate content, where things arent deleted super fast.
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10 hours ago, ForeverLaxx said:
there's no reason in-game to want anything other than Defense/Resist caps,
This is no longer true in challenge mode content, where your defense cap'd whatever gets shredded like tissue paper because you went in thinking defense cap was all you needed.
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4 hours ago, Replacement said:
I confess, I've never been a fan of the actual Enhancement setup of Power Transfer, because it has 3 pieces indistinguishable from a damage set, a straight endmod piece, and finally a solitary piece that pushes both "worlds."
Fwiw, I use PT all over the place. Attacks, passive, you name it. pt endmod+heal chance sprinkled liberally nets you some solid bonus survival. a 3 or 4 piece comes with VERY strong recov, health, and end, when you stack a few of them together.
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15 minutes ago, Crasical said:
What's the icon for the Ice Mistral set supposed to be? a frozen-over blue broken heart? An arm and clenched fist?
Broken heart. You know, like with her and Scirocco
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Launch is actually an amazing option. even downgraded. Just takes some outside-the-meta thinking how to use it.
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13 hours ago, Booper said:
Thank for the feedback. In the next build the set bonuses will be changed as follows:
- Hypersonic: 2.25% E/N Resist | 2.5% Recovery | 9% Movement Speed
- Launch: 2.25% S/L Resist | 10% Regen | 2.7% Max End
- Thrust: 2.25% F/C Resist | 1.875% HP | 10% Slow Resist
- Warp: 2.25% T/P Resist | 3% End Discount | 7.5% Range
GUH. I really liked that 4somesome s/l resist in launch at 4. I would have to rethink this, since that extra 2+ s/l is helpful, but I guess the regen and maxend could be good too.
The other three are pretty unimpressive. Maybe hyper if you are keen on travel, hard to say.
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47 minutes ago, aethereal said:
And note that this includes "melee cones." In general, only cones that take ranged AoE sets will have their cones lengthened by +range.
I miss cone enhancing SOs from waaaaaaaaay back in the day w/ shadowmaul getting big. 😕
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Survivable toons for the new Aeon SF
in Archetypes
Posted
Yes. This is where it helps to PAY ATTENTION to chat. You can shout at someone only so many time sin chat, but if they are totally ignoring it, expect them to drive your death count massively.
ASF is heavy on coordination. Ignoring chat just gets you killed. Effective coordination gets you through in good shape.