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Hew

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Posts posted by Hew

  1. completed mmm, 50%? of the content. Huge numbers of blue contacts for instance, but maybe 60-70% of redside contacts. Also, I haven't pvp'd since early in live when pvp just came out, right around the introduction of set ios; mostly i played in the one spot to get points or whatever to buy the awesome insps, or in rv because taking points and getting big mechs was/is fun, especially if you exclude the pvp.

  2. 27 minutes ago, Ukase said:

    When I play an archetype, I dedicate myself. If I'm a defender my job is to support the team.

    (not Ukase's post)

     

    I have a fender that supports just herself, but primarily, she is set for self support (near perma- max damage, perma max resist). The rest of the team getting near perma overgrowth and perma +res is just an added bonus, but definitely not her target. Those bonuses are nothing to sneeze at though.

  3. Just to make a point, I ran with two teams this morning doing Apex/TM.

     

    One team was 1 sent, 1 blaster, the rest trollers and fenders.

     

    One team was 2 blasters, the rest cors and trollers.

     

    We steamrolled the hell out of those 4 mishs.

     

    There was no melee whatsoever.

     

    People were all over the board for powerpicks and power sets, yet the slowest we ran of the 4 mishs was 19 minutes, the rest 17 or under.

     

    If you would like to see how a carefree, no tank, no melee team works, message my global. I am on excelsior. I will take any scrub thats available, from level 1 to level 50, and guarantee you will be surprised, and might even change your mind. 

     

    Level 1 scrubs can DEFINITELY be helpful, believe it or not. (trick arrow, that net thingy that does huge -resist for example, that you pick up at level 1).

     

  4. There is a whole host of tanks that zing not because of their primary, but synergy with or specifically because of pool powers or their secondary. It is extremely feasible for a tank with dark melee, or with energy melee, to do GOBS of damage, even in aoe, which then triggers gobs of gauntlet hits and drives the tanks threat way up for enhanced taunt effect.

     

    Further, a tank with something like dark melee is pumping huge tohit debuffs into the enemies. That is something they just dont get from their primary.

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  5. 14 minutes ago, Carnifax said:

    Don't fall into the noob trap of spamming your AoE Immob immediately and then wondering why the bad men shot you and why the Willpower Tank is sobbing gently to himself. 

     

    Thats why the tank/brute should have lots of recharge and fold space!

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  6. So... I eschewed most of the "expensive" things, and took neither tough nor weave, but have found myself in most circumstances to be stupidly resilient. This is my build. 😄

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    1 point 21: Level 50 Science Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Lightning Bolt -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(50), PwrTrns-Dam/EndMod(50), PwrTrns-Dam/Acc/End(50), Empty(50)
    Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
    Level 2: Ball Lightning -- PwrTrns-+Heal(A), PwrTrns-Dam/Rech(50), PwrTrns-Dam/EndMod(50), PwrTrns-Dam/Acc/End(50), Bmbdmt-+FireDmg(50)
    Level 4: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(50)
    Level 6: Zapping Bolt -- PwrTrns-+Heal(A), PwrTrns-Dam/Rech(50), PwrTrns-Dam/EndMod(50), PwrTrns-Dam/Acc/End(50), GldJvl-Dam%(50)
    Level 8: Hasten -- Empty(A), Empty(50)
    Level 10: Instant Regeneration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
    Level 12: Tesla Cage -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(50), PwrTrns-Dam/EndMod(50), UnbCns-Dam%(50), NrnSht-Dam%(50), GldJvl-Dam%(50)
    Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
    Level 16: Dismiss Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19)
    Level 18: Voltaic Sentinel -- Empty(A)
    Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(50), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50)
    Level 24: Fly -- Flight-I(A)
    Level 26: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 28: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
    Level 30: Short Circuit -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), PwrTrns-+Heal(50)
    Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(50), SprSntWar-Acc/Dmg/Rchg(50), SprSntWar-Acc/Dmg/EndRdx(50), SprSntWar-Acc/Dmg/EndRdx/Rchg(50), SprSntWar-Rchg/+Absorb(50)
    Level 35: Second Wind -- RechRdx-I(A)
    Level 38: Frostbite -- Bmbdmt-+FireDmg(A)
    Level 41: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
    Level 44: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Block of Ice -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), GldJvl-Dam%(48), NrnSht-Dam%(48)
    Level 49: Moment of Glory -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), RgnTss-Regen+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), SynSck-EndMod/+RunSpeed(5)
    Level 50: Vigor Core Paragon 
    ------------

  7. Opportunity is a giant waste of time. I ignore its mechanic entirely. I also dont have the sentinel ato's slotted either, having preferred frankenslotting powertransfer _heavily_ (3 or 4 slots pt in almost every attack in elec blast, plus some in pool powers (elec/regen)) to build in massive boost to my regen secondary.

     

    I don't like mez. At all. Anything that makes me mez proof is a win in my book, and sentinels have it in spades. Elec/regen is what I have always wanted a blaster to be for me, and its a win. 😄

     

  8. 10 minutes ago, Diantane said:

    I’ve got two SO accuracy enhancements in each of my hold powers and I’m still lucky to affect anything above my level. Frostbite almost never hits. Just don’t use it anymore. The only power that works 100% is Ice Slick, because it doesn’t use accuracy. Thought of switching to another type of controller, but maybe they’re all bad.

     

    A few problems. Any boss is going to require _two_ applications of a hold to mez. Period. Without hold duration in the power, overlapping sufficient mez status on a boss is dependent on multiple sources of mez, which means recharge, mez duration, and accuracy! 2 accuracy SOs does nothing for you to get overlap of mez duration sufficient to overcome mez protect/resist that bosses have. The same is true to a lesser degree with lts. You can mez them generally with a single application, but the mez doesnt (afaik) last as long as it would on a minion.

     

    Soft control like ice slick works well because soft control, its not binary. Load up on things like slows and kd with ice control, and learn to work the soft control aspect of the set. 

    • Like 7
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  9. Sentinels are surprisingly good, but you have to consider that single target damage is not their forte. They get more mileage out of aoes (with some weird sort of distance-damage sliding scale thingy I believe), they can be tough as nails, and you wont get rickrolled like a blaster due to mez.

     

    Or you can do atypical things like nature/whatever/darkness permasouldrain perma-ish overgrowth and just be at or nearly at damage cap _on a defender_ almost all the time. That is no small amount of damage! If you are REALLY worried about mez, you got elec/whatever/darkness defenders with a portable +res/mezprotect bubble for yourself and your team. CT into melee under stealth, pop your bubble, souldrain, pbaoe, profit.

     

     

     

    • Like 1
  10. 2 minutes ago, arcane said:

    Converting 70 uncommons into desirable rares feels like a real slog compared to just sitting still with Burn on auto.

    However, if you just want inf now and look at the horizon, the convert uncommons to rares can be very profitable _at scale_, rather than on the merit of a single conversion. If I can convert 100 uncommons to rares in 10 minutes or less, and net 700k per uncommon, thats a lot of cash. It just isnt in piles of 3,4,5 million per, but like 800k, 1m, 1.2 m (the occasional 2 m).

     

    Thats the lazy persons way to money via converters, and it is extremely efficient, but again at scale, rather than individually.

  11. 13 hours ago, Yomo Kimyata said:

    The odds of a hundred players doing each of these ideas are low enough that I feel confident that I can literally tell anyone who will listen exactly what I am doing and how to do even better, and that those hundred players will shrug their shoulders and say, "Meh, I like farming."

     

    I can market. I can market very well. I do not market. Pushing a few buttons, 1234 shift1234 and idly chatting with friends is easier than focusing on rnjesus w/ converters and the flipping and the marketlookup to see if something that dajesus dropped for my 2 converters is worth saving, selling, or converting again.

     

    One takes brain power. The other removes the brain from being used. I don't play to think, I play to NOT think, so marketing for me is an onerous job that gets done when I have a build i REALLY want to play and want it "nao" vrs in a few months of "farming-lite"

     

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  12. dm/bio is stupid damage in a group, since you get offensive mode + soul drain. it requires a lot of recharge to perma souldrain though, but you get gobs and gobs and gobs of aoe damage... very solid combo. the -tohit from dm helps offset the weird sort of dual nature of bio's mix of resist and defense.

    • Like 1
  13. 1 hour ago, TraumaTrain said:

    I use powexeclocation for Spring Attack and Shield Charge. (And Caltrops and Lightning Rod.)

     

    I use them pretty much at point blank range to smash those around me. 0:5 or 0:7

    powexec target self or somesome.

     

    You can get a LOT of crap to fire on your head, which gets it easy for you to mash macros to treat everything as a pbaoe. Goes a long way for "alternate playstyle" executions!

    • Thanks 1
  14. 3 hours ago, Dazl said:

    This is a joke right? You think you can farm with SO's? Your not only going to need a real build you will also need to unlock your incarnates, especially your hybrid melee.

     

    Uh. No. You can farm with pretty much anything, at a level that is comfortable to you, and make progress towards goals. I know this, having run a farmer from 20 to 50, SOLO, and built the entire build as I went off content and proceeds that dropped to buy attuneds that would make it more profitable at 50. 

     

    So no.  You do not need all that crap to farm if you keep your goals and capabilities focused on reality, and move slowly, _at your own pace_. Farming at 2x4 no bosses is no less farming than 4x8 and the kitchen sink; it just might be slower than what YOU think constitutes "farming".

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  15. 1 minute ago, macskull said:

    I should have been clearer in the OP and linked the initial thread where this discussion originated, or maybe worded my actual post better, but to sum it up my initial statement could be read as "I don't think farming is bad for the game and I'm curious as to why you don't think it is either."

    Good thing I edited it! 🙂

     

    I read it a few times and was wondering, what exactly is he suggesting in his opening post?! So i backed down the rhetoric 😄

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