No, I saw a bunch of people not understanding the post and giving a list of not-very-helpful answers, all while taking a condescending tone despite needing something as simple as 'my binds were set up exactly as though slotting those powers on the default tray and hitting default number keys' explained to them.
And then they still couldn't provide a functional answer to the poster's problem, because the whole point of that post was to point out that there actually isn't an answer, and for that poster's use case, the patch was an unavoidable decrease in quality of life because Fly and Hover no longer de-toggle each other.
A more elegant solution that Homecoming Team could have gone with, to allow quality of life in both cases, would be to keep Fly and Hover mutually exclusive, but add air control to Fly for those people who apparently really can't stand not using Hover's air control with Fly's speed. Since really, the only reason to Fly instead of Hover is for speed, and in all combat contexts, you want to Hover for maximum control, and certainly not waste the endurance on Fly (which won't even give you extra speed in combat, because Fly is affected by combat travel suppression).
Additionally, anyone wanting air control with Fly could take Combat Jumping instead. It was always able to be toggled on with Fly, gave air control that worked during flight, and the only difference in control between Fly + Combat Jumping, and Hover, was that Combat Jumping gave you the ability to turn on a dime but did not remove the inertia from when you stop, while Hover allows you to both stop and turn on a dime -- a questionable benefit while out-of-combat (the time when Fly is useful).
Basically, most of the people I know don't go to patch notes threads to look for an answer from other players, they go to patch notes threads to post feedback to the Homecoming Team about the patch, and all that page's worth of posts has done is reduce visibility on a legit complaint that's unfixable player-side.