Those points are good to know. Thanks.
when I first looked at Sentinels on the creation page, it showed ranged damage at 7, with blasters at 10 and defenders at 6. If Sentinels has a 150% higher damage than defenders., than the damage number should have read 10 at least. Just curious, what did Scalar rate blasters at?
Since some of the blaster secondaries buff the damage output, many players like the idea of being a glass cannon. When Sentinels were designed, they should have had all of the damage of a blaster (without the buffs) and the same defensive secondary to keep it balanced.
The Sentinel idea has been a dream of mine for a very long time. Cox has the best melee characters I have seen on any mmo, but I’d like to play ranged without giving up the defense. Much like an archer on Asherons Call.