When playing COH I've noticed holes in the Pickup Groups (PUG). Players keep losing their characters to the hospital or rez's when available. New Defenders that are playing their character like a weak blaster and not concentrating on their character's primary skill set. Tanks also do the same. Lots of attacks but can't "tank" very well.
So I created a few "dedicated" characters. Like a tank that is built for defense only. One that can take the punishment of an alpha strike. Only had the weak, unslotted, unused first attack and the strong and slotted taunt skill. Also had tough, weave, combat jumping (7 defense toggles in all). This one was a Willpower tank.
Also when I play defenders, It is focused on the primary skills (not the weak blaster). He is complete support to the team.
Here's the problem. The way the mechanics of the game works (that I have noticed), is that you get little to no influence or loot unless you are causing DAMAGE! After playing my tank and running a team for seven hours straight, I end up with 60,000 influence and 3 TO's. How could I possibly enhance my character with this pitiful return? Most of my slots are empty and the rest have level 15 IO's (this at security level 26). This isn't going to work. My dedicated tank that everyone loved...... has failed. He won't be able to perform as he once did. To protect the team from almost all incoming damage.
Now to help fix this problem I am starting to train offensive skills (the higher tier ones), but it will be a long road ahead because I can't enhance them very well. My skills won't have the correct level IO's until 35 or 40 should i decide to play him at all. It might be better to make a DPS character and die a thousand times due to the "holes" in the group.